flamerboy67664 Posted March 7, 2015 Share Posted March 7, 2015 Hidden messages do not slip by me!I'm not sure what size it should be As it is currently: Estimate size is from orthographics (Roughly 2.1m), but you know how unreliable they can be...http://puu.sh/gqE7a/be9706d1f7.jpgSmall cool thing: you can stack them!http://puu.sh/gqEgF/d988d009c4.jpgWith the setup, you have freedom to use either 0.625m or 1.25m engines.http://puu.sh/gqEFx/999157ae12.jpghttp://puu.sh/gqELW/eefbbdcd9e.jpgVery small texture too! This is all of the LK, minus the pod!http://puu.sh/gqEQu/7eb00b0345.jpgHere's a Zond for another size compare.http://puu.sh/gqFGP/145cecc752.jpghttp://www.astronautix.com/graphics/z/zsoylun5.jpgGoing by this, the size is very accurate.MY WISH IS BEING GRANTED!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!11WOOHOOO Cheers, flamerboy67664/SpaceEagle Quote Link to comment Share on other sites More sharing options...
Harry Rhodan Posted March 7, 2015 Share Posted March 7, 2015 My munshot was a bit hampered by the fact that I put the three way RCS on the farshot engine because apparently there should be some kind of built in RCS module like in the normal tanta engine. But that one doesn't work. I used my free return to fly all the way back to Kerbin to refuel the Block G and lander thingy and sent up another farshot with normal quads. After the succesful mission it occured to me that I could have simply used the main engine to push me forward while docking in the first place. Quote Link to comment Share on other sites More sharing options...
Guest Posted March 8, 2015 Share Posted March 8, 2015 (edited) [something] Edited April 5, 2015 by Jack Wolfe Quote Link to comment Share on other sites More sharing options...
Harry Rhodan Posted March 8, 2015 Share Posted March 8, 2015 Forgive the use of black arrows, but I'm not that handy with graphics editors. But here is a proper RCS configuration for the Farshot:So that's what these things are meant for. Thank you. But there's still the problem that there's an RCS module in the part.cfg. Is that just a relic from an older version? Quote Link to comment Share on other sites More sharing options...
Guest Posted March 8, 2015 Share Posted March 8, 2015 (edited) [something] Edited April 5, 2015 by Jack Wolfe Quote Link to comment Share on other sites More sharing options...
billbobjebkirk Posted March 8, 2015 Share Posted March 8, 2015 The M-1 designs are done!Javascript is disabled. View full album Quote Link to comment Share on other sites More sharing options...
tg626 Posted March 8, 2015 Share Posted March 8, 2015 (edited) Sent another module up today...http://www.twitch.tv/tg626/popout?videoId=a634067007 You'd think you'd be able to embed Twitch videos... Oh, and that clock is accurate, I launch at T-0:00:00, so you might want to skip ahead... Edited March 8, 2015 by tg626 Quote Link to comment Share on other sites More sharing options...
Sideswiper22 Posted March 8, 2015 Share Posted March 8, 2015 Hidden messages do not slip by me!I'm not sure what size it should be As it is currently: Estimate size is from orthographics (Roughly 2.1m), but you know how unreliable they can be...http://puu.sh/gqE7a/be9706d1f7.jpgSmall cool thing: you can stack them!http://puu.sh/gqEgF/d988d009c4.jpgWith the setup, you have freedom to use either 0.625m or 1.25m engines.http://puu.sh/gqEFx/999157ae12.jpghttp://puu.sh/gqELW/eefbbdcd9e.jpgVery small texture too! This is all of the LK, minus the pod!http://puu.sh/gqEQu/7eb00b0345.jpgHere's a Zond for another size compare.http://puu.sh/gqFGP/145cecc752.jpghttp://www.astronautix.com/graphics/z/zsoylun5.jpgGoing by this, the size is very accurate.I don't know why but I can't see the pictures.. When I try to open it by link, nothing appears. Quote Link to comment Share on other sites More sharing options...
pTrevTrevs Posted March 8, 2015 Share Posted March 8, 2015 I don't know why but I can't see the pictures.. When I try to open it by link, nothing appears. Sometimes that happens to me if my internet connection is bad. I would give you some generic tech support tips, but you've probably already tried them. Quote Link to comment Share on other sites More sharing options...
