ModZero Posted November 18, 2014 Share Posted November 18, 2014 I need to work on getting a proper Korolev Cross with the rocket, so far it's proving a bit... messy. If I have any success I'll post a screenshot or two!Without actually testing, I'm going to guess you're getting the decoupler bug, there's a mod pinned on the top of the mod release forum that fixes it. It fixed most of my other attempts at Korolev Cross. Quote Link to comment Share on other sites More sharing options...
kopapaka Posted November 18, 2014 Share Posted November 18, 2014 Thanks Beale!!!Nice work and rocket! Quote Link to comment Share on other sites More sharing options...
komodo Posted November 18, 2014 Share Posted November 18, 2014 The decoupler 'mess' (I agree to call it that!) has two solutions I know of: The bug dissipates after ~750m/s surface to the point where it separates normally. The other is using this plugin that returns the behavior to the previous sane/working/not broken in half behavior. I know you don't want to bundle any plugins, but it might be worth a link to say 'hey, this'll fix up the korlev cross. Doh, I see you have the ~750m/s solution, nevermind! Quote Link to comment Share on other sites More sharing options...
MK3424 Posted November 18, 2014 Share Posted November 18, 2014 I wonder if this website could help for designs?http://www.pin-plus.ca/orbiter/This is an Orbiter addon that represents the R-7 Semyorka rockets and their historical payloads. Quote Link to comment Share on other sites More sharing options...
Niemand303 Posted November 18, 2014 Share Posted November 18, 2014 Hehe, I know that feeling!Don't worry, kermrade, we got your back! BTW, nice R7, I can finally switch from HGR+Tantares to Tantares-only. Although, I must admit, 1.875 is a good size. Quote Link to comment Share on other sites More sharing options...
Reddragon Posted November 18, 2014 Share Posted November 18, 2014 Beale! I think 'I' may have found a solution for the Proton 3rd stage vernier issue. I don't know if anyone came up with the idea before. I downloaded Horizon Aeronautics and realized that the Zenit's second stage engine also has verniers and the particle effects on them are different.Here's the link to the mod if you want to take a look at it:http://forum.kerbalspaceprogram.com/threads/16866-Horizon-Aeronautics-Development-Thread Quote Link to comment Share on other sites More sharing options...
Beale Posted November 18, 2014 Author Share Posted November 18, 2014 To be honest, I don't think you should change the thrust that much or if you do, maybe to 300 rather than anything lower. Engines are tweakable so is somebody want to use them with lower thrust, they can just lower it in game. But to build a 3 stage rocket (Zenit, Dnepr...) without the boosters 250 max. might not be enough for moderately heavy payloads.Above 300 would put it in line with the solid boosters of the same form factor, that would be okay I think. Maybe around 330kN.Thanks Beale!!!Nice work and rocket!http://img98.rajce.idnes.cz/d9802/10/10447/10447390_7baedd9cfb1ead1a3fc4c0161e06b526/images/screenshot100.jpg?ver=0Nice launch!The payload?The decoupler 'mess' (I agree to call it that!) has two solutions I know of: The bug dissipates after ~750m/s surface to the point where it separates normally. The other is using this plugin that returns the behavior to the previous sane/working/not broken in half behavior. I know you don't want to bundle any plugins, but it might be worth a link to say 'hey, this'll fix up the korlev cross. Doh, I see you have the ~750m/s solution, nevermind!Yah, the fix works fine in my experience, I'd suggest that. But if I can get decouplers working without the fix, it is better (Squad still hasn't fixed it after two versions, and people haven't kicked up a big fuss as far as I've seen, so I don't have a lot of faith it will be fixed soon).I wonder if this website could help for designs?http://www.pin-plus.ca/orbiter/This is an Orbiter addon that represents the R-7 Semyorka rockets and their historical payloads.I have a few orbiter addons that I've used for references, especially while making MIR stuff.A few problems with them being either:A - absurdly detailed, to the point where it's hard to get the basic shape of the thing.B - vague approximations of the thing it is trying to imitate / not good reference. Still, nice link, thanks Don't worry, kermrade, we got your back! Nice BTW, nice R7, I can finally switch from HGR+Tantares to Tantares-only. Although, I must admit, 1.875 is a good size. I think it is fair to say my own R7 is a small lifter, its max payload is going to be rather limited.HGR's medium parts are great for, well, medium lifters. So yeah, I think they co-exist just fine, each has its uses Beale! I think 'I' may have found a solution for the Proton 3rd stage vernier issue. I don't know if anyone came up with the idea before. I downloaded Horizon Aeronautics and realized that the Zenit's second stage engine also has verniers and the particle effects on them are different.Here's the link to the mod if you want to take a look at it:http://forum.kerbalspaceprogram.com/threads/16866-Horizon-Aeronautics-Development-ThreadThanks, I will take a look Quote Link to comment Share on other sites More sharing options...
Djolox Posted November 18, 2014 Share Posted November 18, 2014 When is Vostok 3rd stage going to come?I really have a mess in my head these days, waiting for R7. Quote Link to comment Share on other sites More sharing options...
