Stone Blue Posted November 9, 2015 Share Posted November 9, 2015 Nope...Comm16 is fine... It looks like you have LoS (Line of Sight) in your screenshot... Just remember once your active vessel loses LoS with KSC, you'll need something else to get a signal from that DOES have LoS to KSC, and an active and long-range enough antenna to reach your active vessel...Other than that, i guess I got nuthin right now... Link to comment Share on other sites More sharing options...
Cystern Posted November 9, 2015 Share Posted November 9, 2015 So I installed Remote Tech and I have the parts, yet I do not have any of the actual mod aside from that. There's no connection meter or flight computer, just the parts. Link to comment Share on other sites More sharing options...
gerishnakov Posted November 10, 2015 Share Posted November 10, 2015 I think 1.0.5 has broken RemoteTech. Since I updated earlier this evening all the functionality has just disappeared from the game. The parts are still there, but nothing else. Link to comment Share on other sites More sharing options...
symmeclept Posted November 10, 2015 Share Posted November 10, 2015 Confirming RT 1.6.8 is not working in KSP 1.0.5. Parts are there, but no flight computer or connection icons. Right-click menus are broken on all antennas. Link to comment Share on other sites More sharing options...
8749236 Posted November 10, 2015 Share Posted November 10, 2015 (edited) Also it disables at least some antenna and prevents them from transmitting science report... and disable their ability to extend/retract as well.. (solar panels are disabled as well, but they are irrelevant to RT2.. maybe that is not RT2's fault..)Tiny menu on bottom right of vessel map view or bottom left of tracking station had also disappeared..Glad it does not lock up vessels this timeRT2 is just way too clean in 1.0.5, can't even find a hint for it, this looks like a clean separation... I guess there is a mechanism in RT2 which automatically disables itself if version of the game is inconsistent with the one it carries (the version number that the mod was designed for)...If that is true, then that is a very good feature IMHO since it prevents the outdated mod from breaking your saves. Edited November 10, 2015 by 8749236 forgot to add one observation where antenna cannot extend/retract Link to comment Share on other sites More sharing options...
SpaceNavy Posted November 10, 2015 Share Posted November 10, 2015 A shame. Hopefully we can get an updated version soon, RT2 is one of my favorite mods.This is always the hardest part about updates lol. Yeah, new features and everything but some of our favorite features from the community get messed up along the way. The first world struggle is real. Link to comment Share on other sites More sharing options...
JewelShisen Posted November 10, 2015 Share Posted November 10, 2015 Hey does anybody know what happened to the MicroSat and AeroProbe from this mod? I REALLY loved those parts and if they are back I might just give this mod another try. Link to comment Share on other sites More sharing options...
Peppie23 Posted November 10, 2015 Author Share Posted November 10, 2015 Confirming RT 1.6.8 is not working in KSP 1.0.5. Parts are there, but no flight computer or connection icons. Right-click menus are broken on all antennas.I'll update today for KSP 1.0.5Hey does anybody know what happened to the MicroSat and AeroProbe from this mod? I REALLY loved those parts and if they are back I might just give this mod another try.Look here: http://forum.kerbalspaceprogram.com/threads/83305-1-0-4-RemoteTech-v1-6-8-2015-09-12?p=1663563&viewfull=1#post1663563 Link to comment Share on other sites More sharing options...
JewelShisen Posted November 10, 2015 Share Posted November 10, 2015 Look here: http://forum.kerbalspaceprogram.com/threads/83305-1-0-4-RemoteTech-v1-6-8-2015-09-12?p=1663563&viewfull=1#post1663563I've seen that however every time I try to use that version of the AeroProbe it slams itself into the runway at 200m/s on launch. Link to comment Share on other sites More sharing options...
Gatos Posted November 10, 2015 Share Posted November 10, 2015 Talk about a game breaking update!RemoteTech is a must for me, can't wait for the update Link to comment Share on other sites More sharing options...
8749236 Posted November 10, 2015 Share Posted November 10, 2015 Talk about a game breaking update!RemoteTech is a must for me, can't wait for the update Don't worry, Squad will soon kill this mod too! Probably in next update.. Link to comment Share on other sites More sharing options...
Alshain Posted November 10, 2015 Share Posted November 10, 2015 Don't worry, Squad will soon kill this mod too! Probably in next update..Nah, this will be the 'expert mode' to what Squad is doing. Squad will likely kill AntennaRange, but this one will live on as long as Peppie is willing. The update will however give RemoteTech some new antenna options. Link to comment Share on other sites More sharing options...
