HafCoJoe Posted April 28, 2015 Share Posted April 28, 2015 Looks like some new MODULE got added, Some good one's now where's that wiki and is it updated lol https://dl.dropboxusercontent.com/u/72893034/UFO/whoops2.pnghttps://dl.dropboxusercontent.com/u/72893034/UFO/whoops.pngXDD That is awesome! Link to comment Share on other sites More sharing options...
tygoo7 Posted April 28, 2015 Author Share Posted April 28, 2015 Heh, something even more strange is that I'm not getting the effect myself... Link to comment Share on other sites More sharing options...
Mecripp Posted April 28, 2015 Share Posted April 28, 2015 (edited) Heh, something even more strange is that I'm not getting the effect myself...Did you add the MODULE ?EDIT- PART{name = Rodanmodule = Partauthor = Tygoo7 MODEL { model = TundraExploration/Parts/Rodan/rodan scale = 15.5, 15.5, 15.5 } rescaleFactor = 1node_stack_top = 0.0, 1.8, 0.0, 0.0, 1.0, 0.0, 2node_stack_bottom = 0.0, -0.8, 0.0, 0.0, 1.0, 0.0, 1TechRequired = metaMaterialsentryCost = 36000cost = 4800category = Podssubcategory = 0title = Rodan Capsulemanufacturer = Tundra Explorationdescription = The Rodan Capsule is equipped with 4 Super-Kerbo engines that give it the ability to land and take off. The built in docking shroud and landing legs give it the advantage of landing "softly" and docking with other ships in orbit.attachRules = 1,0,1,1,1mass = 3dragModelType = defaultmaximum_drag = 0.2minimum_drag = 0.1angularDrag = 2crashTolerance = 45maxTemp = 3400vesselType = ShipCrewCapacity = 5INTERNAL{ name = RodanCommand}MODULE{ name = ModuleCommand minimumCrew = 1}RESOURCE{ name = ElectricCharge amount = 500 maxAmount = 500}MODULE{ name = ModuleReactionWheel PitchTorque = 15 YawTorque = 15 RollTorque = 15 RESOURCE { name = ElectricCharge rate = 1.2 }}RESOURCE{ name = MonoPropellant amount = 1500 maxAmount = 1500}MODULE{ name = ModuleAnimateGeneric animationName = Shroud startEventGUIName = Open Shroud endEventGUIName = Close Shroud}MODULE{ name = ModuleAnimateGeneric animationName = LandingGear startEventGUIName = Deploy Legs endEventGUIName = Retract Legs}MODULE{ name = ModuleScienceExperiment experimentID = crewReport experimentActionName = Crew Report resetActionName = Discard Crew Report reviewActionName = Review Report useStaging = False useActionGroups = True hideUIwhenUnavailable = True rerunnable = True xmitDataScalar = 1.0}MODULE{ name = ModuleScienceContainer reviewActionName = Review Stored Data storeActionName = Store Experiments evaOnlyStorage = True storageRange = 7.0}MODULE{ name = ModuleHeatShield direction = 0, -1, 0 reflective = 0.05 ablative = AblativeShielding { key = 650 0 0 0 key = 1000 64 0 0 key = 3000 80 0 0 } dissipation { key = 300 0 0 0 key = 500 180 0 0 }}EFFECTS{ running { AUDIO { channel = Ship clip = sound_rocket_spurts volume = 0.0 0.0 volume = 1.0 1.0 pitch = 0.0 0.2 pitch = 1.0 1.0 loop = true } MODEL_MULTI_PARTICLE { modelName = Squad/FX/shockExhaust_red_small transformName = thrustTransform emission = 0.0 0.0 emission = 0.05 0.0 emission = 0.075 0.25 emission = 1.0 1.25 speed = 0.0 0.5 speed = 1.0 1.2 } }}MODULE{ name = ModuleEnginesFX runningEffectName = running thrustVectorTransformName = thrustTransform exhaustDamage = false ignitionThreshold = 0.1 minThrust = 0 maxThrust = 150 heatProduction = 400 fxOffset = 0, 0, 0 PROPELLANT { name = MonoPropellant ratio = 1 DrawGauge = True } atmosphereCurve { key = 0 320 key = 1 290 }} MODULE { name = ModuleSurfaceFX thrustProviderModuleIndex = 0 fxMax = 0.5 maxDistance = 30 // <------ HERE falloff = 1.5 thrustTransformName = thrustTransform }RESOURCE{ name = AblativeShielding amount = 950 maxAmount = 950}}EDIT- Can't find anything on the new Module's still all the old stuff Edited April 28, 2015 by Mecripp2 Link to comment Share on other sites More sharing options...
