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Bill Kerman's Twin Engine Flyer


Velo

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hmm, simple design and nice maneuverability, does the RCS really help ? haven't used it yet.

also planning to make a air/space superiority fighter (which will also act as a attack craft.), cool to see some other models.

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  • 3 months later...

does the RCS really help ?

IMO they are absolutely needed, since it is very hard to get your nose up, in such design (mass centre very low (back))

orbiting - thay are needed for manuevering and realy gr8 for orbit adjustments .... can be used for deorbiting also, very useful

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That\'s Sunday Punch\'s Yawmaster RCS (a turbocharged Command Pod, basically), not the current stock RCS blocks, Ferrdo. It won\'t help deorbit, and it might actually be a hindrance in space because of all the extra juice it provides. In a pre-CommandSurface, pre-RCS, syrup-atmosphere world, though, it would\'ve been crucial in manouvering during flight.

It also shifts his CoM forward, which is a help for stability.

[i don\'t get why people have so much trouble getting their planes to take off. My issue is keeping them on the ground! All you need to do is provide a little bit of a grade on your gear, maybe a set of canards at the front to lift it. Not hard.]

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That\'s Sunday Punch\'s Yawmaster RCS (a turbocharged Command Pod, basically), not the current stock RCS blocks, Ferrdo. It won\'t help deorbit, and it might actually be a hindrance in space because of all the extra juice it provides. In a pre-CommandSurface, pre-RCS, syrup-atmosphere world, though, it would\'ve been crucial in manouvering during flight.

It also shifts his CoM forward, which is a help for stability.

[i don\'t get why people have so much trouble getting their planes to take off. My issue is keeping them on the ground! All you need to do is provide a little bit of a grade on your gear, maybe a set of canards at the front to lift it. Not hard.]

Because the way weight is distributed in game is wonky, and you have to have your wings forward of CoG or they don\'t work so good. Canards shouldn\'t be a hard requirement on every plane ever, but you\'ll notice they\'re on pretty much every one I create.

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IMO they are absolutely needed, since it is very hard to get your nose up, in such design (mass centre very low (back))

orbiting - thay are needed for manuevering and realy gr8 for orbit adjustments .... can be used for deorbiting also, very useful

This was post was made looong before any real RCS moduelas came out

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Because the way weight is distributed in game is wonky, and you have to have your wings forward of CoG or they don\'t work so good. Canards shouldn\'t be a hard requirement on every plane ever, but you\'ll notice they\'re on pretty much every one I create.

It\'s not weight distribution; it\'s the control surfaces and landing gear stability that I think are causing your issues. Canards are really handy for adding responsiveness but aren\'t strictly necessary if you stay calm with your tail. :P

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