golkaidakhaana Posted July 4, 2018 Share Posted July 4, 2018 On 6/30/2018 at 10:44 PM, Beale said: Sure, I will upload some craft for that soon. I do not have the old files sadly. Someone else maybe? I just realised I have a few old files, Mir modules, Zarya, and TKS. Should I upload them to github? Quote Link to comment Share on other sites More sharing options...
scottadges Posted July 4, 2018 Share Posted July 4, 2018 17 hours ago, damonvv said: I kind of fixed your leg problem What mod are those awesome leg parts from? Those things ROCK 20 hours ago, Beale said: That new fuselage part is great. I've been using random fuel tanks to build craft, but this is a great addition. Is this available for updating? or an upcoming release? Quote Link to comment Share on other sites More sharing options...
Beale Posted July 4, 2018 Author Share Posted July 4, 2018 28 minutes ago, sslaptnhablhat said: I just realised I have a few old files, Mir modules, Zarya, and TKS. Should I upload them to github? If they work with the current version, sure! 21 minutes ago, scottadges said: That new fuselage part is great. I've been using random fuel tanks to build craft, but this is a great addition. Is this available for updating? or an upcoming release? Many thanks You can get this part right now from the GitHub link a few posts above this. It will be released fully soon. Quote Link to comment Share on other sites More sharing options...
scottadges Posted July 4, 2018 Share Posted July 4, 2018 22 hours ago, damonvv said: Github Thanks! I updated with what you added (according to GH) from 23 hours ago. Looking forward to working with those parts. Спасибо! Quote Link to comment Share on other sites More sharing options...
Beale Posted July 5, 2018 Author Share Posted July 5, 2018 (edited) New IVA for VA, to go around the Moon in style. Edited July 5, 2018 by Beale Quote Link to comment Share on other sites More sharing options...
JoE Smash Posted July 6, 2018 Share Posted July 6, 2018 On 6/12/2018 at 12:18 PM, Beale said: Thank you for more information! Argh, very inconsistent behaviour between separate installs. This is really hard to diagnose. Are you all: on version 1.4.3? Using any parachute mods / aerodynamic mods maybe? Do your parachutes have any variant options (Little tear / droplet icon on the part)? A screenshot of GameData would be very helpfuil too I appreciate the frustration, hope I can help fix this soon. Happier news: Fix on spacedock for Vostok fuel spheres, let me know if there are still problems / suggestions for balancing https://spacedock.info/mod/174/Tantares - Stockalike Soyuz and MIR I was reading this thread from the back trying to determine what the difference between the regular New Tantares and the LV version is on CKAN when I noticed this post about the parachute. I want to report I actually just had the no drag parachute happen with a clean reinstall (and no mods yet) of the Beta rollback of KSP 1.4.3 from Steam. I started over due to a badly corrupted career save and made a starter ship with the stock MK1 pod, decoupler, stock flea booster, and stock starting pod chute and had it pancake.... Chute opened at 1000m and did nothing....continued at 170m/s into the ground..... Went back into the VAB and when I right clicked on the chute it said 0.0 meters area predeployed and deployed.....so I don't know what is going on now.... I'm beginning to wonder is the 1.4.3 beta build on Steam is corrupted.... I suppose I will have to report this if it's still like that when I go back in again..... Quote Link to comment Share on other sites More sharing options...
kopapaka Posted July 7, 2018 Share Posted July 7, 2018 New carear... First Mun land Quote Link to comment Share on other sites More sharing options...
Beale Posted July 8, 2018 Author Share Posted July 8, 2018 On 7/6/2018 at 7:42 AM, JoE Smash said: I was reading this thread from the back trying to determine what the difference between the regular New Tantares and the LV version is on CKAN when I noticed this post about the parachute. I want to report I actually just had the no drag parachute happen with a clean reinstall (and no mods yet) of the Beta rollback of KSP 1.4.3 from Steam. I started over due to a badly corrupted career save and made a starter ship with the stock MK1 pod, decoupler, stock flea booster, and stock starting pod chute and had it pancake.... Chute opened at 1000m and did nothing....continued at 170m/s into the ground..... Went back into the VAB and when I right clicked on the chute it said 0.0 meters area predeployed and deployed.....so I don't know what is going on now.... I'm beginning to wonder is the 1.4.3 beta build on Steam is corrupted.... I suppose I will have to report this if it's still like that when I go back in again..... Is this to say you were having the same issues with the stock parachute? Interesting. 19 hours ago, kopapaka said: New carear... First Mun land Nice! Quote Link to comment Share on other sites More sharing options...
