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[1.1.2] Kerbin-Side (v1.1.0) & Supplements


AlphaAsh

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7 hours ago, FiftyCalTalons said:

I'm feeling noobish for this, but I can't seem to get it to work. I was wondering if there's any known compatibility issues with Steam or with DarkMultiPlayer? I have it installed here: 

And I followed the instructions of installing everything in the GameData for KerbalKonstructs and KerbinSide into the GameData folder of KSP.

Appreciate all the help, and the mod you've created. I used before about a year ago and enjoyed it. Keep it up.

Not a lot of info to go on.

Theory 1: C:\Program Files (x86) is a protected directory and Windows is throwing locks on dlls trying to write to files. Many mods do this and rely on those writes.

Theory 2: You've installed the version of Kerbal Konstructs in the latest Kerbin-Side and then haven't checked to see if there's a more recent release of the dependency. There is and you need it.

And that's all I got based on what little info you've provided.

Edited by AlphaAsh
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Ever since a version in 1.04 or 1.05 I have an issue with ground control, the ground control stations are only shown on first load of the tracking station or map view, I can select one, the image turns invisible and I am even able to open this station in kerbal konstructs but instead of being able to chose things to track or other options there is just info on where it is and if it's idle, the rest of the window is empty

all other stations work fine and can be toggled on and off but the ground stations vanish immediately after one being clicked

this bug is still persisting in 1.1 for me

it might be caused by other mods but I slowly come to doubt that

I remember trying a lot of mixing between older versions (back when the folder was still called msuez) and I somehow remember that having the right mix would solve the problem but all newer version had this bug for me (which still might be a side effect of other mods but back then it was solvable by sing older versions before the folder structure got changed)

 

I loved the tracking station features

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Hmmm, might be something silly like you've switched off showing tracking stations in the toolbar. I'll see if I can reproduce the issue - it's been a while since I tested the tracking stations and they may have been impacted by something and I never noticed.

I may need more info if I have difficulty reproducing the problem.

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1 hour ago, lude said:

Ever since a version in 1.04 or 1.05 I have an issue with ground control, the ground control stations are only shown on first load of the tracking station or map view, I can select one, the image turns invisible and I am even able to open this station in kerbal konstructs but instead of being able to chose things to track or other options there is just info on where it is and if it's idle, the rest of the window is empty

all other stations work fine and can be toggled on and off but the ground stations vanish immediately after one being clicked

this bug is still persisting in 1.1 for me

it might be caused by other mods but I slowly come to doubt that

I remember trying a lot of mixing between older versions (back when the folder was still called msuez) and I somehow remember that having the right mix would solve the problem but all newer version had this bug for me (which still might be a side effect of other mods but back then it was solvable by sing older versions before the folder structure got changed)

 

I loved the tracking station features

Yup, confirmed. Sorry about this. My testing procedure is sorely lacking because... well, Kerbal Konstructs is a pretty big bit of software. I do rely on bug reports otherwise stuff like this can remain broken for a while. Thank you for letting me know chap.

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14 minutes ago, AlphaAsh said:

Yup, confirmed. Sorry about this. My testing procedure is sorely lacking because... well, Kerbal Konstructs is a pretty big bit of software. I do rely on bug reports otherwise stuff like this can remain broken for a while. Thank you for letting me know chap.

most welcome, I really love this mod, kerbin is so empty and the advantage of being able to have several places to start adventures is really nice when playing career with difficulty mods.

I can try to give more accurate info on how to recreate it, for me it happens as described above but I'm also willing to make another install only with the two mods in question if it doesn't persist it might be on my end (tho something i've been able to recreate for quite a while through 1.04 to 1.1pre) and I would also test/try to find out from which version on the bug occured.

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11 minutes ago, lude said:

most welcome, I really love this mod, kerbin is so empty and the advantage of being able to have several places to start adventures is really nice when playing career with difficulty mods.

I can try to give more accurate info on how to recreate it, for me it happens as described above but I'm also willing to make another install only with the two mods in question if it doesn't persist it might be on my end (tho something i've been able to recreate for quite a while through 1.04 to 1.1pre) and I would also test/try to find out from which version on the bug occured.

No need, it's definitely a thing and I'm busy tracking down the bug now.

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Hi Ash, I'm working on fleshing out this massive concrete monstrosity hidden in some mountains on some forgotten unoccupied island. :-D  All apart of a Secret Bases add on, of which also includes new Anomalies.  And yes that is a massive lift with a massive underground hanger (had to make it big to prevent camera issues). It'll require K-Side because the hangers reference your mod.

