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[1.1.2] Kerbin-Side (v1.1.0) & Supplements


AlphaAsh

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Ok- Now we just need pictures of each of the launch locations (and map positions), so we can choose which one we want.

In other news: The Bill Cove Helipad needs to be a bit higher up- otherwise it is enveloped in the ground. (Two meters higher should do it)

Oh- and can we remove the WaylandCorp Towers from the next version? The Chalice Tower should be able to take it's place.

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Ok, so I think I installed this correctly, but I am getting this bug.

http://i.imgur.com/LvOaenk.png

I selected Jeb's Island retreat as the launch point, and this happened when I hit launch.

http://i.imgur.com/ld8nFZb.png

Any ideas? I am using 0.2 if that helps.

Delete the files, then re-install. That fixed what is happening to you on my machine.

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Ok, so I think I installed this correctly, but I am getting this bug.

I selected Jeb's Island retreat as the launch point, and this happened when I hit launch.

Any ideas? I am using 0.2 if that helps.

Mekan1k is spot on. Delete the mod dependencies, re-install them, then install 02. 01 is trash - just bin it.

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Is it possible to keep spots locked until "discovered". Would it be possible to add in some off world sites? Im eyeing Waylands Eagle lanchpad for the moon... :cool:

Love the idea but that'd probably need some serious coding in KerbTown which is being maintained by another modder. Got a link to that launchpad? I'm always on the lookout for more parts/buildings.

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Quick question-does this work with kerbin city? Seems a waste to not use that as well

Finally got around to confirming that this does work with KerbinCity. Busy, busy day, sorry for the delay :P

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