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[1.1.2] Kerbin-Side (v1.1.0) & Supplements


AlphaAsh

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9 hours ago, aat said:

Wow, that's great!! I was going to do similar job!!

Since in RT bases can also be dish-type (https://github.com/RemoteTechnologiesGroup/RemoteTech/issues/472)

I suggest arakebo to be a dish  antenna (since it's basically a giant dish). Not sure about the cone diameter, though. Given the 20Bm range, it should be around 10 deg. But I'm not even sure how the CosAngle parameter relates to cone diameter... I guess it's just Cos(diameter/2)

Ah and there's also the new Upgradeable(Dish/Omni/CosAngle) that might be used (I see that in the latest version of RT the ksc antenna range upgrades with each tracking station updgrade by default)

It would be also great to implement the KKCCExt library to check if a base exists/is open and add it consequently to the RT ground station... No idea how to do it though, and maybe it's just too much work to avoid 5 mins of notepad editing

Yeah, that is something I considered but I don't know how to find the Cos Angle.  All other dishes in KerbinSide can be considered omni by way of a rotational base (just like KSC), but obviously Arakebo cannot move.  If you know how to find the angle setup, I'd love to do that.

Edited by Alshain
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1 hour ago, HawkedUpSpace said:

Not sure if it is only me, but I am quite literally up against the hangars (touching them) at KSC trying to get my ship in there, but it says there is no spacecraft close enough to it, now I'm not sure if this is a Kerbal Konstructs issue (I do have the latest version of it, 6.7) but I figured I'd put it here as well, I'll go try another hangar at another airstrip and edit this once I check it out.

EDIT: Doesn't work at other airstrips with Hangars.

Have you had the crew EVA? You can't hangar craft with crew still on board.

1 hour ago, Alshain said:

Yeah, that is something I considered but I don't know how to find the Cos Angle.  All other dishes in KerbinSide can be considered omni by way of a rotational base (just like KSC), but obviously Arakebo cannot move.  If you know how to find the angle setup, I'd love to do that.

Arakebo can be adjusted a little because of the main transmitter being suspended on a crane rig.

EDIT - The misattributing of a quote is yet another lovely feature of the forums.

Edited by AlphaAsh
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3 minutes ago, AlphaAsh said:

Have you had the crew EVA? You can't hangar craft with crew still on board.

1

Ohh, thanks for the quick reply, I didn't know that, I'll try now.

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1 hour ago, Alshain said:

It would be also great to implement the KKCCExt library to check if a base exists/is open and add it consequently to the RT ground station... No idea how to do it though, and maybe it's just too much work to avoid 5 mins of notepad editing

I already tried KK re-writing the RT config on the fly. The issue was that you then can't get RT to refresh/reload the cfg until you restart KSP. I abandoned that approach and it became even more impractical when RT was updated with a cfg per save.

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22 hours ago, Alshain said:

@Eskandare's Remote Tech config was pretty far out of date, it was missing several sites entirely, so I took the liberty of making a new configuration.  While it wouldn't be as good as a direct integration like you guys are talking about, it's still a bit better.  I tried to balance the dish ranges based on the size of the model as well as the existing RemoteTech metagame.  You are of course welcome to change them, but I felt like the design of RT intended for Ground Stations to mostly stay in Kerbin's SOI and you would have to build new ones to go further and fill in the gaps.  (Though Arakebo does go to Moho)

Dish Type 10 - 500km (LKO Only)
Tracking Center 2/KSC2 - 3,000km (Sync Orbit)
Tracking Center 1/Mission Control - 20,000km (Mun)
Dish Type 1 - 50,000km (Minmus)
Dish Type 2 - 75,000km (Outer Kerbin SOI)
Dish Type 11 - 90,000km (Just Beyond Kerbin SOI)
Arakebo - 20,000,000km (Moho)