 

NujA1bF.png

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1 hour ago, AlphaAsh said:

That's... large. Be sure to give your colliders a thorough testing because KSP doesn't manage large colliders well.

Been doing that, it's a secret base for Jeb to crash planes into colliders. I am having an issue with the animation. I had to extend the animation to 6 minutes because 45 seconds caused aircraft to bounce itself apart. Now, the animation doesn't want to reverse once clicked.   Never mind, it's a quirk of either KSP or Kerbal Konstructs.

Edited by Eskandare
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33 minutes ago, Eskandare said:

Been doing that, it's a secret base for Jeb to crash planes into colliders. I am having an issue with the animation. I had to extend the animation to 6 minutes because 45 seconds caused aircraft to bounce itself apart. Now, the animation doesn't want to reverse once clicked. 

You animated the lift and it works? Whaa? I thought one could not animate colliders.

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YES!

Example:

MODULE
{
   namespace = KerbalKonstructs
   name = AnimateOnClick
   collider = (mesh name you want as button here)
   animationName = (animation name here)
}

RIGIDBODY
{
   name = (transform that is moving here)
}

Proof of Concept:

LIFT IS DOWN

y9UEq9W.png

 

LIFT IS UP! (SIX MINUTES LATER)

MqvVAH5.png

Edited by Eskandare
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17 hours ago, AlphaAsh said:

No need, it's definitely a thing and I'm busy tracking down the bug now.

Alrighty, this was a nasty bug and it looks like I'm going to need to roll out a new version of KK and KS.

Edited by AlphaAsh
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v0.3 of Kerbin-Side Ground Control available from SpaceDock.

Compatible with KSP 1.1. Untested in earlier versions of KSP.

Changelog:

  • Included the most recent release of Kerbal Konstructs, that includes the fixes necessary for tracking stations to not disappear in the map view or tracking station.
  • Updated the cfgs so that the now fixed KK actually recognises tracking stations and correctly saves their persistent data in a career game.
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Sweet, going to download it now

 

also sick that you can move colliders with konstructs Oo

 

 

-- edit --

 

worked like a charm!

-- edit --

i noticed that on some places there's 2 - 6 or seven tracking stations, in one desert with slightly different locations at the north pole not so much

Edited by lude
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@Eskandare, that is magnificent! That'll make some serious Thunderbirds/Agents of SHIELD underground bases! You might have to model it into its own mountain? An extinct volcano would be a dramatic scenic to build such a base into.

Now, a request - how about a similar one, but designed for sea-level, such that the underground hangar is partly submerged and has an exit straight out to sea? It could be designed for subs only (i.e. a secret base) or allow surface craft also. You could even model a secret camouflaged door on it. Optionally, if modelled right, it could be used for surface use either, allowing vehicles to drive out of the lower level.

Can this animation fix also be applied to the very old ICBM silo mod?

Edited by colmo
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On 12/04/2016 at 3:09 PM, lude said:

i noticed that on some places there's 2 - 6 or seven tracking stations, in one desert with slightly different locations at the north pole not so much

Each dish is recognised as an individual tracking station. I plan to introduce tracking arrays at some point, which group dishes together for greater range etc.

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1 hour ago, AlphaAsh said:

Each dish is recognised as an individual tracking station. I plan to introduce tracking arrays at some point, which group dishes together for greater range etc.

So as a newbie to this mod, what exactly do the tracking stations actually DO? Thanks! :)

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56 minutes ago, LameLefty said:

So as a newbie to this mod, what exactly do the tracking stations actually DO? Thanks! :)

Nothing game impacting yet. I'd intended to add features once RoverDude's new stuff got in to KSP, but that's been delayed.

Right now I'm finally caving to demands for RemoteTech integration but I've quickly discovered I was right about the limitations that had been putting me off doing it.

Other than that, I've some ideas about probe control and science transmission but that's going to mirror at least some of what RemoteTech does, except with my philosophy being don't start from the position of no link = no control. I don't like it.

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AlphaAsh. I wanted to ask you if by chance you have a list of the Latitude/Longitude/Height/Tracking Station Name for all the ground stations dishes.  Some of the files have RefLatitude and RefLongitude but others don't.  I would copy it from in-game but there I can't see the name's of tracking stations.  It would be vary tricky for me so I was just wondering if you have a list like that?

