pTrevTrevs Posted May 27, 2015 Share Posted May 27, 2015 (edited) So will someone explain to me exactly why there was an APAS mounted on a Soyuz?Soyuz 22 had an APAS for the Apollo Soyuz Test Project, and another Soyuz had one so it could test the APAS port on Kristall.EDIT: Hey, who else heard about Leonardo's relocation on the ISS? It was moved to Tranquility's foward port so commercial spacecraft will have an extra place to dock. Edited May 27, 2015 by pTrevTrevs Quote Link to comment Share on other sites More sharing options...
biohazard15 Posted May 27, 2015 Share Posted May 27, 2015 Bug found: Ariane fuel tank cannot be attached radially. Quote Link to comment Share on other sites More sharing options...
kopapaka Posted May 27, 2015 Share Posted May 27, 2015 Quote Link to comment Share on other sites More sharing options...
emb110 Posted May 27, 2015 Share Posted May 27, 2015 Hi CrisK, found a bug with Tavio RD-01 decouplers, they won't decouple attached tanks Quote Link to comment Share on other sites More sharing options...
CrisK Posted May 27, 2015 Share Posted May 27, 2015 Hi CrisK, found a bug with Tavio RD-01 decouplers, they won't decouple attached tanksBug found: Ariane fuel tank cannot be attached radially.I will fix these today. Thanks!Edit: I'm pretty sure that both bugs have been fixed in the latest version that I posted on Dropbox, but I will still check! Quote Link to comment Share on other sites More sharing options...
VenomousRequiem Posted May 27, 2015 Share Posted May 27, 2015 (edited) It was a test. You passed.Seeing as it's exam week, I think that's the only test I've passed today. Also, Urist, since the fins are untextured, is there any way you could just have them temporarily use the textures from the rocket they go on? To be completely honest I have no idea how texturing works, so I have no idea if you could do that or not. Edited May 27, 2015 by VenomousRequiem Quote Link to comment Share on other sites More sharing options...
CrisK Posted May 27, 2015 Share Posted May 27, 2015 Bug found: Ariane fuel tank cannot be attached radially.I can confirm that this bug is fixed in the config that I created. Keep in mind that my config files are not official. Urist is maintaining the official Tantares and TantaresLV, I am just creating these to fix little bugs, add fx, sounds, aero stuff, etc.You can fix this before the original lift by deleting your GameData/TantaresLV/CLV folder. Replace it with the CLV folder that's on Dropbox.Hi CrisK, found a bug with Tavio RD-01 decouplers, they won't decouple attached tanksThis was actually a bug that I had not yet fixed! Thank you for catching it. I have fixed it and a working version is now on Dropbox. Quote Link to comment Share on other sites More sharing options...
montyben101 Posted May 27, 2015 Share Posted May 27, 2015 I think this might be a bit of a big request but could you look at making something of an ISS mod? At least maybe the truss sections as a lot of the parts already made can be used for it. Quote Link to comment Share on other sites More sharing options...
pTrevTrevs Posted May 27, 2015 Share Posted May 27, 2015 I think this might be a bit of a big request but could you look at making something of an ISS mod? At least maybe the truss sections as a lot of the parts already made can be used for it. Beale has made an octagonal truss part similar to those seen on the ISS and Mir 2, and he has also promised to create a solar array similar to the ISS Main Solar Array Wing. As for the other parts, he has already decided against making them, but stock parts are pretty good representations of them already. Quote Link to comment Share on other sites More sharing options...
billbobjebkirk Posted May 27, 2015 Share Posted May 27, 2015 I also reccomend that you check out SXT and Stockalike Station Parts Expansion, which should add some more options for the modules of the US Segment. Quote Link to comment Share on other sites More sharing options...
VenomousRequiem Posted May 27, 2015 Share Posted May 27, 2015 Beale already stated specifically that this mod will never include ISS parts/modules. Just bits of Mir that can be used to make the ROS bits. Quote Link to comment Share on other sites More sharing options...
