Daelkyr Posted March 11, 2017 Share Posted March 11, 2017 !nice Quote Link to comment Share on other sites More sharing options...
captainradish Posted March 11, 2017 Share Posted March 11, 2017 (edited) I'm not sure if it's just me, but the "strap-on" boosters of the new R-7 are a bit OP. I've just launched my new Soyuz-style craft and they don't run out of fuel until almost 70,000m. The old ones worked pretty well from what I can remember. Also, they are missing their plumes in outer space. Edited March 11, 2017 by captainradish Quote Link to comment Share on other sites More sharing options...
Beale Posted March 11, 2017 Author Share Posted March 11, 2017 (edited) Latter two stages of Proton complete. 2 hours ago, Daelkyr said: !nice Savage 1 hour ago, captainradish said: I'm not sure if it's just me, but the "strap-on" boosters of the new R-7 are a bit OP. I've just launched my new Soyuz-style craft and they don't run out of fuel until almost 70,000m. The old ones worked pretty well from what I can remember. Also, they are missing their plumes in outer space. Eh, it's tricky - they are balanced against the stock parts for size. I would recommend playing the game in a 2x or 3x system for realistic performance. Edited March 11, 2017 by Beale Quote Link to comment Share on other sites More sharing options...
NeoFatalis Posted March 11, 2017 Share Posted March 11, 2017 10 minutes ago, Beale said: Are there going to be independent gimbal engines at some point? they can be very useful sometimes (and the stock one's are kinda ugly :P) Quote Link to comment Share on other sites More sharing options...
Beale Posted March 11, 2017 Author Share Posted March 11, 2017 6 minutes ago, NeoFatalis said: Are there going to be independent gimbal engines at some point? they can be very useful sometimes (and the stock one's are kinda ugly :P) Thanks to remind me, I'll include some with the Soyuz rocket parts next. Quote Link to comment Share on other sites More sharing options...
captainradish Posted March 11, 2017 Share Posted March 11, 2017 (edited) 4 minutes ago, Beale said: Thanks to remind me, I'll include some with the Soyuz rocket parts next. There's some good ones that CobaltWolf has in his parts (at least for the time being). Edited March 11, 2017 by captainradish Quote Link to comment Share on other sites More sharing options...
Beale Posted March 11, 2017 Author Share Posted March 11, 2017 Github - Proton stage 2 and 3 - Probably something else. Quote Link to comment Share on other sites More sharing options...
minepagan Posted March 11, 2017 Share Posted March 11, 2017 43 minutes ago, NeoFatalis said: Are there going to be independent gimbal engines at some point? they can be very useful sometimes (and the stock one's are kinda ugly :P) I second this. Could you add individual versions of all the engines that only come in clusters? Quote Link to comment Share on other sites More sharing options...
Legcutter Posted March 12, 2017 Share Posted March 12, 2017 (edited) 10 hours ago, Beale said: - Proton stage 2 and 3 - Probably something else. Now that's the best update note I've ever seen. Surprises included. Edited March 12, 2017 by Legcutter Quote Link to comment Share on other sites More sharing options...
NeoFatalis Posted March 12, 2017 Share Posted March 12, 2017 @minepagan A 1.25 version of the NK33 would be awesome Quote Link to comment Share on other sites More sharing options...
Lexx Thai Posted March 12, 2017 Share Posted March 12, 2017 (edited) 23 hours ago, Beale said: Zarya panels. Beale, Zarya panels are have scissors folding mechanism. This pictures shows how it works. And yet another interesting thing - elements of the panels a little transparent. On many photos we can see Earth through them. Edited March 12, 2017 by Lexx Thai Quote Link to comment Share on other sites More sharing options...
Beale Posted March 12, 2017 Author Share Posted March 12, 2017 1 hour ago, Lexx Thai said: Beale, Zarya panels are have scissors folding mechanism. This pictures shows how it works. And yet another interesting thing - elements of the panels a little transparent. On many photos we can see Earth through them. It's a nice differnt way to unfold, but as the armature is already set up for the MIR panels, it seems easier to re-use for Zarya panels Speaking of... Github - Zarya panels. - 2.5m -> 1.25m Mounting plate. - Reduced depth docking port. Quote Link to comment Share on other sites More sharing options...