Beale Posted November 18, 2014 Author Share Posted November 18, 2014 When is Vostok 3rd stage going to come?I haven't began creating that part yet, so not for a while I'm afraid.In the meantime, I recommend:For a reasonable substitute. Quote Link to comment Share on other sites More sharing options...
Niemand303 Posted November 18, 2014 Share Posted November 18, 2014 Yah, the fix works fine in my experience, I'd suggest that. But if I can get decouplers working without the fix, it is better (Squad still hasn't fixed it after two versions, and people haven't kicked up a big fuss as far as I've seen, so I don't have a lot of faith it will be fixed soon).I think it is fair to say my own R7 is a small lifter, its max payload is going to be rather limited.HGR's medium parts are great for, well, medium lifters. So yeah, I think they co-exist just fine, each has its uses There is a sticky thread in the addon releases, the Stock Bug Fix Pack, it fix equally that decoupler bug, making nice Korolev crosses like in the attached album That's why I consider your R7 more realistic in this way, the old one could carry a Tantares to interplanetary missions, this one is really better fitting in both size and payload capabilities, though I must admit, the engines on lower stages are WAY overpowered. I'd suggest something around 270 kN thrust.And for the pics, Yuri approves your TLV, pics with traditional Russian tree on background included :Javascript is disabled. View full album Quote Link to comment Share on other sites More sharing options...
Beale Posted November 18, 2014 Author Share Posted November 18, 2014 (edited) I must admit, the engines on lower stages are WAY overpowered. I'd suggest something around 270 kN thrust.And for the pics, Yuri approves your TLV, pics with traditional Russian tree on background included :http://imgur.com/a/qSTKPHaha! Nice album there. The launch location looks great, desert with tree scatter, the mod?Yeah, I think the engines are in need of a tweaking. The R7 has too much TWR in current form.Currently I am playing around with 330kN and it seems still quite... explosive acceleration. I will play around with stock decoupler fix. Edited November 18, 2014 by Beale Quote Link to comment Share on other sites More sharing options...
Niemand303 Posted November 18, 2014 Share Posted November 18, 2014 Haha! Nice album there. The launch location looks great, desert with tree scatter, the mod?Thanks! It's Kerbin Side, Deadkerbal Pit launch site. Quote Link to comment Share on other sites More sharing options...
Djolox Posted November 18, 2014 Share Posted November 18, 2014 But what are you up to making now?And can I expect to see first prototype pics of Vostok stage this Friday? Quote Link to comment Share on other sites More sharing options...
curtquarquesso Posted November 18, 2014 Share Posted November 18, 2014 (edited) But what are you up to making now?And can I expect to see first prototype pics of Vostok stage this Friday?Friendly reminder not to 'hound' add-on authors. It doesn't help them, and just wears them down over time. Beale is doing a fantastic job and putting out content at a surprising rate frankly. Edited November 18, 2014 by curtquarquesso Quote Quote Link to comment Share on other sites More sharing options...
Djolox Posted November 18, 2014 Share Posted November 18, 2014 Friendly reminder not to 'hound' add-on authors. It doesn't help them, and just wears them down over time. Beale is doing a fantastic job and putting out content at a surprising rate frankly.I know I don't want to iritate him im just curious about mod development because I am a great fan of this mod. It's my favourite mod.I love Beale's eagerness and i would like to help him somehow. Quote Link to comment Share on other sites More sharing options...
Beale Posted November 18, 2014 Author Share Posted November 18, 2014 (edited) But what are you up to making now?And can I expect to see first prototype pics of Vostok stage this Friday?Friendly reminder not to 'hound' add-on authors. It doesn't help them, and just wears them down over time. Beale is doing a fantastic job and putting out content at a surprising rate frankly.I know I don't want to iritate him im just curious about mod development because I am a great fan of this mod. It's my favourite mod.I love Beale's eagerness and i would like to help him somehow.I appreciate the enthusiasm, really!But, curtquarquesso is right. The friendliest possible reminder, I currently juggle a degree, a job and family life. So I cannot guarantee anything by any date.Hope you understand! Edited November 18, 2014 by Beale Quote Link to comment Share on other sites More sharing options...
Djolox Posted November 18, 2014 Share Posted November 18, 2014 Sorry Beale I won't bother you any more. I understand. Quote Link to comment Share on other sites More sharing options...
nothingSpecial Posted November 18, 2014 Share Posted November 18, 2014 (edited) Tested Tavio. Well, it adds an extra km/s of delta-V in comparison with previously used by me resized KWRocketry parts, but looks great. Tried to substitute Block E with stock tank and CEMu, but with extra length of pFairing base it's too long, I suppose. Still great.Addition: Tested Soyuz configuration MechJeb's limit of velocity (to not have explosion-alike lift). Ascent turned into a lot of throttle-up-n-downs. Doming Kerman was cool, Halgee Kerman started to look for escape button.Tavio CEM(u) for third stage proved itself too wasteful. Edited November 18, 2014 by nothingSpecial Quote Link to comment Share on other sites More sharing options...
