Beale Posted December 5, 2020 Author Share Posted December 5, 2020 NEP little refresh + new cupola part. Quote Link to comment Share on other sites More sharing options...
Minmus Taster Posted December 5, 2020 Share Posted December 5, 2020 Just now, Beale said: NEP little refresh + new cupola part. OH MY GOD(ness) Quote Link to comment Share on other sites More sharing options...
derega16 Posted December 5, 2020 Share Posted December 5, 2020 (edited) For RD-170 balancing, will it balance to BDB RD-180 proportional to one IRL? Edited December 5, 2020 by derega16 Quote Link to comment Share on other sites More sharing options...
Beale Posted December 7, 2020 Author Share Posted December 7, 2020 On 12/5/2020 at 11:56 PM, derega16 said: For RD-170 balancing, will it balance to BDB RD-180 proportional to one IRL? same balancing of BDB roughly, 25% irl thrust. IVA Quote Link to comment Share on other sites More sharing options...
Minmus Taster Posted December 7, 2020 Share Posted December 7, 2020 On 8/7/2020 at 2:15 PM, Well said: Tantares IVA patch is updated to the last version https://github.com/AstroWell/Tantares_Patch Same as before, Tantares_IVA_Patch.cfg use existing Tantares IVA to replace placeholder IVA. Tantares_IVA_MoreCrew_Patch.cfg use existing Tantares IVA to replace placeholder IVA, but also add more crew to some part to make them "match" the IVA number of seat. i've made my best to match the shape of all part, but if you really notice something weird let me know I was wondering. Could you do an IVA patch for BDB sometime? Quote Link to comment Share on other sites More sharing options...
Beale Posted December 7, 2020 Author Share Posted December 7, 2020 Quote Link to comment Share on other sites More sharing options...
Well Posted December 7, 2020 Share Posted December 7, 2020 6 hours ago, Minmus Taster said: I was wondering. Could you do an IVA patch for BDB sometime? One day maybe, but did you have any idea of the time of work that need... ? even without making custom iva... 1 hour ago, Beale said: Your so good to make engine, a great familly here! Quote Link to comment Share on other sites More sharing options...
Fusion confusion Posted December 8, 2020 Share Posted December 8, 2020 Venera D, VeGa, Mars, Angara, Yensei, Amur, Soyuz-5, Orel, and LK-1000? Quote Link to comment Share on other sites More sharing options...
Minmus Taster Posted December 8, 2020 Share Posted December 8, 2020 12 hours ago, Fusion confusion said: Venera D, VeGa, Mars, Angara, Yensei, Amur, Soyuz-5, Orel, and LK-1000? Yes. VeGa is TECHNICALLY already done though. But I cannot wait for "Mars" parts! Quote Link to comment Share on other sites More sharing options...
Lumaan Posted December 8, 2020 Share Posted December 8, 2020 Need to redo to DXT5, missing it. [LOG 13:28:09.739] Load(Texture): TantaresSP/agencies/agency_sp_scaled [WRN 13:28:09.739] Texture load error in 'E:\Games\Kerbal Space Program\GameData\TantaresSP\agencies\agency_sp_scaled.dds' Done it with "paint.net" Quote Link to comment Share on other sites More sharing options...
Minmus Taster Posted December 8, 2020 Share Posted December 8, 2020 On 12/5/2020 at 8:50 AM, Beale said: NEP little refresh + new cupola part. So were ALL just gonna forget about the sick new salyut skin! Quote Link to comment Share on other sites More sharing options...
Beale Posted December 9, 2020 Author Share Posted December 9, 2020 On 12/8/2020 at 2:18 AM, Fusion confusion said: Venera D, VeGa, Mars, Angara, Yensei, Amur, Soyuz-5, Orel, and LK-1000? Nothing post-soviet planned. What is LK-1000? 19 hours ago, Lumaan said: Need to redo to DXT5, missing it. [LOG 13:28:09.739] Load(Texture): TantaresSP/agencies/agency_sp_scaled [WRN 13:28:09.739] Texture load error in 'E:\Games\Kerbal Space Program\GameData\TantaresSP\agencies\agency_sp_scaled.dds' Done it with "paint.net" Thanks I will fix this. 16 hours ago, Minmus Taster said: So were ALL just gonna forget about the sick new salyut skin! Unfortunately this has to go on ice. Though it is an IRL colour scheme: Quote Link to comment Share on other sites More sharing options...
NiL Posted December 9, 2020 Share Posted December 9, 2020 35 minutes ago, Beale said: Unfortunately this has to go on ice. Oof, does it really? Quote Link to comment Share on other sites More sharing options...
Minmus Taster Posted December 9, 2020 Share Posted December 9, 2020 1 hour ago, Beale said: What is LK-1000? Better not be THAT THING... Quote Link to comment Share on other sites More sharing options...
