Comatorium420 Posted August 1, 2015 Share Posted August 1, 2015 (edited) Can't wait to see the new vehicles, for now I use the AB launchers energia for my PPTS i made using TK parts. Edited August 1, 2015 by Comatorium420 Quote Link to comment Share on other sites More sharing options...
curtquarquesso Posted August 1, 2015 Share Posted August 1, 2015 Did a quick and dirty Unity export of the ATV Solar panels to tide you guys over until Monday. Currently, they have no animations or tracking. Beale did all of the Unity export on the core ATV parts a while back. The colliders need a bit of work, and staging icons need to be added, but they're pretty much done as he's stated. ATV Preview:I think I may change the panel dimensions a bit. They're a bit too long and skinny possibly. May change the panels from 1x2 ratio to a 2x3 ratio. They're a bit too narrow.Also WIP, a thicker, sturdier ATV antenna. Let me know what you guys think. Quote Link to comment Share on other sites More sharing options...
ZodiaK Posted August 2, 2015 Share Posted August 2, 2015 Did a quick and dirty Unity export of the ATV Solar panels to tide you guys over until Monday. Currently, they have no animations or tracking. Beale did all of the Unity export on the core ATV parts a while back. The colliders need a bit of work, and staging icons need to be added, but they're pretty much done as he's stated. ATV Preview:http://i.imgur.com/desTgQNl.pnghttp://i.imgur.com/pKT19O0l.pnghttp://i.imgur.com/7DUOhVil.pngI think I may change the panel dimensions a bit. They're a bit too long and skinny possibly. May change the panels from 1x2 ratio to a 2x3 ratio. They're a bit too narrow.Also WIP, a thicker, sturdier ATV antenna. http://i.imgur.com/t0cf0rym.pngLet me know what you guys think. are those still my original models or have they been redone? Quote Link to comment Share on other sites More sharing options...
curtquarquesso Posted August 2, 2015 Share Posted August 2, 2015 are those still my original models or have they been redone?Very little likely remains. It's been over a year, and the ATV has already seen one revamp between now and then, but I do recall you being pretty instrumental in the initial production of the ATV – "Deneb", so kudos. Wow. Isn't that a blast from the past, eh?ATV Dev History: Quote Link to comment Share on other sites More sharing options...
BrickMacklin Posted August 2, 2015 Share Posted August 2, 2015 Any chance of including Buran parts? Quote Link to comment Share on other sites More sharing options...
curtquarquesso Posted August 2, 2015 Share Posted August 2, 2015 Any chance of including Buran parts?Check out AB Launchers by Beale and hoojiwana. They've got some Energia parts to get you started. Personally, I have some rough models done for my own stock-alike Buran parts, but nothing to show yet. Quote Link to comment Share on other sites More sharing options...
VenomousRequiem Posted August 2, 2015 Share Posted August 2, 2015 Check out AB Launchers by Beale and hoojiwana. They've got some Energia parts to get you started. Personally, I have some rough models done for my own stock-alike Buran parts, but nothing to show yet.Did you mention developing the Buran aft section for Q Orbital Systems? Quote Link to comment Share on other sites More sharing options...
minepagan Posted August 2, 2015 Share Posted August 2, 2015 did you mention developing the buran aft section for q orbital systems?please please please please please please please please! Quote Link to comment Share on other sites More sharing options...
BrickMacklin Posted August 3, 2015 Share Posted August 3, 2015 Those are actually rather cool but I meant stockalike cockpit and such. Quote Link to comment Share on other sites More sharing options...
curtquarquesso Posted August 3, 2015 Share Posted August 3, 2015 Did you mention developing the Buran aft section for Q Orbital Systems?please please please please please please please please!Those are actually rather cool but I meant stockalike cockpit and such.I only have plans to do Buran aft components. Those plans I'll be discussing on that the Q_Orb_Sys dev thread, not here. Quote Link to comment Share on other sites More sharing options...
Well Posted August 3, 2015 Share Posted August 3, 2015 Did a quick and dirty Unity export of the ATV Solar panels to tide you guys over until Monday. Currently, they have no animations or tracking. Beale did all of the Unity export on the core ATV parts a while back. The colliders need a bit of work, and staging icons need to be added, but they're pretty much done as he's stated. ATV Preview:http://i.imgur.com/desTgQNl.pnghttp://i.imgur.com/pKT19O0l.pnghttp://i.imgur.com/7DUOhVil.pngI think I may change the panel dimensions a bit. They're a bit too long and skinny possibly. May change the panels from 1x2 ratio to a 2x3 ratio. They're a bit too narrow.Also WIP, a thicker, sturdier ATV antenna. http://i.imgur.com/t0cf0rym.pngLet me know what you guys think. Great, i like-it Quote Link to comment Share on other sites More sharing options...
AstroGaming10 Posted August 3, 2015 Share Posted August 3, 2015 (edited) e Edited August 7, 2019 by AstroGaming10 Quote Link to comment Share on other sites More sharing options...
minepagan Posted August 3, 2015 Share Posted August 3, 2015 Did someone say kipler?! How did i miss that! Quote Link to comment Share on other sites More sharing options...
pTrevTrevs Posted August 3, 2015 Share Posted August 3, 2015 Did someone say kipler?! How did i miss that!The post he's quoting was made in March, back when Beale was working on a Kliper. It never got completed though. Quote Link to comment Share on other sites More sharing options...
minepagan Posted August 3, 2015 Share Posted August 3, 2015 The post he's quoting was made in March, back when Beale was working on a Kliper. It never got completed though.Awwww........... Quote Link to comment Share on other sites More sharing options...
