pTrevTrevs Posted August 7, 2015 Share Posted August 7, 2015 Well... I have my own space station in the works!Yep, it's going to be a Munar station. This is just the Core Module, based on Zarya. It is unable to receive BTK spacecraft right now, because BTK uses APAS ports while the station only has probe/drogue ports. The next module to go up (Cargo Logistics Module, derived from DOS) will have an APAS port to allow BTK spacecraft to dock here. I'm thinking of making Cygnus (rescaled to 1.25m) the station's main resupply craft, with Progress available as an emergency backup. Quote Link to comment Share on other sites More sharing options...
Felbourn Posted August 7, 2015 Share Posted August 7, 2015 EDIT: Holy sh*t you're bob fitch No wonder I recognized the username!Yep. I did the same thing... sitting with ref images open for hours trying to get details like this:I also used that same ISS paper models stuff/site/pics. Quote Link to comment Share on other sites More sharing options...
HawkW Posted August 7, 2015 Share Posted August 7, 2015 I'd like to report a minor bug in the RemoteTech ModuleManager configurations. I noticed that the Vostok/Almach antenna (the "A961A Hoop Antenna" in-game) was not a RemoteTech compatible antenna. I checked in the config file (_Extra_RemoteTech.cfg), and it looks like the antenna was being referred to as "Almach_Antenna_A" in the RemoteTech config file, but in the config file for the actual part, the name was "Vostok_Antenna_A". Changing the name of the part in _Extra_RemoteTech.cfg to "Vostok_Antenna_A" fixes the issue.I also noticed that the config file for the part was called Almach_Antenna_A.cfg, rather than Vostok, which is likely the source of any confusion while writing the config files. Quote Link to comment Share on other sites More sharing options...
pTrevTrevs Posted August 7, 2015 Share Posted August 7, 2015 (edited) I might go so far as to say... better than mine.Time for Project Gateway MkII, perhaps, with Tantares instead of Kosmos?EDIT: Maybe you ought to do Mir next time. It can get boring watching someone make videos of the same thing twice. Edited August 7, 2015 by pTrevTrevs Quote Link to comment Share on other sites More sharing options...
BLUAV8R Posted August 7, 2015 Share Posted August 7, 2015 I did the same thing... sitting with ref images open for hours trying to get details like this:*snip*WHY HAVE I NEVER SEEN THAT IMAGE BEFORE time to reverse image search for similar ones! Quote Link to comment Share on other sites More sharing options...
Foxxonius Augustus Posted August 8, 2015 Share Posted August 8, 2015 I'd like to report a minor bug in the RemoteTech ModuleManager configurations. I noticed that the Vostok/Almach antenna (the "A961A Hoop Antenna" in-game) was not a RemoteTech compatible antenna. I checked in the config file (_Extra_RemoteTech.cfg), and it looks like the antenna was being referred to as "Almach_Antenna_A" in the RemoteTech config file, but in the config file for the actual part, the name was "Vostok_Antenna_A". Changing the name of the part in _Extra_RemoteTech.cfg to "Vostok_Antenna_A" fixes the issue.I also noticed that the config file for the part was called Almach_Antenna_A.cfg, rather than Vostok, which is likely the source of any confusion while writing the config files.This issue has already been resolved in the updated config file found Here Quote Link to comment Share on other sites More sharing options...
