War Eagle 1 Posted September 10, 2014 Share Posted September 10, 2014 GThe 0.5.1 download still works for me, but 0.5.2 will be uploaded later today.Awesome… can't wait. Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted September 10, 2014 Share Posted September 10, 2014 @B Gotcha that makes sense, cheers Link to comment Share on other sites More sharing options...
Batteriii Posted September 10, 2014 Share Posted September 10, 2014 Urgh im sitting here refreshing waiting for something to happen Link to comment Share on other sites More sharing options...
Manatee Posted September 10, 2014 Share Posted September 10, 2014 Urgh im sitting here refreshing waiting for something to happenI know, right? I've been refreshing the page all day. Link to comment Share on other sites More sharing options...
Dawa1147 Posted September 10, 2014 Share Posted September 10, 2014 Urgh im sitting here refreshing waiting for something to happenyeah me too... its 10pm in germany right now and I should go to bed (school starts tomorrow) but damnit I just can't wait for the Update! Link to comment Share on other sites More sharing options...
BahamutoD Posted September 10, 2014 Author Share Posted September 10, 2014 (edited) Updatev0.5.2- added aimer cursor for turrets- added trajectory prediction cursor for turrets, guns, rockets- added aim assistance (gravity, velocity compensation)- added Guard Mode to Weapon Manager- added incoming missile warning- added a new KSPField to configure the width of tracers- added turbulence effect to flares- increased vulcan turret pitch range- changed Weapon Manger "cycle" button to "previous" and "next" buttons- changed tracer shader to Alpha Blended- changed: explosion and bullets destroy parts by instantly overheating instead of explode()- missile turn rate and aerodynamic stability now scale with atmospheric density- rocket aerodynamic stability now scales with atmospheric density- integrated guns/turrets to Weapon Manager- switched bomb aimer to new trajectory prediction system- missiles that acquire flares will track them instead of disabling guidance- fixes to Weapon Manager trigger behavior- fixed launch clamp issue! (extended floating origin threshold)- fixed bullet drop for different planets' gravities- fixed floating origin shift on flares and rockets (not perfect yet)Important notes:- I found an old post by Harvester on the lazor system thread that talked about the launch clamp issue with extending the range. I applied the solution they talked about, so go ahead and try extending the range beyond 5km if you are brave and willing. Let me know if things go wrong.- I added many new features in this update so there are bound to be mistakes. Tell me if you find any! Thanks.- With aim-assist (on by default), always place the green cursor directly over your target; it calculates the lead already. If you are aiming at a flying/moving target, you must set it as your target for aim-assist to calculate lead.- The field of view of target scanning for guard mode depends on which direction the Weapon Manager is pointing.Have fun! Edited September 10, 2014 by BahamutoD Link to comment Share on other sites More sharing options...
Manatee Posted September 10, 2014 Share Posted September 10, 2014 Updatev0.5.2- added aimer cursor for turrets- added trajectory prediction cursor for turrets, guns, rockets- added aim assistance (gravity, velocity compensation)- added Guard Mode to Weapon Manager- added incoming missile warning- added a new KSPField to configure the width of tracers- added turbulence effect to flares- increased vulcan turret pitch range- changed Weapon Manger "cycle" button to "previous" and "next" buttons- changed tracer shader to Alpha Blended- changed: explosion and bullets destroy parts by instantly overheating instead of explode()- missile turn rate and aerodynamic stability now scale with atmospheric density- rocket aerodynamic stability now scales with atmospheric density- integrated guns/turrets to Weapon Manager- switched bomb aimer to new trajectory prediction system- missiles that acquire flares will track them instead of disabling guidance- fixes to Weapon Manager trigger behavior- fixed launch clamp issue! (extended floating origin threshold)- fixed bullet drop for different planets' gravities- fixed floating origin shift on flares and rockets (not perfect yet)Important notes:- I found an old post by Harvester on the lazor system thread that talked about the launch clamp issue with extending the range. I applied the solution they talked about, so go ahead and try extending the range beyond 5km if you are brave and willing. Let me know if things go wrong.- I added many new features in this update so there are bound to be mistakes. Tell me if you find any! Thanks.Have fun!Oh I will have fun. ‎( á° Üʖ á°) Link to comment Share on other sites More sharing options...
worir4 Posted September 10, 2014 Share Posted September 10, 2014 Epic. Just wondering on the OP picture there's a small blue rocket. Is that new or is that what is inside the rocket pod? Link to comment Share on other sites More sharing options...