Peppie23 Posted November 10, 2015 Author Share Posted November 10, 2015 Update is ready, have fun GeneralKSP 1.0.5 updateSmall kOS update for invoking events (thx to tomekpiotrowski) Link to comment Share on other sites More sharing options...
paul23 Posted November 10, 2015 Share Posted November 10, 2015 I'm wondering, I still use 1.0.4 - do these "new version of mods" also work with older version of ksp? Link to comment Share on other sites More sharing options...
FancyMouse Posted November 10, 2015 Share Posted November 10, 2015 I'm wondering, I still use 1.0.4 - do these "new version of mods" also work with older version of ksp?I doubt. Since new version explicitly supports 1.0.5, it must have been compiled with 1.0.5 dlls and there's no expectation it will work on 1.0.4 Link to comment Share on other sites More sharing options...
jarraya Posted November 10, 2015 Share Posted November 10, 2015 Just updated to 1.6.9 and a very bad thing happened - all my antennas are closed/shut down! I managed to get the ones on my crewed ships open/active, but they still don't transmit. I'm hoping this is just a bug and that I won't need to manually open all the antennas on my unmanned craft (not that I would)!Help please. Link to comment Share on other sites More sharing options...
Gatos Posted November 10, 2015 Share Posted November 10, 2015 Updated for 1.0.5!R.I.P sleep! Link to comment Share on other sites More sharing options...
Nansuchao Posted November 10, 2015 Share Posted November 10, 2015 Just updated on the new version but with the Stock Config. Every antenna is showed up in game and in the tech tree, but there aren't RT antennae in the VAB/SPH, and all of my ships (that have RT antennae) can't trasmit nothing, for no apparent reason and without warning... Can someone please help me?Here's my output log: https://www.dropbox.com/s/kcstdu0jhh7ry92/output_log.txt?dl=0 Link to comment Share on other sites More sharing options...
jarraya Posted November 10, 2015 Share Posted November 10, 2015 Just updated on the new version but with the Stock Config. Every antenna is showed up in game and in the tech tree, but there aren't RT antennae in the VAB/SPH, and all of my ships (that have RT antennae) can't trasmit nothing, for no apparent reason and without warning... Can someone please help me?Here's my output log: https://www.dropbox.com/s/kcstdu0jhh7ry92/output_log.txt?dl=0Having the same issue. All my omni antennas are closed as well. Link to comment Share on other sites More sharing options...
Alshain Posted November 10, 2015 Share Posted November 10, 2015 (edited) You may have to do some creative save file editing to put them back. Open persistant.sfs and look for the following linesname = ModuleRTAntennaisEnabled = TrueIsRTAntenna = TrueIsRTActive = TrueIsRTPowered = TrueIsRTBroken = False Edited November 10, 2015 by Alshain Link to comment Share on other sites More sharing options...
Gatos Posted November 10, 2015 Share Posted November 10, 2015 I've been wondering for a long time, why does the flight computer buttons for custom sas (pitch +-, roll +- and heading +-) lock up after a reload/revert?and when it's not locked, why is does it increase/decrease so fast?b Link to comment Share on other sites More sharing options...
Nansuchao Posted November 10, 2015 Share Posted November 10, 2015 You may have to do some creative save file editing to put them back. Open persistant.sfs and look for the following linesname = ModuleRTAntennaisEnabled = TrueIsRTAntenna = TrueIsRTActive = TrueIsRTPowered = TrueIsRTBroken = FalseThanks, but this doesn't work for me. I miss the part also in the VAB/SPH... Link to comment Share on other sites More sharing options...
Alshain Posted November 10, 2015 Share Posted November 10, 2015 Thanks, but this doesn't work for me. I miss the part also in the VAB/SPH...Then you probably installed it wrong. Link to comment Share on other sites More sharing options...
Nansuchao Posted November 10, 2015 Share Posted November 10, 2015 Nothing. I installed RT for the third times. I delete the plugin folder, put the stock config .cfg inside and no one of my ship is able to transmit anything... Link to comment Share on other sites More sharing options...
Drew Kerman Posted November 11, 2015 Share Posted November 11, 2015 what's the details on the kOS update? Or is that nothing for us end-users and something the kOS devs need to use in their next release? Link to comment Share on other sites More sharing options...
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