Sackpfeife Posted August 8, 2015 Share Posted August 8, 2015 http://i.imgur.com/1nHDpEM.png Holy moly thats really beautiful! From wich pack did you take the S0 and S1/P1 Trusses? Quote Link to comment Share on other sites More sharing options...
minepagan Posted August 8, 2015 Share Posted August 8, 2015 So I have several mods, but the majority are these:- Tantares (russian segment and misc. parts here and there)- CxAerospace Station Parts Pack (US segment, not too many parts atm, currently only Unity-1 and Destiny except I custom re-scaled the Destiny module to 1.5x length)- Ven Stock Revamp (provide most of the greeble for building the different trusses and details on the russian segment as well as the main walls for the truss segments)- Infernal Robotics Revamp (rework?) (structure of the trusses I made out of the pipes and pieces in this pack)- Kerbal Inventory System (helped with construction A LOT, also is reinforcing S0 Truss to Destiny Lab)EDIT: Photos? hell yeah when i'm done i'm gonna screenshot the crap out of it, but for craft files, there's a lot of custom welded and made parts that are needed which I could share possibly, however it would require having the same mods as me which could be a lot but if it's wanted I can provide itThose are the mods he used. Quote Link to comment Share on other sites More sharing options...
Beale Posted August 8, 2015 Author Share Posted August 8, 2015 Hello!The ISS build is wonderful, I am very happy to see such a thing Couple points:RT issues have been fixed for next release, but pending.There are a lot of texture tweaks being made, the little I can do at the moment.I'm hella busy, sorry!Anyway, revamped Antares (Same dimensions, no save breaking, simple art update).Old and new, there is not a great difference, but the new will hopefully offer a cleaner looking Antares than the current tank. Quote Link to comment Share on other sites More sharing options...
minepagan Posted August 8, 2015 Share Posted August 8, 2015 Looking very nice! Love to see you rising up to the challenge, Mr. Bread! Quote Link to comment Share on other sites More sharing options...
Felbourn Posted August 9, 2015 Share Posted August 9, 2015 Time for Project Gateway MkII, perhaps, with Tantares instead of Kosmos?EDIT: Maybe you ought to do Mir next time. It can get boring watching someone make videos of the same thing twice.My next ISS will be in RSS of course at 100% scale delivered with replicas of the same launch vehicles used. I will also do a Mir at some point.I will most likely be relying heavily on mods like this, that did not exist when I did Gateway (and the ones that did were not at the quality they are today). Quote Link to comment Share on other sites More sharing options...
pTrevTrevs Posted August 9, 2015 Share Posted August 9, 2015 My next ISS will be in RSS of course at 100% scale delivered with replicas of the same launch vehicles used. I will also do a Mir at some point.I will most likely be relying heavily on mods like this, that did not exist when I did Gateway (and the ones that did were not at the quality they are today).Wow, I didn't actually expect you to do it again, let alone in RSS. Well, I can't wait to see this! Have you ever used Tantares in your videos, by the way? I seem to remember seeing the old model for the ATV being used for one of your resupply craft...Hell yeah, one of the Great Ones replied to my comment. Quote Link to comment Share on other sites More sharing options...
Beale Posted August 9, 2015 Author Share Posted August 9, 2015 (edited) Looking very nice! Love to see you rising up to the challenge, Mr. Bread!Many thanks!My next ISS will be in RSS of course at 100% scale delivered with replicas of the same launch vehicles used. I will also do a Mir at some point.I will most likely be relying heavily on mods like this, that did not exist when I did Gateway (and the ones that did were not at the quality they are today).I look forward to see EngineThrust VectoringFirst StageSome First Stages Edited August 9, 2015 by Beale Quote Link to comment Share on other sites More sharing options...
pTrevTrevs Posted August 9, 2015 Share Posted August 9, 2015 (edited) Nice! From my own attempts at Soviet style naming, I assume that PTK stands for Pol Transport Ship (Korabl, in Russian).EDIT: Cargo Logistics Module is now on Salyut-M 1. Crewed spacecraft can now dock with the station. Uh... How do I fix the root part shrinking bug, again? It's a little hard to see here, but the crew tank on the FGB Core Module shrunk. Edited August 9, 2015 by pTrevTrevs Station update Quote Link to comment Share on other sites More sharing options...
minepagan Posted August 9, 2015 Share Posted August 9, 2015 Nice! From my own attempts at Soviet style naming, I assume that PTK stands for Pol Transport Ship (Korabl, in Russian).EDIT: Cargo Logistics Module is now on Salyut-M 1. Crewed spacecraft can now dock with the station. http://i.imgur.com/l8upSky.pngUh... How do I fix the root part shrinking bug, again? It's a little hard to see here, but the crew tank on the FGB Core Module shrunk.Don't rescale the root part. Have the root part be something that was not rescaled.- - - Updated - - -And Beale, how did you manage to make it gimbal like that? Is it two engines? KM Gimbal dependent? Quote Link to comment Share on other sites More sharing options...
