tygoo7 Posted March 29, 2015 Author Share Posted March 29, 2015 My "extremely painful" advice:It might be the case you'll have to split the either the Docking port or heatshield into a separate part.There are certain blips with the animation modules that KSP doesn't seem to like when you have multiple animations, which is really annoying.Splitting the shield into a separate part may bring some further benefits, such as mounting the capsule on any 2.5m stack, and a nice 2.5m landing support that you can use for other craft. You probably will know, but the Russian PPTS uses a near identical landing system to the V2 (Well, I don't think quite as sophisticated), so I would run into similar problems soon (two animations on PPTS, window lights and landing legs)http://puu.sh/gUkKQ/2ac67887a9.jpgHmm, yeah that is going to be kind of difficult since the landing gear clips up into the V2. But I'll see what I can do. Link to comment Share on other sites More sharing options...
SpaceLaunchSystem Posted March 29, 2015 Share Posted March 29, 2015 (edited) Awesome! I would love for you to make a stock-a-like Falcon 9!ALSO: Placeholder texture? I couldn't even do something half as good! Edited March 29, 2015 by SpaceLaunchSystem Link to comment Share on other sites More sharing options...
tygoo7 Posted March 29, 2015 Author Share Posted March 29, 2015 Awesome! I would love for you to make a stock-a-like Falcon 9!ALSO: Placeholder texture? I couldn't even do something half as good!Thanks and actually the current texture is not a placeholder. I should update the OP lol. Link to comment Share on other sites More sharing options...
tygoo7 Posted March 29, 2015 Author Share Posted March 29, 2015 Progress! (Not the spacecraft)Javascript is disabled. View full album Link to comment Share on other sites More sharing options...
Beale Posted March 29, 2015 Share Posted March 29, 2015 Progress! (Not the spacecraft)http://imgur.com/a/frvqVThis is amazing!I love it a lot.How is the Delta-V? If you have finalized balance yet. Link to comment Share on other sites More sharing options...
tygoo7 Posted March 29, 2015 Author Share Posted March 29, 2015 (edited) This is amazing!I love it a lot.How is the Delta-V? If you have finalized balance yet.Thank you! I haven't really balanced the DeltaV yet but ATM it has 2902, 3202 m/s (atmo, vac).EDIT: Docking works! Edited March 29, 2015 by tygoo7 Link to comment Share on other sites More sharing options...
wasmic Posted March 30, 2015 Share Posted March 30, 2015 Thank you! I haven't really balanced the DeltaV yet but ATM it has 2902, 3202 m/s (atmo, vac).EDIT: Docking works!http://i.imgur.com/er5JKOx.jpgI feel like it should have 1 km/s of delta-v at most. It's only supposed to be an orbital transport, after all, not a fully capable self-contained interplanetary vehicle. Looks really good, you've been makinga lot of progress the last few days! Link to comment Share on other sites More sharing options...
tygoo7 Posted March 30, 2015 Author Share Posted March 30, 2015 So I have a question for you people, how should it have RCS? Should I edit it so the pod has built in RCS or do something different (since it's not a replica) and put the RCS on the trunk?I feel like it should have 1 km/s of delta-v at most. It's only supposed to be an orbital transport, after all, not a fully capable self-contained interplanetary vehicle. Looks really good, you've been makinga lot of progress the last few days!Yeah that's probably what I'm going to do. Link to comment Share on other sites More sharing options...
wasmic Posted March 30, 2015 Share Posted March 30, 2015 Built-in RCS tends to cause various problems, such as the RCS not always firing. I haven't had any of these problems myself, though. It seems like some parts experience the problems, and others don't - the Dragon by CBBP works fine, but the Apollo SM by Lovad doesn't. Maybe it has something to do with being the root part or not? Link to comment Share on other sites More sharing options...
tygoo7 Posted March 30, 2015 Author Share Posted March 30, 2015 Built-in RCS tends to cause various problems, such as the RCS not always firing. I haven't had any of these problems myself, though. It seems like some parts experience the problems, and others don't - the Dragon by CBBP works fine, but the Apollo SM by Lovad doesn't. Maybe it has something to do with being the root part or not?I'm probably just going to have the RCS as a separate part and make it a bit low profile. I'm currently working on the trunk, I'll have some pics to show later tonight. Link to comment Share on other sites More sharing options...
