Felger Posted October 20, 2014 Share Posted October 20, 2014 Sorry, guess I can't do anything right today, can I? Link to comment Share on other sites More sharing options...
Dawun Posted October 20, 2014 Share Posted October 20, 2014 (edited) @Dawun: Every part is individually scaled. There is no 'blanket' upscale anywhere. If you'd like let me know what mod/part you want reworked and I'll add it to the list.Thanks for the quick reply, the part I want is from the mod "MK3 Fuselage Expansion Pack", I only really care about the Mk3 Cargo Bay and the MK3 MSM (Mission Support Module) parts, the rest aren't worth the time imo (adapters, fuel tanks, etc). I believe the Cargo bay would just need rescaling, however the MK3 MSM part has fuel cells that convert fuel (unfortunately Liquidfuel/Oxidzer) into power and it's probably not balanced for RO.Thanks for taking the request! Edited October 24, 2014 by Dawun Link to comment Share on other sites More sharing options...
RedAV8R Posted October 20, 2014 Author Share Posted October 20, 2014 @Felger: You are showing initiative to help. That's more than can be said by most people here. If you want to take a try at updating the NearFuture set I suggest you start there. If you have questions about MM or what not, feel free to PM me.@Dawun: The website you are linking too is blacklisted by KSP for copyright infringement. Link to comment Share on other sites More sharing options...
jrandom Posted October 20, 2014 Share Posted October 20, 2014 https://i.imgur.com/IpgvwPa.jpgIs that normal, or did I screw something up? They don't have built-in shrouds. Use the Procedural Fairings interstage part instead of a stock decoupler. Link to comment Share on other sites More sharing options...
Noctis Posted October 20, 2014 Share Posted October 20, 2014 (edited) @Noctis & Viruzzz: What exactly am I supposed to be looking at/for?Sorry. The engines are not covered, when attaching decoupler, like in stock ksp. Is this intentional?jrandom: Thanks, I'll use it. But is this normal, or should I re-check my mods? Edited October 20, 2014 by Noctis Didn't see jrandom answer. Link to comment Share on other sites More sharing options...
RedAV8R Posted October 20, 2014 Author Share Posted October 20, 2014 @Noctis: Yes, it's in the changelog. I have clarified that a bit more now. Link to comment Share on other sites More sharing options...
Noctis Posted October 20, 2014 Share Posted October 20, 2014 @Noctis: Yes, it's in the changelog. I have clarified that a bit more now.Oh, thank you. My mistake. I should have read the FAQ first Anyway, mod is amazing! Link to comment Share on other sites More sharing options...
FennexFox Posted October 20, 2014 Share Posted October 20, 2014 (edited) Thank you, Felger! Following your suggestion it works great! (Flight starts at 3:00)Although it`s authentically terrible, not it`s clear what was the matter.My payload wasn`t load tightly, and it controlled rocket, so everything ....ed up.Edit: select root is so powerful that it can direct any parts to be a root, even fuel tanks or whatever. Cool!Edit: video fixed! Edited October 20, 2014 by FennexFox Link to comment Share on other sites More sharing options...
TeeGee Posted October 20, 2014 Share Posted October 20, 2014 Hiya everyone! For some reason I can't download the soviet engines pack that is supported by this mod... anybody know where I can grab that part pack so I can start playing with this mod again? Thanks! Link to comment Share on other sites More sharing options...
Luscion Posted October 20, 2014 Share Posted October 20, 2014 Hiya everyone! For some reason I can't download the soviet engines pack that is supported by this mod... anybody know where I can grab that part pack so I can start playing with this mod again? Thanks!Here you go: http://forum.kerbalspaceprogram.com/threads/81754-Release-BobCat-Ind-Space-Planet-products/page57 [5th post down] Link to comment Share on other sites More sharing options...
NathanKell Posted October 20, 2014 Share Posted October 20, 2014 Just as a note, I *am* subscribed to the RftS thread so I'll see it if someone posts there. Link to comment Share on other sites More sharing options...
FennexFox Posted October 21, 2014 Share Posted October 21, 2014 Although it`s authentically terrible, Holy crap, I had a terrible typo. It`s "aesthetically terrible" what I meant. Link to comment Share on other sites More sharing options...