Cdodders Posted August 9, 2015 Share Posted August 9, 2015 Many thanks!I look forward to see Enginehttp://puu.sh/jv2pH/e2a652f81a.jpgThrust Vectoringhttp://puu.sh/jv2r1/f5af3d8f70.jpgFirst Stagehttp://puu.sh/jv2us/972f406a20.jpgSome First Stageshttp://puu.sh/jv33d/0de8d4ca3e.jpgAwesomesJust a quick one, is the BLUE STREAK rocket still its original size or has it been re-scaled, IRL it was roughly a metre wider than BLACK ARROW Quote Link to comment Share on other sites More sharing options...
Beale Posted August 9, 2015 Author Share Posted August 9, 2015 Nice! From my own attempts at Soviet style naming, I assume that PTK stands for Pol Transport Ship (Korabl, in Russian).EDIT: Cargo Logistics Module is now on Salyut-M 1. Crewed spacecraft can now dock with the station. http://i.imgur.com/l8upSky.pngUh... How do I fix the root part shrinking bug, again? It's a little hard to see here, but the crew tank on the FGB Core Module shrunk.You got the name! Check the config of the LK crew cabin for the scaling fix. I will apply it myself to more parts when I can (I know it has been this way for a while, sorry).- - - Updated - - -And Beale, how did you manage to make it gimbal like that? Is it two engines? KM Gimbal dependent?Engines have been able to gimbal this way for a few versions of KSP, to allow roll control, just press E or Q AwesomesJust a quick one, is the BLUE STREAK rocket still its original size or has it been re-scaled, IRL it was roughly a metre wider than BLACK ARROWMany thanks!On scale - not yet - 2.5m is a better size, but for me it would take parts away from already starved 1.875m range.Opinions? Put it to vote? Quote Link to comment Share on other sites More sharing options...
pTrevTrevs Posted August 9, 2015 Share Posted August 9, 2015 Don't rescale the root part. Have the root part be something that was not rescaled.- - - Updated - - -And Beale, how did you manage to make it gimbal like that? Is it two engines? KM Gimbal dependent?I didn't rescale the part though, it's still 1.875 meters, or it was before it shrunk Quote Link to comment Share on other sites More sharing options...
Cdodders Posted August 9, 2015 Share Posted August 9, 2015 You got the name! Check the config of the LK crew cabin for the scaling fix. I will apply it myself to more parts when I can (I know it has been this way for a while, sorry).Engines have been able to gimbal this way for a few versions of KSP, to allow roll control, just press E or Q Many thanks!On scale - not yet - 2.5m is a better size, but for me it would take parts away from already starved 1.875m range.Opinions? Put it to vote?2.5m would make BLACK PRINCE 2 with Centaur second stage easier to make, as a certain other mod of kerbalised real life space craft/LV has a nicely done 2.5m Centaur Quote Link to comment Share on other sites More sharing options...
VenomousRequiem Posted August 9, 2015 Share Posted August 9, 2015 Many thanks!I look forward to see Enginehttp://puu.sh/jv2pH/e2a652f81a.jpgThrust Vectoringhttp://puu.sh/jv2r1/f5af3d8f70.jpgFirst Stagehttp://puu.sh/jv2us/972f406a20.jpgSome First Stageshttp://puu.sh/jv33d/0de8d4ca3e.jpgThis... this is going to be one hell of an update when you get back, huh? Quote Link to comment Share on other sites More sharing options...