Urist Posted May 27, 2015 Share Posted May 27, 2015 Model looks good, but it couldn't possibly function like that. The alignment petals would block the two mating faces from contacting, and would prevent any kind of mechanical seal. The petals have to be inside of the docking face, otherwise, the docking port doesn't make any mechanical sense. Here is what the APAS looks like mounted on the Soyuz. http://4.bp.blogspot.com/-yhNLkjgsG4A/TZS-rz_lW0I/AAAAAAAAcv0/P_g7CvkPYSM/s1600/apas89-2.jpg Personally, I think the mating face needs to be much more pronounced, on the APAS, as well as the probe and drogue ports, and I'm still skeptical on the bevel. Also, I would loose the stock "end piece" texture on the inside of the docking port.Thanks for the image there, I'll see what I can manage.That being said, they do currently lock together quite well, if only in an abstract visual way:Speaking of models, I finished the Titan II's first stage fuel tank as far as modelling is concerned, but UV mapping is proving to be quite a challenge. It may just be that I'm unsettled after a long day of finals, band practice, a malestrom of rain, etc. I'm going to try again tomorrow when my mind is calmer, and if I can't get it done like that, I may just see if I can get someone else to do UV mapping and possibly texturing. Do you have any pictures of your UV mapping woes? I can potentially lend a hand.I'm not even trying to grab the ladder, and I have stock bug fix modules. I'm simply jet packing near the TKS pod and being shot off.No obvious problems with the collider, from the looks of things.How about that new "clamber" mechanic that was introduced in 1.0? Does that work in orbit? Could be causing the Kerbal to do some kind of motion, without your input.Bug found: Ariane fuel tank cannot be attached radially.Cheers, fixed in the vanilla version too.http://img98.rajce.idnes.cz/d9802/10/10447/10447390_7baedd9cfb1ead1a3fc4c0161e06b526/images/screenshot117.jpg?ver=0Looks like we need 1.875m nose cones ;-)Also, Urist, since the fins are untextured, is there any way you could just have them temporarily use the textures from the rocket they go on? To be completely honest I have no idea how texturing works, so I have no idea if you could do that or not. I Could use existing textures, that's true.But, at the end of the day, even an untextured polygon would be functional, just ugly.I'd rather stick to my strengths and not go anywhere near textures for the moment being. Quote Link to comment Share on other sites More sharing options...
Beale Posted May 27, 2015 Author Share Posted May 27, 2015 (edited) That being said, they do currently lock together quite well, if only in an abstract visual way:http://puu.sh/i2OOa/2de633f5dd.jpghttp://puu.sh/i2OPs/3c01fe7f72.jpghttp://puu.sh/i2OQL/239443c4bb.jpgBleh... I actually meant to redo that part, it was suppose to be animated. Sorry...I am back in action kinda, a lot sooner than expected. But progress is slow (bad PC + slow internet speed).Eh, but I can't help do a little bit of Progress progress. New texture to match the new Soyuz (this is only a new texture, no new model).The Chrysler SERV is modeled (mostly, but the flappy engines are awkward to implement).It will hopefully be a very fun SSTO for small payloads.Model looks good, but it couldn't possibly function like that. The alignment petals would block the two mating faces from contacting, and would prevent any kind of mechanical seal. The petals have to be inside of the docking face, otherwise, the docking port doesn't make any mechanical sense. Here is what the APAS looks like mounted on the Soyuz. http://4.bp.blogspot.com/-yhNLkjgsG4A/TZS-rz_lW0I/AAAAAAAAcv0/P_g7CvkPYSM/s1600/apas89-2.jpg Personally, I think the mating face needs to be much more pronounced, on the APAS, as well as the probe and drogue ports, and I'm still skeptical on the bevel. Also, I would loose the stock "end piece" texture on the inside of the docking port.Nice picture! Very good view of the port.I don't think the "bits" (the front parts) will have colliders - so it doesn't matter how they are orientated.But, I guess it would be nice for role-playing purposes. Are you talking about the Grid fin & APAS models I donated a while back?If so, both models are actually textured and share textures with other parts (however, this may have changed due to beale updating the mod).There are many grid-fin models laying around, from you, Lack and CBBP (And my own version?) IIRC.I know yours are textured, but I don't know what the state is of the others.I think this might be a bit of a big request but could you look at making something of an ISS mod? At least maybe the truss sections as a lot of the parts already made can be used for it. I'd recommend SXT for this. I don't really have any interest in the ISS. Sorry! Edited May 27, 2015 by Beale Quote Link to comment Share on other sites More sharing options...
CrisK Posted May 27, 2015 Share Posted May 27, 2015 The loaf has risen again! Quote Link to comment Share on other sites More sharing options...
kopapaka Posted May 27, 2015 Share Posted May 27, 2015 Looks like we need 1.875m nose cones ;-).No. This is career...New sience, new parts... Quote Link to comment Share on other sites More sharing options...
Guest Posted May 27, 2015 Share Posted May 27, 2015 A view from the Soyuz descent capsule's improvised periscope, just after release of the orbital module prior to re-entry. Quote Link to comment Share on other sites More sharing options...
Chadley123 Posted May 28, 2015 Share Posted May 28, 2015 I tried reproducing the bug using hack gravity with and without things near the hatch, and the issue seems to have disappeared. If it comes back, I'll take careful note of the conditions and get back to you. Thanks for the help! Quote Link to comment Share on other sites More sharing options...
tg626 Posted May 28, 2015 Share Posted May 28, 2015 (edited) Some thoughts on Spica. Something makes the SM staging sometimes fire the engine, and sometimes decouple... As such I think following the game devs lead is in order. Decouplers are separate parts, Engines and fuel may be combined. Further, it should have a heat shield and not have the ablator "built in"Not entirely clear is my thought that the visual model of the upper "band" would be a heatshield fairing, and the "belt" around the middle a decoupler.Oh, and some orbital fun which led me to these thoughts... Edited May 28, 2015 by tg626 Quote Link to comment Share on other sites More sharing options...
