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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23


BahamutoD

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Update

v0.5.2

- added aimer cursor for turrets

- added trajectory prediction cursor for turrets, guns, rockets

- added aim assistance (gravity, velocity compensation)

- added Guard Mode to Weapon Manager

- added incoming missile warning

- added a new KSPField to configure the width of tracers

- added turbulence effect to flares

- increased vulcan turret pitch range

- changed Weapon Manger "cycle" button to "previous" and "next" buttons

- changed tracer shader to Alpha Blended

- changed: explosion and bullets destroy parts by instantly overheating instead of explode()

- missile turn rate and aerodynamic stability now scale with atmospheric density

- rocket aerodynamic stability now scales with atmospheric density

- integrated guns/turrets to Weapon Manager

- switched bomb aimer to new trajectory prediction system

- missiles that acquire flares will track them instead of disabling guidance

- fixes to Weapon Manager trigger behavior

- fixed launch clamp issue! (extended floating origin threshold)

- fixed bullet drop for different planets' gravities

- fixed floating origin shift on flares and rockets (not perfect yet)


Important notes:

- I found an old post by Harvester on the lazor system thread that talked about the launch clamp issue with extending the range. I applied the solution they talked about, so go ahead and try extending the range beyond 5km if you are brave and willing. Let me know if things go wrong.

- I added many new features in this update so there are bound to be mistakes. Tell me if you find any! Thanks.

- With aim-assist (on by default), always place the green cursor directly over your target; it calculates the lead already. If you are aiming at a flying/moving target, you must set it as your target for aim-assist to calculate lead.

- The field of view of target scanning for guard mode depends on which direction the Weapon Manager is pointing.

Have fun!

Edited by BahamutoD
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Update

v0.5.2

- added aimer cursor for turrets

- added trajectory prediction cursor for turrets, guns, rockets

- added aim assistance (gravity, velocity compensation)

- added Guard Mode to Weapon Manager

- added incoming missile warning

- added a new KSPField to configure the width of tracers

- added turbulence effect to flares

- increased vulcan turret pitch range

- changed Weapon Manger "cycle" button to "previous" and "next" buttons

- changed tracer shader to Alpha Blended

- changed: explosion and bullets destroy parts by instantly overheating instead of explode()

- missile turn rate and aerodynamic stability now scale with atmospheric density

- rocket aerodynamic stability now scales with atmospheric density

- integrated guns/turrets to Weapon Manager

- switched bomb aimer to new trajectory prediction system

- missiles that acquire flares will track them instead of disabling guidance

- fixes to Weapon Manager trigger behavior

- fixed launch clamp issue! (extended floating origin threshold)

- fixed bullet drop for different planets' gravities

- fixed floating origin shift on flares and rockets (not perfect yet)


Important notes:

- I found an old post by Harvester on the lazor system thread that talked about the launch clamp issue with extending the range. I applied the solution they talked about, so go ahead and try extending the range beyond 5km if you are brave and willing. Let me know if things go wrong.

- I added many new features in this update so there are bound to be mistakes. Tell me if you find any! Thanks.

Have fun!

Oh I will have fun. ‎( á° Üʖ á°)

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Yes

also guns and rockets don't work. Guns won't activate and nothing happens when rockets fire.

I think you (re)installed it wrong. Make sure the "BDArmory" and "BahaSP" folder is in the GameData folder?

Those things don't work if they reference file paths which are incorrect.


I made a little trailer thingy:

Edited by BahamutoD
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I think you (re)installed it wrong. Make sure the "BDArmory" and "BahaSP" folder is in the GameData folder?

Those things don't work if they reference file paths which are incorrect.


I made a little trailer thingy:

That worked.

Thanks

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