Lexx Thai Posted August 9, 2015 Share Posted August 9, 2015 (edited) Guys, I have (may be strange) question: Almach parachute in RealChute config is upside down when deployed. How I can fix that?I made this from original RealChute Tantares parachute config:@PART[Almach_Parachute_A]:AFTER[RealChute]{ @maximum_drag = 0.32 @mass = 0.08 !sound_parachute_open !sound_parachute_single !MODULE[ModuleParachute]{} MODULE { name = RealChuteModule caseMass = 0.08 timer = 0 mustGoDown = false cutSpeed = 0.5 spareChutes = 5 PARACHUTE { material = Nylon preDeployedDiameter = 2.5 deployedDiameter = 30 minIsPressure = true minPressure = 0.01 deploymentAlt = 700 cutAlt = -1 preDeploymentSpeed = 2 deploymentSpeed = 6 preDeploymentAnimation = Almach_Parachute_A_Semi deploymentAnimation = Almach_Parachute_A_Full parachuteName = Almach_Parachute_A_Canopy capName = Cap } } MODULE { name = ProceduralChute } EFFECTS { rcpredeploy { AUDIO { channel = Ship clip = sound_parachute_open volume = 1 } } rcdeploy { AUDIO { channel = Ship clip = sound_parachute_single volume = 1 } } rccut { AUDIO { channel = Ship clip = RealChute/Sounds/sound_parachute_cut volume = 1 } } rcrepack { AUDIO { channel = Ship clip = RealChute/Sounds/sound_parachute_repack volume = 1 } } }} Edited August 9, 2015 by Lexx Thai Config attached Quote Link to comment Share on other sites More sharing options...
tjsnh Posted August 10, 2015 Share Posted August 10, 2015 (edited) IMHO the more we get in 1.875 the better. The size seriously lacks a medium small/size LFO tank (maybe 2m long), and an bell-nozzle engine(s) with a 1.875m fairing suitable for upper-stage use. A shorter/slimmer decoupler would be a good addition as well. Those three parts and the size would really be pretty viable. Edited August 10, 2015 by tjsnh Quote Link to comment Share on other sites More sharing options...
Guest Posted August 10, 2015 Share Posted August 10, 2015 IMHO the more we get in 1.875 the better. The size seriously lacks a medium small/size LFO tank (maybe 2m long), and an bell-nozzle engine(s) with a 1.875m fairing suitable for upper-stage use. A shorter/slimmer decoupler would be a good addition as well. Those three parts and the size would really be pretty viable.Agreed. And anyone wanting/needing the parts to be a different diameter can get along nicely with TweakScale. Quote Link to comment Share on other sites More sharing options...
curtquarquesso Posted August 10, 2015 Share Posted August 10, 2015 (edited) Hey all. Russian EVA happening now on boar the station if anyone is interested. Should give nice imagery of the current Russian segment configuration. One of the activities includes window washing, I kid you not. TweakScale should still work for all your LV scaling needs. There is support for the British rockets.ATV Solar panel animation is going much better now. I'm sorry I take so much longer to get stuff done. Beale has been doing this for quite a bit longer than I have, and I had some unexpected travel come up. Edited August 10, 2015 by curtquarquesso Quote Link to comment Share on other sites More sharing options...
BLUAV8R Posted August 10, 2015 Share Posted August 10, 2015 (edited) Here is an update to my ISS build! I wanted to specifically show off the Pirs/Poisk modules made possible from this mod. Current part count is at 120 parts.Check the album for descriptions and details!Javascript is disabled. View full albumBig photos Thank you tantares!!!!EDIT: I just realized the station has a typo in its name EDIT 2: part count wrong, forgot to remove RCS thrusters on some modules Edited August 10, 2015 by Sippyfrog Quote Link to comment Share on other sites More sharing options...
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