tygoo7 Posted April 28, 2015 Author Share Posted April 28, 2015 Did you add the MODULE ?EDIT- PART{name = Rodanmodule = Partauthor = Tygoo7 MODEL { model = TundraExploration/Parts/Rodan/rodan scale = 15.5, 15.5, 15.5 } rescaleFactor = 1node_stack_top = 0.0, 1.8, 0.0, 0.0, 1.0, 0.0, 2node_stack_bottom = 0.0, -0.8, 0.0, 0.0, 1.0, 0.0, 1TechRequired = metaMaterialsentryCost = 36000cost = 4800category = Podssubcategory = 0title = Rodan Capsulemanufacturer = Tundra Explorationdescription = The Rodan Capsule is equipped with 4 Super-Kerbo engines that give it the ability to land and take off. The built in docking shroud and landing legs give it the advantage of landing "softly" and docking with other ships in orbit.attachRules = 1,0,1,1,1mass = 3dragModelType = defaultmaximum_drag = 0.2minimum_drag = 0.1angularDrag = 2crashTolerance = 45maxTemp = 3400vesselType = ShipCrewCapacity = 5INTERNAL{ name = RodanCommand}MODULE{ name = ModuleCommand minimumCrew = 1}RESOURCE{ name = ElectricCharge amount = 500 maxAmount = 500}MODULE{ name = ModuleReactionWheel PitchTorque = 15 YawTorque = 15 RollTorque = 15 RESOURCE { name = ElectricCharge rate = 1.2 }}RESOURCE{ name = MonoPropellant amount = 1500 maxAmount = 1500}MODULE{ name = ModuleAnimateGeneric animationName = Shroud startEventGUIName = Open Shroud endEventGUIName = Close Shroud}MODULE{ name = ModuleAnimateGeneric animationName = LandingGear startEventGUIName = Deploy Legs endEventGUIName = Retract Legs}MODULE{ name = ModuleScienceExperiment experimentID = crewReport experimentActionName = Crew Report resetActionName = Discard Crew Report reviewActionName = Review Report useStaging = False useActionGroups = True hideUIwhenUnavailable = True rerunnable = True xmitDataScalar = 1.0}MODULE{ name = ModuleScienceContainer reviewActionName = Review Stored Data storeActionName = Store Experiments evaOnlyStorage = True storageRange = 7.0}MODULE{ name = ModuleHeatShield direction = 0, -1, 0 reflective = 0.05 ablative = AblativeShielding { key = 650 0 0 0 key = 1000 64 0 0 key = 3000 80 0 0 } dissipation { key = 300 0 0 0 key = 500 180 0 0 }}EFFECTS{ running { AUDIO { channel = Ship clip = sound_rocket_spurts volume = 0.0 0.0 volume = 1.0 1.0 pitch = 0.0 0.2 pitch = 1.0 1.0 loop = true } MODEL_MULTI_PARTICLE { modelName = Squad/FX/shockExhaust_red_small transformName = thrustTransform emission = 0.0 0.0 emission = 0.05 0.0 emission = 0.075 0.25 emission = 1.0 1.25 speed = 0.0 0.5 speed = 1.0 1.2 } }}MODULE{ name = ModuleEnginesFX runningEffectName = running thrustVectorTransformName = thrustTransform exhaustDamage = false ignitionThreshold = 0.1 minThrust = 0 maxThrust = 150 heatProduction = 400 fxOffset = 0, 0, 0 PROPELLANT { name = MonoPropellant ratio = 1 DrawGauge = True } atmosphereCurve { key = 0 320 key = 1 290 }} MODULE { name = ModuleSurfaceFX thrustProviderModuleIndex = 0 fxMax = 0.5 maxDistance = 30 // <------ HERE falloff = 1.5 thrustTransformName = thrustTransform }RESOURCE{ name = AblativeShielding amount = 950 maxAmount = 950}}Ohhhhhhhhh, I thought that effect was just showing up without the extra module. I'll add that in the next update! Link to comment Share on other sites More sharing options...
Mecripp Posted April 28, 2015 Share Posted April 28, 2015 Let me try and fix it first where it's not running with the engine off Link to comment Share on other sites More sharing options...
Mecripp Posted April 29, 2015 Share Posted April 29, 2015 Any news ? not that, I'm rushing you Link to comment Share on other sites More sharing options...
