AlphaAsh Posted May 27, 2015 Author Share Posted May 27, 2015 How do I launch from the VAB to a Helipad location? The button is greyed out and I see them listed in the "all" tab, but I cannot select them, can I only launch to those from the SPH or something?Look for KerbalKonstructs.cfg in GameData/medsouz/KerbalKonstructs/PluginData/KerbalKonstructs. Edit that in a text editor and change launchFromAnySite = False to launchFromAnySite = True.- - - Updated - - -it give a cfg for rt 2 that can use as ground com systemNo idea about how that actually works in RT, sorry. Try the RemoteTech thread here. Link to comment Share on other sites More sharing options...
AlphaAsh Posted May 27, 2015 Author Share Posted May 27, 2015 ...These are 100m tall. I'm thinking they may need to be taller still. Link to comment Share on other sites More sharing options...
RandomName101 Posted May 27, 2015 Share Posted May 27, 2015 What kind of config do you have to apply when you create a custom static for this? Anyone I ask just shoots me to the forum without any guidance of what to look at. For arguments sake lets say I have my static already modeled I just need to add it to the mod. What other files do I need to make it compatible with the mod? Link to comment Share on other sites More sharing options...
AlphaAsh Posted May 27, 2015 Author Share Posted May 27, 2015 (edited) What kind of config do you have to apply when you create a custom static for this? Anyone I ask just shoots me to the forum without any guidance of what to look at. For arguments sake lets say I have my static already modeled I just need to add it to the mod. What other files do I need to make it compatible with the mod?It will need a .cfg file configured for Kerbal Konstructs. Have a look in GameData/KerbinSide/Parts/Statics. Each model has a .cfg file.EDIT - And it was I who pointed you to the sub-forum in this forum dedicated to what you want to learn to do. 3D modelling is a lot of hard-work to learn to do well. That sub-forum has many examples of answers to the questions you will have. Edited May 27, 2015 by AlphaAsh Link to comment Share on other sites More sharing options...
RandomName101 Posted May 27, 2015 Share Posted May 27, 2015 K thanks. I'm glad to finally have an answer to this. I'm designing my own "rovermotive" race course. I know you all are designing one for the next update but I'm eager and want to design one of my own. Link to comment Share on other sites More sharing options...
UAL002 Posted May 27, 2015 Share Posted May 27, 2015 I'm having strange issues with no contacts showing up or having all agencies be the same. This started after installing this mission pack and Contract Configurator. Any ideas? Link to comment Share on other sites More sharing options...
nightingale Posted May 28, 2015 Share Posted May 28, 2015 I'm having strange issues with no contacts showing up or having all agencies be the same. This started after installing this mission pack and Contract Configurator. Any ideas?Haven't heard of the agency issue, but no contacts usually means an exception in the contract system. I'd need a log file to investigate. Link to comment Share on other sites More sharing options...
UAL002 Posted May 28, 2015 Share Posted May 28, 2015 (edited) Haven't heard of the agency issue, but no contacts usually means an exception in the contract system. I'd need a log file to investigate.This? https://dl.dropboxusercontent.com/u/6911908/KSP.logAlso how would I tweak the transfer kerbal mission to include some atmo only transfers? Just lower the min alt parameter and reword the mission? Edited May 28, 2015 by UAL002 Link to comment Share on other sites More sharing options...
Wanderfound Posted May 28, 2015 Share Posted May 28, 2015 http://www.kashcorp.co.uk/airrace.pngThese are 100m tall. I'm thinking they may need to be taller still.Awesome. Link to comment Share on other sites More sharing options...
nightingale Posted May 28, 2015 Share Posted May 28, 2015 This? https://dl.dropboxusercontent.com/u/6911908/KSP.logThat would be the one. Let's see:[EXC 19:56:47.004] UnityException: Texture 'ContractPacks/KerbinSideJobs/Agencies/jebir256' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings. UnityEngine.Texture2D.GetPixels (Int32 miplevel) UnityEngine.Texture2D.GetPixels () Contracts.Agents.Agent..ctor (System.String name, System.String logoURL, System.String logoScaledURL) Contracts.Agents.Agent.LoadAgent (.ConfigNode node) Contracts.Agents.AgentList.LoadAgents (.ConfigNode[] nodes) Contracts.Agents.AgentList.Start ()Something for Ash to look at, looks to be the reason for your agent issue. This prevents the other agents from loading, then the contracts don't load because the agents are missing. Link to comment Share on other sites More sharing options...
UAL002 Posted May 28, 2015 Share Posted May 28, 2015 Alternatively, I could just remove the agent and images. Its coming back to me. I remember I had this issue with my flag mod and its agents. The big and little file needs to a certain size, file type and I even think the naming convention needs to be the same. But his agent defs look good to me. Link to comment Share on other sites More sharing options...
AlphaAsh Posted May 28, 2015 Author Share Posted May 28, 2015 (edited) Alternatively, I could just remove the agent and images. Its coming back to me. I remember I had this issue with my flag mod and its agents. The big and little file needs to a certain size, file type and I even think the naming convention needs to be the same. But his agent defs look good to me.Didn't have any problems with testing and I did one of the rescue missions myself post-release. I'll take another look at it but I'm thinking something is up your end UAL002. Or I borked the .zip somehow.EDITTesting shows no problems.I'll pull down the zip next and see if that got corrupted. Edited May 28, 2015 by AlphaAsh Link to comment Share on other sites More sharing options...