Tapejara Posted November 18, 2014 Share Posted November 18, 2014 Thanks to everyone who explained the decoupler bug, I installed the fix and it now works great... though in my excitement I forgot to take a screenshot Instead I'll post something completely different. It's a bit low-res, but proof nonetheless that Tantares Grey (I think that should be a new colour!) looks beautiful with a subtle albedo glow from the PlanetShine mod: Quote Link to comment Share on other sites More sharing options...
AppleDavidJeans Posted November 18, 2014 Share Posted November 18, 2014 (edited) I have some feedback regarding the R7. When I attach a decoupler to the second stage engine, no interstage covering or mesh appears. You may wanna add that, although you probably already thought of that. Second, I used the stock 1.25m stack decoupler with the engine. Here's the result. The lack of mesh or covering I mentioned is also shown:As you can see, the decoupler looks rather unsightly and breaks with the color scheme of the rocket, so you should make a custom decoupler for the stages.-Apple Edited November 18, 2014 by AppleDavidJeans Quote Link to comment Share on other sites More sharing options...
Beale Posted November 18, 2014 Author Share Posted November 18, 2014 (edited) Tested Tavio. Well, it adds an extra km/s of delta-V in comparison with previously used by me resized KWRocketry parts, but looks great. Tried to substitute Block E with stock tank and CEMu, but with extra length of pFairing base it's too long, I suppose. Still great.Addition: Tested Soyuz configuration MechJeb's limit of velocity (to not have explosion-alike lift). Ascent turned into a lot of throttle-up-n-downs. Doming Kerman was cool, Halgee Kerman started to look for escape button.Tavio CEM(u) for third stage proved itself too wasteful.Thanks for the feedback By "too wasteful" do you mean it is better to use the CEM( even on upper stage, for example?Thanks to everyone who explained the decoupler bug, I installed the fix and it now works great... though in my excitement I forgot to take a screenshot Instead I'll post something completely different. It's a bit low-res, but proof nonetheless that Tantares Grey (I think that should be a new colour!) looks beautiful with a subtle albedo glow from the PlanetShine mod:http://i.imgur.com/iGbu4P8.pngNice screenshot!I really like the planetshine glow, Kerbin's glow is especially nice.I have some feedback regarding the R7. When I attach a decoupler to the second stage engine, no interstage covering or mesh appears. You may wanna add that, although you probably already thought of that. Second, I used the stock 1.25m stack decoupler with the engine. Here's the result. The lack of mesh or covering I mentioned is also shown:http://i.imgur.com/8fO0tg1.pngAs you can see, the decoupler looks rather unsightly and breaks with the color scheme of the rocket, so you should make a custom decoupler for the stages.-AppleThanks for the feedback!Yeah, both the points you have raised, I am fixing More MunBase: Edited November 18, 2014 by Beale Quote Link to comment Share on other sites More sharing options...
nothingSpecial Posted November 19, 2014 Share Posted November 19, 2014 Not sure that CEMb would work as it has lower Isp. Libra's Isp is a bit higher (400 instead of CEMu's 380) and it works perfect for Tantares to 500 km orbit; CEMu made me use almost all fuel of Tantares' service module to circularize at 75 km and CEMb shouldn't (logically) be any better. Sorry but haven't tried it yet and I should go and try to sleep a little. Quote Link to comment Share on other sites More sharing options...
AppleDavidJeans Posted November 19, 2014 Share Posted November 19, 2014 Not sure that CEMb would work as it has lower Isp. Libra's Isp is a bit higher (400 instead of CEMu's 380) and it works perfect for Tantares to 500 km orbit; CEMu made me use almost all fuel of Tantares' service module to circularize at 75 km and CEMb shouldn't (logically) be any better. Sorry but haven't tried it yet and I should go and try to sleep a little.That's weird. I tested the R7 and it made a flawless ride to a 100km orbit under MechJeb control with more than enough fuel.I don't have any mods that modify any of my engines' and tanks' stats. They're straight from the devs. Quote Link to comment Share on other sites More sharing options...
Beale Posted November 19, 2014 Author Share Posted November 19, 2014 Not sure that CEMb would work as it has lower Isp. Libra's Isp is a bit higher (400 instead of CEMu's 380) and it works perfect for Tantares to 500 km orbit; CEMu made me use almost all fuel of Tantares' service module to circularize at 75 km and CEMb shouldn't (logically) be any better. Sorry but haven't tried it yet and I should go and try to sleep a little.That's weird. I tested the R7 and it made a flawless ride to a 100km orbit under MechJeb control with more than enough fuel.I don't have any mods that modify any of my engines' and tanks' stats. They're straight from the devs.http://i.imgur.com/CVqOhb9.pngYes, likewise as AppleDavidJeans, I have no problem getting to 100kmx100km orbit with half fuel in upper stage.What mods you are using?Thanks Quote Link to comment Share on other sites More sharing options...
Helix935 Posted November 19, 2014 Share Posted November 19, 2014 (edited) http://puu.sh/cWuPe/a7f23c59f3.jpgWhoa can i have those cube habs as actual parts please, also where do i download the mun launchpad? Edited November 19, 2014 by Helix935 Quote Link to comment Share on other sites More sharing options...
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