passinglurker Posted May 28, 2015 Share Posted May 28, 2015 Some thoughts on Spica. Something makes the SM staging sometimes fire the engine, and sometimes decouple... As such I think following the game devs lead is in order. Decouplers are separate parts, Engines and fuel may be combined. Further, it should have a heat shield and not have the ablator "built in"http://i.imgur.com/SzSSbPY.pngNot entirely clear is my thought that the visual model of the upper "band" would be a heatshield fairing, and the "belt" around the middle a decoupler.Oh, and some orbital fun which led me to these thoughts...http://i.imgur.com/YYVlJys.pnghttp://i.imgur.com/0YJwEqk.pngNo no no if you split the service module you will have yet another unique size the decoupling bug comes from tweakable everything so talk to that mods dev for a fix. Alternately the spica could take a cue from the corvus and make the sm a straight instead of a cone regardless of historical accuracy so that it's simpler to break up the components without making it a kit craft. Finally while I agree that pods shouldn't have ablator I prefer tantares trend of curving the bottom of reentry pods like the mk1 pod and I don't think that should change both for the mods visual sake and to save beale from redoing almost everything Quote Link to comment Share on other sites More sharing options...
spacecookie Posted May 28, 2015 Share Posted May 28, 2015 I had the time to create the engine (I have submitted my thesis! One less thing to worry about)... and a GoT enthusiast, Beale definitely got what it takes Quote Link to comment Share on other sites More sharing options...
Comm Cody Posted May 28, 2015 Share Posted May 28, 2015 List of mods?Horrifyingly long, but I don't think there should be much conflict. Of course, my definition of much conflict is different.Adjustable Landing GearsAtomic AgeDangItDistant ObjectDMagic ScienceDPAIEntropyFinal FrontierHypereditKAXKERNear Future SolarOuter PlanetPersistent RotationPlanetshineProtractorRPMReal ChuteSpaceY (This is interesting, because it and Quiz Tech did not get along. The exhaust did not work for SpaceY when Quiz Tech was installed)Stage RecoveryStock Fuel SwitchStockalike Station partsTake CommandTantares and Tantares LVTaurus HCVVNG ParachuteVessel ViewerRoverdude Warpdrive. Quote Link to comment Share on other sites More sharing options...
tg626 Posted May 29, 2015 Share Posted May 29, 2015 It's a fair point, but if I split like this way - the diameters of the connection points will be non-standard sizes. I can't really like that idea.Nice pictures - the description overlay? A mod called "Historian" pops that overlay up for a split second when taking screenshots - pretty sweet huh? I love it (tho that is a custom layout)No no no if you split the service module you will have yet another unique size the decoupling bug comes from tweakable everything so talk to that mods dev for a fix.It is?? OH HO! Well, that's an easy fix. I'll just exclude that part from the TE settings, I already made an UntweableEverything MM patch for Procedural Fairings (the interstage fairing breaks right click menus on EVERYTHING when TE is installed) I'll just add the Spica SM to the list! Quote Link to comment Share on other sites More sharing options...
CrisK Posted May 29, 2015 Share Posted May 29, 2015 Building a new Tanta-ISS in career mode. The foundation has been put in orbit.Javascript is disabled. View full album Quote Link to comment Share on other sites More sharing options...
tg626 Posted May 29, 2015 Share Posted May 29, 2015 (edited) Ok, killed that bug...While I was at it, I made a cfg and edited texture (painted the widow part of the alpha channel pure white) for "WindowShine" for the Spica capsule... makes the widows shiny and (unlike the stock SP+/Mk3 parts) YOUR LIGHTS STILL WORK! W@@TWith ShineWithout ShineStill photos don't do it justice... It looks like just a shadow, but it's really a reflection of Kerbin - most noticeable during maneuvers. Edited May 29, 2015 by tg626 Quote Link to comment Share on other sites More sharing options...
