Drew Kerman Posted July 6, 2015 Share Posted July 6, 2015 Is there a way to schedule opening parachutes etc. with the flight computer?yes, if you assign these actions to an action group and then enter in the appropriate time delay in the Flight Computer before activating the action group Link to comment Share on other sites More sharing options...
Panel Posted July 6, 2015 Share Posted July 6, 2015 Hi. I just got Remote Tech, and it seems to work fine, but I have a save that's been going for a while, and I don't want to lose connections to all my probes. Is there a way to activate communications on sattelites that already are in orbit with antennas? Link to comment Share on other sites More sharing options...
xfrankie Posted July 6, 2015 Share Posted July 6, 2015 Hi. I just got Remote Tech, and it seems to work fine, but I have a save that's been going for a while, and I don't want to lose connections to all my probes. Is there a way to activate communications on sattelites that already are in orbit with antennas?You can EVA a kerbal to manually deploy antennas, but most likely your probes won't have a very good connection to Mission Control (blind spots, not in range etc.). I suggest you install RT, leave the sats "unconscious" for a while, and first build a working comm network before trying to revive them.Also you might wanna get KAS + KIS to manually install longer-range antenas (or just new functional antennas, in case the old ones don't work for some reason). Link to comment Share on other sites More sharing options...
Qigon Posted July 6, 2015 Share Posted July 6, 2015 You can EVA a kerbal to manually deploy antennas, but most likely your probes won't have a very good connection to Mission Control (blind spots, not in range etc.). I suggest you install RT, leave the sats "unconscious" for a while, and first build a working comm network before trying to revive them.Also you might wanna get KAS + KIS to manually install longer-range antenas (or just new functional antennas, in case the old ones don't work for some reason).There's a mod that allows you to activate and target any antennas, even when the vessel is offline. Can't remember it's name though, and I don't have the laptop with me. It's useful until you get the hang of RT. Link to comment Share on other sites More sharing options...
GrafZahl Posted July 7, 2015 Share Posted July 7, 2015 @Qigon:This is the mod: Remote Tech XF (eXtra Forgiveness): http://forum.kerbalspaceprogram.com/threads/108669-1-0-2-RemoteTech-XF-RemoteTech-v-1-6-7I like the idea of the XF mod, it makes the Remote Tech Mod a little bit less frustrating. I would like to see this optional feature also in the original mod Link to comment Share on other sites More sharing options...
Athlonic Posted July 7, 2015 Share Posted July 7, 2015 @ GrafZahl, thanks for the headup on this one.I am planning to replace my 3 geostationary commsatts and I am sure this will help me out if I mess/forgot some link redirections. Link to comment Share on other sites More sharing options...
Amedee Posted July 7, 2015 Share Posted July 7, 2015 CKAN wants to update from 1.6.7 to v1.6.7. Is there any difference? Link to comment Share on other sites More sharing options...
jab136 Posted July 7, 2015 Share Posted July 7, 2015 Have you considered using a Link budget instead of a hard "range" it would make everything more realistic, also having only one antenna location on the surface of kerbin is a bit odd. IRL we have the DSN for communicating long range, and we have smaller antenna all over the globe for craft that are closer. for reference here is the wikipedia page on link budgets. https://en.wikipedia.org/wiki/Link_budgetThe only thing that it may be difficult to implement is pointing loss Link to comment Share on other sites More sharing options...
Gaugeforever Posted July 7, 2015 Share Posted July 7, 2015 (edited) I made a RemoteTech_ModularRocketSystems.cfg with this:@PART[NBprobeCone1m]:AFTER[ModRocketSys]:NEEDS[RemoteTech]{ %MODULE[ModuleSPU] { %IsRTCommandStation = true %RTCommandMinCrew = 6 } %MODULE[ModuleRTAntennaPassive] { %TechRequired = unmannedTech %OmniRange = 3000 %TRANSMITTER { %PacketInterval = 0.3 %PacketSize = 2 %PacketResourceCost = 15.0 } }} inside it and tried it in both the RemoteTech folder and inside the GameData folder, it worked fine and RT was applied to the probe cone.http://i.gyazo.com/0dab317060e81f0a76678eb0785d57cd.pngI launched just the cone and it did have a connection.The big difference in your config and mine is this line specifically:@PART[NBprobeCone1m]:AFTER[ModRocketSys]:NEEDS[RemoteTech]That tells ModuleManager to be sure to load ModRocketSys BEFORE it tries to apply any RT modules to the parts.Ok, sorry for the long wait, 4th of July and all. So I did this and initially I thought it was still broken. However I moved to sandbox mode and it worked.I then tried to load up a new career and it didn't work. So there is a building that needs to be upgraded I assume. Presumably it is the command center?Also, thank you very much for being patient with me. I'm one of those crazy people that likes to start career with probes first. Weird concept right? Edited July 7, 2015 by Gaugeforever Link to comment Share on other sites More sharing options...
