Rory Yammomoto Posted April 12, 2017 Share Posted April 12, 2017 On 4/9/2017 at 1:15 AM, DiscoSlelge said: I think I can leave this here, my personal tribute to the new tantares update : All I can say is... cheeki breeki iv damke. Quote Link to comment Share on other sites More sharing options...
Guest Posted April 12, 2017 Share Posted April 12, 2017 1 hour ago, Beale said: Sneaki Cheeki look at new Proton. Sick and tired of the grey parts? Far out, man! A booster for hippies! Quote Link to comment Share on other sites More sharing options...
Beale Posted April 12, 2017 Author Share Posted April 12, 2017 54 minutes ago, Jack Wolfe said: Far out, man! A booster for hippies! 10-4 Good buddy. Delays on Proton are being cause by the huge size of the first stage, to keep things practical, I've decided to put all objects on a 2048 x 2048 texture. And this means, great... plenty of size - but, everything I have made so far needs to have UV maps adjusted. Quote Link to comment Share on other sites More sharing options...
dumbsloth87 Posted April 13, 2017 Share Posted April 13, 2017 (edited) Hey Beale, love your mods! Will you make the big antenna for Priroda? Edited April 13, 2017 by dumbsloth87 me being blind! Quote Link to comment Share on other sites More sharing options...
Beale Posted April 13, 2017 Author Share Posted April 13, 2017 5 hours ago, dumbsloth87 said: Hey Beale, love your mods! Will you make the big antenna for Priroda? Thanks! Planning it soon enough. Just focusing on Proton currently. Quote Link to comment Share on other sites More sharing options...
ctbram Posted April 13, 2017 Share Posted April 13, 2017 (edited) First I love these parts and kudos for the work. That being said I must admit I have a terrible time assembling them properly as I am not really up on solviet spacecraft. Would someone be willing to assemble all the variants of solviet craft that can be built with these parts in the proper way and then maybe do an exploded view using kronal ship viewer? Kind of an assembly guide for the Tantares and TantaresLV for dummies? all the crew bits, control block bits, orbital bits, comm bits, docking bits, etc... Unless you already know how they are supposed to go together you just end up building trashy frankenstein monstrosities. Edited April 13, 2017 by ctbram Quote Link to comment Share on other sites More sharing options...
Rory Yammomoto Posted April 13, 2017 Share Posted April 13, 2017 Any chance that we'll get to manually put the engines on the N-1 upper stages ourselves? it would be nice to put bigger engines on the N-11 and N-111, or better yet, use the upper stage engines in other craft. Quote Link to comment Share on other sites More sharing options...
Beale Posted April 13, 2017 Author Share Posted April 13, 2017 3 hours ago, ctbram said: First I love these parts and kudos for the work. That being said I must admit I have a terrible time assembling them properly as I am not really up on solviet spacecraft. Would someone be willing to assemble all the variants of solviet craft that can be built with these parts in the proper way and then maybe do an exploded view using kronal ship viewer? Kind of an assembly guide for the Tantares and TantaresLV for dummies? all the crew bits, control block bits, orbital bits, comm bits, docking bits, etc... Unless you already know how they are supposed to go together you just end up building trashy frankenstein monstrosities. Do the first page images help? I can try to put some craft files together. 3 hours ago, Rory Yammomoto said: Any chance that we'll get to manually put the engines on the N-1 upper stages ourselves? it would be nice to put bigger engines on the N-11 and N-111, or better yet, use the upper stage engines in other craft. Unfortunately tricky, they are odd sizes and the engine blocks have the fairing. Quote Link to comment Share on other sites More sharing options...
tjsnh Posted April 13, 2017 Share Posted April 13, 2017 14 hours ago, Beale said: 10-4 Good buddy. Delays on Proton are being cause by the huge size of the first stage, to keep things practical, I've decided to put all objects on a 2048 x 2048 texture. And this means, great... plenty of size - but, everything I have made so far needs to have UV maps adjusted. That seems .. efficient .. but an enormous amount of update-work on your part. Thanks for all you do - these parts really are amazing. Quote Link to comment Share on other sites More sharing options...