	GroundStations
	{
		STATION
		{
			Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc488
			Name = Mission Control
			Latitude = -0.131331503391266
			Longitude = -74.594841003418
			Height = 75
			Body = 1
			Antennas
			{
				ANTENNA
				{
					Omni = 2.0E+07
				}
			}
		}
		STATION
		{
			Guid = 1693E145-BECE-4235-B26B-5B6114B4281A
			Name = Kerbal Space Center 2
			Latitude = 20.6575
			Longitude = -146.420556
			Height = 75
			Body = 1
			Antennas
			{
				ANTENNA
				{
					Omni = 3.0E+06
				}
			}
		}
		STATION
		{
			Guid = EE78F306-0ED4-4865-8C13-10DDEAA9483F
			Name = Arakebo
			Latitude = 8.419714
			Longitude = 179.6987
			Height = 1519.066
			Body = 1
			Antennas
			{
				ANTENNA
				{
					Omni = 2.0E+10
				}
			}
		}
		STATION
		{
			Guid = 699D89AC-FD47-484F-AECC-379B77725913
			Name = Brownrock
			Latitude = 3.33
			Longitude = 322.85
			Height = 2230.51
			Body = 1
			Antennas
			{
				ANTENNA
				{
					Omni = 9.0E+07
				}
			}
		}
		STATION
		{
			Guid = 308A33EC-2460-4814-BC10-B5B8D72839A1
			Name = Central Lakes Tracking Center
			Latitude = -15.30997
			Longitude = 91.32384
			Height = 20.5704
			Body = 1
			Antennas
			{
				ANTENNA
				{
					Omni = 2.0E+07
				}
			}
		}
		STATION
		{
			Guid = AAC33C5B-630D-473D-B1E9-4C2A68F52F6C
			Name = Coaler Crater
			Latitude = 35.34896
			Longitude = 261.1127
			Height = 30.52464
			Body = 1
			Antennas
			{
				ANTENNA
				{
					Omni = 9.0E+07
				}
			}
		}
		STATION
		{
			Guid = 9190BB07-3925-4CB4-849E-1A21810E3CB8
			Name = Deadkerbal Pit
			Latitude = 14.73
			Longitude = 232.98
			Height = 2999.188
			Body = 1
			Antennas
			{
				ANTENNA
				{
					Omni = 9.0E+07
				}
			}
		}
		STATION
		{
			Guid = AA2D359C-9B49-42A7-BF85-C1F988DF5F2C
			Name = Goldpool
			Latitude = -1.157747
			Longitude = 17.39211
			Height = 10.96307
			Body = 1
			Antennas
			{
				ANTENNA
				{
					Omni = 5.0E+07
				}
			}
		}
		STATION
		{
			Guid = 53065D36-B712-4F96-A2E1-0982864D69EC
			Name = Green Coast
			Latitude = -3.47
			Longitude = 179.18
			Height = 230.57
			Body = 1
			Antennas
			{
				ANTENNA
				{
					Omni = 5.0E+07
				}
			}
		}
		STATION
		{
			Guid = 695093D0-47DB-4C33-A550-712A9CAB1D93
			Name = Guardians Basin 1
			Latitude = 42.63991
			Longitude = 309.1047
			Height = 719.8522
			Body = 1
			Antennas
			{
				ANTENNA
				{
					Omni = 5.0E+05
				}
			}
		}
		STATION
		{
			Guid = 7787A4EC-AEC4-4CAE-A3D2-7CCE3B015990
			Name = Guardians Basin 2
			Latitude = 41.76225
			Longitude = 309.7187
			Height = 3079.852
			Body = 1
			Antennas
			{
				ANTENNA
				{
					Omni = 9.0E+07
				}
			}
		}
		STATION
		{
			Guid = 4BA75A6D-7398-4564-8491-913F504B3656