Beale Posted May 29, 2015 Author Share Posted May 29, 2015 .. and a GoT enthusiast, Beale definitely got what it takes Stannis has what it takes.Horrifyingly long, but I don't think there should be much conflict. Of course, my definition of much conflict is different.Adjustable Landing GearsAtomic AgeDangItDistant ObjectDMagic ScienceDPAIEntropyFinal FrontierHypereditKAXKERNear Future SolarOuter PlanetPersistent RotationPlanetshineProtractorRPMReal ChuteSpaceY (This is interesting, because it and Quiz Tech did not get along. The exhaust did not work for SpaceY when Quiz Tech was installed)Stage RecoveryStock Fuel SwitchStockalike Station partsTake CommandTantares and Tantares LVTaurus HCVVNG ParachuteVessel ViewerRoverdude Warpdrive.Thank you for the list Yes, I think I agree this is not another mod's issue, but probably something I need to check the configs for the engine (Was it both engines? Or only first stage?)A mod called "Historian" pops that overlay up for a split second when taking screenshots - pretty sweet huh? I love it (tho that is a custom layout)Nice!Many thanks!This will come in very handy.Building a new Tanta-ISS in career mode. The foundation has been put in orbit.http://imgur.com/a/KnPRpVery pretty! Needs some larger solar panels (a nudge to myself) Ok, killed that bug...While I was at it, I made a cfg and edited texture (painted the widow part of the alpha channel pure white) for "WindowShine" for the Spica capsule... makes the widows shiny and (unlike the stock SP+/Mk3 parts) YOUR LIGHTS STILL WORK! W@@Thttp://i.imgur.com/UKWjmVQ.pngWith Shinehttp://i.imgur.com/rj1Qc2t.pngWithout ShineStill photos don't do it justice... It looks like just a shadow, but it's really a reflection of Kerbin - most noticeable during maneuvers.Looks quite nice I avoided a high specular effect for the windows to try and imitate the new Porkjet parts, but these look good too. Small update:Decoupler.The old truss design, I think I will refurbish for the Soyuz rocket.I think it's funny the orbiter itself looks to have vernier engines, but the launcher does not. Time for a revamp of R7... (larger?) Quote Link to comment Share on other sites More sharing options...
MDBenson Posted May 29, 2015 Share Posted May 29, 2015 (edited) Looks like we have a scaling/attachement glitch on the KT command/control module EDIT: This seems to be intermittent, I reloaded the scene (Space Center => Tracking Station => Select Craft => Fly) and it was okay again :\ Edited May 29, 2015 by MDBenson Quote Link to comment Share on other sites More sharing options...
spacecookie Posted May 29, 2015 Share Posted May 29, 2015 Time for a revamp of R7... (larger?)As you already know, to me the TLV deserves to be larger Your soyuz revamp is amazing, I can't wait to use this new tanta Quote Link to comment Share on other sites More sharing options...
Urist Posted May 29, 2015 Share Posted May 29, 2015 As you already know, to me the TLV deserves to be larger Your soyuz revamp is amazing, I can't wait to use this new tanta Fairings would be good too. Quote Link to comment Share on other sites More sharing options...
curtquarquesso Posted May 29, 2015 Share Posted May 29, 2015 (edited) Bleh... I actually meant to redo that part, it was suppose to be animated. Sorry...I am back in action kinda, a lot sooner than expected. But progress is slow (bad PC + slow internet speed).Eh, but I can't help do a little bit of Progress progress. New texture to match the new Soyuz (this is only a new texture, no new model).http://puu.sh/i2Sy3/5f407560ad.jpgThe Chrysler SERV is modeled (mostly, but the flappy engines are awkward to implement).It will hopefully be a very fun SSTO for small payloads.http://puu.sh/i2T7y/5306e6418a.jpghttp://puu.sh/i2Ttt/bfb0c51340.jpgI don't think the "bits" (the front parts) will have colliders - so it doesn't matter how they are orientated.But, I guess it would be nice for role-playing purposes. Hey! Good to see you back!Yeah, I think the APAS needs a bit of work. It just doesn't make any sense currently. Animations are a bonus! Wasn't expecting that. http://i.imgur.com/YYVlJys.pnghttp://i.imgur.com/0YJwEqk.pngI've got to ask what you're using as your LES tower. Looks great. That docking system has one port with the flaps forward (like the model) and the other port with the flaps flat..the ports were androgynous because you could swap between male and female at the flick of a switch, but they