Sentmassen Posted August 4, 2015 Share Posted August 4, 2015 Remote tech doesn't seem to recognize the tantarus stuff. Is there a cfg file somewhere that I can download? Quote Link to comment Share on other sites More sharing options...
minepagan Posted August 4, 2015 Share Posted August 4, 2015 Remote tech doesn't seem to recognize the tantarus stuff. Is there a cfg file somewhere that I can download?The current remotetech configs are old, and not all parts have them. A little while back, someone posted updated CFGs. Quote Link to comment Share on other sites More sharing options...
Foxxonius Augustus Posted August 6, 2015 Share Posted August 6, 2015 Remote tech doesn't seem to recognize the tantarus stuff. Is there a cfg file somewhere that I can download?The current remotetech configs are old, and not all parts have them. A little while back, someone posted updated CFGs.RT config is Here@Beale and curtquarquesso this seems to be an ongoing problem. Can this link be added to OP so people don't have to keep asking. Also if you add a new antenna please send me a copy of at the very least the new parts name so I can include it in the RT config at its release rather than having to patch it later? Quote Link to comment Share on other sites More sharing options...
curtquarquesso Posted August 6, 2015 Share Posted August 6, 2015 RT config is Here@Beale and curtquarquesso this seems to be an ongoing problem. Can this link be added to OP so people don't have to keep asking. Also if you add a new antenna please send me a copy of at the very least the new parts name so I can include it in the RT config at its release rather than having to patch it later?I think that's a good idea. I can't push an update to the OP, but I can push an update to Tantares itself. Hopefully, I can do that sometime this week. Quote Link to comment Share on other sites More sharing options...
Sentmassen Posted August 6, 2015 Share Posted August 6, 2015 RT config is Here@Beale and curtquarquesso this seems to be an ongoing problem. Can this link be added to OP so people don't have to keep asking. Also if you add a new antenna please send me a copy of at the very least the new parts name so I can include it in the RT config at its release rather than having to patch it later?Thank you so much! Quote Link to comment Share on other sites More sharing options...
BLUAV8R Posted August 6, 2015 Share Posted August 6, 2015 (edited) Something i've done with this pack:Javascript is disabled. View full albumTotal part count including both docked spacecraft is 87, without part welding my estimate is that the number would be ~600 parts Edited August 6, 2015 by Sippyfrog BIG PHOTOS, people like big photos more than small album viewers right? right??? Quote Link to comment Share on other sites More sharing options...
curtquarquesso Posted August 6, 2015 Share Posted August 6, 2015 Something i've done with this pack:http://imgur.com/a/wExVmTotal part count including both docked spacecraft is 87, without part welding my estimate is that the number would be ~600 partsWow. For, uh, technical reasons, I'm going to need to see a mod list. When you get done with it, I'd love to see some detailed photos or craft files. Just, amazingly detailed. Quote Link to comment Share on other sites More sharing options...
BLUAV8R Posted August 6, 2015 Share Posted August 6, 2015 Wow. For, uh, technical reasons, I'm going to need to see a mod list. When you get done with it, I'd love to see some detailed photos or craft files. Just, amazingly detailed. So I have several mods, but the majority are these:- Tantares (russian segment and misc. parts here and there)- CxAerospace Station Parts Pack (US segment, not too many parts atm, currently only Unity-1 and Destiny except I custom re-scaled the Destiny module to 1.5x length)- Ven Stock Revamp (provide most of the greeble for building the different trusses and details on the russian segment as well as the main walls for the truss segments)- Infernal Robotics Revamp (rework?) (structure of the trusses I made out of the pipes and pieces in this pack)- Kerbal Inventory System (helped with construction A LOT, also is reinforcing S0 Truss to Destiny Lab)EDIT: Photos? hell yeah when i'm done i'm gonna screenshot the crap out of it, but for craft files, there's a lot of custom welded and made parts that are needed which I could share possibly, however it would require having the same mods as me which could be a lot but if it's wanted I can provide it Quote Link to comment Share on other sites More sharing options...
Felbourn Posted August 6, 2015 Share Posted August 6, 2015 Something i've done with this pack:Total part count including both docked spacecraft is 87, without part welding my estimate is that the number would be ~600 partsHot damn! One of the few ISS versions I've ever seen that matches the quality I look for in a replica. I might go so far as to say... better than mine. Quote Link to comment Share on other sites More sharing options...
BLUAV8R Posted August 6, 2015 Share Posted August 6, 2015 (edited) Hot damn! One of the few ISS versions I've ever seen that matches the quality I look for in a replica. I might go so far as to say... better than mine.Thanks! The hardest part is reference materials and checking that yours matches the real-deal, I could use the ISS Community parts to get me my scale and size checked, but for the small details and things such as the 3 star-finders I placed on the Zvezda module, I have to constantly, switch between desktops (yay windows 10) to check google images and pray for a good HD reference photoI found this guy though: https://axm61.wordpress.com/His paper models are AMAZING and often times they are what I used for general details and greebleEDIT: Holy sh*t you're bob fitch No wonder I recognized the username! Edited August 7, 2015 by Sippyfrog Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.