Beale Posted July 8, 2018 Author Share Posted July 8, 2018 Oh, and this. Quote Link to comment Share on other sites More sharing options...
JoE Smash Posted July 9, 2018 Share Posted July 9, 2018 Basically yeah, I was mentioning that I had an occurrence of the basic stock unmodded initial parachute behaving as if the chute did nothing. It happened twice in a row but seemingly went away after restarting the game. Kerbal Space Program seems to have a lot of interesting glitches.....to be honest.... Quote Link to comment Share on other sites More sharing options...
Auricniu Posted July 13, 2018 Share Posted July 13, 2018 Album https://imgur.com/z0UY8EC will appear when post is submitted Apollo-Style upper stage in tantares parts. Quote Link to comment Share on other sites More sharing options...
golkaidakhaana Posted July 13, 2018 Share Posted July 13, 2018 (edited) 4 hours ago, Auricniu said: Album https://imgur.com/z0UY8EC will appear when post is submitted Apollo-Style upper stage in tantares parts. Erm, the link 404s. Edited July 14, 2018 by golkaidakhaana I stand corrected Quote Link to comment Share on other sites More sharing options...
Saltshaker Posted July 14, 2018 Share Posted July 14, 2018 4 hours ago, Auricniu said: Album https://imgur.com/z0UY8EC will appear when post is submitted Apollo-Style upper stage in tantares parts. Imgur albums are kinda finicky with the forums, so just post the image links here. Quote Link to comment Share on other sites More sharing options...
kopapaka Posted July 14, 2018 Share Posted July 14, 2018 (edited) Edited July 15, 2018 by kopapaka Quote Link to comment Share on other sites More sharing options...
Beale Posted July 15, 2018 Author Share Posted July 15, 2018 (edited) On 7/13/2018 at 8:21 PM, Auricniu said: Album https://imgur.com/z0UY8EC will appear when post is submitted Apollo-Style upper stage in tantares parts. Unfortunately I cannot see it On 7/14/2018 at 2:09 AM, kopapaka said: Nice nice nice! Very cute No size changes here, previous craft should not be affected. Edited July 15, 2018 by Beale Quote Link to comment Share on other sites More sharing options...
Beale Posted July 16, 2018 Author Share Posted July 16, 2018 Quote Link to comment Share on other sites More sharing options...
MOARdV Posted July 16, 2018 Share Posted July 16, 2018 3 hours ago, Beale said: Apple removes the headphone jack from their phones. Beale adds *two* headphone jacks to the Soyuz... Quote Link to comment Share on other sites More sharing options...
Beale Posted July 16, 2018 Author Share Posted July 16, 2018 20 minutes ago, MOARdV said: Apple removes the headphone jack from their phones. Beale adds *two* headphone jacks to the Soyuz... I love the sound of UDMH in the morning. Quote Link to comment Share on other sites More sharing options...
golkaidakhaana Posted July 17, 2018 Share Posted July 17, 2018 @Beale, have you at all considered Salyut 7 clip-on solar panels? Quote Link to comment Share on other sites More sharing options...
Beale Posted July 17, 2018 Author Share Posted July 17, 2018 4 hours ago, sslaptnhablhat said: @Beale, have you at all considered Salyut 7 clip-on solar panels? I have considered it Spoiler In reality it's quite difficult to implement in KSP, but I am open to ideas. Quote Link to comment Share on other sites More sharing options...
scottadges Posted July 18, 2018 Share Posted July 18, 2018 (edited) On 7/16/2018 at 10:58 AM, Beale said: Are these retextures of the existing parts (that's what it looks like), or new parts? Looking pretty sweet! Edited July 18, 2018 by scottadges Quote Link to comment Share on other sites More sharing options...
Beale Posted July 18, 2018 Author Share Posted July 18, 2018 8 hours ago, scottadges said: Are these retextures of the existing parts (that's what it looks like), or new parts? Looking pretty sweet! Many thanks, these are re-textures of the existing Progress parts, with a few minor model tweaks. Quote Link to comment Share on other sites More sharing options...