AlphaAsh Posted May 28, 2015 Author Share Posted May 28, 2015 v1.0 of Kerbin-Side Air-Race now available from KerbalStuff.Adds an air-racing track near KSC.Future plans:More tracks.More signals.More obstacles.Plug-in support! Link to comment Share on other sites More sharing options...
UAL002 Posted May 28, 2015 Share Posted May 28, 2015 Well Alpha, I can confirm that removing your agent file worked. I know you know how to do this stuff, probably better than I, but I would look over your image's file type file size and naming convention. If I remember correctly, those were my issues. Take a look at my 2 agents in lorefriendly flag pack if you like. Those work for me an don't cause issues. What I'm confused with is how it works for you and nobody else is complaining. Link to comment Share on other sites More sharing options...
Wanderfound Posted May 28, 2015 Share Posted May 28, 2015 Whee!Do you have an overview map of the pylon layout handy? It'd be useful when describing what course to take. Link to comment Share on other sites More sharing options...
AlphaAsh Posted May 28, 2015 Author Share Posted May 28, 2015 ...What I'm confused with is how it works for you and nobody else is complaining.Yeah sorry chap. Since I can't reproduce the issue I have to wait and see if others report it before I can eliminate it being something at your side. Occam's Razor.- - - Updated - - -Whee!http://i.imgur.com/m5H4TGY.pngDo you have an overview map of the pylon layout handy? It'd be useful when describing what course to take.Not yet. I do want to do some kind of visual guide. For now, fly the track slowly to learn it. There is one gate that is somewhat 'hidden' so watch for that. It's actually a fairly easy track to learn, assuming you take it slow to begin with.Two turbojets? You are a loon Link to comment Share on other sites More sharing options...
Wanderfound Posted May 28, 2015 Share Posted May 28, 2015 fly the track slowlyBlasphemy! Link to comment Share on other sites More sharing options...
UAL002 Posted May 28, 2015 Share Posted May 28, 2015 (edited) Well, I wonder if it has to do with me being linux. Could the system be more particular on that OS? The smaller agent file was not working properly until I specifically named it like the big one but with like a few extra characters on it. For mine anyway... I'll experiment tonight. Edited May 28, 2015 by UAL002 Link to comment Share on other sites More sharing options...
AlphaAsh Posted May 28, 2015 Author Share Posted May 28, 2015 Well, I wonder if it has to do with me being linux....Aye, that's what I'm wondering. I think I read elsewhere issues related to file naming on linux and KSP. Keep me appraised. Link to comment Share on other sites More sharing options...
UAL002 Posted May 28, 2015 Share Posted May 28, 2015 (edited) I remember now. I was having trouble with the scaled image being PNG. I had to make it a truecolor image for some reason.EDIT: Forget above. FOUND ISSUE!!!In your Agents.cfg" logoURL = ContractPacks/KerbinSideJobs/Agencies/jebir256 logoScaledURL = ContractPacks/Kerbin/Agencies/jebirlogo_scaled" Edited May 28, 2015 by UAL002 Link to comment Share on other sites More sharing options...
AlphaAsh Posted May 29, 2015 Author Share Posted May 29, 2015 I remember now. I was having trouble with the scaled image being PNG. I had to make it a truecolor image for some reason.EDIT: Forget above. FOUND ISSUE!!!In your Agents.cfg" logoURL = ContractPacks/KerbinSideJobs/Agencies/jebir256 logoScaledURL = ContractPacks/Kerbin/Agencies/jebirlogo_scaled"Very good catch sir. Rep for you. I'll get that fixed asap.- - - Updated - - -v1.1 of Kerbin-Side Air-Race available from KerbalStuff.Changelog:Added a new track near Black Krags airbase.Added start and finish lines to both tracks. Link to comment Share on other sites More sharing options...
Wanderfound Posted May 30, 2015 Share Posted May 30, 2015 Javascript is disabled. View full album Link to comment Share on other sites More sharing options...
AlphaAsh Posted May 30, 2015 Author Share Posted May 30, 2015 Awesome stuff. One thing. Technically you're doing that track backwards It doesn't really matter, although with v1.1 I've added start and finish lines.Any chance of you sharing some .craft files of your favourite racers? I'm struggling to make something remotely agile that is super-sonic. Link to comment Share on other sites More sharing options...
Wanderfound Posted May 30, 2015 Share Posted May 30, 2015 (edited) Awesome stuff. One thing. Technically you're doing that track backwards It doesn't really matter, although with v1.1 I've added start and finish lines.Any chance of you sharing some .craft files of your favourite racers? I'm struggling to make something remotely agile that is super-sonic.Here's the one shown above: https://www.dropbox.com/s/r4jdh62ipy9czdk/Kerboracer.craft?dl=0And here's the dual-engine monster from earlier: https://www.dropbox.com/s/5rhkmipz6oh24bm/Kerboracer%20II.craft?dl=0The first one has Retro-Future camera pods on it for RPM IVA flying. If you don't have Retro-Future installed, this is the pod as a single-part download: http://www./download/420f9d441u7byzp/cameraPods.zipBoth built for FAR, both capable of pulling sustained 15+ G at supersonic speeds, both capable of explosive disassembly if pushed too far. Enjoy. Edited May 30, 2015 by Wanderfound Link to comment Share on other sites More sharing options...
AlphaAsh Posted May 30, 2015 Author Share Posted May 30, 2015 Thank you Wanderfound.===============v1.3 of Kerbin-SideJobs now available from KerbalStuff.Changelog:Fixed error in Agents file (thanks to UAL002 for finding it). Link to comment Share on other sites More sharing options...
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