			Name = Hanbert Cape Tracking Center
			Latitude = -22.63785
			Longitude = 219.7502
			Height = 14.61615
			Body = 1
			Antennas
			{
				ANTENNA
				{
					Omni = 3.0E+06
				}
			}
		}
		STATION
		{
			Guid = B1EFC379-E229-4ABE-A782-F6CBF18CE7F9
			Name = Jeb's Retreat
			Latitude = 5.59
			Longitude = 298.70
			Height = 1409.326
			Body = 1
			Antennas
			{
				ANTENNA
				{
					Omni = 9.0E+07
				}
			}
		}
		STATION
		{
			Guid = 7C9AAEB2-511E-4027-8236-72051CBA9843
			Name = Kerbin's Bottom
			Latitude = -50.47
			Longitude = 170.57
			Height = 101.0482
			Body = 1
			Antennas
			{
				ANTENNA
				{
					Omni = 7.5E+07
				}
			}
		}
		STATION
		{
			Guid = 42A9C4BC-581C-440D-944E-C66FD67FD6E2
			Name = KKVLA
			Latitude = 10.63
			Longitude = 227.71
			Height = 405.639
			Body = 1
			Antennas
			{
				ANTENNA
				{
					Omni = 7.5E+07
				}
			}
		}
		STATION
		{
			Guid = 5356DDB8-6F2D-4899-9011-78B59AD1E5A5
			Name = Lodnie Isles
			Latitude = 29.45
			Longitude = 13.09
			Height = 1811.631
			Body = 1
			Antennas
			{
				ANTENNA
				{
					Omni = 9.0E+07
				}
			}
		}
		STATION
		{
			Guid = D070C006-80BD-4B9C-B0BD-5D16FD0898F5
			Name = Lushlands
			Latitude = 2.17
			Longitude = 26.59
			Height = 780.591
			Body = 1
			Antennas
			{
				ANTENNA
				{
					Omni = 9.0E+07
				}
			}
		}
		STATION
		{
			Guid = 4454E7B7-8A21-454B-BE06-E3CBE935AA8C
			Name = Mount Snowey
			Latitude = 20.45
			Longitude = 281.91
			Height = 3684.544
			Body = 1
			Antennas
			{
				ANTENNA
				{
					Omni = 9.0E+07
				}
			}
		}
		STATION
		{
			Guid = 58322622-7537-4509-80E2-1AD1DB9E9F3F
			Name = North Pole
			Latitude = 79.48
			Longitude = 282.57
			Height = 37.92135
			Body = 1
			Antennas
			{
				ANTENNA
				{
					Omni = 5.0E+05
				}
			}
		}
		STATION
		{
			Guid = 09D18862-9F19-47E7-B947-E05F7B0EB5FB
			Name = Sea's End
			Latitude = -34.14
			Longitude = 79.77
			Height = 0.2
			Body = 1
			Antennas
			{
				ANTENNA
				{
					Omni = 3.0E+06
				}
			}
		}
		STATION
		{
			Guid = 2D47EC2F-2474-4623-8A2E-B6202397EF9D
			Name = South Point
			Latitude = -17.86
			Longitude = 166.43
			Height = 222.7742
			Body = 1
			Antennas
			{
				ANTENNA
				{
					Omni = 5.0E+05
				}
			}
		}
		STATION
		{
			Guid = 61AE9C36-E14B-4F55-9E0F-241C2EA96D41
			Name = Twin Peaks
			Latitude = 16.04
			Longitude = 203.14
			Height = 4704.547
			Body = 1
			Antennas
			{
				ANTENNA
				{
					Omni = 9.0E+07
				}
			}
		}
		STATION
		{
			Guid = B9CB2739-0384-4232-8949-62647E9AE3C1
			Name = Zebedee
			Latitude = 78.61
			Longitude = 147.49
			Height = 2817.584
			Body = 1
			Antennas
			{
				ANTENNA
				{
					Omni = 9.0E+07
				}
			}
		}
	}

