TheFluffiestThing
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Bottle Rocketeer
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[1.2] Real Solar System v12.0 Dec 8
TheFluffiestThing replied to NathanKell's topic in KSP1 Mod Releases
That would make sense if the planet had the same mass -
Reaching for the Stars [PH] - Jane's VI 3 Feb 15
TheFluffiestThing replied to NathanKell's topic in KSP1 Mission Reports
Hi Nathan, you've probably seen the posts over in the Realism Overhaul thread, but I thought I'd post here anyway. Firstly a quick thanks for making so many awesome mods which have made my KSP experience so much better, I honestly don't know how you find the time. If I use this mod with Realism Overhaul + only the recommended mods none of my parts show up in the VAB, I've been informed that this is due to many of the names of the fuels changing and breaking stuff. I know I don't have to install this mod at all but I absolutely love the engine configs, so I'm going to look to see if I can figure out how to get them working again. *Link to output log* -
[0.25] Realism Overhaul w/ RedAV8R [Terminated]
TheFluffiestThing replied to RedAV8R's topic in KSP1 Mod Releases
Thanks for answering the question. Soviet engines does require the KAS plugin, read the OP on its release thread. -
[0.25] Realism Overhaul w/ RedAV8R [Terminated]
TheFluffiestThing replied to RedAV8R's topic in KSP1 Mod Releases
Fair enough, I'm not a huge forum user. I've got an output log with nothing but supported mods, RftS and the KAS plugin (which, although the full mod is not supported, was required for the Soviet Engines mod). Should I post it to the RftS thread? If necessary I can upload another output log without the KAS plugin and Soviet Engines. https://dl.dropboxusercontent.com/u/17909925/output_log.txt -
[0.25] Realism Overhaul w/ RedAV8R [Terminated]
TheFluffiestThing replied to RedAV8R's topic in KSP1 Mod Releases
Dude, chill, I didn't expect you to go trawling through my log to find / fix a problem that could be of my own making. It did also rear its head when I only had the required & recommended mods installed, so my suspicions were that it was a RftS problem. I wouldn't use it at all but I find the engine configs to be a lot nicer. The reason I posted here was this is a related thread which is significantly busier than the RftS one, I was hoping another user might have experienced something similar and have a solution, if not, hopefully Nathan would see it and when he gets around to updating RtfS know that it's occurring (for me at least). -
[0.25] Realism Overhaul w/ RedAV8R [Terminated]
TheFluffiestThing replied to RedAV8R's topic in KSP1 Mod Releases
Installed and re-installed as per the OP, but I'm still finding that whenever I try to use the RFTS engine configs, all of the parts disappear from the VAB. Has anyone else found this? I do have a few unsupported mods installed, but not even KW or NovaPunch engines are visible. Log file: https://dl.dropboxusercontent.com/u/17909925/output_log.txt -
Hi MN, thanks for the mod + hotfix (I've been barely touching KSP for the last few months and this has fired my enthusiasm). Found a minor bug where the Kerbin Low Space radiation experiment (can't remember the name of the first probe core ) requires 750 units of data but the probe core can only hold 500. I can't even figure out where this is defined so I can change it myself
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[1.2] Procedural Fairings 3.20 (November 8)
TheFluffiestThing replied to e-dog's topic in KSP1 Mod Releases
Since the update my rockets seem to be constructed from blancmange, could someone please tell me how to edit the attachment node sizes in the cgf file? -
[1.2] Real Solar System v12.0 Dec 8
TheFluffiestThing replied to NathanKell's topic in KSP1 Mod Releases
Nathan, either reorientFinalAngle isn't working with this release, or my scripting sk1llz are performing to their usual standard -
[1.2] Real Solar System v12.0 Dec 8
TheFluffiestThing replied to NathanKell's topic in KSP1 Mod Releases
I don't seem to have reorientFinalAngle in my .cfg, can I just add it? -
[1.2] Real Solar System v12.0 Dec 8
TheFluffiestThing replied to NathanKell's topic in KSP1 Mod Releases
Did a full uninstall of KSP, everything seems to be fine now, must have screwed up the mod installs somehow. Now I'm trying to position KSC on Ascension Island, I've got the Lat / Long right, but how do I adjust the rotation of it? (the runway is on a heading of roughly 150) and get the space centre to sit at the correct height above the ground? Cheers -
[1.2] Real Solar System v12.0 Dec 8
TheFluffiestThing replied to NathanKell's topic in KSP1 Mod Releases
Hi guys, I'm having a few issues, which despite careful combing of my GameData folder I can't seem to fix. I'm hoping others gave experienced similar issues and can point me in the right direction: 1. If I ever revert a flight to launch, the surface of the planet is travelling at it's angular velocity through a seemingly stationary atmosphere. 2. Whenever I try to resume a flight (either from the tracking station or the map) the entire vessel has vanished bar one small stretchy tank. I know I am running very close to the RAM limit, but I've been aggressively purging unnecessary parts and using texture reduction packs. Cheers