plausse Posted March 12, 2017 Share Posted March 12, 2017 Tantares 2 is like the original Tantares.. Just even better. Amazing work, love it. I use USI-LS but couldn't find any configs so I looked at the ones @panarchist did for Cx, and tried to cobble something similar together. The balance is a bit questionable (basically what I felt fitted the feeling of MIR), and its all very simple (all the Soyuz modules are basically the same). All in all there might already be something better around (in which case please let me know so I can get it). But if anyone would find it useful, it appears to work so far: Spoiler // Created by KSP forum user plausse - First draft Heavily leaning on work by panarchist for CxAerospace @PART[Eridani_Node_1]:HAS[!MODULE[ModuleLifeSupport]]:NEEDS[USILifeSupport] { MODULE { name = ModuleLifeSupport } RESOURCE { name = ReplacementParts amount = 100 maxAmount = 100 } MODULE { name = USI_ModuleFieldRepair } } @PART[Acamar_Lab_1]:HAS[!MODULE[ModuleLifeSupport]]:NEEDS[USILifeSupport] { MODULE { name = ModuleLifeSupport } RESOURCE { name = ReplacementParts amount = 100 maxAmount = 100 } MODULE { name = USI_ModuleFieldRepair } MODULE { name = ModuleLifeSupportRecycler CrewCapacity = 3 RecyclePercent = .6 ConverterName = Life Support tag = Life Support StartActionName = Start Life Support StopActionName = Stop Life Support INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 0.4 } } } @PART[Eridani_Crew_1]:HAS[!MODULE[ModuleLifeSupport]]:NEEDS[USILifeSupport]{ MODULE { name = ModuleLifeSupport } RESOURCE { name = ReplacementParts amount = 2500 maxAmount = 2500 } MODULE { name = ModuleHabitation BaseKerbalMonths = 18 CrewCapacity = 5 BaseHabMultiplier = 0 ConverterName = Habitat StartActionName = Start Habitat StopActionName = Stop Habitat INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 0.525 } } MODULE { name = USI_ModuleFieldRepair } } @PART[Eridani_Crew_2]:HAS[!MODULE[ModuleLifeSupport]]:NEEDS[USILifeSupport]{ MODULE { name = ModuleLifeSupport } RESOURCE { name = ReplacementParts amount = 2500 maxAmount = 2500 } MODULE { name = ModuleHabitation BaseKerbalMonths = 18 CrewCapacity = 2 BaseHabMultiplier = 0 ConverterName = Habitat StartActionName = Start Habitat StopActionName = Stop Habitat INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 0.525 } } MODULE { name = USI_ModuleFieldRepair } } @PART[Tantares_Habitation_1]:HAS[!MODULE[ModuleLifeSupport]]:NEEDS[USILifeSupport] { MODULE { name = ModuleLifeSupport } RESOURCE { name = ReplacementParts amount = 100 maxAmount = 100 } MODULE { name = USI_ModuleFieldRepair } RESOURCE { name = Supplies amount = 227 maxAmount = 454 } RESOURCE { name = Mulch amount = 0 maxAmount = 454 } MODULE { name = ModuleLifeSupportRecycler CrewCapacity = 2 RecyclePercent = .25 ConverterName = Life Support tag = Life Support StartActionName = Start Life Support StopActionName = Stop Life Support INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 0.4 } } } @PART[Tantares_Habitation_2]:HAS[!MODULE[ModuleLifeSupport]]:NEEDS[USILifeSupport] { MODULE { name = ModuleLifeSupport } RESOURCE { name = ReplacementParts amount = 100 maxAmount = 100 } MODULE { name = USI_ModuleFieldRepair } RESOURCE { name = Supplies amount = 227 maxAmount = 454 } RESOURCE { name = Mulch amount = 0 maxAmount = 454 } MODULE { name = ModuleLifeSupportRecycler CrewCapacity = 2 RecyclePercent = .25 ConverterName = Life Support tag = Life Support StartActionName = Start Life Support StopActionName = Stop Life Support INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 0.4 } } } @PART[Tantares_Orbital_2]:HAS[!MODULE[ModuleLifeSupport]]:NEEDS[USILifeSupport] { MODULE { name = ModuleLifeSupport } RESOURCE { name = ReplacementParts amount = 100 maxAmount = 100 } MODULE { name = USI_ModuleFieldRepair } RESOURCE { name = Supplies amount = 227 maxAmount = 454 } RESOURCE { name = Mulch amount = 0 maxAmount = 454 } MODULE { name = ModuleLifeSupportRecycler CrewCapacity = 2 RecyclePercent = .25 ConverterName = Life Support tag = Life Support StartActionName = Start Life Support StopActionName = Stop Life Support INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 0.4 } } } @PART[Tantares_Orbital_1]:HAS[!MODULE[ModuleLifeSupport]]:NEEDS[USILifeSupport] { MODULE { name = ModuleLifeSupport } RESOURCE { name = ReplacementParts amount = 100 maxAmount = 100 } MODULE { name = USI_ModuleFieldRepair } RESOURCE { name = Supplies amount = 227 maxAmount = 454 } RESOURCE { name = Mulch amount = 0 maxAmount = 454 } MODULE { name = ModuleLifeSupportRecycler CrewCapacity = 2 RecyclePercent = .25 ConverterName = Life Support tag = Life Support StartActionName = Start Life Support StopActionName = Stop Life Support INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 0.4 } } } Quote Link to comment Share on other sites More sharing options...
