Voidryder Posted May 16, 2015 Share Posted May 16, 2015 Congrats on 7,000. And on such a fantastic mod. Quote Link to comment Share on other sites More sharing options...
planeguy868 Posted May 16, 2015 Share Posted May 16, 2015 The black pods might be because I tried to remove the darkening effect on reentry, because I really hate it.Beale, how exactly do I modify the config to keep it from going black?Any other texture issues? If so, I'll just go back to TGA.Once I get to the bottom of that, I'll release 0.3 later today. Quote Link to comment Share on other sites More sharing options...
Beale Posted May 16, 2015 Author Share Posted May 16, 2015 Congrats on 7,000. And on such a fantastic mod.Many thanks The black pods might be because I tried to remove the darkening effect on reentry, because I really hate it.Beale, how exactly do I modify the config to keep it from going black?Any other texture issues? If so, I'll just go back to TGA.Once I get to the bottom of that, I'll release 0.3 later today.I haven't tried it yet, but: MODULE { name = ModuleAblator ablativeResource = Ablator lossExp = -9000 lossConst = 20 pyrolysisLossFactor = 10000 reentryConductivity = 0.01 ablationTempThresh = 500 charMax = 0.0 charMin = 0.0 }Note the charMax and charMin values.Hope this help I'm a little busy today:I know those values / distances are not 100% accurate. Quote Link to comment Share on other sites More sharing options...
planeguy868 Posted May 16, 2015 Share Posted May 16, 2015 I haven't tried it yet, but: MODULE { name = ModuleAblator ablativeResource = Ablator lossExp = -9000 lossConst = 20 pyrolysisLossFactor = 10000 reentryConductivity = 0.01 ablationTempThresh = 500 charMax = 0.0 charMin = 0.0 }Note the charMax and charMin values.Hope this help ]Eh, didn't work. They still turn black. Quote Link to comment Share on other sites More sharing options...
DerpyFirework Posted May 16, 2015 Share Posted May 16, 2015 Eh, didn't work. They still turn black.Try setting them both to 1. Kinda counter-intuitive, but it works for me. Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted May 16, 2015 Share Posted May 16, 2015 @planeguyYour Pods have no support for TAC like the Hamal. Quote Link to comment Share on other sites More sharing options...
planeguy868 Posted May 16, 2015 Share Posted May 16, 2015 Try setting them both to 1. Kinda counter-intuitive, but it works for me.Yup, it worked!@planeguyYour Pods have no support for TAC like the Hamal.Never planned on adding TAC compatibility. TMA is first and foremost a mod I made to use myself. I don't play with TAC, thus I didn't update the TAC config to include TMA. Maybe I'll get to it eventually, but most likely not.If you want to add it yourself, edit the TAC modulemanager config provided in base Tantares, copy the sections for the Tantares and Hamal command pods (or whatever else TAC applies to that's Tantares or Hamal), then change the part names to the TMA ones, which you get by opening the configs of the TMA parts you downloaded.On a happier note, Tantares TMA+Fairings 0.3! I fixed the darkening bug (I think). Quote Link to comment Share on other sites More sharing options...
VenomousRequiem Posted May 16, 2015 Share Posted May 16, 2015 Whenever I wanted to make a Zvezda, I just clipped the Fuji's engines into the back by the docking port. But those engines look pretty good! Looking forward to release. Quote Link to comment Share on other sites More sharing options...
spacecookie Posted May 16, 2015 Share Posted May 16, 2015 (edited) Oh god just look at Beale's av...BREAD INTENSIFIES. Edited May 16, 2015 by spacecookie Quote Link to comment Share on other sites More sharing options...
pTrevTrevs Posted May 16, 2015 Share Posted May 16, 2015 Oh god just look at Beale's av...BREAD INTENSIFIES.http://i0.kym-cdn.com/photos/images/newsfeed/000/624/515/6f8.gif Quote Link to comment Share on other sites More sharing options...
ste1701 Posted May 16, 2015 Share Posted May 16, 2015 Approaching Salyut 1:I also found a couple of bugs: for an unknown reason the TKS cargo bay won't attach to anything, and there is a scaling error with the Hamal probe core (the one withot heatshield) Quote Link to comment Share on other sites More sharing options...
T'Flok Posted May 16, 2015 Share Posted May 16, 2015 I also found a couple of bugs: for an unknown reason the TKS cargo bay won't attach to anything, and there is a scaling error with the Hamal probe core (the one withot heatshield)I can confirm that cargo bay bug too. Just does not want to attach. Quote Link to comment Share on other sites More sharing options...
planeguy868 Posted May 16, 2015 Share Posted May 16, 2015 I can confirm that cargo bay bug too. Just does not want to attach. Node orientation issue in 1.0.2' date=' but it should be fixed with the current Tantares. Not sure what's going on.Also, I fixed the rescale issue with the HAMAL probe core with my TMA part, so you should all redownload. Add a line that says rescaleFactor = 1 to the basic Tantares config for the HAMAL probe core without heatshield.TMA with the rescale fix. Quote Link to comment Share on other sites More sharing options...