Wolf123 Posted September 10, 2014 Share Posted September 10, 2014 Awsome! did the bomb prediction thing work with far? Link to comment Share on other sites More sharing options...
BahamutoD Posted September 10, 2014 Author Share Posted September 10, 2014 Yeah. I didn't change it at all from the stock prediction, and it was still pretty accurate, so I may not even have to do anything special. Link to comment Share on other sites More sharing options...
Ejjekt Posted September 10, 2014 Share Posted September 10, 2014 I'm having trouble getting the weapons to shoot. I changed the fire button in alt+b but it wont work. Link to comment Share on other sites More sharing options...
War Eagle 1 Posted September 10, 2014 Share Posted September 10, 2014 Some parts are missing such as 20mm ammo Link to comment Share on other sites More sharing options...
tetryds Posted September 10, 2014 Share Posted September 10, 2014 Some parts are missing such as 20mm ammoI just flew a plane with 20mm ammo.Try redownloading, cleaning the old folders and reinstalling. Link to comment Share on other sites More sharing options...
War Eagle 1 Posted September 10, 2014 Share Posted September 10, 2014 I just flew a plane with 20mm ammo.Try redownloading, cleaning the old folders and reinstalling.So I have to take off all the weapons on my crafts and reload them? Link to comment Share on other sites More sharing options...
Camacha Posted September 10, 2014 Share Posted September 10, 2014 So I have to take off all the weapons on my crafts and reload them?No, delete all the old mod folders and then install a freshly downloaded new set of files. Link to comment Share on other sites More sharing options...
War Eagle 1 Posted September 10, 2014 Share Posted September 10, 2014 Nope still missing.Looked in the parts file. All three ammo box stuff is in one file but only the 50 cal ammo box shows up Link to comment Share on other sites More sharing options...
tetryds Posted September 10, 2014 Share Posted September 10, 2014 Nope still missing.Looked in the parts file. All three ammo box stuff is in one file but only the 50 cal ammo box shows upDid you redownload it? Link to comment Share on other sites More sharing options...
War Eagle 1 Posted September 10, 2014 Share Posted September 10, 2014 Did you redownload it?Yesalso guns and rockets don't work. Guns won't activate and nothing happens when rockets fire. Link to comment Share on other sites More sharing options...
andrew123 Posted September 10, 2014 Share Posted September 10, 2014 The US Navy and Marine Corps approves of this mod. Link to comment Share on other sites More sharing options...
War Eagle 1 Posted September 10, 2014 Share Posted September 10, 2014 also guns and rockets don't work. Guns won't activate and nothing happens when rockets fire.Lazer also has no sound Link to comment Share on other sites More sharing options...
BahamutoD Posted September 10, 2014 Author Share Posted September 10, 2014 (edited) Yesalso guns and rockets don't work. Guns won't activate and nothing happens when rockets fire.I think you (re)installed it wrong. Make sure the "BDArmory" and "BahaSP" folder is in the GameData folder?Those things don't work if they reference file paths which are incorrect.I made a little trailer thingy: Edited September 10, 2014 by BahamutoD Link to comment Share on other sites More sharing options...
War Eagle 1 Posted September 10, 2014 Share Posted September 10, 2014 I think you (re)installed it wrong. Make sure the "BDArmory" and "BahaSP" folder is in the GameData folder?Those things don't work if they reference file paths which are incorrect.I made a little trailer thingy: That worked.Thanks Link to comment Share on other sites More sharing options...
Wolf123 Posted September 11, 2014 Share Posted September 11, 2014 Nice trailer Link to comment Share on other sites More sharing options...
Endersmens Posted September 11, 2014 Share Posted September 11, 2014 There's one thing I've always felt skillful was missing. Bomb predictions. Downloading as soon as I finish the trailer. Link to comment Share on other sites More sharing options...
Guest Posted September 11, 2014 Share Posted September 11, 2014 The US Navy and Marine Corps approves of this mod.There's something about the Superbug that makes even an overclipped approximation of it awesome... Link to comment Share on other sites More sharing options...
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