still need one port to be male and the other to be female.Any chance of animating so we could change the mode?Good input. I like this.Nice fuel tug! Yeah, this is what I was meaning how to animate it.But, I don't think it's so bad - after all an animation will only be visual - but won't affect the actual docking mechanics.I had the time to create the engine (I have submitted my thesis! One less thing to worry about).http://puu.sh/i3Oww/7956785a22.jpghttp://puu.sh/i3OxG/d138913000.jpghttp://puu.sh/i3OGP/9a4d00d98d.jpghttp://puu.sh/i3OHt/9afbbf8a44.jpghttp://puu.sh/i3PHV/7d5cd01306.jpgAll good stuff. Can't wait to see the APAS in it's final form. What will happen to the PP+? It's SO much nicer than the stock .625m port, so I use it for just about everything. Ok, killed that bug...While I was at it, I made a cfg and edited texture (painted the widow part of the alpha channel pure white) for "WindowShine" for the Spica capsule... makes the widows shiny and (unlike the stock SP+/Mk3 parts) YOUR LIGHTS STILL WORK! W@@Thttp://i.imgur.com/UKWjmVQ.pngWith Shinehttp://i.imgur.com/rj1Qc2t.png[/urlWithout ShineStill photos don't do it justice... It looks like just a shadow, but it's really a reflection of Kerbin - most noticeable during maneuvers.That's fantastic. I've just started using WindowShine too. Can't wait for Unity 5. Squad need to give KSP a visual overhaul after Unity 5. The mod authors are completely eclipsing the dev at modeling, texturing, and graphical enhancements. Needs some larger solar panels (a nudge to myself) I avoided a high specular effect for the windows to try and imitate the new Porkjet parts, but these look good too. Small update:Decoupler.http://puu.sh/i4J37/978712650f.jpghttp://puu.sh/i4J7f/b9d9d7157b.jpgThe old truss design, I think I will refurbish for the Soyuz rocket.I think it's funny the orbiter itself looks to have vernier engines, but the launcher does not. Time for a revamp of R7... (larger?)http://puu.sh/i4Jpl/1f659970af.jpgDecoupler looks nice. Will the T-SS separator survive the refurb? It's my favorite separator in the game at the moment. I REALLY like the trussed look.From the images I've seen of the Soyuz revamp, the vessel looks shorter and stubby-er. How closely does the revamp match with the orthographic images you have of the Soyuz? I feel like the current proportions are about right, but I could be wrong. For the R7 revamp, are you considering going 1.875m with it? I'll try to get some configs done for the R7 and play around with how that looks. I do know, that currently, the Soyuz is a tad to large for the R7. I'm wondering if 1.875m will be too large, or about right. Hmm.I'll never say no to Verniers on the R7. Looks like we have a scaling/attachement glitch on the KT command/control module http://imgur.com/4gQeVjjl.pngEDIT: This seems to be intermittent, I reloaded the scene (Space Center => Tracking Station => Select Craft => Fly) and it was okay again :\Are you running TweakScale, or my config? This could be a cause, and if it is, I'd be interested in eliminating it.Craft Files 2.1 Preview!The staging is very tricky. You'll have to be vigilant in watching what's staging next. Also, the LK tends to spin and move a bit after decoupling its fairings. Unless you feel like channeling Matthew McConaughey, you're going to need to hop out and catch the LK via EVA. Also, the craft does have a working abort, but it's finicky. No promises. The Venera is currently broken, and I don't know why. Whenever the craft if flying in atmosphere, I loose focus of the vessel, and loose control. It's a weird glitch I had on the last iteration of the Soyuz 7K-LOK. So, I Hyperedited it into orbit, however, when it enters Eve's atmosphere, I loose sight of it, the G-meter goes bananas, and it smashes into the surface. I'm going to post a link to the file anyways, and if someone could give it a try, and tell me whether my install is bad, or the craft is bad, that'd be great. Currently, the segment is missing Pirs and Poisk. I haven't been able to build them like I'd like to. I'll be waiting to release this until after the Soyuz revamp. The next version will include all of the above, and completely revamped Soyuz and Progress vehicles. v1.0.3 of the TweakScale config can be gotten in my signature, or here! The changes are in the original post change log. Edited May 29, 2015 by curtquarquesso Quote Link to comment Share on other sites More sharing options...