Drew Kerman Posted July 8, 2015 Share Posted July 8, 2015 New KSPTOT release that features tools to help you utilize your RT2 comm network while working through a mission!(img credit Diomedea) Link to comment Share on other sites More sharing options...
Avers Posted July 8, 2015 Share Posted July 8, 2015 I've just started the game and there is no KSC red dot on the map. So I can not launch probes in to space. Can anyone help me with that? Link to comment Share on other sites More sharing options...
BavoNiet Posted July 8, 2015 Share Posted July 8, 2015 Hello i'm kind of new to remotetech but i think i am sort of getting the hang of it. However, i seem to be having a problem with a satelite i am trying to launch. When i toggle the torque in my probodobodyne, the flight computer refuses to use the winglets i have.. Don't know if this is a bug or if i am doing something wrong.. Please help :/ Link to comment Share on other sites More sharing options...
BavoNiet Posted July 8, 2015 Share Posted July 8, 2015 I've just started the game and there is no KSC red dot on the map. So I can not launch probes in to space. Can anyone help me with that?http://i.imgur.com/JbDHJHV.jpgyou probably have the real solar system config installed. You need the normal version of RemoteTech Link to comment Share on other sites More sharing options...
Avers Posted July 8, 2015 Share Posted July 8, 2015 you probably have the real solar system config installed. You need the normal version of RemoteTechI used CKAN to install RemoteTech. When I did it for the first time it loaded with RSS config with a bunch of stations in the config file. I found out about that after starting the game with this problem. So i deleted mode and install it again. Config was like on the image below but when i started a new career red dots were all over the place.. Link to comment Share on other sites More sharing options...
Virtualgenius Posted July 9, 2015 Share Posted July 9, 2015 Hi I used remote tech a very longtime ago and it had a micro satellite and some very cool looking petal type Antenna are these no longer included or supported Link to comment Share on other sites More sharing options...
damerell Posted July 9, 2015 Share Posted July 9, 2015 Hi I used remote tech a very longtime ago and it had a micro satellite and some very cool looking petal type Antenna are these no longer included or supportedThe list of included parts is in the documentation. Link to comment Share on other sites More sharing options...
Mecripp Posted July 9, 2015 Share Posted July 9, 2015 Hi I used remote tech a very longtime ago and it had a micro satellite and some very cool looking petal type Antenna are these no longer included or supportedWell thats a No and yes there not in RT any more but yes they can be added. Link to comment Share on other sites More sharing options...
Virtualgenius Posted July 9, 2015 Share Posted July 9, 2015 Cool do i just add them in or will they require config changes Link to comment Share on other sites More sharing options...
Mecripp Posted July 9, 2015 Share Posted July 9, 2015 Cool do i just add them in or will they require config changesThey would need some cfg changes.EDIT- You might want to check this link out too https://github.com/JDPKSP/AdvAeronautics Link to comment Share on other sites More sharing options...
INSULINt Posted July 9, 2015 Share Posted July 9, 2015 (edited) Edit: nvm, removing remotetech doesn't remove the error from happening. Edited July 9, 2015 by INSULINt Link to comment Share on other sites More sharing options...
MoeKitsune Posted July 10, 2015 Share Posted July 10, 2015 Do I put the stock antenna config in the RemoteTech or part folder? Link to comment Share on other sites More sharing options...
MatterBeam Posted July 10, 2015 Share Posted July 10, 2015 Hello.I have an idea to remove the concept of a 'local command center' and replace it with local control of any probes by a crewed command pod.How do I accomplish this?Do I reduce the requirements for the local command center (from 6 kerbals to 1 kerbal or something), or do I change some property of the command pods somewhere? Link to comment Share on other sites More sharing options...
damerell Posted July 10, 2015 Share Posted July 10, 2015 I have an idea to remove the concept of a 'local command center' and replace it with local control of any probes by a crewed command pod. How do I accomplish this? Do I reduce the requirements for the local command center (from 6 kerbals to 1 kerbal or something), or do I change some property of the command pods somewhere?I would try asking also in the RemoteTech XF thread, that being a submod done by people interested in relaxing RT's requirements somewhat. Link to comment Share on other sites More sharing options...
MatterBeam Posted July 10, 2015 Share Posted July 10, 2015 I would try asking also in the RemoteTech XF thread, that being a submod done by people interested in relaxing RT's requirements somewhat.Okay... Link to comment Share on other sites More sharing options...
MatterBeam Posted July 10, 2015 Share Posted July 10, 2015 I would try asking also in the RemoteTech XF thread, that being a submod done by people interested in relaxing RT's requirements somewhat.Can you at least point me towards the file that configures this option? I cannot find it in any of the .cfg files provided. Link to comment Share on other sites More sharing options...
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