Beale Posted May 16, 2015 Author Share Posted May 16, 2015 (edited) Approaching Salyut 1:http://i.imgur.com/6RXaZJv.pngNice! Really nice! Salyut 1 was always my favourite layout of the station.I can confirm that cargo bay bug too. Just does not want to attach. I also found a couple of bugs: for an unknown reason the TKS cargo bay won't attach to anything' date=' and there is a scaling error with the Hamal probe core (the one withot heatshield)[/quote']Progress bug fixed TKS cargo bug, I noticed this, but it should be fixed in latest version. I really can't reproduce what you describe, any pics?Oh god just look at Beale's av...BREAD INTENSIFIES.http://i0.kym-cdn.com/photos/images/newsfeed/000/624/515/6f8.gifhttp://fc06.deviantart.net/fs70/f/2014/025/4/e/walking_dead_s3_poster2_by_painiscupcaek-d73qf6q.jpgThank you for these... oh dear. Tantares 2716/05/2015IGLA Antenna.MIR OMS.Fixed Progress scaling bug. Edited May 16, 2015 by Beale Quote Link to comment Share on other sites More sharing options...
T'Flok Posted May 16, 2015 Share Posted May 16, 2015 (edited) Hehe! Didn't notice the update. EDIT: Well, it seems I noticed it before Beale. Awkward Edited May 16, 2015 by T'Flok Quote Link to comment Share on other sites More sharing options...
Harry Rhodan Posted May 16, 2015 Share Posted May 16, 2015 I somehow missed 26. Quote Link to comment Share on other sites More sharing options...
VenomousRequiem Posted May 16, 2015 Share Posted May 16, 2015 What does the picture in the update post have to do with the update? Quote Link to comment Share on other sites More sharing options...
T'Flok Posted May 16, 2015 Share Posted May 16, 2015 (edited) What does the picture in the update post have to do with the update? I'm wondering that too.EDIT: Just checked the cargo bay part and it still doesn't attach and seems to only attach inside another part. At least the inside attachment point works. Edited May 16, 2015 by T'Flok Quote Link to comment Share on other sites More sharing options...
Beale Posted May 16, 2015 Author Share Posted May 16, 2015 EDIT: Just checked the cargo bay part and it still doesn't attach and seems to only attach inside another part. At least the inside attachment point works.Got any pics of what you're trying to do? Quote Link to comment Share on other sites More sharing options...
planeguy868 Posted May 16, 2015 Share Posted May 16, 2015 Got any pics of what you're trying to do?It could be that the game doesn't allow 2 nodes to occupy the same location. Quote Link to comment Share on other sites More sharing options...
T'Flok Posted May 16, 2015 Share Posted May 16, 2015 Got any pics of what you're trying to do?Ask and ye shall receive! Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted May 16, 2015 Share Posted May 16, 2015 I have the same issue. Quote Link to comment Share on other sites More sharing options...
taniel0401 Posted May 16, 2015 Share Posted May 16, 2015 (edited) It might have something to do with the node orientation?EDIT:It could be that the game doesn't allow 2 nodes to occupy the same location.Yup, that's it. I messed around in the config file and got the cargo bay working correctly You all just go to GameData/Tantares/Parts/TKS/Alnair_Cargo_A and open the part file and make the adjustments so it would look like this:node_stack_bottom = 0.0, -0.5, 0.0, 0.0, -1.0, 0.0, 1node_stack_bottom2 = 0.0, -0.499, 0.0, 0.0, 1.0, 0.0, 1node_stack_top = 0.0, 0.499, 0.0, 0.0,-1.0, 0.0, 1node_stack_top2 = 0.0, 0.5, 0.0, 0.0, 1.0, 0.0, 1and picture proof and visual guide Not sure if this could be implemented into Tantares as a real fix or not, that's for Beale to decide Edited May 16, 2015 by taniel0401 Quote Link to comment Share on other sites More sharing options...
Guest Posted May 16, 2015 Share Posted May 16, 2015 (edited) Well, of course I would find out about an update right after launching my Salyut 1. That's OK, I can always launch an updated one later. Thanks for re-balancing the Proton, Beale. She works like a champ!EDIT: I give you Salyut "Other" 1. Edited May 16, 2015 by Jack Wolfe Quote Link to comment Share on other sites More sharing options...
DGatsby Posted May 17, 2015 Share Posted May 17, 2015 Nothing revolutionary, just getting a little space program set up. Javascript is disabled. View full album Quote Link to comment Share on other sites More sharing options...
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