scottadges Posted July 18, 2018 Share Posted July 18, 2018 (edited) I thought I'd share images of the craft and a space station I've been building primarily using Tantares (also Tantares In Colors). I really love this mod and can't believe I only recently started using it! See below for photos (didn't want to long-spam the thread). Also, sorry if this is off-topic. Spoiler This class of vehicles is inspired by the Soyuz/Shenzhou and the design evolved around specific mission needs. I'm using a couple other mods for specific parts (Heat Control, BDB, Soviet Solar Panels, etc) but the core of this playthrough is Tantares. Orbital Maneuvering Vehicle - Alpha (OMV-A Mk2) Base vehicle for orbital operations including delivery, resupply, and basic lifting missions Vehicle weight is 7,387Kg with 1,431m/s dV (23 total parts) Total crew capacity is 3 kerbals (2 capsule, 1 habitation) Includes short-range communications and basic heat management technology Designed primarily to de-orbit after 2-3 missions but can maintain operations for slightly longer durations Orbital Maneuvering Vehicle - Max Capacity (OMV-M Mk2) Upgraded class with greater crew capacity used for crew transfer missions and orbital operations Vehicle weight is 9,872Kg with 1,922m/s dV (40 total parts) Total crew capacity is 5 kerbals (3 capsule, 1 habitation, 1 airlock) Includes longer-range communications an advanced heat management technology Designed for longer-duration missions to support space station operations with capability to de-orbit capsule module (3 crew only) for emergencies Orbital Maneuvering Vehicle - Lifter (OMV-L Mk1) Stripped-down class used in orbital construction and module lifting where drone vehicles are not feasible Vehicle weight is 5,788Kg with 881m/s dV (27 total parts) Total crew capacity is 2 kerbals (capsule) Includes short-range communications and basic heat management technology Designed to be de-orbited for crew return via the detachable crew capsule after 1-2 missions I've also just finished a space station in orbit utilizing the Mir/Salut components and inspired by the Tiangong 2 concept. Construction was completed using the OMV class vehicles across several missions. You can see an OMV-M Mk2 docked at the main docking connection. Low Kerbin Orbit - Alpha (LKO-A) Space Station Edited July 18, 2018 by scottadges Quote Link to comment Share on other sites More sharing options...
Beale Posted July 18, 2018 Author Share Posted July 18, 2018 3 hours ago, scottadges said: I thought I'd share images of the craft and a space station I've been building primarily using Tantares (also Tantares In Colors). I really love this mod and can't believe I only recently started using it! See below for photos (didn't want to long-spam the thread). Also, sorry if this is off-topic. Reveal hidden contents This class of vehicles is inspired by the Soyuz/Shenzhou and the design evolved around specific mission needs. I'm using a couple other mods for specific parts (Heat Control, BDB, Soviet Solar Panels, etc) but the core of this playthrough is Tantares. Orbital Maneuvering Vehicle - Alpha (OMV-A Mk2) Base vehicle for orbital operations including delivery, resupply, and basic lifting missions Vehicle weight is 7,387Kg with 1,431m/s dV (23 total parts) Total crew capacity is 3 kerbals (2 capsule, 1 habitation) Includes short-range communications and basic heat management technology Designed primarily to de-orbit after 2-3 missions but can maintain operations for slightly longer durations Orbital Maneuvering Vehicle - Max Capacity (OMV-M Mk2) Upgraded class with greater crew capacity used for crew transfer missions and orbital operations Vehicle weight is 9,872Kg with 1,922m/s dV (40 total parts) Total crew capacity is 5 kerbals (3 capsule, 1 habitation, 1 airlock) Includes longer-range communications an advanced heat management technology Designed for longer-duration missions to support space station operations with capability to de-orbit capsule module (3 crew only) for emergencies Orbital Maneuvering Vehicle - Lifter (OMV-L Mk1) Stripped-down class used in orbital construction and module lifting where drone vehicles are not feasible Vehicle weight is 5,788Kg with 881m/s dV (27 total parts) Total crew capacity is 2 kerbals (capsule) Includes short-range communications and basic heat management technology Designed to be de-orbited for crew return via the detachable crew capsule after 1-2 missions I've also just finished a space station in orbit utilizing the Mir/Salut components and inspired by the Tiangong 2 concept. Construction was completed using the OMV class vehicles across several missions. You can see an OMV-M Mk2 docked at the main docking connection. Low Kerbin Orbit - Alpha (LKO-A) Space Station Wow! Those are really nice, thanks for sharing I'm sure many would enjoy the craft files! Avionics module / reaction wheel. @Drakenex ?? Quote Link to comment Share on other sites More sharing options...
Drakenex Posted July 18, 2018 Share Posted July 18, 2018 1 minute ago, Beale said: @Drakenex ?? Thermal blankets!!!!! Using normals? that's the topmost required feature!! Can't wait to try it Quote Link to comment Share on other sites More sharing options...
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