This is so I can apply that data to my RemoteTech settings and have ground stations that work with Kerbin Side.

 

EDIT: Through the process of elimination I was able to find what I needed. I went ahead and added 1 dish for each ground station location to the RemoteTech settings cfg.

 

Spoiler

RemoteTechSettings
{
    ConsumptionMultiplier = 1
    RangeMultiplier = 1
    ActiveVesselGuid = 35b89a0d664c43c6bec8d0840afc97b2
    SpeedOfLight = 3E+08
    MapFilter = Omni, Dish, Path
    EnableSignalDelay = True
    RangeModelType = Standard
    MultipleAntennaMultiplier = 0
    ThrottleTimeWarp = True
    ThrottleZeroOnNoConnection = True
    HideGroundStationsBehindBody = False
    DishConnectionColor = 0.9960784,0.7019608,0.03137255,1
    OmniConnectionColor = 0.5529412,0.5176471,0.4078431,1
    ActiveConnectionColor = 0.6588235,1,0.01568628,1
    GroundStations
    {
        STATION
        {
            Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc420
            Name = Mission Control
            Latitude = -0.131331503391266
            Longitude = -74.594841003418
            Height = 75
            Body = 1
            MarkColor = 0.996078,0,0,1
            Antennas
            {
                ANTENNA
                {
                    Omni = 7.5E+07
                }
            }
        }
        STATION
        {
            Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc421
            Name = Arakebo
            Latitude = 8.419714
            Longitude = 179.6987
            Height = 1519.066
            Body = 1
            MarkColor = 0.996078,0,0,1
            Antennas
            {
                ANTENNA
                {
                    Omni = 7.5E+07
                }
            }
        }
        STATION
        {
            Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc422
            Name = Brownrock
            Latitude = 3.329
            Longitude = 322.854
            Height = 2230.5
            Body = 1
            MarkColor = 0.996078,0,0,1
            Antennas
            {
                ANTENNA
                {
                    Omni = 7.5E+07
                }
            }
        }
        STATION
        {
            Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc423
            Name = Central Lakes
            Latitude = -15.30997
            Longitude = 91.32384
            Height = 20.5704
            Body = 1
            MarkColor = 0.996078,0,0,1
            Antennas
            {
                ANTENNA
                {
                    Omni = 7.5E+07
                }
            }
        }
        STATION
        {
            Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc424
            Name = Coaler Crater
            Latitude = 35.34896
            Longitude = 261.1127
            Height = 30.52464
            Body = 1
            MarkColor = 0.996078,0,0,1
            Antennas
            {
                ANTENNA
                {
                    Omni = 7.5E+07
                }
            }
        }
        STATION
        {
            Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc425
            Name = Deadkerbal Pit
            Latitude = 14.734
            Longitude = 232.982
            Height = 2999.2
            Body = 1
            MarkColor = 0.996078,0,0,1
            Antennas
            {
                ANTENNA
                {
                    Omni = 7.5E+07
                }
            }
        }
        STATION
        {
            Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc426
            Name = Goldpool
            Latitude = -1.157747
            Longitude = 17.39211
            Height = 10.96307
            Body = 1
            MarkColor = 0.996078,0,0,1
            Antennas
            {
                ANTENNA
                {
                    Omni = 7.5E+07
                }
            }
        }
        STATION
        {
            Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc427
            Name = Green Coast
            Latitude = 8.420
            Longitude = 179.699
            Height = 1519.1
            Body = 1
            MarkColor = 0.996078,0,0,1
            Antennas
            {
                ANTENNA
                {
                    Omni = 7.5E+07
                }
            }
        }
        STATION
        {
            Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc428
            Name = Guardians Basin
            Latitude = 41.762
            Longitude = 309.719
            Height = 3079.9
            Body = 1
            MarkColor = 0.996078,0,0,1
            Antennas
            {
                ANTENNA
                {
                    Omni = 7.5E+07
                }
            }
        }
        STATION
        {
            Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc429
            Name = Hanbert Cape
            Latitude = -22.63785
            Longitude = 219.7502
            Height = 14.61615
            Body = 1
            MarkColor = 0.996078,0,0,1
            Antennas
            {
                ANTENNA
                {
                    Omni = 7.5E+07
                }
            }
        }
        STATION
        {
            Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc430
            Name = Jebs Retreat
            Latitude = 5.591
            Longitude = 298.697
            Height = 1409.3
            Body = 1
            MarkColor = 0.996078,0,0,1
            Antennas
            {
                ANTENNA
                {
                    Omni = 7.5E+07
                }
            }
        }
        STATION
        {
            Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc431
            Name = Kerbins Bottom
