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[WIP][1.0.5]* RSS Visual Enhancements (RVE)


pingopete

Realistically what would you prefer in RVE? -- choose one from each letter  

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  1. 1. Realistically what would you prefer in RVE? -- choose one from each letter

    • A) 1 main cloud layer, 1 cirrus layer (Medium/Compromise)
    • A) Low, Medium, High cloud layers (Heavy/Realistic)
    • B) Detail bias towards Land/Atmosphere visuals
    • B) Detail bias towards Orbit/Space visuals
    • C) Realism
    • C) Detail
    • C) CPU accessibility


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Wow, your getting closer and closer to photo-realism. How much RAM does it devour? Does it even run on 32-bit?

Thanks! What you're seeing here; not much at all, the new atmosphere really uses very little memory as well as the ground textures. It's more all the cloud layers that do it in.

I'll see if I can get something up on GitHub this weekend, if just a tester for the atmosphere on earth alone.

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http://i.imgur.com/Qqsgn6Y.png

I have a hard time believing this is from the game... WOW!

EDIT: looks like I need to work on that biome texturing :P

What he said. :)

Also, heck yes on biomes. In fact, it's the only way RSS etc will get terrain scatter, since right now you can only get it via the LandControl PQSMod and that isn't flexible enough.

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First off, all of this looks gorgeous... And I am really excited to play with it. That said, is there a config file that will make either 2.1 or 2.2 compatible with RSS 8.2.1?

Thank you in advance!

Uhh not necessarily to RSS 8, I'll try to get one out to GitHub this weekend along with the atmosphere testing version shown here

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Uhh not necessarily to RSS 8, I'll try to get one out to GitHub this weekend along with the atmosphere testing version shown here

Like I said earlier, I love what you're doing here... But... I have had no success in getting this to install properly. I have RSS 8.2.1, RO 7.0.2 and I picked up EVE 9-2. I've tried with a clean install to get this to work for the last 4 days now, and I haven't been able to get it to work. I've started off each time by installing RSS first. I have tried installing this mod on its own afterwards. I've tried installing EVE 9-2 and then this mod (Venus ends up having the purple clouds of Eve....) and then the other way around.... (same as before) I've tried installing EVE then RVE and deleting what remains (Removes all the clouds) I've scoured the first post and the download for instructions on installation, or a how-to guide... I'm almost certain I am doing something wrong, but I ask about the config to eliminate another variable.

Bottom line is: I need help. What order do I need to be installing this mod in relation to the others of the RSS line up?

(Incidentally, here is a link to EVE 9-2 dev thread--the one to GitHub is broken in the first post-- http://forum.kerbalspaceprogram.com/threads/100857-WIP-EVE-%28Environmental-Visual-Enhancements%29-Overhaul )

Again, love the work, and thank you for your help!

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Like I said earlier, I love what you're doing here... But... I have had no success in getting this to install properly. I have RSS 8.2.1, RO 7.0.2 and I picked up EVE 9-2. I've tried with a clean install to get this to work for the last 4 days now, and I haven't been able to get it to work. I've started off each time by installing RSS first. I have tried installing this mod on its own afterwards. I've tried installing EVE 9-2 and then this mod (Venus ends up having the purple clouds of Eve....) and then the other way around.... (same as before) I've tried installing EVE then RVE and deleting what remains (Removes all the clouds) I've scoured the first post and the download for instructions on installation, or a how-to guide... I'm almost certain I am doing something wrong, but I ask about the config to eliminate another variable.

Bottom line is: I need help. What order do I need to be installing this mod in relation to the others of the RSS line up?

(Incidentally, here is a link to EVE 9-2 dev thread--the one to GitHub is broken in the first post-- http://forum.kerbalspaceprogram.com/threads/100857-WIP-EVE-%28Environmental-Visual-Enhancements%29-Overhaul )

Again, love the work, and thank you for your help!

The current GitHub release is currently as good as non functional, I'll hopefully be getting a testing version up this weekend/this evening so you guys can play about with the new atmosphere but as of yet I haven't produced a full 'working' version for the latest RSS and KSP, Sorry

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I've found that despite setting the texture name to _READ for DDSLoader, EVE still doesn't like its cloud masks as dds, I had to leave that as png. The other stuff can be converted safely though.

That's ok, I'm currently planning on using a somewhat different method for clouds anyway - Using a hi-res detail layer but only a 1k mask, so shouldn't make much difference anyhow. Once I've got all the textures sorted I'll convert them to DDS, but while still testing stuff out they're easier to edit as png's.

Photo's coming up - changing things around with an 8k detail & 1k mask, works pretty well.

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Edited by pingopete
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Oh, dear, I want this so much... :) If my computer doesn't blow up from running this with RealEffects and high-detail models, it's gonna be the most visually awesome space simulator ever made. :)

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PM me if you need a tester, I could try giving it a go while I'm working on configs for various things.

I'm finalising this for sync with my GitHub now, totally unfinished but yeah if you could test once it's up and let me know that'd be swell :)

New, less intrusive, optional lens flare available on the GitHub Repo:

7JpICxJ.png

EDIT: Pushed updates to GitHub for testing version:

https://github.com/Pingopete/RVE-KSP-0.25

Here's a taster of what's in the testing version

EO0jh5Y.png

Edited by pingopete
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Any chance of making more of them DDS? Particularly the Earth. RSS just got updated with DDS support.

Also, would that be possible to have a lower-res version? Particularly, I found that detailLow to be troublesome, being 8192^2 and a PNG.

Edited by Guest
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Any chance of making more of them DDS? Particularly the Earth. RSS just got updated with DDS support.

Also, would that be possible to have a lower-res version? Particularly, I found that detailLow to be troublesome, being 8192^2 and a PNG.

Sure, They will all be DDS except the cloud masks when I'm done editing them, it's just faster to edit if they're png's as this was more of an experimental texture I left it as png. But as you say it's 60,000,000 pixels :D so I'll convert it to DDS.

Edit: just figuring out what settings to save a texture with transparancies with as DDS

Edited by pingopete
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DXT5 works. Don't save it uncompressed, please, but if you want to, u8888 works for that. :)

Also, I've tried to reduce resolution of the detailLow, but it caused some absurd tiling issues. Could you provide a version that is, say, half (or quarter) the size? I'm already a bit short on memory, and while I can (barely) run RVE, it's way too close to the limit for comfort.

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DXT5 works. Don't save it uncompressed, please, but if you want to, u8888 works for that. :)

Also, I've tried to reduce resolution of the detailLow, but it caused some absurd tiling issues. Could you provide a version that is, say, half (or quarter) the size? I'm already a bit short on memory, and while I can (barely) run RVE, it's way too close to the limit for comfort.

Yeah, just realised that texture alone is 50mb lol, the problem is, what looks great are large outstanding features (like the cyclone) but these are difficult to tile without obvious repetition. I guess I'll have to go back to a 'flatter' less varying and smaller texture again :/

Also I've tried all of them and saving as DDS looses all the transparency information, I'll try saving with transparency selected as alpha, as DXT5 ARGB, with generate mip maps

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The cyclone sure looks nice, but since the map is static, I'm not sure if it's such a good idea at all. I don't think that there's at least one cyclone on Earth at any given time. :) It might be better to have something more tileable and generic for that map.

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