V8jester Posted April 29, 2015 Share Posted April 29, 2015 This is the youtube series I used to teach myself: Also, Baha, would it be possible to upload an updated version of the turret unity package at some point? Or maybe include another turret like the Abrams? just for us scrubs to have something to go on so we can make our own expansions.Oh right on! Thanks, PrototypeTheta Link to comment Share on other sites More sharing options...
LORDPrometheus Posted April 29, 2015 Share Posted April 29, 2015 This is the youtube series I used to teach myself: Also, Baha, would it be possible to upload an updated version of the turret unity package at some point? Or maybe include another turret like the Abrams? just for us scrubs to have something to go on so we can make our own expansions.EDIT: Of happenings:http://s15.postimg.org/e9qit8j7f/2015_04_29_00001.jpgIt seems like the turret may need to bs scaled down just a tiny bit lolAlso how many triangles is that and did you use a normal map or just the high poly model? Link to comment Share on other sites More sharing options...
PrototypeTheta Posted April 29, 2015 Share Posted April 29, 2015 (edited) It seems like the turret may need to bs scaled down just a tiny bit lolAlso how many triangles is that and did you use a normal map or just the high poly model?The model is extremely unconventional, in that it was actually built for Minecraft. Yes, minecraft, this is what it would normally look like:http://s23.postimg.org/bnqux2l3v/image.jpgPoly count should be unusually high seeing as the thing is built of 1127 individual boxes (the entire vehicle that is, the turret is roughly 300-400, so 4-5k triangles).As for scale, what can I say, I'm a sucker for big guns XD. Edited April 29, 2015 by PrototypeTheta Link to comment Share on other sites More sharing options...
masiboss Posted April 29, 2015 Share Posted April 29, 2015 hey could you mayby add a guidance module part (different sizes) for making bombs missiles cruise-missilesthrough it can wait update this first for 1.0 ;] Link to comment Share on other sites More sharing options...
LORDPrometheus Posted April 29, 2015 Share Posted April 29, 2015 hey could you mayby add a guidance module part (different sizes) for making bombs missiles cruise-missilesthrough it can wait update this first for 1.0 ;]The guidance is part of the whole BDmissile (or similar name) part module not a seperate one. Guidance is activated through a T/F conditionalAlso what exactly do you mean by making bombs/missiles cruise missiles?- - - Updated - - -Hey BD of the current rocket pod code just spawns a bullet with thrust is it ever going to be possible to spawn a proper part like the RIM-116 I'm making so we can have a guided rocket pod for air defense or ground attack this may help reduce part counts and be cool Link to comment Share on other sites More sharing options...
daniel l. Posted April 29, 2015 Share Posted April 29, 2015 Did you put different weapons and things into different tech nodes so this mod is carreer friendly and we might have to research the 50cal turret and first and then the vulcan and so on Link to comment Share on other sites More sharing options...
odin_spain Posted April 30, 2015 Share Posted April 30, 2015 HI, I gave BahamutoD a distribution of weapons for techtree to have career missions more friendly (specially for my mod 5dim 5dim Military contract pack Link to comment Share on other sites More sharing options...
Solarspaceprobe Posted April 30, 2015 Share Posted April 30, 2015 Woah, that's awesome! I want to use that mod and maybe play it for Youtube! Link to comment Share on other sites More sharing options...
BahamutoD Posted April 30, 2015 Author Share Posted April 30, 2015 (edited) I'm working on AI piloting so hopefully you can use that in contracts too.Right now I have missile guidance autopilot working - just have to work on it more to get it to fly planes properly.http://gfycat.com/ImperturbableGrimDoctorfish Edited April 30, 2015 by BahamutoD Link to comment Share on other sites More sharing options...
LORDPrometheus Posted April 30, 2015 Share Posted April 30, 2015 I'm working on AI piloting so hopefully you can use that in contracts too.Right now I have missile guidance autopilot working - just have to work on it more to get it to fly planes properly.http://gfycat.com/ImperturbableGrimDoctorfishthat's amazing you can be so accurate!Also please link my parts pack in the front of the thread once i have a release ready http://forum.kerbalspaceprogram.com/threads/117635-WIP-P-E-W-%28A-BDArmory-Addon%29also i will update Spanner's Boomsticks once the BDArmory 1.0 update goes live Link to comment Share on other sites More sharing options...
War Eagle 1 Posted April 30, 2015 Share Posted April 30, 2015 Man I can't wait till friday (you did say friday right?)Also will the millennium gun be in it? Link to comment Share on other sites More sharing options...
teepee2345 Posted April 30, 2015 Share Posted April 30, 2015 So is this compatible with 1.0? forgot to ask earlier Link to comment Share on other sites More sharing options...