NeoFatalis Posted April 13, 2017 Share Posted April 13, 2017 (edited) 19 minutes ago, Beale said: Unfortunately tricky, they are odd sizes and the engine blocks have the fairing. What about standalone engines?, for example a single nk33 (we have block G engine but it has a 1.875 base), the Proton engines or even the RD105 (which is basically a single chamber rd107) Edited April 13, 2017 by NeoFatalis Quote Link to comment Share on other sites More sharing options...
Beale Posted April 13, 2017 Author Share Posted April 13, 2017 9 minutes ago, tjsnh said: That seems .. efficient .. but an enormous amount of update-work on your part. Thanks for all you do - these parts really are amazing. Thanks! Just now, NeoFatalis said: What about standalone engines?, for example a single nk33 (we have block G engine but it has a 1.875 base), the Proton engines or even a RD105 (which is basically a single chamber rd107) Yeah, I was looking to do that at some stage, just need to finish other parts first. Quote Link to comment Share on other sites More sharing options...
Beale Posted April 13, 2017 Author Share Posted April 13, 2017 Hey hey hey. Quote Link to comment Share on other sites More sharing options...
dumbsloth87 Posted April 13, 2017 Share Posted April 13, 2017 12 minutes ago, Beale said: Hey hey hey. WHOA! Looks amazing! Quote Link to comment Share on other sites More sharing options...
Beale Posted April 13, 2017 Author Share Posted April 13, 2017 (edited) 1 hour ago, dumbsloth87 said: WHOA! Looks amazing! Thanks. Grab it on Github. @InsaneDruid The scaling not so bad, eh? Edited April 13, 2017 by Beale Quote Link to comment Share on other sites More sharing options...
dimovski Posted April 13, 2017 Share Posted April 13, 2017 5 hours ago, NeoFatalis said: What about standalone engines?, for example a single nk33 (we have block G engine but it has a 1.875 base), the Proton engines or even the RD105 (which is basically a single chamber rd107) @NeoFatalis 8 hours ago, Rory Yammomoto said: Any chance that we'll get to manually put the engines on the N-1 upper stages ourselves? it would be nice to put bigger engines on the N-11 and N-111, or better yet, use the upper stage engines in other craft. @Rory Yammamoto In the meantime, I would suggest downloading the OLDD N-I parts pack for this purpose. The parts are nearly in line with Beale's, and in the years I've used them these 20 or so parts were more than capable to simulate everything from a 200kg to 400ton LV, completely fulfilling my needs for Soviet-style launchers. Quote Link to comment Share on other sites More sharing options...
NeoFatalis Posted April 13, 2017 Share Posted April 13, 2017 2 minutes ago, dimovski said: In the meantime, I would suggest downloading the OLDD N-I parts pack for this purpose. The parts are nearly in line with Beale's, and in the years I've used them these 20 or so parts were more than capable to simulate everything from a 200kg to 400ton LV, completely fulfilling my needs for Soviet-style launchers. It wasn't updated for almost three years Quote Link to comment Share on other sites More sharing options...
dimovski Posted April 13, 2017 Share Posted April 13, 2017 7 minutes ago, NeoFatalis said: It wasn't updated for almost three years I can chuck you the .cfgs in RL size if you want. They should work just fine with the new patch, I think. Quote Link to comment Share on other sites More sharing options...
NeoFatalis Posted April 13, 2017 Share Posted April 13, 2017 9 minutes ago, dimovski said: I can chuck you the .cfgs in RL size if you want. They should work just fine with the new patch, I think. I'm really in doubt that they will work properly but I guess I can try Quote Link to comment Share on other sites More sharing options...
NISSKEPCSIM Posted April 13, 2017 Share Posted April 13, 2017 (edited) 1 hour ago, NeoFatalis said: I'm really in doubt that they will work properly but I guess I can try I tried them a couple of days ago in an attempt to make a more colourful N-1. They work just fine! I just didn't use them because I already have too many mods and my game kept crashing every time I tried to launch, and took 8 minutes to load. (Still takes five, but meh) Edited April 13, 2017 by NISSKEPCSIM Quote Link to comment Share on other sites More sharing options...