VenomousRequiem Posted May 28, 2015 Share Posted May 28, 2015 Welcome back, Beale! And even though your back, can you keep Urist on the team? I like his little greeble updates. x3 Quote Link to comment Share on other sites More sharing options...
Comm Cody Posted May 28, 2015 Share Posted May 28, 2015 Has anyone noticed a bug in which the engine exhaust continuously runs on the CEM(Also, when I built a replica Soyuz, it thought I was always on the ground, so I could not fast forward until I dropped the boosters and core stage. Quote Link to comment Share on other sites More sharing options...
CrisK Posted May 28, 2015 Share Posted May 28, 2015 Some thoughts on Spica. Something makes the SM staging sometimes fire the engine, and sometimes decouple... As such I think following the game devs lead is in order. Decouplers are separate parts, Engines and fuel may be combined. Further, it should have a heat shield and not have the ablator "built in"This should actually be a really easy fix. I will check it out tomorrow. Quote Link to comment Share on other sites More sharing options...
Revenant503 Posted May 28, 2015 Share Posted May 28, 2015 Thanks for the image there, I'll see what I can manage.That being said, they do currently lock together quite well, if only in an abstract visual way:That docking system has one port with the flaps forward (like the model) and the other port with the flaps flat..the ports were androgynous because you could swap between male and female at the flick of a switch, but they still need one port to be male and the other to be female.Any chance of animating so we could change the mode? Quote Link to comment Share on other sites More sharing options...
nothingSpecial Posted May 28, 2015 Share Posted May 28, 2015 Holds his breathing watching all these Soyuz docking port revamps - increased radius and androgynous docking portAll of my da! Quote Link to comment Share on other sites More sharing options...
Guest Posted May 28, 2015 Share Posted May 28, 2015 Final approach to KSC was a bit on the stomach-churning side, but I stuck the landing. Quote Link to comment Share on other sites More sharing options...
Beale Posted May 28, 2015 Author Share Posted May 28, 2015 (edited) No. This is career...New sience, new parts... http://img98.rajce.idnes.cz/d9802/10/10447/10447390_7baedd9cfb1ead1a3fc4c0161e06b526/images/screenshot132.jpg?ver=0Nice fuel tug! A view from the Soyuz descent capsule's improvised periscope, just after release of the orbital module prior to re-entry.http://i.imgur.com/9Wpwra2.pngCool image, pics of the telescope? I think maybe you have shown it before, but cannot be sure Some thoughts on Spica. Something makes the SM staging sometimes fire the engine, and sometimes decouple... As such I think following the game devs lead is in order. Decouplers are separate parts, Engines and fuel may be combined. Further, it should have a heat shield and not have the ablator "built in"http://i.imgur.com/SzSSbPY.pngNot entirely clear is my thought that the visual model of the upper "band" would be a heatshield fairing, and the "belt" around the middle a decoupler.Oh, and some orbital fun which led me to these thoughts...http://i.imgur.com/YYVlJys.pnghttp://i.imgur.com/0YJwEqk.pngIt's a fair point, but if I split like this way - the diameters of the connection points will be non-standard sizes. I can't really like that idea.Nice pictures - the description overlay? Welcome back, Beale! And even though your back, can you keep Urist on the team? I like his little greeble updates. x3Many thanks.He will be around I think, now I seem have forced him to make an account Has anyone noticed a bug in which the engine exhaust continuously runs on the CEM(Also, when I built a replica Soyuz, it thought I was always on the ground, so I could not fast forward until I dropped the boosters and core stage.List of mods?That docking system has one port with the flaps forward (like the model) and the other port with the flaps flat..the ports were androgynous because you could swap between male and female at the flick of a switch, but they still need one port to be male and the other to be female.Any chance of animating so we could change the mode?Yeah, this is what I was meaning how to animate it.But, I don't think it's so bad - after all an animation will only be visual - but won't affect the actual docking mechanics.Holds his breathing watching all these Soyuz docking port revamps - increased radius and androgynous docking portAll of my da!Many thanks I had the time to create the engine (I have submitted my thesis! One less thing to worry about).Final approach to KSC was a bit on the stomach-churning side, but I stuck the landing. http://i.imgur.com/tI6iIUj.pngIt makes me laugh a little, the strange balance of the COM.Which set of configs are you using for this? There are more than a few Kliper configs available. Edited May 28, 2015 by Beale Quote Link to comment Share on other sites More sharing options...
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