LORDPrometheus Posted April 30, 2015 Share Posted April 30, 2015 So is this compatible with 1.0? forgot to ask earlierNo it is not currently compatible but BD is actively working on the next update and it will likely be good to go sometime between Friday and Sunday Link to comment Share on other sites More sharing options...
tetryds Posted April 30, 2015 Share Posted April 30, 2015 I'm working on AI piloting so hopefully you can use that in contracts too.Right now I have missile guidance autopilot working - just have to work on it more to get it to fly planes properly.http://gfycat.com/ImperturbableGrimDoctorfishThat is really cool, actual aircraft battles against AI, can't wait Link to comment Share on other sites More sharing options...
Endersmens Posted April 30, 2015 Share Posted April 30, 2015 That is really cool, actual aircraft battles against AI, can't wait Wait is that really what he meant? AI BATTLES????"????????? Link to comment Share on other sites More sharing options...
LORDPrometheus Posted April 30, 2015 Share Posted April 30, 2015 Wait is that really what he meant? AI BATTLES????"?????????I'm right with you here the hype train has left the station Link to comment Share on other sites More sharing options...
PrototypeTheta Posted April 30, 2015 Share Posted April 30, 2015 (edited) Well I'm getting closer... It'll aim, but currently points the wrong way and shoots out of it's ass... Hilarity aside this is a bit problematic.Which direction do I need to be building the model in? Right now I'm making it point the same way as the 50. Cal does in unity... But that doesn't appear to be doing any good.Also, TIL BDarmoury works in 1.0 if you have module manager. Edited April 30, 2015 by PrototypeTheta Link to comment Share on other sites More sharing options...
Endersmens Posted April 30, 2015 Share Posted April 30, 2015 It's no longer a hype train, ITS A FREAKING HYPE FIGHTER JET WITH AI FLYING IT FOR US :D :D Link to comment Share on other sites More sharing options...
Temeter Posted April 30, 2015 Share Posted April 30, 2015 U WOT M8 There I go 'lets look for BD armory, that should be awesome with new aero' and then bahamuto drops that bomb. Can't wait to see that. Don't even care if the AI is stupid or just workable, that can only end in awesomeness! Link to comment Share on other sites More sharing options...
LORDPrometheus Posted April 30, 2015 Share Posted April 30, 2015 Well I'm getting closer... It'll aim, but currently points the wrong way and shoots out of it's ass... Hilarity aside this is a bit problematic.http://s13.postimg.org/skiqqxso7/2015_04_29_00002.jpgWhich direction do I need to be building the model in? Right now I'm making it point the same way as the 50. Cal does in unity... But that doesn't appear to be doing any good.Also, TIL BDarmoury works in 1.0 if you have module manager.I'm pretty sure the unity .50 is out of date so that may be the issue but that is hilarious Link to comment Share on other sites More sharing options...
PrototypeTheta Posted April 30, 2015 Share Posted April 30, 2015 I call it the Ass-90I guess my best option is to pester BD for an updated unity package. Something like the Abrams would do. Link to comment Share on other sites More sharing options...
Spooglecraft Posted April 30, 2015 Share Posted April 30, 2015 Well I'm getting closer... It'll aim, but currently points the wrong way and shoots out of it's ass... Hilarity aside this is a bit problematic.http://s13.postimg.org/skiqqxso7/2015_04_29_00002.jpgWhich direction do I need to be building the model in? Right now I'm making it point the same way as the 50. Cal does in unity... But that doesn't appear to be doing any good.Also, TIL BDarmoury works in 1.0 if you have module manager.fireTransform has to be pointed in -Z direction, I guess. Also, how did you do this? Link to comment Share on other sites More sharing options...
PrototypeTheta Posted April 30, 2015 Share Posted April 30, 2015 fireTransform has to be pointed in -Z direction, I guess. Also, how did you do this?I opened Unity and slammed my forehead on the keyboard for 3 hours.Also, fireTransform? haven't seen this anywhere Link to comment Share on other sites More sharing options...
Ivan2006 Posted April 30, 2015 Share Posted April 30, 2015 It is to note he is already doing weapons for Minecraft modding stuff, so he basically just had to port the model. Link to comment Share on other sites More sharing options...
LORDPrometheus Posted April 30, 2015 Share Posted April 30, 2015 I opened Unity and slammed my forehead on the keyboard for 3 hours.Also, fireTransform? haven't seen this anywhereI remember form somewhere that unity and blender have flipped Z axis lol- - - Updated - - -Also BD can you make a Detonate module I have a plan to make some Kerbal portable weaponry starting with K-4 (see what I did there ) and just because I can.... http://en.m.wikipedia.org/wiki/Special_Atomic_Demolition_MunitionThe idea is I will use KAS/KIS to move it around and then tell it to explode after a set amount of time that can be adjusted either in the VAB or live ideally. Link to comment Share on other sites More sharing options...
Recommended Posts