Beale Posted December 9, 2020 Author Share Posted December 9, 2020 (edited) 6 hours ago, NiL said: Oof, does it really? the uv for the currentl almaz unfortunately does not support it. probably have to re-do that at some point. Ideally the lines should continue along the adapter plates, but this isn't possible right now. little more work: If you're using the wip GitHub version, fair warning that the next upload of that will break things. I'm reorganising the engines. This won't affect people only using the full releases. Edited December 9, 2020 by Beale Quote Link to comment Share on other sites More sharing options...
Beale Posted December 10, 2020 Author Share Posted December 10, 2020 (edited) GitHub https://github.com/Tantares/TantaresLV All engines can now be surface attached NK engines have shrouds now, and optional 1.875m mounts RD-120 Edited December 10, 2020 by Beale Quote Link to comment Share on other sites More sharing options...
FanticAn Posted December 12, 2020 Share Posted December 12, 2020 Hello. Will there be compatibility with the Kerbalism mod in the near future? Quote Link to comment Share on other sites More sharing options...
Perantor Posted December 12, 2020 Share Posted December 12, 2020 Quickly made an exhaust for the Proton on the new Waterfall. RIP RealPlume. Same settings, but very nice effect at night. Spoiler Quote Link to comment Share on other sites More sharing options...
AeroSky Posted December 12, 2020 Share Posted December 12, 2020 (edited) Hi! Does Tantares have the craft files for the launch vehicles included? Thanks! 3 hours ago, Perantor said: Quickly made an exhaust for the Proton on the new Waterfall. RIP RealPlume. Same settings, but very nice effect at night. Hide contents How do we get this in my game? It looks phenomenal at night! Edited December 12, 2020 by AeroSky Quote Link to comment Share on other sites More sharing options...
Perantor Posted December 12, 2020 Share Posted December 12, 2020 18 minutes ago, AeroSky said: Как это сделать в моей игре? Ночью выглядит феноменально! To be honest, I don't know how to correctly make and attach a new effect from waterfall. Yesterday I was able to create, bind and save this effect in the 1-stage of "Proton" using a few poke methods. Besides, this is just my raw test version, the exhaust is not perfect and you will probably have to calibrate it. But as far as I know, you need to replace the CFG configuration of the first stage of the "Proton" at Kerbal Space Program \ GameData \ TantaresLV \ parts \ PROTON. (Also make sure you have Waterfall installed) Spoiler https://drive.google.com/file/d/17qXm2Y2M2dfv5KtVzeOFvQkyEzZo7iDl/view?usp=sharing Quote Link to comment Share on other sites More sharing options...
KnedlikMCPE Posted December 12, 2020 Share Posted December 12, 2020 23 minutes ago, AeroSky said: Does Tantares have the craft files for the launch vehicles included? Not Tantares, but I think TantaresLV does Does anyone know about a manual I could use to assemble the mir modules? The craft files provided just don’t seem right (for example, the core module is missing a rear docking port). Quote Link to comment Share on other sites More sharing options...
Friznit Posted December 12, 2020 Share Posted December 12, 2020 14 minutes ago, KnedlikMCPE said: Not Tantares, but I think TantaresLV does Does anyone know about a manual I could use to assemble the mir modules? The craft files provided just don’t seem right (for example, the core module is missing a rear docking port). It's not super detailed but this should give you a reasonable guide: https://github.com/friznit/Unofficial-Tantares-Wiki/wiki/Mir. There are some (slightly older) craft files of my own on that github. They should be good for the release version of Tantares. Quote Link to comment Share on other sites More sharing options...
KnedlikMCPE Posted December 12, 2020 Share Posted December 12, 2020 8 minutes ago, Friznit said: It's not super detailed but this should give you a reasonable guide: https://github.com/friznit/Unofficial-Tantares-Wiki/wiki/Mir. There are some (slightly older) craft files of my own on that github. They should be good for the release version of Tantares. Thank you my savior Quote Link to comment Share on other sites More sharing options...
Beale Posted December 12, 2020 Author Share Posted December 12, 2020 14 hours ago, FanticAn said: Hello. Will there be compatibility with the Kerbalism mod in the near future? I've not heard of Kerbalism before sorry. Nothing planned for now. 6 hours ago, Perantor said: Quickly made an exhaust for the Proton on the new Waterfall. RIP RealPlume. Same settings, but very nice effect at night. Reveal hidden contents Wow! Great job on that, I like the colour gradient. Quote Link to comment Share on other sites More sharing options...
Beale Posted December 12, 2020 Author Share Posted December 12, 2020 Smorllé Quote Link to comment Share on other sites More sharing options...
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