RoverDude Posted December 17, 2014 Author Share Posted December 17, 2014 Already done - it's in the 000_USITools folder but only the latest uploaded mods have it. Link to comment Share on other sites More sharing options...
BrutalRIP Posted December 17, 2014 Share Posted December 17, 2014 Sweet you spoil us RoverDude THANKS!!! Link to comment Share on other sites More sharing options...
PDelta41 Posted December 17, 2014 Share Posted December 17, 2014 I seem to have encountered a feature... When I inflate the DERP, my water and oxygen stores increase to 25 and 33 days respectively. But not food. Is this supposed to happen? Or is it "working as intended", to use the old gamer phrase? Link to comment Share on other sites More sharing options...
RainDreamer Posted December 17, 2014 Share Posted December 17, 2014 Woot, without this pack, I would never able to perform a planned lithobraking(unplanned, however, I have done plenty....). Thanks for updating! Link to comment Share on other sites More sharing options...
RoverDude Posted December 17, 2014 Author Share Posted December 17, 2014 Yep, it's supposed to expand the water and oxygen. No food because with TAC you are good for 30 days before starvation. Link to comment Share on other sites More sharing options...
Oafman Posted December 17, 2014 Share Posted December 17, 2014 Yep, it's supposed to expand the water and oxygen. No food because with TAC you are good for 30 days before starvation.You're so kind to us players, with all the great mods, but so mean to the poor Kerbals..... Link to comment Share on other sites More sharing options...
Saint-Stanislas Posted December 18, 2014 Share Posted December 18, 2014 I have a strange bug I use to have with some other mods in the past, and that I got fixed I don't remember how (probably got fixed by somebody else )So whenever I hover my cursor over the propulsion module, the description window start flickering and the image of the part start zooming in until it take the whole screen and then disappear.The Debug menu is showing [Exception]: ArgumentOutOfRangeException: Argument is out of range.Parameter name: index as long as I keep the cursor over the part, It didn't make it with anything other parts either from your mods or others. Let me know if you want my game log, i'll boot it without nolog just for it, but I'm pretty sure this issue have already been seen with other stuff and it might be a classical code mispelling or something Link to comment Share on other sites More sharing options...
RoverDude Posted December 18, 2014 Author Share Posted December 18, 2014 Likely a bad install. Link to comment Share on other sites More sharing options...
Saint-Stanislas Posted December 18, 2014 Share Posted December 18, 2014 Ok thanks I'll reinstall ! oh and off topic totally , but I won't start a thread for this : Whats your opinion on the doability of a mods that would override the main thrust control so you could set multiple thrust control, that can be linked to the main thrust or not. Like with a proportionnal mode linked to main thrust and an independant mode where every engine has totally independant control, with a IR like screen to set keybinding (choosing a modifier key would be even better ) and I guess a module for the engine to set thrust control number. I know thrust limiter is kinda of it but not exactly .... mostly for overheat management, vtol design, and stuff Link to comment Share on other sites More sharing options...
Vandros Posted December 18, 2014 Share Posted December 18, 2014 Actually that sounds like a stock bug thats been around for a while.I could be wrong but you might want to check out this thread for a fix. Somewhere around page 2 or 3 is a reuploaded dll. Don't know if it works in .90 though.http://forum.kerbalspaceprogram.com/threads/63109-0-23-Modulefixer. Oh and the mod you are describing sounds (at least partially) like Davon Throttle Control.Good luck! Link to comment Share on other sites More sharing options...
siteonfly Posted December 18, 2014 Share Posted December 18, 2014 Found such bug: when mouseover D.E.P.T. Propulsion Module it zooming to whole screen. Version .90. Last all in one USI pack. Link to comment Share on other sites More sharing options...
Saint-Stanislas Posted December 19, 2014 Share Posted December 19, 2014 (edited) Yeah it's pretty much exactly that mod thank you I posted on the bug thread to refresh it and I'm gonna try the fix tomorrow, but I am not sure it could still fix the issue since it was meant for 0.23 ... I'll get back tomorrow anyways Also... RoverDude, I assume you don't have that bug since you suggested a bad install, so would it worth it to give you my log to try to figure wich other mods is causing this? Since the bug seemed to be linked to the amounts/absence of specific ressource/module, I'm gonna check at MM log too to see if a cfg is modifying your part. Hopefully it's as simple as that ... but then it mean that the vanilla bug is still on and that the fix discussed earlier is still necessary .EDIT: after a quick look, the part has mm cfg from Deadly reentry, RealChute, and Tweakable everything. Vandros I don't know wich mod from that list you have in common with me, I'm gonna try without Tweakable Everything since both DR and RC are much more popular and therefore there would have been probably more report of that issue.RoverDude, from this point on sorry for poluting your thread for an issue that is most probably not yours, but it seem that you made one of the only part that could reveal this until now, I haven't seen it on other threads yet Edited December 19, 2014 by Saint-Stanislas Link to comment Share on other sites More sharing options...
rabidninjawombat Posted December 19, 2014 Share Posted December 19, 2014 (edited) Yeah it's pretty much exactly that mod thank you I posted on the bug thread to refresh it and I'm gonna try the fix tomorrow, but I am not sure it could still fix the issue since it was meant for 0.23 ... I'll get back tomorrow anyways Also... RoverDude, I assume you don't have that bug since you suggested a bad install, so would it worth it to give you my log to try to figure wich other mods is causing this? Since the bug seemed to be linked to the amounts/absence of specific ressource/module, I'm gonna check at MM log too to see if a cfg is modifying your part. Hopefully it's as simple as that ... but then it mean that the vanilla bug is still on and that the fix discussed earlier is still necessary .I tried the DERP, (SrvPack) on a clean install with only it and its dependencies. Was unable to replicate the bug. Sounds like a conflict. Good idea on checking the log. And that explodeing part bug has been around forever now. I'm really suprised its never been fixed On the same note, ive got a weird bug with the parachute on the DERP propulsion module starting out deployed Cant reproduce it on a clean install.. so trying to track down the conflict Edited December 19, 2014 by rabidninjawombat Link to comment Share on other sites More sharing options...