Mecripp Posted April 29, 2015 Share Posted April 29, 2015 This might sound bad but how hard would it be to have the dragon 2 thrusters be attached in VAB ? Link to comment Share on other sites More sharing options...
tygoo7 Posted April 29, 2015 Author Share Posted April 29, 2015 This might sound bad but how hard would it be to have the dragon 2 thrusters be attached in VAB ?It would be pretty hard since I did not model them for that purpose so the actual engines are kind of a mess to be separate. Link to comment Share on other sites More sharing options...
Mecripp Posted April 29, 2015 Share Posted April 29, 2015 From what seen around there is a bug with that FX and parts with ModuleCommand on them is why, I asked all good Link to comment Share on other sites More sharing options...
tygoo7 Posted April 29, 2015 Author Share Posted April 29, 2015 From what seen around there is a bug with that FX and parts with ModuleCommand on them is why, I asked all good Interesting... Link to comment Share on other sites More sharing options...
Odyssey Posted May 2, 2015 Share Posted May 2, 2015 Any progress to report? I haven't tried this mod, but it looks good and I can't wait to try it out on 1.0 Link to comment Share on other sites More sharing options...
tygoo7 Posted May 2, 2015 Author Share Posted May 2, 2015 Any progress to report? I haven't tried this mod, but it looks good and I can't wait to try it out on 1.0Not much, I got some time today to work on this a bit. It seems the cargo dragon is working kind of good now in 1.0. I've been a bit busy with my job and playing 1.0. I'll try to get out an update as soon as I can which will include the new cargo dragon and some rebalances for 1.0. Link to comment Share on other sites More sharing options...
_Augustus_ Posted May 3, 2015 Share Posted May 3, 2015 Finish dat update! Valentina, Jeb, Bill, and Bob are aboard the KSS and they're really starting to get manic about their lack of coffee. Link to comment Share on other sites More sharing options...
Mecripp Posted May 3, 2015 Share Posted May 3, 2015 O CargoDragon where are you hehe Link to comment Share on other sites More sharing options...
Odyssey Posted May 6, 2015 Share Posted May 6, 2015 No pressure, but with the SpaceX test, it would be very appropriate to release something today... Link to comment Share on other sites More sharing options...
Beale Posted May 6, 2015 Share Posted May 6, 2015 The best advert for your mod available That is until the first orbital flight of course.The trunk separation is cool as heck. Link to comment Share on other sites More sharing options...
Drakenex Posted May 6, 2015 Share Posted May 6, 2015 (edited) yeah! the trunk separation can be simulated with "AnimatedDecouplers.dll" used by SumghaiSadly this capsule is very underpowered (for an abort at least) and the maneuver can't be reproduced. Edited May 7, 2015 by Drakenex Link to comment Share on other sites More sharing options...
Micah Posted May 8, 2015 Share Posted May 8, 2015 Can you post a compatibility update if the cargo dragon update is not soon? My kerbals are getting restless without their favorite crew vehicle. Link to comment Share on other sites More sharing options...
tygoo7 Posted May 13, 2015 Author Share Posted May 13, 2015 Hey all, sorry for not posting any update for 1.0 yet. I've been extremely busy with school work and sadly I probably won't be able to get back to this mod until like the first week of June. I'll have some stuff to show you guys then! Link to comment Share on other sites More sharing options...
Mecripp Posted May 13, 2015 Share Posted May 13, 2015 Sad news and good news but best of luck and hope for a speedy return. Link to comment Share on other sites More sharing options...
Micah Posted May 13, 2015 Share Posted May 13, 2015 Good luck with school then! Link to comment Share on other sites More sharing options...
ZentroCatson Posted May 14, 2015 Share Posted May 14, 2015 (edited) School? Yes, I know how much time it can take. I hope, you can work on it soon. My Kerbals are a little sad without the Rodan. But no pressure, take it easy! Edited May 15, 2015 by ZentroCatson Small <br> error Link to comment Share on other sites More sharing options...
Z3R0_0NL1N3 Posted May 24, 2015 Share Posted May 24, 2015 Does this work in 1.0.2? Link to comment Share on other sites More sharing options...
Mecripp Posted May 24, 2015 Share Posted May 24, 2015 Does this work in 1.0.2?LOL yes Link to comment Share on other sites More sharing options...
Z3R0_0NL1N3 Posted May 24, 2015 Share Posted May 24, 2015 LOL yesLike, with the new aero/thermal dynamics? Link to comment Share on other sites More sharing options...
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