VenomousRequiem Posted May 29, 2015 Share Posted May 29, 2015 Is the new Soyuz SM going to have RCS build in like the real one? Quote Link to comment Share on other sites More sharing options...
curtquarquesso Posted May 29, 2015 Share Posted May 29, 2015 Is the new Soyuz SM going to have RCS build in like the real one?Ooh, I'd love to see this. I don't like sticking RCS ports over the ones painted on the end of the SM. Quote Link to comment Share on other sites More sharing options...
schoff123 Posted May 29, 2015 Share Posted May 29, 2015 I had the time to create the engine (I have submitted my thesis! One less thing to worry about).http://puu.sh/i3Oww/7956785a22.jpghttp://puu.sh/i3OxG/d138913000.jpghttp://puu.sh/i3OGP/9a4d00d98d.jpghttp://puu.sh/i3OHt/9afbbf8a44.jpghttp://puu.sh/i3PHV/7d5cd01306.jpgIt makes me laugh a little, the strange balance of the COM.Which set of configs are you using for this? There are more than a few Kliper configs available.Love the new models, they're coming along well! What was your thesis, if i may ask? Quote Link to comment Share on other sites More sharing options...
CrisK Posted May 29, 2015 Share Posted May 29, 2015 (edited) Time for a revamp of R7... (larger?)http://puu.sh/i4Jpl/1f659970af.jpgThe R7/Soyuz is my favorite looking rocket in the TantaresLV pack. Please do not change it too much. Edit:Craft Files 2.1 Preview!http://i.imgur.com/h1oTYHM.pnghttp://i.imgur.com/1zEn61F.pnghttp://i.imgur.com/uYLUWuZ.pnghttp://i.imgur.com/wgVstSH.pngCurrently, the segment is missing Pirs and Poisk. I haven't been able to build them like I'd like to. I'll be waiting to release this until after the Soyuz revamp. The next version will include all of the above, and completely revamped Soyuz and Progress vehicles. Grumble grumble. Why do @curtquarquesso's crafts always look so much better than mine? Grumble... I really like the ISS craft. Edited May 29, 2015 by CrisK Quote Link to comment Share on other sites More sharing options...
Beale Posted May 29, 2015 Author Share Posted May 29, 2015 (edited) Looks like we have a scaling/attachement glitch on the KT command/control module http://imgur.com/4gQeVjjl.pngEDIT: This seems to be intermittent, I reloaded the scene (Space Center => Tracking Station => Select Craft => Fly) and it was okay again :\Fairings would be good too.I'll fix this Hey! Good to see you back!Yeah, I think the APAS needs a bit of work. It just doesn't make any sense currently. Animations are a bonus! Wasn't expecting that. All good stuff. Can't wait to see the APAS in it's final form. What will happen to the PP+? It's SO much nicer than the stock .625m port, so I use it for just about everything. Decoupler looks nice. Will the T-SS separator survive the refurb? It's my favorite separator in the game at the moment. I REALLY like the trussed look.From the images I've seen of the Soyuz revamp, the vessel looks shorter and stubby-er. How closely does the revamp match with the orthographic images you have of the Soyuz? I feel like the current proportions are about right, but I could be wrong. For the R7 revamp, are you considering going 1.875m with it? I'll try to get some configs done for the R7 and play around with how that looks. I do know, that currently, the Soyuz is a tad to large for the R7. I'm wondering if 1.875m will be too large, or about right. Hmm.I'll never say no to Verniers on the R7. Thanks - 1. I reconsider it a bit actually, animating is kinda pointless... Doesn't affect the ability to dock.2. The old decoupler will survive, but as part of the Soyuz rocket - Not so happy for the naked truss as part of the orbiter. The new decoupler is exact dimensions, no save breaking.3. It's exact with orthographics now, the old craft was quite significantly too long. The only part that has changed is the SM, which is a little shorter, everything else is the same.4. 1.875m, too big - the Soyuz should be cramped in fairings. But, I'm not sure.Love the new models, they're coming along well! What was your thesis, if i may ask?Many thanks!The thesis is on teaching effectiveness through interactive software versus traditional teaching methods (And the whole thing was an excuse to make an N-Body simulator application ).The R7/Soyuz is my favorite looking rocket in the TantaresLV pack. Please do not change it too much. No worries. What is, so far.Just the LOK and Shenzou remain...The texture for the APAS is questionable, will probably change the "door". Edited May 29, 2015 by Beale Quote Link to comment Share on other sites More sharing options...
aurailious Posted May 29, 2015 Share Posted May 29, 2015 I have a problem, and I think it's probably something to do with Tanteres. I just tried loading a save, but I got an error. It says I was unable to load several craft because I am missing "castor.engine.b". Is this a part from Tanteres? Quote Link to comment Share on other sites More sharing options...