Beale Posted April 13, 2017 Author Share Posted April 13, 2017 20 minutes ago, NISSKEPCSIM said: I tried them a couple of days ago in an attempt to make a more colourful N-1. But... But... It's white, entirely white. Big-boy Progress does a hecking good job. Quote Link to comment Share on other sites More sharing options...
ctbram Posted April 14, 2017 Share Posted April 14, 2017 (edited) 14 hours ago, Beale said: Do the first page images help? I can try to put some craft files together. Unfortunately tricky, they are odd sizes and the engine blocks have the fairing. Thanks for the reply. They do help quite a bit. Maybe an exploded view or what would always help with these kinds of mods are some craft files as you mentioned. With those one can see how the parts where intended to be assembled. I have some solviet ship mods that had so many parts and then no information on how to assemble them and then I'd had parts I could never figure how how to properly use so they just ate up memory and I would just uninstall the entire mod. It's a shame for all the work to go into the modeling and building the .cfg files and then not being able to figure out how to use em. Thx Foreinstance, I am trying to build the soyuz and I cannot figure out the correct tank sections and engine modules and where the sections decoupler from that image on page 1. Also other bits that are giving me problems. Just above the TB-M52 and below the TC-3V0 there is a module I cannot find. Filtering on manufacturer I do not even see the TB-M52 module it just exists in fuel tanks. and I cannot find a single part to construct the strap on booster. So I simply cannot build that soyuz on page one. ( My guess is the section I mentioned above the TB-M52 is a fairing over an engine and there is a decoupler at that joint. But I don't know what engine is under the fairing. Edited April 14, 2017 by ctbram Quote Link to comment Share on other sites More sharing options...
NISSKEPCSIM Posted April 14, 2017 Share Posted April 14, 2017 9 hours ago, Beale said: But... But... It's white, entirely white. *snip* Huh? The colours are assymetrical - white on one side, grey on the other. Quote Link to comment Share on other sites More sharing options...
TK-313 Posted April 14, 2017 Share Posted April 14, 2017 (edited) 13 hours ago, Beale said: Thanks. Grab it on Github. *snip* Thanks! I do have to note, though, that the "Alnair" inscription on the side of the rocket looked much more... personal, maybe, than the ALV 01. Will we have that option? P.S. If it still matters, in Russian it spells "Альнаир". Yeah, with that "soft sign" letter that doesn't have a sound of its own Edited April 14, 2017 by TK-313 Quote Link to comment Share on other sites More sharing options...
Beale Posted April 14, 2017 Author Share Posted April 14, 2017 8 hours ago, ctbram said: Thanks for the reply. They do help quite a bit. Maybe an exploded view or what would always help with these kinds of mods are some craft files as you mentioned. With those one can see how the parts where intended to be assembled. I have some solviet ship mods that had so many parts and then no information on how to assemble them and then I'd had parts I could never figure how how to properly use so they just ate up memory and I would just uninstall the entire mod. It's a shame for all the work to go into the modeling and building the .cfg files and then not being able to figure out how to use em. Thx Foreinstance, I am trying to build the soyuz and I cannot figure out the correct tank sections and engine modules and where the sections decoupler from that image on page 1. Also other bits that are giving me problems. Just above the TB-M52 and below the TC-3V0 there is a module I cannot find. Filtering on manufacturer I do not even see the TB-M52 module it just exists in fuel tanks. and I cannot find a single part to construct the strap on booster. So I simply cannot build that soyuz on page one. ( My guess is the section I mentioned above the TB-M52 is a fairing over an engine and there is a decoupler at that joint. But I don't know what engine is under the fairing. No problem, here is an example craft-file. 3 hours ago, TK-313 said: Thanks! I do have to note, though, that the "Alnair" inscription on the side of the rocket looked much more... personal, maybe, than the ALV 01. Will we have that option? P.S. If it still matters, in Russian it spells "Альнаир". Yeah, with that "soft sign" letter that doesn't have a sound of its own Haha! I removed the Alnair inscription as I was unsure of the Cyrillic spelling, if Альнаир is correct, I will use that for sure. Quote Link to comment Share on other sites More sharing options...
Joeybafoey Posted April 14, 2017 Share Posted April 14, 2017 18 hours ago, Beale said: I love this. Quote Link to comment Share on other sites More sharing options...
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