Calvin_Maclure Posted March 16, 2017 Share Posted March 16, 2017 2 minutes ago, tjsnh said: Question - are you planning to remake the 1.875m cargo bay part? (I can't even begin to tell you how much use that thing gets in my saves...) Same! Quote Link to comment Share on other sites More sharing options...
Beale Posted March 16, 2017 Author Share Posted March 16, 2017 (edited) 42 minutes ago, tjsnh said: Question - are you planning to remake the 1.875m cargo bay part? (I can't even begin to tell you how much use that thing gets in my saves...) You know it Github The new texture does work quite nice, The Shokoladnyy modul' docks with the station, bringing much needed supplies. ______ Kerman gets out to do the vital truss-building. We always need a truss. I don't have a problem. That's a real high man. Real high. Space Ambulance 3000 Coming soon to your saturday morning cartoons. And the classic.... Edited March 16, 2017 by Beale Quote Link to comment Share on other sites More sharing options...
Drakenex Posted March 17, 2017 Share Posted March 17, 2017 1 hour ago, Beale said: And the classic.... Pls Pls!! Green TKS for my ETS series!! Quote Link to comment Share on other sites More sharing options...
Kerbal01 Posted March 17, 2017 Share Posted March 17, 2017 Proton Stage 1? Quote Link to comment Share on other sites More sharing options...
Beale Posted March 17, 2017 Author Share Posted March 17, 2017 53 minutes ago, DarthVader said: Proton Stage 1? I'm working on it. But, as ever, progress is slow. Quote Link to comment Share on other sites More sharing options...
Drakenex Posted March 18, 2017 Share Posted March 18, 2017 (edited) Dear @Beale, I went ahead and made a re-color of the TKS, everything went fine but ... when zooming out some parts of the texture turns black, do you know why? I'm going: DDS --> TGA --> Photoshop -->TGA --> DDS For mipmap generation I'm using "bilinear" Example: Thanks!! Edit: Got it!! but I guess it need a darker shade of green Edited March 18, 2017 by Drakenex Quote Link to comment Share on other sites More sharing options...
Beale Posted March 18, 2017 Author Share Posted March 18, 2017 14 hours ago, Drakenex said: Dear @Beale, I went ahead and made a re-color of the TKS, everything went fine but ... when zooming out some parts of the texture turns black, do you know why? I'm going: DDS --> TGA --> Photoshop -->TGA --> DDS For mipmap generation I'm using "bilinear" Example: Thanks!! Edit: Got it!! but I guess it need a darker shade of green Very nice, you will find it a lot easier when I get you the PSDs Github Two adapter plates, 1.875 -> 1.25 and 1.875 -> 0.9375 These allow you to create more "tin can" like space station modules, and lay the ground for Kvant-2 / Kristall. Quote Link to comment Share on other sites More sharing options...
Leszek Posted March 18, 2017 Share Posted March 18, 2017 Hello Just some feedback. I don't know if it is just me, or maybe I am just an idiot.... The new Soyuz seems to be a bit useless. Namely because I have never yet had a chance to use it. I don't know if I am the only one who plays on hard? but it is sooo far down the tree that my career is over with probes all over the system and I am starting a fresh game before I get there. It bothered my on the old Tantares that almost never flew the Soyuz with the right solar panels but now I can't use it with the right rocket either. Might I suggest the parts to make Sputnik (R7) version be available at the old tier and the parts to make Vostok the next tier. The the ability to do part upgrades you can even nerf the engines a bit at those tiers. Unless I am the only one, then I guess it doesn't matter. Quote Link to comment Share on other sites More sharing options...
Beale Posted March 18, 2017 Author Share Posted March 18, 2017 1 hour ago, Leszek said: Hello Just some feedback. I don't know if it is just me, or maybe I am just an idiot.... The new Soyuz seems to be a bit useless. Namely because I have never yet had a chance to use it. I don't know if I am the only one who plays on hard? but it is sooo far down the tree that my career is over with probes all over the system and I am starting a fresh game before I get there. It bothered my on the old Tantares that almost never flew the Soyuz with the right solar panels but now I can't use it with the right rocket either. Might I suggest the parts to make Sputnik (R7) version be available at the old tier and the parts to make Vostok the next tier. The the ability to do part upgrades you can even nerf the engines a bit at those tiers. Unless I am the only one, then I guess it doesn't matter. Yeah, my admitting is the tech tree is pure-garbage for my parts, I have ignored it too much. I will take a look in the near future, but if you have any immediate suggestions, feel free to open a pull-request. Quote Link to comment Share on other sites More sharing options...
Beale Posted March 19, 2017 Author Share Posted March 19, 2017 Monopropellant tanks in the works. Quote Link to comment Share on other sites More sharing options...
NeoFatalis Posted March 19, 2017 Share Posted March 19, 2017 (edited) 15 minutes ago, Beale said: I like the new shape but the cylinders look a bit too thin (or is that just me?) Edited March 19, 2017 by NeoFatalis Quote Link to comment Share on other sites More sharing options...