Beale Posted May 29, 2015 Author Share Posted May 29, 2015 I have a problem, and I think it's probably something to do with Tanteres. I just tried loading a save, but I got an error. It says I was unable to load several craft because I am missing "castor.engine.b". Is this a part from Tanteres?Hello, and welcome!Yes, it was renamed - sorry you have lost your craft Quote Link to comment Share on other sites More sharing options...
T'Flok Posted May 29, 2015 Share Posted May 29, 2015 (edited) Woah! I leave for a couple of days to do some other things not expecting to see anything anytime soon here and.. well, glad to be surprised! Stunning textures and models!Since Tantares is my number one mod for ship parts I could not help but alter Tantares' flag a bit for my own career game:Yup, the movie was bit iffy and dubious at some parts but I love the message it conveys. Something near and dear to me: Going into the great unknown by the seat of my pants. Edited May 29, 2015 by T'Flok Quote Link to comment Share on other sites More sharing options...
pTrevTrevs Posted May 29, 2015 Share Posted May 29, 2015 What is, so far.Just the LOK and Shenzou remain...The texture for the APAS is questionable, will probably change the "door".http://puu.sh/i56QQ/747baca689.jpgSo the new passive docking ports won't have the drouge in them? It doesn't look right to have that flat plate with a tiny hole inside. Quote Link to comment Share on other sites More sharing options...
Revenant503 Posted May 29, 2015 Share Posted May 29, 2015 Stannis has what it takes.Thank you for the list Yes, I think I agree this is not another mod's issue, but probably something I need to check the configs for the engine (Was it both engines? Or only first stage?)Nice!Many thanks!This will come in very handy.Very pretty! Needs some larger solar panels (a nudge to myself) Looks quite nice I avoided a high specular effect for the windows to try and imitate the new Porkjet parts, but these look good too. Small update:Decoupler.The old truss design, I think I will refurbish for the Soyuz rocket.Time for a revamp of R7... (larger?)I'd love a larger R-7 Small confession...I already use the wireframe decouple on my R-7 - I love that wireframe truss Quote Link to comment Share on other sites More sharing options...
VenomousRequiem Posted May 29, 2015 Share Posted May 29, 2015 I'd love a larger R-7 Small confession...I already use the wireframe decouple on my R-7 - I love that wireframe trussHeh, so do I. It looks more like the real one. Quote Link to comment Share on other sites More sharing options...
Beale Posted May 29, 2015 Author Share Posted May 29, 2015 So the new passive docking ports won't have the drouge in them? It doesn't look right to have that flat plate with a tiny hole inside.They do have a drogue, it is just a little less pronounced.Nothing that can't be changed.Woah! I leave for a couple of days to do some other things not expecting to see anything anytime soon here and.. well' date=' glad to be surprised! Stunning textures and models!Since Tantares is my number one mod for ship parts I could not help but alter Tantares' flag a bit for my own career game:http://i886.photobucket.com/albums/ac66/Stafath/Lazarus_zpsjysxzxto.pngYup, the movie was bit iffy and dubious at some parts but I love the message it conveys. Something near and dear to me: Going into the great unknown by the seat of my pants.Thanks!Very nice flag!I'd love a larger R-7 Small confession...I already use the wireframe decouple on my R-7 - I love that wireframe trussWe will see Quote Link to comment Share on other sites More sharing options...
VenomousRequiem Posted May 29, 2015 Share Posted May 29, 2015 (edited) Really looking forward to all of this new stuff! I see that there are three different sizes of the APAS in that picture, I was going to ask if there would be different sizes!And instead of having two different OMs for the Soyuz, why don't you just make the top a separate part? like one that tapers from whatever size the bigger docking port is down to .625? Edited May 29, 2015 by VenomousRequiem Quote Link to comment Share on other sites More sharing options...
CrisK Posted May 29, 2015 Share Posted May 29, 2015 I'm gradually adding the Russian part of the ISS. This is based on the images of curtquarquesso's craft. I'm not using his because I don't want to mess with tweakscale.Javascript is disabled. View full album Quote Link to comment Share on other sites More sharing options...
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