Saint-Stanislas Posted December 19, 2014 Share Posted December 19, 2014 The bug with the parachute look curiously similar to the bug with tweakscale 1.48 where you would have a thrust effect pependicular to the engine nozzle on quickload ? Unless you have a mod that add a nice horizontal wind, I would check my version of tweakscale.I edited my earlier post while you were posting. pretty sure it's mm cfg related. I read at some point that sometimes the order of the module in a part cfg may have some importance, and RealChute is deleting the Second module of the part ( the stock Chute ) and adding it's own at the very bottom of the config. Anyway, I haven't try anything yet since I'm not on my computer. Link to comment Share on other sites More sharing options...
Tabris Posted December 19, 2014 Share Posted December 19, 2014 i might have a bug.i was reentering Kerbin using the Derp Pod and experienced VERY HIGH G-Loads (using DRE) and my unlucky Kerbal was turned into Goo. Link to comment Share on other sites More sharing options...
sharpspoonful Posted December 19, 2014 Share Posted December 19, 2014 Your reentry angle was too steep most likely Link to comment Share on other sites More sharing options...
rabidninjawombat Posted December 19, 2014 Share Posted December 19, 2014 i might have a bug.i was reentering Kerbin using the Derp Pod and experienced VERY HIGH G-Loads (using DRE) and my unlucky Kerbal was turned into Goo.Not a bug More like a "feature" of deadly reentry High G loads will kill kerbals using DRE. Its fun times. Its why i always shoot for a Periaps of about 30km, then let gravity and drag do the rest of the work. Keeps it on a nice shallow low G reentry. Link to comment Share on other sites More sharing options...
Draconomial Posted December 20, 2014 Share Posted December 20, 2014 Found such bug: when mouseover D.E.P.T. Propulsion Module it zooming to whole screen. Version .90. Last all in one USI pack.I'm getting this too. Link to comment Share on other sites More sharing options...
ultrasquid Posted December 20, 2014 Share Posted December 20, 2014 I'm getting this too.I get this as well. The only other part doing it to me is one particular FASA tank that I need to report on the relevant thread. Link to comment Share on other sites More sharing options...
J.Random Posted December 20, 2014 Share Posted December 20, 2014 I have a strange bug I use to have with some other mods in the past, and that I got fixed I don't remember how (probably got fixed by somebody else )So whenever I hover my cursor over the propulsion module, the description window start flickering and the image of the part start zooming in until it take the whole screen and then disappear.The Debug menu is showing [Exception]: ArgumentOutOfRangeException: Argument is out of range.Parameter name: index as long as I keep the cursor over the part, It didn't make it with anything other parts either from your mods or others. Let me know if you want my game log, i'll boot it without nolog just for it, but I'm pretty sure this issue have already been seen with other stuff and it might be a classical code mispelling or somethingLikely a bad install.It isn't. Problem narrows down to RealChute config for the EnginePod. Link to comment Share on other sites More sharing options...
RoverDude Posted December 20, 2014 Author Share Posted December 20, 2014 Yay for RealChutes.Looks like it's time to deprecate it's support once and for all, because it's been a nest of bees for me since forever, and I seem to get this every KSP release.Delete the RealChutes config if you have weirdness. I'll delete it from the release. Link to comment Share on other sites More sharing options...
steve_v Posted December 20, 2014 Share Posted December 20, 2014 Yay for RealChutes.Looks like it's time to deprecate it's support once and for allErm... stock parachutes suck pretty hard, what do you plan to replace it with? Link to comment Share on other sites More sharing options...
RoverDude Posted December 20, 2014 Author Share Posted December 20, 2014 Stock works fine for me. As i recall last time I had to deal with this, it was something with FAR+RealChutes = Sadness. So for now, less a case of replacing and more a case of 'not adding an extra config to support X - if you want to do it on your own, rock on'. Link to comment Share on other sites More sharing options...
steve_v Posted December 20, 2014 Share Posted December 20, 2014 Fair enough.The issue with stock 'chutes is mainly that insta-deployment + DRE g-force damage = splat. Recon you could set your 'chute up with a sane DeploymentSpeed? ATM it's faster than stock... Link to comment Share on other sites More sharing options...
J.Random Posted December 20, 2014 Share Posted December 20, 2014 Yay for RealChutes.Looks like it's time to deprecate it's support once and for all, because it's been a nest of bees for me since forever, and I seem to get this every KSP release.Delete the RealChutes config if you have weirdness. I'll delete it from the release.Dude, don't make hasty decisions. It may be a stock bug. For example, removing decoupler module also fixes this "exploding icon" crap. KSP doesn't like some module combinations, that's all. Link to comment Share on other sites More sharing options...
Recommended Posts