TheFluffiestThing Posted October 21, 2014 Share Posted October 21, 2014 @TheFluffiestThing: I didn't need to go trawling through your log. It's pretty evident what the problem is. In that it's not RO. Let's get this straight though. Had you come and asked about RftS, while providing a log that doesn't have anything unsupported in it, and not mentioning you followed directions yet installed unsupported mods anyway, then I guarantee you would have liked my response better. Out of curiosity how are RftS 'nicer'? As for your admitting about posting here. Wrong move again. You don't go posting in another thread simply because it has more traffic. That's just poor forum etiquette, no matter what forum it is, no matter what the relation. RO supporting RftS doesn't mean it's 'related' either.Fair enough, I'm not a huge forum user. I've got an output log with nothing but supported mods, RftS and the KAS plugin (which, although the full mod is not supported, was required for the Soviet Engines mod). Should I post it to the RftS thread? If necessary I can upload another output log without the KAS plugin and Soviet Engines.https://dl.dropboxusercontent.com/u/17909925/output_log.txt Link to comment Share on other sites More sharing options...
RedAV8R Posted October 21, 2014 Author Share Posted October 21, 2014 @TheFluffiestThing: You didn't get it. This isn't an RO problem, so stop posting anything here. NK said 2 posts ago that he subscribes to the RftS thread so anything you post, he knows about. I'll give you another hint, RftS hasn't been updated in many moons (over 9 months). With the latest RealFuels, names of many fuels changed, since RftS hasn't been updated to match, it's causing massive issues, like yours.BTW Soviet Engines DOES NOT require KAS, at least not itself. IF KAS is required something else added that requirement, not the engines itself. I'm intrigued to know how you came to that conclusion. Also you haven't answered my question of why you think RftS is 'nicer'. Link to comment Share on other sites More sharing options...
Felger Posted October 21, 2014 Share Posted October 21, 2014 http://youtu.be/sXeO81ZNdfoThank you, Felger! Following your suggestion it works great! (Flight starts at 3:00)Although it`s authentically terrible, not it`s clear what was the matter.My payload wasn`t load tightly, and it controlled rocket, so everything ....ed up.Edit: select root is so powerful that it can direct any parts to be a root, even fuel tanks or whatever. Cool!Edit: video fixed!Glad it helped! I typically either put the control core inside a procedural fairing base on a radial attach point (tweakscale helps here) or in a surface attached pod on the side of the rocket near the CoM. The reason this works is KSP measures orientation from the root part, unfortunately "control from here" doesn't move that (potential mod idea?) so if your control position is on either end of the rocket, any small perturbation becomes is magnified around the center of mass into a large angular displacement for your controlling core. The controller tries to correct this, but typically fails and overcorrects, amplifying the displacement. By placing your controlling root part near the center of mass you eliminate the angular -> linear part of the displacement due to flexing of the rocket, preventing overcorrection in the first place. Link to comment Share on other sites More sharing options...
RedAV8R Posted October 21, 2014 Author Share Posted October 21, 2014 @FennexFox: & @Felger: Could I get a parts list of what was used. Ideally, rockets should be stiff enough that this doesn't happen. One cause of that wobble is when nodes are not sized correctly. I'm interested in what parts were used in the failed attempt to check things out. Also check out KJR. That helps too. Link to comment Share on other sites More sharing options...
TheFluffiestThing Posted October 21, 2014 Share Posted October 21, 2014 (edited) RftS hasn't been updated in many moons (over 9 months). With the latest RealFuels, names of many fuels changed, since RftS hasn't been updated to match, it's causing massive issues, like yours.Thanks for answering the question. Soviet engines does require the KAS plugin, read the OP on its release thread. Edited October 21, 2014 by TheFluffiestThing Link to comment Share on other sites More sharing options...
Felger Posted October 21, 2014 Share Posted October 21, 2014 @FennexFox: & @Felger: Could I get a parts list of what was used. Ideally, rockets should be stiff enough that this doesn't happen. One cause of that wobble is when nodes are not sized correctly. I'm interested in what parts were used in the failed attempt to check things out. Also check out KJR. That helps too.I've seen it on vehicles with nothing but stock, procedural parts, and procedural fairings (in realism overhaul). It's often exacerbated in vehicles with high-thrust high-gimbal range engines as NathanKell mentioned. Some of the Soviet pack engines fall in this category. Link to comment Share on other sites More sharing options...
