Spacepetscompany Posted January 26, 2015 Share Posted January 26, 2015 @AlphaAsh, I may seem extremely annoying constantly pestering you about this, but you HAVE seen the configs I sent you right (just making sure, since its been a few days)@Eskandre, thank you very much, that is exactly what I was going for! Link to comment Share on other sites More sharing options...
AlphaAsh Posted January 26, 2015 Author Share Posted January 26, 2015 @AlphaAsh, I may seem extremely annoying constantly pestering you about this, but you HAVE seen the configs I sent you right (just making sure, since its been a few days)...Barely two chap. I know it may seem that I live on here if I'm not actually modding KSP... but in fact I've been mostly playing Shadowrun: Dragonfall and enjoying the company of my wife. (I can read your mind, reader, so stop that.)Chill. I'll get to it Link to comment Share on other sites More sharing options...
Spacepetscompany Posted January 26, 2015 Share Posted January 26, 2015 (edited) Oh... Pardon me for that. It feels like it's been five or something of the like:confused:.... Anyways, sorry again, and pardon me for my ignorance Edited January 26, 2015 by Spacepetscompany Link to comment Share on other sites More sharing options...
rynak Posted January 26, 2015 Share Posted January 26, 2015 How does one download the texturepack without a dropbox account? Every time i click DL it asks me to sign in Link to comment Share on other sites More sharing options...
AlphaAsh Posted January 27, 2015 Author Share Posted January 27, 2015 Dropbox has gotten more insistent lately.First dialog, top right, click the light grey on white background X. (Genius Dropbox, genius.)Click download.On the second dialog, click "No thanks just download the file". Link to comment Share on other sites More sharing options...
Zephram Kerman Posted January 29, 2015 Share Posted January 29, 2015 I finally managed to set a plane on the Kermansov! Without arresting hook cables, it's pretty tough to stop in time. Link to comment Share on other sites More sharing options...
sashan Posted January 29, 2015 Share Posted January 29, 2015 Small suggestion - on the ksc2, fill the whole H-shaped depression with one mesh. You'll get the runway and other stuff level with ground this way. I bet the depression is there exactly for same purpose. Link to comment Share on other sites More sharing options...
Subcidal Posted January 30, 2015 Share Posted January 30, 2015 Anybody know where the .cfg file for the Round Range helipad/runway is? I'm disabling a couple of launch points I don't want and have been able to find all of them except for the helipad at round range. Link to comment Share on other sites More sharing options...
AlphaAsh Posted January 30, 2015 Author Share Posted January 30, 2015 Anybody know where the .cfg file for the Round Range helipad/runway is? I'm disabling a couple of launch points I don't want and have been able to find all of them except for the helipad at round range.Look in GameData/medsouz/KerbalKonstructs/StaticsAll the statics exclusive to Kerbal Konstructs are in there. Link to comment Share on other sites More sharing options...
Ringkeeper Posted January 30, 2015 Share Posted January 30, 2015 where do i have to put the code for the Remote Tech Dishes ? Just into a .cfg file ? Link to comment Share on other sites More sharing options...
AlphaAsh Posted January 30, 2015 Author Share Posted January 30, 2015 where do i have to put the code for the Remote Tech Dishes ? Just into a .cfg file ?RemoteTech generates its config first time it runs (AFAIK). If you want to add relay stations, that's the cfg you add them to. I'd recommend asking about adding new stations in the RemoteTech thread. Link to comment Share on other sites More sharing options...
WhiteKnuckle Posted January 31, 2015 Share Posted January 31, 2015 To everyone working on Kerbin-side, I just wanted to say thank you. This has become my favorite mod after FAR, I don't think I'll ever be able to go back to only launching from KSC.But I did find one tiny little mistake last night that I don't think any normal person would notice but, if fixed, would add a little bit of extra realism and potentially help pilots landing at Kerbin-side locations:Starting from the Old KSC spaceplane runway, I noticed there was a number 5 painted on the the end of the runway. Runway numbers are not random, they indicate the heading one should fly to land on or take off from that runway. To get this number, round to the nearest 10 degree mark, and lop off the last number 0So the heading on the old KSC runway was 196* round that up to 200* then take off the last 0, the number that should be painted on the ground is 20 This is why the runways at KSC are numbered 27 and 09 (headings of 270* and 090*)Again, it's just a small niggle, and since most of the runways aren't even numbered it's pretty much a moot point (although if anyone is developing new bases, it'd be a great feature to have!)And while I'm suggesting things, it'd be cool if the runway headings, elevation, and runway length were included in the description of the launch sites. Or better yet, if you could access them from the in-flight Kerbin-side menu.Keep up the great work guys, you've seriously given me back my love of flying in atmo in KSP! Link to comment Share on other sites More sharing options...
