Drakenex Posted February 21, 2017 Share Posted February 21, 2017 Sounds great!! welcome back! Link to comment Share on other sites More sharing options...
tygoo7 Posted February 25, 2017 Author Share Posted February 25, 2017 (edited) WIP Edited February 25, 2017 by tygoo7 Link to comment Share on other sites More sharing options...
tygoo7 Posted February 26, 2017 Author Share Posted February 26, 2017 More WIP Link to comment Share on other sites More sharing options...
jdub3350 Posted February 26, 2017 Share Posted February 26, 2017 Models look great so far. Looking forward to having this out and current again, I played with it when I first picked this game up around 0.90, and in the time since I've gotten much more into the realistic type stuff, so it'll be neat to play with this pack again under a different focus. Keep up the great work! Link to comment Share on other sites More sharing options...
tygoo7 Posted February 28, 2017 Author Share Posted February 28, 2017 Texturing is basically done. The Octopus engine is going to stay as one engine part instead of a shroud and individual engines because of design choices. Link to comment Share on other sites More sharing options...
Cuky Posted February 28, 2017 Share Posted February 28, 2017 Looking good. Just on the F9 engines: will they be able to switch between 9-3-1 engine modes or just between 9 and 3? Link to comment Share on other sites More sharing options...
Damon Posted February 28, 2017 Share Posted February 28, 2017 3 hours ago, Cuky said: Looking good. Just on the F9 engines: will they be able to switch between 9-3-1 engine modes or just between 9 and 3? Current version is 9 and 1, tho I don't think it's possible to switch between 3 modes as one action group. Link to comment Share on other sites More sharing options...
tygoo7 Posted February 28, 2017 Author Share Posted February 28, 2017 11 hours ago, Cuky said: Looking good. Just on the F9 engines: will they be able to switch between 9-3-1 engine modes or just between 9 and 3? Right now it's 9 and 1. I don't think it's possible to have 3 modes with stock modules. Link to comment Share on other sites More sharing options...
tygoo7 Posted February 28, 2017 Author Share Posted February 28, 2017 Link to comment Share on other sites More sharing options...
Cuky Posted March 1, 2017 Share Posted March 1, 2017 13 hours ago, tygoo7 said: Right now it's 9 and 1. I don't think it's possible to have 3 modes with stock modules. Yeah, I haven't used the mod since upgrading to 1.2 so I forgot that it was 9 and 1 instead of 9 and 3. Thanks for your reply though Link to comment Share on other sites More sharing options...
KerbalMaster2016 Posted March 2, 2017 Share Posted March 2, 2017 @tygoo7 is this mod updated for 1.2.2 Link to comment Share on other sites More sharing options...
Damon Posted March 2, 2017 Share Posted March 2, 2017 2 hours ago, KerbalMaster2016 said: @tygoo7 is this mod updated for 1.2.2 No, but works perfectly fine! Spoiler Link to comment Share on other sites More sharing options...
trooperMNG Posted March 3, 2017 Share Posted March 3, 2017 Can I ask why you painted a part of the main fuel tank black? Link to comment Share on other sites More sharing options...
tygoo7 Posted March 3, 2017 Author Share Posted March 3, 2017 23 hours ago, KerbalMaster2016 said: @tygoo7 is this mod updated for 1.2.2 Not yet, but it still works apparently 10 hours ago, trooperMNG said: Can I ask why you painted a part of the main fuel tank black? I thought it would looked cool. It also reminds me of how the real F9 kind of looks after landing. Link to comment Share on other sites More sharing options...
tygoo7 Posted March 3, 2017 Author Share Posted March 3, 2017 Update 0.9 is available on the OP Changelog -Redone Rodan (Dragon V2) -Redone Ghidorah 9 (Falcon 9) -Updated to 1.2.2 -Added parts to 1.2 catagories -Fixed some things Link to comment Share on other sites More sharing options...
Damon Posted March 4, 2017 Share Posted March 4, 2017 (edited) Spotted a new update hmmm. Did some testing.. When the Authority Limiter is on 100 (the fins), the first stage starts spinning mentally when you try to land it. When I set it back to 0 it works just fine! Spoiler Anyway, thank you for this update! For those wondering, it doesn't brake your save game, but it might kinda break your .craft files Spoiler Edited March 4, 2017 by damonvv Link to comment Share on other sites More sharing options...
Murdox Posted March 4, 2017 Share Posted March 4, 2017 (edited) Horraay Tundra Exploration is back! I tried to load couple of stock ships but it seems F9Legs & gridfin is missing from 0.9 release. Did i just tried to load some really old school ships here? Edit: Nothing to see here and ignore this. I was just in slow mode and missing KRE Spoiler Edited March 4, 2017 by Murdox Link to comment Share on other sites More sharing options...
Damon Posted March 4, 2017 Share Posted March 4, 2017 (edited) 2 minutes ago, Murdox said: Horraay Tundra Exploration is back! I tried to load couple of stock ships but it seems F9Legs & gridfin is missing from 0.9 release. Did i just tried to load some really old school ships here? Reveal hidden contents Yeah those are removed, you need KRE and the updated .craft file to get it right (From my understanding) Edited March 4, 2017 by damonvv Link to comment Share on other sites More sharing options...
Murdox Posted March 4, 2017 Share Posted March 4, 2017 Goosh im going little bit slow today it seems... i just noticed it myself too i was missing KRE Thanks damonvv! Link to comment Share on other sites More sharing options...
OccupyMarsNow Posted March 4, 2017 Share Posted March 4, 2017 (edited) Great update! Time to send tourists around the Mun! Edited March 4, 2017 by OccupyMarsNow Link to comment Share on other sites More sharing options...
Gleisix Posted March 4, 2017 Share Posted March 4, 2017 Firstly, I would like to say I love this mod and the remodel of Dragon and Falcon look awesome! Great job! However, I've noticed a small issue with the new Rodan command pod. When a kerbal is EVA and try to climb back in, they can't, there is no ladder to grab on to and using the EVA pack you cannot board the capsule through the hatch either. I'm not exactly sure what caused this but figured that it was good to see if this only happens for me. Again, thank you for your awesome work! Link to comment Share on other sites More sharing options...
BananaTime101 Posted March 4, 2017 Share Posted March 4, 2017 Awesome Update, Thanks a lot! Although I think I prefer the all white S1 instead of the black section Link to comment Share on other sites More sharing options...
OccupyMarsNow Posted March 4, 2017 Share Posted March 4, 2017 1 hour ago, BananaTime101 said: Awesome Update, Thanks a lot! Although I think I prefer the all white S1 instead of the black section Same here. Perhaps make the texture switchable via Firespitter? BTW, I understand that switching between 1-, 3- and 9-engine modes are not likely to happen, but would it be possible to have a patch for 3- and 9-engine switching? Propulsive landing test. Link to comment Share on other sites More sharing options...
Damon Posted March 4, 2017 Share Posted March 4, 2017 Sorry for the spam, but I just can't get enough of it! Latest mission: Spoiler Link to comment Share on other sites More sharing options...
DerpyFirework Posted March 4, 2017 Share Posted March 4, 2017 15 minutes ago, damonvv said: Sorry for the spam, but I just can't get enough of it! Hope you don't mind me asking, but where did you get that landing zone from? It's something I've always wanted at KSC and I have never seen a mod which adds one Link to comment Share on other sites More sharing options...
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