Beale Posted March 12, 2017 Author Share Posted March 12, 2017 22 minutes ago, plausse said: Tantares 2 is like the original Tantares.. Just even better. Amazing work, love it. I use USI-LS but couldn't find any configs so I looked at the ones @panarchist did for Cx, and tried to cobble something similar together. The balance is a bit questionable (basically what I felt fitted the feeling of MIR), and its all very simple (all the Soyuz modules are basically the same). All in all there might already be something better around (in which case please let me know so I can get it). But if anyone would find it useful, it appears to work so far: Nice, very nice! Github - Daddy port. Quote Link to comment Share on other sites More sharing options...
Joeybafoey Posted March 12, 2017 Share Posted March 12, 2017 (edited) The new Salyut parts are georgeous as always! Bien joué! Edited March 12, 2017 by Joeybafoey Quote Link to comment Share on other sites More sharing options...
Lexx Thai Posted March 12, 2017 Share Posted March 12, 2017 5 hours ago, Beale said: It's a nice differnt way to unfold, but as the armature is already set up for the MIR panels, it seems easier to re-use for Zarya panels So, may I request you to make the scissor version of folding mechanism? Quote Link to comment Share on other sites More sharing options...
NeoFatalis Posted March 13, 2017 Share Posted March 13, 2017 The new Mir Parts are great! Quote Link to comment Share on other sites More sharing options...
Beale Posted March 13, 2017 Author Share Posted March 13, 2017 18 hours ago, Lexx Thai said: So, may I request you to make the scissor version of folding mechanism? At this point in time, ISS parts are not so much a priority, but who knows in the future 3 hours ago, NeoFatalis said: The new Mir Parts are great! Looks nice! But, are you underwater? In the works... Old and new. Quote Link to comment Share on other sites More sharing options...
Moiety Posted March 13, 2017 Share Posted March 13, 2017 3 hours ago, Beale said: In the works... Old and new. Oeh, hope those’ll be done in time for me to send some up when I get back from vacation! Quote Link to comment Share on other sites More sharing options...
Beale Posted March 13, 2017 Author Share Posted March 13, 2017 13 minutes ago, Moiety said: Oeh, hope those’ll be done in time for me to send some up when I get back from vacation! A few parts, if not the whole FGB craft. Some more MIR texture changes + FGB docking compartment. True, newer FGB models used no windows at the rear, but these are pretty minor (and colourful too!). Quote Link to comment Share on other sites More sharing options...
NeoFatalis Posted March 13, 2017 Share Posted March 13, 2017 If you are still planning to make Mir parts ,can you make a very big panels like the one's from ETS Mir (also I would really like to see the round generators from Mir 2, I've never seen those in any other mod) Quote Link to comment Share on other sites More sharing options...
Beale Posted March 13, 2017 Author Share Posted March 13, 2017 49 minutes ago, NeoFatalis said: If you are still planning to make Mir parts ,can you make a very big panels like the one's from ETS Mir (also I would really like to see the round generators from Mir 2, I've never seen those in any other mod) The IRL Mir-2 (or Mir-1.5) parts are for sure in the works. Quote Link to comment Share on other sites More sharing options...
Beale Posted March 13, 2017 Author Share Posted March 13, 2017 Github You can almost make something that looks like an FGB... Quote Link to comment Share on other sites More sharing options...
Beale Posted March 14, 2017 Author Share Posted March 14, 2017 Kvant-Tug Upper stage FX? Quote Link to comment Share on other sites More sharing options...
Calvin_Maclure Posted March 14, 2017 Share Posted March 14, 2017 Just now, Beale said: Kvant-Tug Upper stage FX? That tug is... suggestive... As for the Fx, what's the thrust output of that engine? And is that what its supposed to look like ASL or vacuum? Quote Link to comment Share on other sites More sharing options...
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