            Latitude = -50.4701
            Longitude = 170.5692
            Height = 101.0482
            Body = 1
            MarkColor = 0.996078,0,0,1
            Antennas
            {
                ANTENNA
                {
                    Omni = 7.5E+07
                }
            }
        }
        STATION
        {
            Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc432
            Name = KKVLA
            Latitude = 10.57425
            Longitude = 227.6512
            Height = 373.6216
            Body = 1
            MarkColor = 0.996078,0,0,1
            Antennas
            {
                ANTENNA
                {
                    Omni = 7.5E+07
                }
            }
        }
        STATION
        {
            Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc433
            Name = Lodnie Isles
            Latitude = 29.448
            Longitude = 13.089
            Height = 1811.6
            Body = 1
            MarkColor = 0.996078,0,0,1
            Antennas
            {
                ANTENNA
                {
                    Omni = 7.5E+07
                }
            }
        }
        STATION
        {
            Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc434
            Name = Lush Lands
            Latitude = 2.164
            Longitude = 26.586
            Height = 780.6
            Body = 1
            MarkColor = 0.996078,0,0,1
            Antennas
            {
                ANTENNA
                {
                    Omni = 7.5E+07
                }
            }
        }
        STATION
        {
            Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc435
            Name = Mount Snowey
            Latitude = 20.454
            Longitude = 281.906
            Height = 3684.5
            Body = 1
            MarkColor = 0.996078,0,0,1
            Antennas
            {
                ANTENNA
                {
                    Omni = 7.5E+07
                }
            }
        }
        STATION
        {
            Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc436
            Name = North Pole
            Latitude = 79.478
            Longitude = 282.571
            Height = 37.9
            Body = 1
            MarkColor = 0.996078,0,0,1
            Antennas
            {
                ANTENNA
                {
                    Omni = 7.5E+07
                }
            }
        }
        STATION
        {
            Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc437
            Name = Seas End
            Latitude = -34.138
            Longitude = 79.772
            Height = 0.2
            Body = 1
            MarkColor = 0.996078,0,0,1
            Antennas
            {
                ANTENNA
                {
                    Omni = 7.5E+07
                }
            }
        }
        STATION
        {
            Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc438
            Name = South Point
            Latitude = -17.857
            Longitude = 166.427
            Height = 222.8
            Body = 1
            MarkColor = 0.996078,0,0,1
            Antennas
            {
                ANTENNA
                {
                    Omni = 7.5E+07
                }
            }
        }
        STATION
        {
            Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc439
            Name = Twin Peaks
            Latitude = 16.044
            Longitude = 203.136
            Height = 4704.5
            Body = 1
            MarkColor = 0.996078,0,0,1
            Antennas
            {
                ANTENNA
                {
                    Omni = 7.5E+07
                }
            }
        }
        STATION
        {
            Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc440
            Name = Zebedee
            Latitude = 78.608
            Longitude = 147.492
            Height = 2817.6
            Body = 1
            MarkColor = 0.996078,0,0,1
            Antennas
            {
                ANTENNA
                {
                    Omni = 7.5E+07
                }
            }
        }
    }
}

 

 

Edited by Roxor
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On April 9, 2016 at 3:43 PM, LameLefty said:

 

On a tangential note, having just discovered this (very cool and well-done mod today), is there any simply way to toggle the air race elements off and leave the rest of the enhancements? They really add a lot of needed "color" and life to the game.

That's interesting. When I'm in a Kerbal Foundries hovercraft, it hit them, but if I'm flying low in a plane, nothing happens!

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39 minutes ago, glaivens said:

I put KerbalKonstructs and Kerbinside into my GameData folder. I open KSP and neither of them are working. Can I get help please ?

What does the KSP.log say on a fresh start? pastebin it or search for instances of kerbinside/kerbalkonstructs and quote them

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8 hours ago, glaivens said:

I put KerbalKonstructs and Kerbinside into my GameData folder. I open KSP and neither of them are working. Can I get help please ?

I have this same problem. I tried everything... about 3 hours straight of every version every combination and putting it in every folder. It wont work and I really need kerbinside for my upcoming series...

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2 hours ago, glaivens said:

Ummm. How do I go to find that out ? Sorry for my ignorance

it's in the kerbal space folder next to the file you start it with

 

did you by chance drop the gamedata folder into the gamedata folder instead of the kspmainfolder?

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