 

Nice - thanks for posting that!  By chance did you correct the location of the Kosmodrome site to match it's new mod location?

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1 minute ago, panarchist said:

Nice - thanks for posting that!  By chance did you correct the location of the Kosmodrome site to match it's new mod location?

This configuration only includes KerbinSide.  I didn't actually use the old configuration, this one was from scratch.  I could probably do Kosmodrome, but I would post that in it's thread.

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Just now, Alshain said:

This configuration only includes KerbinSide.  I didn't actually use the old configuration, this one was from scratch.  I could probably do Kosmodrome, but I would post that in it's thread.

Ah, right - that makes sense.  I only brought it up because I installed Eskandere's config recently and Kosmodrome was present in that file.

50 minutes ago, AlphaAsh said:

Have you had the crew EVA? You can't hangar craft with crew still on board.

Arakebo can be adjusted a little because of the main transmitter being suspended on a crane rig.

EDIT - The misattributing of a quote is yet another lovely feature of the forums.

The RL analog Arecibo can be adjusted up to 20 degrees off-axis.
https://en.wikipedia.org/wiki/Arecibo_Observatory

"The platform has a rotating, bow-shaped track 93 m (305 ft) long, called the azimuth arm, carrying the receiving antennas and secondary and tertiary reflectors. This allows the telescope to observe any region of the sky in a forty-degree cone of visibility about the local zenith (between −1 and 38 degrees of declination)."

If Arecibo had a parabolic collector, it would be a narrower field, but since it's a spherical reflector it has much better sideways "vision".

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I'm not really sure it's worth the trouble then, I mean it's going to be occluded when the planet turns anyway and since there are plenty of the Type 11 dishes, it only affects Eve and Moho.  You are still going to have to build more ground stations for the other side of the planet anyway.

The real point in this configuration was to reduce the need to establish local Kerbin satellite networks, which RoverDude's upcoming system is the same.  It's more realistic anyway, our long range probes on Earth don't bounce around Earth with satellites, it's just much cheaper to buy some land in Australia and transmit it back through encrypted ground communications.  It's how we did New Horizons.

Edited by Alshain
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2 hours ago, Alshain said:

I'm not really sure it's worth the trouble then, I mean it's going to be occluded when the planet turns anyway and since there are plenty of the Type 11 dishes, it only affects Eve and Moho.  You are still going to have to build more ground stations for the other side of the planet anyway.

It's worth the trouble if you want "realism" (and whatever you consider "realistic" is very much YMMV) - an 80 degree cone out of a theoretical 180 degree horizon is still less than 20% of the visible hemisphere, so it really kind of depends on whether you think it matters.  It's certainly easy enough for anyone to edit your list to make Arakebo a dish antenna.

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16 minutes ago, panarchist said:

It's worth the trouble if you want "realism" (and whatever you consider "realistic" is very much YMMV) - an 80 degree cone out of a theoretical 180 degree horizon is still less than 20% of the visible hemisphere, so it really kind of depends on whether you think it matters.  It's certainly easy enough for anyone to edit your list to make Arakebo a dish antenna.

Like I said, I don't know how to configure it.  If you do, let me know.

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3 minutes ago, Alshain said:

Like I said, I don't know how to configure it.  If you do, let me know.

I was just looking at that - I don't think you can.  Ground Station entries appear to be Omni-only.

Antenna range for Arakebo might be a bit low - while looking up the dish angle info, I ran across a SETI paper about detection ranges, and Araceibo can detect Pioneer 10's Carrier signal up to 120AU (1.795E+10km or 1.795E+13m)

http://www.faqs.org/faqs/astronomy/faq/part6/section-12.html

That and KKVLA I think have been underrated in terms of range.

Edited by panarchist
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45 minutes ago, panarchist said:

I was just looking at that - I don't think you can.  Ground Station entries appear to be Omni-only.

Antenna range for Arakebo might be a bit low - while looking up the dish angle info, I ran across a SETI paper about detection ranges, and Araceibo can detect Pioneer 10's Carrier signal up to 120AU (1.795E+10km or 1.795E+13m)

http://www.faqs.org/faqs/astronomy/faq/part6/section-12.html

That and KKVLA I think have been underrated in terms of range.