CrisK Posted March 8, 2015 Share Posted March 8, 2015 I don't know why but I can't see the pictures.. When I try to open it by link, nothing appears. Are you in the EU or China? Image hosts are frequently blocked. Quote Link to comment Share on other sites More sharing options...
Beale Posted March 8, 2015 Author Share Posted March 8, 2015 (edited) The fairings are from cBBp's URM mod. I love the detail they add.Thanks for the info! I started a new career recently, took the opportunity to update my Tantares and install OMSK.The new paint schemes look nice the N1 ROCKS. Completed my first Mun missions with the N1 (I would post pics but they aren't showing up for people, no one told me!), I gotta tell ya, these two mods are awesome. Together my total Delta-Squee is OVER 9000!Well, that's great to hear! I'm glad the N-1 is not stuck in the storage shed.I endorse all of this. Looks great, Beale! I think that the size is perfect as is.Regarding size -A modest increase in size is possible, without disrupting the diameters of the ends, though I'm not sure.The main trouble stems probably from the LK being a tiny bit bigger than it should be (unavoidable if keeping things to a KSP scale). For Zonds and everything else, the current Blok-D is near perfect, if I might say so.Here's a blooper reel.The FX is "UDMH", not that I have any real idea how NTO/UDMH should look My munshot was a bit hampered by the fact that I put the three way RCS on the farshot engine because apparently there should be some kind of built in RCS module like in the normal tanta engine. But that one doesn't work. I used my free return to fly all the way back to Kerbin to refuel the Block G and lander thingy and sent up another farshot with normal quads. After the succesful mission it occured to me that I could have simply used the main engine to push me forward while docking in the first place. Ouch!No that's unfortunate.The moduleRCS in the LOK engine is a leftover, yeah, I'll remove that.I personally would say 4-way RCS blocks, but the Jack Wolfe's method is also pretty nice.The M-1 designs are done!http://imgur.com/a/BcdyvI like it! Weird, in a good way Sent another module up today...http://www.twitch.tv/tg626/popout?videoId=a634067007You'd think you'd be able to embed Twitch videos... http://youtu.be/FGpz1hcol5c?t=15m18sOh, and that clock is accurate, I launch at T-0:00:00, so you might want to skip ahead...Great stream! I had it on the side during a particularly long coding session, the production is really nice, like a real launch.The booster recovery is master-level, nice job Are you in the EU or China? Image hosts are frequently blocked. Puush can be problematic, I imagine it is just a network issue rather than censorship. Edited March 8, 2015 by Beale Quote Link to comment Share on other sites More sharing options...
CrisK Posted March 8, 2015 Share Posted March 8, 2015 Regarding size -http://puu.sh/grSyy/39351f83af.jpgA modest increase in size is possible, without disrupting the diameters of the ends, though I'm not sure.The main trouble stems probably from the LK being a tiny bit bigger than it should be (unavoidable if keeping things to a KSP scale). Puush can be problematic, I imagine it is just a network issue rather than censorship.Personally, I would prefer if the LK were scaled down to a slightly smaller size. Maybe 80% of the new size. It may not be perfectly accurate to the Kerbal scale, but I think that it would look better and more proportional.The Blok D is pretty much perfect. I know that you added the gold (and white) texture just for me because I kept nagging you to use more gold, so thank you.**I know that you didn't actually add the gold just for me, but thank you for adding it. Quote Link to comment Share on other sites More sharing options...
Beale Posted March 8, 2015 Author Share Posted March 8, 2015 (edited) Personally, I would prefer if the LK were scaled down to a slightly smaller size. Maybe 80% of the new size. It may not be perfectly accurate to the Kerbal scale, but I think that it would look better and more proportional.That's impossible, I promise you. To maintain Kerbal diameters it would look like a caricature, even at 80% scale. Sorry to say.But, yep, gold is the new black Here's the Blok-D engine - notice the four RCS mounts, to replace gimbal! Edited March 8, 2015 by Beale Quote Link to comment Share on other sites More sharing options...
Kibble Posted March 8, 2015 Share Posted March 8, 2015 Fabulous Blok D! I support scaling it up a little thoughThe FX is "UDMH", not that I have any real idea how NTO/UDMH should look A video from a camera on Long March 3B launching Chang'e 3. Around 4 minutes you can see a large hypergolic vacuum-optimized YF-20 rocket engine firing in near-vacuum. Smaller hypergolic rocket engines won't produce visible plumes without heavy backlighting. Quote Link to comment Share on other sites More sharing options...
