DigitalProeliator Posted June 12, 2014 Share Posted June 12, 2014 Is it possible to keep spots locked until "discovered". Would it be possible to add in some off world sites? Im eyeing Waylands Eagle lanchpad for the moon... Link to comment Share on other sites More sharing options...
Mekan1k Posted June 12, 2014 Share Posted June 12, 2014 Ok- Now we just need pictures of each of the launch locations (and map positions), so we can choose which one we want.In other news: The Bill Cove Helipad needs to be a bit higher up- otherwise it is enveloped in the ground. (Two meters higher should do it)Oh- and can we remove the WaylandCorp Towers from the next version? The Chalice Tower should be able to take it's place. Link to comment Share on other sites More sharing options...
Robotengineer Posted June 12, 2014 Share Posted June 12, 2014 Ok, so I think I installed this correctly, but I am getting this bug.I selected Jeb's Island retreat as the launch point, and this happened when I hit launch.Any ideas? I am using 0.2 if that helps. Link to comment Share on other sites More sharing options...
Mekan1k Posted June 12, 2014 Share Posted June 12, 2014 Ok, so I think I installed this correctly, but I am getting this bug.http://i.imgur.com/LvOaenk.pngI selected Jeb's Island retreat as the launch point, and this happened when I hit launch.http://i.imgur.com/ld8nFZb.pngAny ideas? I am using 0.2 if that helps.Delete the files, then re-install. That fixed what is happening to you on my machine. Link to comment Share on other sites More sharing options...
randomness5555 Posted June 12, 2014 Share Posted June 12, 2014 Quick question-does this work with kerbin city? Seems a waste to not use that as well Link to comment Share on other sites More sharing options...
AlphaAsh Posted June 12, 2014 Author Share Posted June 12, 2014 Quick question-does this work with kerbin city? Seems a waste to not use that as well99% certain it does. I'll confirm this later today. Link to comment Share on other sites More sharing options...
AlphaAsh Posted June 12, 2014 Author Share Posted June 12, 2014 Ok, so I think I installed this correctly, but I am getting this bug.I selected Jeb's Island retreat as the launch point, and this happened when I hit launch.Any ideas? I am using 0.2 if that helps.Mekan1k is spot on. Delete the mod dependencies, re-install them, then install 02. 01 is trash - just bin it. Link to comment Share on other sites More sharing options...
AlphaAsh Posted June 12, 2014 Author Share Posted June 12, 2014 Is it possible to keep spots locked until "discovered". Would it be possible to add in some off world sites? Im eyeing Waylands Eagle lanchpad for the moon... Love the idea but that'd probably need some serious coding in KerbTown which is being maintained by another modder. Got a link to that launchpad? I'm always on the lookout for more parts/buildings. Link to comment Share on other sites More sharing options...
AlphaAsh Posted June 12, 2014 Author Share Posted June 12, 2014 Found this ol' part buried deep beneath the desert with it's helipad spawn in the wrong place and erm... fixed it a bit. If I can get permissions I'll put it in 0.3. Link to comment Share on other sites More sharing options...
mike9606 Posted June 12, 2014 Share Posted June 12, 2014 I believe that is HoneyFox's Ocean Odyssey. I had the issue of it being buried in a desert too. Link to comment Share on other sites More sharing options...
sirkut Posted June 12, 2014 Share Posted June 12, 2014 If you want to continue adding more, this silo is fun to use:http://forum.kerbalspaceprogram.com/threads/47065-0-21-ICBM-Launch-Silo Link to comment Share on other sites More sharing options...
AlphaAsh Posted June 12, 2014 Author Share Posted June 12, 2014 Quick question-does this work with kerbin city? Seems a waste to not use that as wellFinally got around to confirming that this does work with KerbinCity. Busy, busy day, sorry for the delay Link to comment Share on other sites More sharing options...
Mach_XXII Posted June 12, 2014 Share Posted June 12, 2014 The reason that honeyfox's ocean odyssey spawns in the desert is because it is meant for RSS Link to comment Share on other sites More sharing options...
AlphaAsh Posted June 12, 2014 Author Share Posted June 12, 2014 The reason that honeyfox's ocean odyssey spawns in the desert is because it is meant for RSSI'm aware HoneyFox has given permission for this to be included in Kerbin-Side v0.3. Link to comment Share on other sites More sharing options...
DigitalProeliator Posted June 13, 2014 Share Posted June 13, 2014 Love the idea but that'd probably need some serious coding in KerbTown which is being maintained by another modder. Got a link to that launchpad? I'm always on the lookout for more parts/buildings.Here you go. http://www.devogeninteractive.com/waylandmods/download/file.php?id=8 Link to comment Share on other sites More sharing options...
UAL002 Posted June 13, 2014 Share Posted June 13, 2014 Can we get a map of the locations? Link to comment Share on other sites More sharing options...
AlphaAsh Posted June 13, 2014 Author Share Posted June 13, 2014 Can we get a map of the locations?Working on it. Placing flags. Then SCANsat go!Thing is, it'll be out-of-date immediately since I'm not done with new bases yet. Link to comment Share on other sites More sharing options...
AlphaAsh Posted June 13, 2014 Author Share Posted June 13, 2014 Map added to first post. Thank you SCANsat devs for your awesome mod. Link to comment Share on other sites More sharing options...
UAL002 Posted June 13, 2014 Share Posted June 13, 2014 Map added to first post. Thank you SCANsat devs for your awesome mod.You're a peach. Thanks. Link to comment Share on other sites More sharing options...
wasmic Posted June 13, 2014 Share Posted June 13, 2014 Can we have a launch site on the eastern continent? It's completely empty, and there's, like, four other bases just around KSC. Link to comment Share on other sites More sharing options...
AlphaAsh Posted June 13, 2014 Author Share Posted June 13, 2014 Can we have a launch site on the eastern continent? It's completely empty, and there's, like, four other bases just around KSC.I've not finished adding bases yet, so yep. Link to comment Share on other sites More sharing options...
likke_A_boss Posted June 14, 2014 Share Posted June 14, 2014 Do you think you could find time to fix the http://forum.kerbalspaceprogram.com/threads/47065-0-21-ICBM-Launch-Silo ? It's really fun to launch out of, but currently is a few meters off. Thanks!By the way, I love the mod that you put together. It works great for me, and is really fun to use. Thanks! Link to comment Share on other sites More sharing options...
AlphaAsh Posted June 14, 2014 Author Share Posted June 14, 2014 Do you think you could find time to fix the http://forum.kerbalspaceprogram.com/threads/47065-0-21-ICBM-Launch-Silo ?I did take a look at this but I'm wary of trying to 'fix' it as there's more to this particular part than just adding a working spawn point. Link to comment Share on other sites More sharing options...
AlphaAsh Posted June 14, 2014 Author Share Posted June 14, 2014 I am busy re-learning 3D modelling/texturing and hope to include some new buildings and facilities in future releases. Stuff like this: Link to comment Share on other sites More sharing options...
astropapi1 Posted June 14, 2014 Share Posted June 14, 2014 I'll be keeping an eye on this. Great work! Link to comment Share on other sites More sharing options...
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