But it's balanced for gameplay.   1.795E+10km would be well beyond Eeeloo at it's maximum distance from Kerbin (like actually 17 times the distance from Kerbin to Eeloo if I'm doing the math right).  Also, Araceibo isn't on Kerbin, it's on Earth, which is in a much MUCH larger solar system.

Edited by Alshain
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Quick question, who's doing most static object design at this point?

I just realized, that despite the water based vehicles being developed by modders these days, I haven't seen a proper water deployment setup in a while.

Why not build a marina and/or wharf static and set it up as a 'seaplane' runway over the water?  Just stick a simple setup off the south side of the KSC's land extension.  It would allow players to drop in seaplanes and boats without having to go through the suffering of trying to get a boat to water.

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10 hours ago, Alshain said:

 

6 hours ago, Alshain said:

But it's balanced for gameplay.   1.795E+10km would be well beyond Eeeloo at it's maximum distance from Kerbin (like actually 17 times the distance from Kerbin to Eeloo if I'm doing the math right).  Also, Araceibo isn't on Kerbin, it's on Earth, which is in a much MUCH larger solar system.

Yes, if you're playing stock.  For those using Outer Planets, or Other Worlds, then it becomes a factor.  It all boils down to whether one wants the config to conform to a particular notion of "game balance" or to real world physics.  Also, Arecibo is 305m in diameter - I don't recall exactly what Arakebo's diameter is, so YMMV.

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3 hours ago, AdmiralTigerclaw said:

Quick question, who's doing most static object design at this point?

I just realized, that despite the water based vehicles being developed by modders these days, I haven't seen a proper water deployment setup in a while.

Why not build a marina and/or wharf static and set it up as a 'seaplane' runway over the water?  Just stick a simple setup off the south side of the KSC's land extension.  It would allow players to drop in seaplanes and boats without having to go through the suffering of trying to get a boat to water.

Eskandare's some plans for this. I've a couple of water-based bases/launchsites in development also.

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4 hours ago, AlphaAsh said:

Eskandare's some plans for this. I've a couple of water-based bases/launchsites in development also.

The Maritime parts team have a marina in development also.

Edit: link added.

 

Edited by colmo
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15 hours ago, panarchist said:

I was just looking at that - I don't think you can.  Ground Station entries appear to be Omni-only.

Antenna range for Arakebo might be a bit low - while looking up the dish angle info, I ran across a SETI paper about detection ranges, and Araceibo can detect Pioneer 10's Carrier signal up to 120AU (1.795E+10km or 1.795E+13m)

http://www.faqs.org/faqs/astronomy/faq/part6/section-12.html

That and KKVLA I think have been underrated in terms of range.

In the latest RT version (1.7) it's possible to have dish-type ground based, just follow this link https://github.com/RemoteTechnologiesGroup/RemoteTech/issues/472 . Also see the release notes for 1.7 https://github.com/RemoteTechnologiesGroup/RemoteTech/wiki/Release-Notes

20 hours ago, panarchist said:

Ah, right - that makes sense.  I only brought it up because I installed Eskandere's config recently and Kosmodrome was present in that file.

The RL analog Arecibo can be adjusted up to 20 degrees off-axis.
https://en.wikipedia.org/wiki/Arecibo_Observatory

"The platform has a rotating, bow-shaped track 93 m (305 ft) long, called the azimuth arm, carrying the receiving antennas and secondary and tertiary reflectors. This allows the telescope to observe any region of the sky in a forty-degree cone of visibility about the local zenith (between −1 and 38 degrees of declination)."

If Arecibo had a parabolic collector, it would be a narrower field, but since it's a spherical reflector it has much better sideways "vision".

Beware that the field of view it's different from the observability cone: ARECIBO can point at everything from -1 to 38 degrees of declination, but that does not mean that observes everything in that cone.