Beale Posted March 19, 2017 Author Share Posted March 19, 2017 (edited) 3 minutes ago, NeoFatalis said: I like the new shape but the cylinders look a bit too small (or is that just me?) You're right, they were scaled incorrectly at first, here is now. Compared to the old, the new are slightly thinner, but as far as I can tell, this is more accurate. Keep in mind, these are the shorter variants and not full length. Edited March 19, 2017 by Beale Quote Link to comment Share on other sites More sharing options...
NeoFatalis Posted March 19, 2017 Share Posted March 19, 2017 (edited) 1 hour ago, Beale said: Now they look spot on, I really like the fact that they are flat on the top and that the cover is also flat, they look more functional for some reason (like every Soviet design) Edited March 19, 2017 by NeoFatalis Quote Link to comment Share on other sites More sharing options...
Beale Posted March 19, 2017 Author Share Posted March 19, 2017 6 hours ago, NeoFatalis said: Now they look spot on, I really like the fact that they are flat on the top and that the cover is also flat, they look more functional for some reason (like every Soviet design) They were still wrong Here is the super-correct-and-not-wrong version, this time showing the curved variant. Quote Link to comment Share on other sites More sharing options...
kopapaka Posted March 20, 2017 Share Posted March 20, 2017 Phalcon 4R Quote Link to comment Share on other sites More sharing options...
Legcutter Posted March 20, 2017 Share Posted March 20, 2017 11 hours ago, Beale said: They were still wrong Here is the super-correct-and-not-wrong version, this time showing the curved variant. There's no good in bringing in some disorder, but..: Quote Link to comment Share on other sites More sharing options...
NeoFatalis Posted March 20, 2017 Share Posted March 20, 2017 (edited) 2 minutes ago, Legcutter said: It's the first time that I see these tanks like that, maybe it's because that TKS is not fully constructed in this image? Edited March 20, 2017 by NeoFatalis Quote Link to comment Share on other sites More sharing options...
Calvin_Maclure Posted March 20, 2017 Share Posted March 20, 2017 2 hours ago, NeoFatalis said: It's the first time that I see these tanks like that, maybe it's because that TKS is not fully constructed in this image? Sure as hell doesn't look finished to me! Quote Link to comment Share on other sites More sharing options...
Beale Posted March 20, 2017 Author Share Posted March 20, 2017 (edited) 3 hours ago, Legcutter said: There's no good in bringing in some disorder, but..: 3 hours ago, NeoFatalis said: It's the first time that I see these tanks like that, maybe it's because that TKS is not fully constructed in this image? 40 minutes ago, Calvin_Maclure said: Sure as hell doesn't look finished to me! I invite somebody to correct me if I'm wrong, but I think: The two cylinder fuel tanks were wrapped-bandaged by a thin aluminium sheet, like in Legcutter's image. TKS in image is still lacking radiator covers + metal covers over the fuel tanks. The craft is... uniquely bad to get good reference materials for (Probably for being developed initially as a Military Almaz program and never entering mainstream service). The detail is not really hard to implement, I just feel plain cylinders will look nice with the other coming mono-tanks (single cylinder variants for MIR FGBs). Edited March 20, 2017 by Beale Quote Link to comment Share on other sites More sharing options...
Calvin_Maclure Posted March 20, 2017 Share Posted March 20, 2017 Bit of an off topic question here but, what language is used to make KSP mods?? C#? C++? Something else? Quote Link to comment Share on other sites More sharing options...
Beale Posted March 20, 2017 Author Share Posted March 20, 2017 (edited) 6 minutes ago, Calvin_Maclure said: Bit of an off topic question here but, what language is used to make KSP mods?? C#? C++? Something else? Plugins that add new features to the game are developed in C# class libraries, usually in Visual Studio (Which is free for this use). Part mods like this don't require any code and are developed using any 3D modelling software (Blender, 3ds Max, Maya or Wings 3D personally) and Unity (Free). Edited March 20, 2017 by Beale Quote Link to comment Share on other sites More sharing options...
Calvin_Maclure Posted March 20, 2017 Share Posted March 20, 2017 4 minutes ago, Beale said: Plugins that add new features to the game are developed in C# class libraries, usually in Visual Studio (Which is free for this use). Part mods like this don't require any code and are developed using any 3D modelling software (Blender, 3ds Max, Maya or Wings 3D personally) and Unity (Free). Thank you sir! Much appreciated. Quote Link to comment Share on other sites More sharing options...
tjsnh Posted March 20, 2017 Share Posted March 20, 2017 The slightly thinner mono tanks will make opening the cargo doors (and unloading things) MUCH easier, thank yoU! Quote Link to comment Share on other sites More sharing options...
Beale Posted March 20, 2017 Author Share Posted March 20, 2017 (edited) 59 minutes ago, tjsnh said: The slightly thinner mono tanks will make opening the cargo doors (and unloading things) MUCH easier, thank yoU! I have been thinking about this, it is still probably a bit tight, a cargo TKS probably is best to remove one or both of the solar panels and deploy the door sideways. Edited March 20, 2017 by Beale Quote Link to comment Share on other sites More sharing options...
Beale Posted March 20, 2017 Author Share Posted March 20, 2017 (edited) Github One of the FGB mono tanks. Edited March 20, 2017 by Beale Quote Link to comment Share on other sites More sharing options...
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