CrisK Posted March 8, 2015 Share Posted March 8, 2015 That's impossible, I promise you. To maintain Kerbal diameters it would look like a caricature, even at 80% scale. Sorry to say.But, yep, gold is the new black Impossible for mortals, not impossible for the Almighty Loaf. Quote Link to comment Share on other sites More sharing options...
Beale Posted March 8, 2015 Author Share Posted March 8, 2015 (edited) Fabulous Blok D! I support scaling it up a little thoughA video from a camera on Long March 3B launching Chang'e 3. Around 4 minutes you can see a large hypergolic vacuum-optimized YF-20 rocket engine firing in near-vacuum. Smaller hypergolic rocket engines won't produce visible plumes without heavy backlighting.http://planetary.s3.amazonaws.com/assets/images/spacecraft/2014/20140926_crs-4-dragon-thruster-pulse_f840.jpgThanks, I guess it is okay then I may re-do Blok-D, as I have some small texture problems with it...Impossible for mortals, not impossible for the Almighty Loaf.http://33.media.tumblr.com/2bed4d8a892bb4df39df5b428256abff/tumblr_n4n7kaiYDL1ruk0ymo5_250.gifNot impossible, it would just look awful. Please trust me, I tried scaling it this way.Engine WIP.Let's call it the LVT-15? Edited March 8, 2015 by Beale Quote Link to comment Share on other sites More sharing options...
AppleDavidJeans Posted March 8, 2015 Share Posted March 8, 2015 Is the engine 1.25m? Quote Link to comment Share on other sites More sharing options...
Beale Posted March 8, 2015 Author Share Posted March 8, 2015 Is the engine 1.25m?ôð Quote Link to comment Share on other sites More sharing options...
Z3R0_0NL1N3 Posted March 8, 2015 Share Posted March 8, 2015 ISS: Yep, I won't be doing it. Have you tried Fus-Tek? Or SXT? Both have nice stockalike ISS like parts which you may enjoy. Of-course, you can use Tantares for the Russian Segment. Yeah, but unfortunately FusTek has been "paused" for ages and ages now. And yes, I have been using it for my Russian parts. Quote Link to comment Share on other sites More sharing options...
Kibble Posted March 8, 2015 Share Posted March 8, 2015 That is one seriously gorgeous rocket stage! Quote Link to comment Share on other sites More sharing options...
_Augustus_ Posted March 8, 2015 Share Posted March 8, 2015 Beale, KerbalStuff is down again. Could you please make an alt download? Quote Link to comment Share on other sites More sharing options...
Beale Posted March 8, 2015 Author Share Posted March 8, 2015 (edited) Yeah, but unfortunately FusTek has been "paused" for ages and ages now. And yes, I have been using it for my Russian parts.Hmm, that is fair to say.Have you tried SXT? Some great stuff in there, and it's basically RAM free. That is one seriously gorgeous rocket stage!Many thanks! Details....Beale, KerbalStuff is down again. Could you please make an alt download?It'll be up again soon enough I'm sure. Regular downtime / temporary outage. Edited March 8, 2015 by Beale Quote Link to comment Share on other sites More sharing options...
Harry Rhodan Posted March 8, 2015 Share Posted March 8, 2015 That Block D really reminds me of the ship from Outpost 1. Quote Link to comment Share on other sites More sharing options...
Beale Posted March 8, 2015 Author Share Posted March 8, 2015 That Block D really reminds me of the ship from Outpost 1.http://i.imgur.com/lnvB4ue.jpgThose are... Kinda reasonable.It's nice to see real-ish Sci-Fi ships Image dump! Quote Link to comment Share on other sites More sharing options...
curtquarquesso Posted March 8, 2015 Share Posted March 8, 2015 Those are... Kinda reasonable.It's nice to see real-ish Sci-Fi ships Image dump!http://puu.sh/gscWu/8dae44567a.jpghttp://puu.sh/gsd6M/f6c148df50.jpghttp://puu.sh/gsddT/747d4983c6.jpgThat looks fantastic! Do the vernors run off MP or LF? I enjoy interestingly shaped tanks. Cylinders are boring. Is the nozzle using the Polaris engine bell texture? Quote Link to comment Share on other sites More sharing options...
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