I think that the arakebo cone should be based on gameplay, rather than ARECIBO comparisons. It should have a cone that just allows to cover a fraction of Moho SOI at most. Later I'll do the math and test it

EDIT: assuming we want always to cover at least moho-syncronous orbits (sma ~ 2800 km) and assuming that the maximum distance between moho and kerbin is r~20.000.000km, the diameter of arakebo cone should be of 0.016°. this translates into CosAngle = 0.99999999025224262

Arakebo dish ground station entry:

STATION
		{
			Guid = EE78F306-0ED4-4865-8C13-10DDEAA9483F
			Name = Arakebo
			Latitude = 8.419714
			Longitude = 179.6987
			Height = 1519.066
			Body = 1
			Antennas
			{
				ANTENNA
				{
						Omni = 0
						Dish = 2.0E+10
						CosAngle = 0.99999999025224262
				}
			}
		}
21 hours ago, AlphaAsh said:

I already tried KK re-writing the RT config on the fly. The issue was that you then can't get RT to refresh/reload the cfg until you restart KSP. I abandoned that approach and it became even more impractical when RT was updated with a cfg per save.

 

Ok, so It's RT that should be modded to store/access the ground stations settings in-game..  I may try to propose this in the RT thread, or open the issue in github..

 

Edited by aat
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8 hours ago, panarchist said:

Yes, if you're playing stock.  For those using Outer Planets, or Other Worlds, then it becomes a factor.  It all boils down to whether one wants the config to conform to a particular notion of "game balance" or to real world physics.  Also, Arecibo is 305m in diameter - I don't recall exactly what Arakebo's diameter is, so YMMV.

Well, my config was made for stock + RT & KerbinSide.  I did say in the original post you can change it if you like.

Edited by Alshain
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3 hours ago, aat said:

In the latest RT version (1.7) it's possible to have dish-type ground based, just follow this link https://github.com/RemoteTechnologiesGroup/RemoteTech/issues/472 . Also see the release notes for 1.7 https://github.com/RemoteTechnologiesGroup/RemoteTech/wiki/Release-Notes

Beware that the field of view it's different from the observability cone: ARECIBO can point at everything from -1 to 38 degrees of declination, but that does not mean that observes everything in that cone.

I think that the arakebo cone should be based on gameplay, rather than ARECIBO comparisons. It should have a cone that just allows to cover a fraction of Moho SOI at most. Later I'll do the math and test it

Thanks for the link - I'll confine further discussion to the RT thread, as I took this somewhat afield - sorry!

Re: observability - the quoted source says it "observes" within that field.  In the case of Arecibo, it's a non-movable dish with a spherical profile, and the antenna complex is steered.  That type of antenna can observe anywhere within the field it can "see", though sensitivity won't be as good at the outer edges of the cone.

Agreed Arakebo isn't Arecibo - nor should it be.  I think it's nice when things are in the same ballpark as their real-life counterparts, but ultimately KSP is a game, and Kerbin-Side ultimately should be something that's fun to play, not rigidly adherent to some form of "accuracy".

Also, it's really fun driving rovers around inside the dish - but watch out for that center section - it has super steep sides. :-)

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33 minutes ago, panarchist said:

Also, it's really fun driving rovers around inside the dish - but watch out for that center section - it has super steep sides. :-)

Yes, yes it is.

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1 minute ago, AlphaAsh said:

Yes, yes it is.

Love the mod, BTW.  Especially now that 1.1.x is out - before, I had to choose between K-S, OPM, or Otherworlds, and now I can run all of them on my game, and with E.V.E. and Scatterer installed.  It makes a huge difference for immersion, especially since Kerbin-Side makes it feel like someone actually lives on Kerbin outside of the Space Center.

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3 hours ago, panarchist said:

Thanks for the link - I'll confine further discussion to the RT thread, as I took this somewhat afield - sorry!

Re: observability - the quoted source says it "observes" within that field.  In the case of Arecibo, it's a non-movable dish with a spherical profile, and the antenna complex is steered.  That type of antenna can observe anywhere within the field it can "see", though sensitivity won't be as good at the outer edges of the cone.

