Gaalidas Posted September 10, 2014 Share Posted September 10, 2014 I know... That's why we're all here. This stuff is simply too good to be true, but it is. It's like my own tendency to say "okay, that thing looks nice as it is... lets triple the size and see what happens!"It's a bit like the redneck's famous last words: "Hey y'all, watch this!"Actually, I'm not sure what this post has to do with anything. I'm a bit groggy from my night's sleep still. Link to comment Share on other sites More sharing options...
lo-fi Posted September 12, 2014 Author Share Posted September 12, 2014 "Hey y'all, watch this!"On that note, Alpha 1.7 just went live. Please see the release notes as there have been some hefty changes behind the scenes in the plugin. Link to comment Share on other sites More sharing options...
hydran101 Posted September 12, 2014 Share Posted September 12, 2014 where the hell are my screw propulsion units!?!?!? Link to comment Share on other sites More sharing options...
lo-fi Posted September 12, 2014 Author Share Posted September 12, 2014 (edited) Delayed in afraid, I spotted something really annoying about the mirror plugin that I've not been able to fix as yet. Spanner has produced a wicked new model, though.UPDATE: 1.7 pulled because I did something silly. Please wait... Edited September 12, 2014 by lo-fi Link to comment Share on other sites More sharing options...
Gaalidas Posted September 12, 2014 Share Posted September 12, 2014 You silly silly ... uh... silly person. Link to comment Share on other sites More sharing options...
Mekan1k Posted September 12, 2014 Share Posted September 12, 2014 What did you do? Can it be fixed quickly?(I really want to test a circumnavigator that utilizes your hover engines, and.... I need the plugin that allows for water travel.) Link to comment Share on other sites More sharing options...
lo-fi Posted September 13, 2014 Author Share Posted September 13, 2014 Made an assumption. Some of it, yes. Already fixed. The other half... Check back later. Link to comment Share on other sites More sharing options...
sober667 Posted September 13, 2014 Share Posted September 13, 2014 goood so wi wil hava 1.7 soon? nice Link to comment Share on other sites More sharing options...
lo-fi Posted September 13, 2014 Author Share Posted September 13, 2014 Link to comment Share on other sites More sharing options...
sober667 Posted September 13, 2014 Share Posted September 13, 2014 Buhahahha its ben a loong time i have seen it Link to comment Share on other sites More sharing options...
lo-fi Posted September 13, 2014 Author Share Posted September 13, 2014 Hehe. Love that film got one seriously tricky problem to deal with, a bunch of testing to check I didn't bork something else while fixing it, then then will be now 'soon'. Link to comment Share on other sites More sharing options...
hydran101 Posted September 13, 2014 Share Posted September 13, 2014 Hehe. Love that film got one seriously tricky problem to deal with, a bunch of testing to check I didn't bork something else while fixing it, then then will be now 'soon'.SPACEBALLS. May the Porsche be with you! (I did a twist on the MTFBWU thing, sorda like spaceballs, but with a car company instaid.) Link to comment Share on other sites More sharing options...
Gaalidas Posted September 13, 2014 Share Posted September 13, 2014 Aaaand.... I have no reply to that. It's a rare thing to weird me out. Link to comment Share on other sites More sharing options...
lo-fi Posted September 13, 2014 Author Share Posted September 13, 2014 YES! I knew I could manage it.May the Porsche be with you.... Honestly... Link to comment Share on other sites More sharing options...
mjy Posted September 13, 2014 Share Posted September 13, 2014 any way to get the height of the repulses lower to the ground,?? maybe like 1/2 way or more, I heard making them smaller helped?sorry about the big pic Link to comment Share on other sites More sharing options...
lo-fi Posted September 13, 2014 Author Share Posted September 13, 2014 any way to get the height of the repulses lower to the ground,?? maybe like 1/2 way or more, I heard making them smaller helped?sorry about the big pichttp://cloud-4.steampowered.com/ugc/30719887702304437/03FA575FFD2A09AC469D1BCF9F49BA465EE85282/There are two action groups that alter the height of the repulsors, that will do the job. Also, if you install TweakScale, you will have the option to scale them which will give finer control. Nice Kelorean! Link to comment Share on other sites More sharing options...
mjy Posted September 14, 2014 Share Posted September 14, 2014 two action groups that alter the height of the repulsors???? excellent mod by the way Link to comment Share on other sites More sharing options...
lo-fi Posted September 14, 2014 Author Share Posted September 14, 2014 Yup, and you can also use the tweakable slider in flight, though that only modifies individual repulsors. Thanks Link to comment Share on other sites More sharing options...
mjy Posted September 14, 2014 Share Posted September 14, 2014 oh u mean u can modified them ingame, as I wanted to do it permanent for a train, before adding them ingame?? Link to comment Share on other sites More sharing options...
lo-fi Posted September 14, 2014 Author Share Posted September 14, 2014 Yep. The only things you can't modify in flight are spring and damper (Unity limitation). Use the tweakables to set up in the editor. Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted September 14, 2014 Share Posted September 14, 2014 somebody mentioned a trains? , hows this, note you'll need a stupid amount of power supply, all the cargo is fuel for the apu's that keep the EC topped up. rear carriage runs out of fuel to keep reaction wheels working around 30 secs. Specs, 40 repulsor units, 10 apus' 10 battery packs , and a stupid amount of fuel! Link to comment Share on other sites More sharing options...
mjy Posted September 14, 2014 Share Posted September 14, 2014 great ty, will do, will have pics of your working repulsors with the train I`m building Link to comment Share on other sites More sharing options...
Camacha Posted September 14, 2014 Share Posted September 14, 2014 (edited) Somehow my KSP x64 becomes highly unstable with this mod installed. Does not load at start-up or bugs out when loading the craft into the world. Removing it fixes it. I need to check a little more whether it is a combination with other mods, but it did this both in a mod heavy and light installation of KSP. Edited September 14, 2014 by Camacha Link to comment Share on other sites More sharing options...
lo-fi Posted September 14, 2014 Author Share Posted September 14, 2014 (edited) somebody mentioned a trains? , hows this, note you'll need a stupid amount of power supply, all the cargo is fuel for the apu's that keep the EC topped up. rear carriage runs out of fuel to keep reaction wheels working around 30 secs. Specs, 40 repulsor units, 10 apus' 10 battery packs , and a stupid amount of fuel! Fantastic crazy work great ty, will do, will have pics of your working repulsors with the train I`m buildingExcellent, looking forward to seeing them.Somehow my KSP x64 becomes highly unstable with this mod installed. Removing it fixes it. I need to check a little more whether it is a combination with other mods, but it did this both in a mod heavy and light installation of KSP.Thank you, any information gratefully received. Madrias has done some testing in x64, and this is the first report I've had of outright instability. Possible issue with KSOS, though uninvestigated.Output_logs too after crashes, if you'd be so kind. Edited September 14, 2014 by lo-fi Link to comment Share on other sites More sharing options...
mike9606 Posted September 14, 2014 Share Posted September 14, 2014 Any ETA on when 1.7 will be out again? I'm anxious to get my hands on the new bits. Link to comment Share on other sites More sharing options...
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