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Wondering: Are Planet orbits hard-coded, or alterable by force?


Talavar

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This almost saddens me. I was really considering Grabbing Minmus, and going totally bonkers with it (over a long unknown amount of time). lol

Edited by sal_vager
No swearing please :)
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Yeah, even something the size of Gilly requires a tremendous amount of thrust to be able to change the orbit significantly, so the planets being on rails makes a whole lot more sense than even attempting to move them does. :P

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This almost saddens me. I was really considering Grabbing Minmus, and going totally ape$hit with it (over a long unknown amount of time). lol

Don´t underestimate it ... Scott Manley, in his video where he unsuccessfully tried to shift Muns orbit, also calculated the dV he would need to shift Muns orbit (if it weren´t on rails)

in terms of numbers of orange tanks ... and it was insane²

The dV needed for Minmus would surely be still insane ;)

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This almost saddens me. I was really considering Grabbing Minmus, and going totally bonkers with it (over a long unknown amount of time). lol

the way the physics engine works, if the planets weren't on rails the game would be VERY unstable

Edited by sal_vager
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Yeah, even something the size of Gilly requires a tremendous amount of thrust to be able to change the orbit significantly, so the planets being on rails makes a whole lot more sense than even attempting to move them does. :P

yes, a killometer sized astroid would take an huge orion pulse engine to move. Redirecting is easier as you only need to change the orbit less than 1 m/s but moving might be 1 km/s.

Gilly is 2 magnitudes heavier.

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Even if you could deorbit the planets and moons, you'd find that it's a pointless gesture. They have no collision with one another, and the current SoI code gets really strange when you put two planets/moons too close to one another via HyperEdit. Even with that N-Body mod, I'm not sure it would accurately model just how strange a collision of gravitationally-significant bodies would be.

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