_Augustus_ Posted March 30, 2015 Share Posted March 30, 2015 We need a beta for this, even if it's just the pod. SpaceY will work fine for me for launchers.Speaking of SpaceY, I like the diabimus design. Monoprop engines with built-in RCS is something that no one else has really done. Link to comment Share on other sites More sharing options...
tygoo7 Posted March 30, 2015 Author Share Posted March 30, 2015 We need a beta for this, even if it's just the pod. SpaceY will work fine for me for launchers.Speaking of SpaceY, I like the diabimus design. Monoprop engines with built-in RCS is something that no one else has really done.I would rather wait for the RCS and the trunk to give a beta for this since the pod can do much other than land and dock atm. Not sure what you are saying about SpaceY about the monoprop thing? Link to comment Share on other sites More sharing options...
_Augustus_ Posted March 30, 2015 Share Posted March 30, 2015 I would rather wait for the RCS and the trunk to give a beta for this since the pod can do much other than land and dock atm. Not sure what you are saying about SpaceY about the monoprop thing?Please? I can live without RCS and the trunk. I can make my own. Link to comment Share on other sites More sharing options...
tygoo7 Posted March 30, 2015 Author Share Posted March 30, 2015 Some progress on the trunk.Please? I can live without RCS and the trunk. I can make my own.I still would rather wait, just be patient dude. Link to comment Share on other sites More sharing options...
wasmic Posted March 30, 2015 Share Posted March 30, 2015 Cool, although I think the trunk seems a bit short. Not a big problem, though. Link to comment Share on other sites More sharing options...
Airlock Posted March 31, 2015 Share Posted March 31, 2015 Perfect for Kerbals and their odd proportions, imo Link to comment Share on other sites More sharing options...
tygoo7 Posted March 31, 2015 Author Share Posted March 31, 2015 (edited) Texture of the trunk is done, working on the unity stuff now, after that I will do the small RCS part.EDIT: So far so good...Javascript is disabled. View full album Edited March 31, 2015 by tygoo7 Link to comment Share on other sites More sharing options...
RobotsAndSpaceships Posted March 31, 2015 Share Posted March 31, 2015 That looks really neat so far. A RPM based IVA like this would be awesome. Link to comment Share on other sites More sharing options...
Beale Posted March 31, 2015 Share Posted March 31, 2015 Texture of the trunk is done, working on the unity stuff now, after that I will do the small RCS part.EDIT: So far so good...http://imgur.com/a/oji67Really love the look of the Trunk V2, it has got a nice "retro" feel, you've captured that nicely. The transform setup to make the solar panel coating functional will be very interesting to see, I'm very intrigued to see how it works out, as I'd quite like to make a few parts with a solar coating. Link to comment Share on other sites More sharing options...
tygoo7 Posted March 31, 2015 Author Share Posted March 31, 2015 That looks really neat so far. A RPM based IVA like this would be awesome.http://i.imgur.com/baQjzo3.jpgYeah I plan to make an IVA for it eventually but for now it will just be a placeholder. BTW how much kerbals should this hold?Really love the look of the Trunk V2, it has got a nice "retro" feel, you've captured that nicely. The transform setup to make the solar panel coating functional will be very interesting to see, I'm very intrigued to see how it works out, as I'd quite like to make a few parts with a solar coating.Thanks! I have a slight idea of how to make the solar panel coating functional because Near Future has a curved solar panel and I think the trunk in Laztek is functional. Link to comment Share on other sites More sharing options...
tygoo7 Posted March 31, 2015 Author Share Posted March 31, 2015 Some more progress! Javascript is disabled. View full albumYeah, I need to fix the collider on the trunk. Link to comment Share on other sites More sharing options...
tygoo7 Posted April 1, 2015 Author Share Posted April 1, 2015 Solar panels work! Well somewhat. Not sure what else I need to do before I release the first version...EDIT: Oh yeah, balancing! Link to comment Share on other sites More sharing options...
tygoo7 Posted April 2, 2015 Author Share Posted April 2, 2015 I released the first version on Kerbal Stuff since I felt like it was ready enough. There are still a few kinks to be fixed but that is why it is only v0.1 Link to comment Share on other sites More sharing options...
Mecripp Posted April 2, 2015 Share Posted April 2, 2015 This is great and did you fix it where it won't lift it self and the trunk ? and VenStockRevamp don't play nice with the docking port Link to comment Share on other sites More sharing options...
DGatsby Posted April 2, 2015 Share Posted April 2, 2015 Awesome! I'm going to check it out right now! Link to comment Share on other sites More sharing options...
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