Agreed Arakebo isn't Arecibo - nor should it be.  I think it's nice when things are in the same ballpark as their real-life counterparts, but ultimately KSP is a game, and Kerbin-Side ultimately should be something that's fun to play, not rigidly adherent to some form of "accuracy".

Also, it's really fun driving rovers around inside the dish - but watch out for that center section - it has super steep sides. :-)

You are welcome. Yeah I agree

Anyway, just to go off the books one more time. Arecibo field of view is actually very narrow: ranges from 15 arcmin = 0.25 degrees in 327 Mhz band to 0.5 arcmin = 0.0083 degrees in 9 GHz band, On the other hand it can slew quite fast in the azimuthal direction (25°/min). You can see here (The Arecibo Observatory and its Telescope) that the range (-1°, +38°) declination is called pointing limit. In the section "Available Receivers" you see the actual field of view of the receivers. its called beam width for radio telescopes, and here specifically it's listed as Half-Power Beam-Width (FPBW) 

Remaining on topic, I was thinking to modify also the other dish type antennas of kerbin sides in the config file provided by Alshain. Since that would render difficult probe launching probes from sites with just the dish antenna, I could also add an omni antenna with much smaller range (500km) to such sites! here jdmj just does something similar with the ksc mission control.

On 21/05/2016 at 8:51 PM, AlphaAsh said:

I already tried KK re-writing the RT config on the fly. The issue was that you then can't get RT to refresh/reload the cfg until you restart KSP. I abandoned that approach and it became even more impractical when RT was updated with a cfg per save.

How much time ago did you tried? Because maybe things changed.. I was looking at this RT file: https://github.com/RemoteTechnologiesGroup/RemoteTech/blob/develop/src/RemoteTech/RTSettings.cs
I see that there are methods to reload settings and also to add and remove bases!
and also, is there a way to use the KKCCExt library into an hypothetical plugin? I see that is just for contracts

cheers

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54 minutes ago, aat said:

How much time ago did you tried? Because maybe things changed.. I was looking at this RT file: https://github.com/RemoteTechnologiesGroup/RemoteTech/blob/develop/src/RemoteTech/RTSettings.cs

I see that there are methods to reload settings and also to add and remove bases!
and also, is there a way to use the KKCCExt library into an hypothetical plugin? I see that is just for contracts

Not long ago. A couple of weeks. That method doesn't do what you think it does. I don't have time to notate the efforts I made to integrate KK and RT. There's a fork of RT and an interface for KK to RT on my GitHub. Go look at that. Beyond that, sorry, I'm kinda done with discussing this. Go find out for yourself how fruitless an exercise it was.

KKCCExt deals with the open and close state of launchsites. Theoretically it could be retro-fitted for tracking stations. However, it's still just an extension of CC and an interface for contracts and KK.

Edited by AlphaAsh
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v1.0.3 of Kerbin-Side Skyways now available. See OP for links.

Changelog:

  • Added landing guidance to several of the runways.
  • To use landing guidance you need the latest Kerbal Konstructs.
  • When close to a base with landing guidance (approximately 25km in most cases), switch on ATC in the Inflight Base Boss to activate the landing guidance HUD.
  • Note that a few runways have a limited guidance system or no guidance system at all. This isn't a bug - it's a design choice.

Like all supplements, you can install this on top of Complete if you don't want to wait for an update of that. By 'on top of', that means just click yes when asked to over-write existing files.

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48 minutes ago, AlphaAsh said:

v1.0.3 of Kerbin-Side Skyways now available. See OP for links.

Changelog:

  • Added landing guidance to several of the runways.
  • To use landing guidance you need the latest Kerbal Konstructs.
  • When close to a base with landing guidance (approximately 25km in most cases), switch on ATC in the Inflight Base Boss to activate the landing guidance HUD.
  • Note that a few runways have a limited guidance system or no guidance system at all. This isn't a bug - it's a design choice.

Like all supplements, you can install this on top of Complete if you don't want to wait for an update of that. By 'on top of', that means just click yes when asked to over-write existing files.

I've been waiting for this feature. Thanks!

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