RedAV8R Posted October 21, 2014 Author Share Posted October 21, 2014 (edited) Thanks for answering the question. Soviet engines does require the KAS plugin, read the OP on its release thread.Well, chalk that up to a poorly posted OP.No, BobCat Soviet Engines DOES NOT require the KAS plugin. Trust me, there is absolutely nothing in the engine configuration file that requires KAS to be present.HOWEVER, The Soviet PACK (Soyuz, etc) required the KAS plugin. Notice the past tense, those files are no longer available. As re-released by Dragon01, only the MIR requires KAS, and that is only to attach a solar panel.I've seen it on vehicles with nothing but stock, procedural parts, and procedural fairings (in realism overhaul). It's often exacerbated in vehicles with high-thrust high-gimbal range engines as NathanKell mentioned. Some of the Soviet pack engines fall in this category.When I asked for a parts list. I wanted specifics. Attach the Mk1 pod to the stock XL decoupler, etc....Trying to cover all bases, as RO touches THOUSANDS of parts, sometimes things are missed, like node sizes. Edited October 21, 2014 by RedAV8R Link to comment Share on other sites More sharing options...
FennexFox Posted October 21, 2014 Share Posted October 21, 2014 Glad it helped! I typically either put the control core inside a procedural fairing base on a radial attach point (tweakscale helps here) or in a surface attached pod on the side of the rocket near the CoM. The reason this works is KSP measures orientation from the root part, unfortunately "control from here" doesn't move that (potential mod idea?) so if your control position is on either end of the rocket, any small perturbation becomes is magnified around the center of mass into a large angular displacement for your controlling core. The controller tries to correct this, but typically fails and overcorrects, amplifying the displacement. By placing your controlling root part near the center of mass you eliminate the angular -> linear part of the displacement due to flexing of the rocket, preventing overcorrection in the first place.You really helped me a lot. In my case, I set a fuel tank which contains CoM itself a root part. This doesn`t need any additional part to work. I think it`s the best way!@FennexFox: & @Felger: Could I get a parts list of what was used. Ideally, rockets should be stiff enough that this doesn't happen. One cause of that wobble is when nodes are not sized correctly. I'm interested in what parts were used in the failed attempt to check things out. Also check out KJR. That helps too.Making it clear, I use 0.24.2 version of RO and it`s dependencies, including KJR.This file is the rocket I used, not exactly same on the video but same enough: Frontier 40I tried to make it with only RO stock and some of AIES parts. Link to comment Share on other sites More sharing options...
Motokid600 Posted October 21, 2014 Share Posted October 21, 2014 What harm would there be if I just used the FASA/Denny LEM? I'm right at the point now where I'm ready for Lunar missions and I need a nice lander. And unfortunately the only two man RO part is the two-man-lander-can. Not my ideal choice, lol. So I'd wanna try the LEM. Are there any significant bugs with it that anyone knows of to the point of "Dont even bother" ? I'd like to know what I may be getting myself into before I design the mission around a WIP craft. I figure it's only gotta do two things... Link to comment Share on other sites More sharing options...
RedAV8R Posted October 22, 2014 Author Share Posted October 22, 2014 I'm working on FASA right now. Do whatever you want, but I can't guarantee when the next version of RO is released that your save won't blow up because you choose to use something unsupported. Link to comment Share on other sites More sharing options...
jrandom Posted October 22, 2014 Share Posted October 22, 2014 I'm working on FASA right now. Do whatever you want, but I can't guarantee when the next version of RO is released that your save won't blow up because you choose to use something unsupported.This is precisely why I'm holding off on that moon landing and just building planes and test rockets. The great thing about KSP is even when I'm waiting on some mods, it's still fun! Link to comment Share on other sites More sharing options...
jrandom Posted October 22, 2014 Share Posted October 22, 2014 Not like you guys have enough to do or anything, but if time ever allows, I would love to see RetroFuture added to the "we're going to support this eventually" list. Link to comment Share on other sites More sharing options...
FennexFox Posted October 22, 2014 Share Posted October 22, 2014 Is anyone got this kind of problem here?Javascript is disabled. View full albumI have a satelite with 4 AIES omni-antenna with 10MM range, but this omni-antennas relay signal into my GTO sats, which is clrearly farther then its range. Link to comment Share on other sites More sharing options...
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