AlphaAsh Posted January 31, 2015 Author Share Posted January 31, 2015 I like both of your ideas.On the first, the issue there is the numbered runway is used multiple times. In order to have the correct numbers, each runway would need its own texture, and therefore its own model. That's a bit of memory bloatage I don't think would slide with many players.The second idea is actually going to happen once I finish some features that are WIP for Kerbal Konstructs. Link to comment Share on other sites More sharing options...
WhiteKnuckle Posted January 31, 2015 Share Posted January 31, 2015 I like both of your ideas.On the first, the issue there is the numbered runway is used multiple times. In order to have the correct numbers, each runway would need its own texture, and therefore its own model. That's a bit of memory bloatage I don't think would slide with many players.Gotcha, figured it was something like that. I assume it's not as easy as making a blank runway model and then overlaying smaller, less memory intensive textures for the numbers? If so, I'd humbly suggest that having no numbers is better than having wrong numbers, especially if...The second idea is actually going to happen once I finish some features that are WIP for Kerbal Konstructs....this gets put into place, which would be great.If you want to display the information the same way that the FAA would, let me know, I can translate English into pilot Link to comment Share on other sites More sharing options...
AlphaAsh Posted January 31, 2015 Author Share Posted January 31, 2015 With regards to blank numbers you can easily do that yourself. That detail is a single texture, called runway5.tga, in GameData/KerbinSide/Parts/Static. Edit/replace that Link to comment Share on other sites More sharing options...
WhiteKnuckle Posted January 31, 2015 Share Posted January 31, 2015 Cool. I'll give that a shot. Link to comment Share on other sites More sharing options...
AlphaAsh Posted February 1, 2015 Author Share Posted February 1, 2015 ... If you want to display the information the same way that the FAA would, let me know, I can translate English into pilot Coupla examples would be fine chap, if you would. I can figure it out from that. Link to comment Share on other sites More sharing options...
Lumaro Posted February 1, 2015 Share Posted February 1, 2015 Does anyone else have this issue? The Icons and map previews are little black squares. I feel like it has something to do with ATM. Link to comment Share on other sites More sharing options...
Spacepetscompany Posted February 2, 2015 Share Posted February 2, 2015 It does indeed chap. There is a fix linked on the Kerbal Konstructs page. Link to comment Share on other sites More sharing options...
WhiteKnuckle Posted February 2, 2015 Share Posted February 2, 2015 Coupla examples would be fine chap, if you would. I can figure it out from that.Sure thing:http://skyvector.com/files/tpp/1501/afdpdf/NE_30_08JAN2015.pdfThis is a page out of an AFD (airport facility directory) What a pilot would check before going to an airport he or she had never been to before. It's designed to give you all the basic info for an airport: Runway headings/lengths, elevations, hazards, services, hours of operations, the lot. Obviously, 98% of that is not going to apply to a KSP runway. But maybe something like the little diagram in the upper right could be used, it gives all the basic info you'd need in an easy to understand format.http://www.aerospaceweb.org/question/instruments/sectional/legend.jpgThis is the legend to a VFR sectional chart, what any private pilot is going to be carrying with him in the cockpit. The charts themselves are again complete overkill for KSP, but some of the basic iconography might be useful.Let me know if you want any more details, but that's the basics. Link to comment Share on other sites More sharing options...
blowfish Posted February 3, 2015 Share Posted February 3, 2015 I found the outhouse beach hut Link to comment Share on other sites More sharing options...
stjimmy149 Posted February 5, 2015 Share Posted February 5, 2015 I have an issue, where when i set a runway. Eg Area 51 as the runway in the SPH then launch a craft, it would play the loading music and load for a few seconds, then it will CTD. Mods that I am runningB9 AerospaceTacfuel BalancerFerram Aerospace Mechjeb Link to comment Share on other sites More sharing options...
blowfish Posted February 5, 2015 Share Posted February 5, 2015 I have an issue, where when i set a runway. Eg Area 51 as the runway in the SPH then launch a craft, it would play the loading music and load for a few seconds, then it will CTD. Mods that I am runningB9 AerospaceTacfuel BalancerFerram Aerospace MechjebPlease upload output_log.txt, found in KSP_Data so we can examine it. Link to comment Share on other sites More sharing options...
stjimmy149 Posted February 5, 2015 Share Posted February 5, 2015 Please upload output_log.txt, found in KSP_Data so we can examine it.https://www.dropbox.com/s/ioiszoxda8ukec2/output_log.txt?dl=0 Link to comment Share on other sites More sharing options...
blowfish Posted February 5, 2015 Share Posted February 5, 2015 https://www.dropbox.com/s/ioiszoxda8ukec2/output_log.txt?dl=0You're out of memory. Get Active Texture Management. Link to comment Share on other sites More sharing options...
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