philotical Posted June 10, 2015 Author Share Posted June 10, 2015 Welcome to the forums :-)Let me clear up some misconceptionParts: things you can use in editor to build stuffPlugins: .dll files that extend the functionality of KSPand now the little specialty of LCARS..=> One Part Vessels: It's technicaly also a part, but can not be used to build other stuff in editor..no connection nodes!LCARS does not offer any "Parts" as you know them - LCARS is a Plugin with additionally provided but completely unnecessary OnePartVessels..They look like Space Ships and are finished as they are..not combinable with other KSP parts as you would expect..So - if you want LCARS in any other part than the OnePartVessels, you would have to edit the cfg file of an other part.Simply include the LCARS module code (in the cfg file) from one of my OnepartVessels into a cfg file of a part of your liking. (I suggest one of the command pods)=> done..(Can also be done by creating a Module Manager config - MM is also a plugin, that is able to change part cfg files on the fly..)That LCARS Module Code from the cfg file, does occationally change, when I make changes to the code..So it's bound to be updated after every LCARS update..currently that code looks about like this:MODULE{ name = LCARSMarkII engine_type = 0.1 // valid settings: 0.1,0.25,0.5,1,2,3,4,5 CrewQuartiers_MaxCrewSpace = 0 // int seat number; set to a reasonable value for this model // resource options max_resource_tanks = 1 // int tank number; set to a reasonable value for this model max_resource_amount = 0.5 // float in tons; set to a reasonable value for this model TractorAssembly_GameObjects = BackLight,FrontLight // a list of GameObects, that are actually present in the model. If you don't know the exact name(s), leave it empty.}You will also need those two modules:RESOURCE{ name = ElectricCharge amount = 50000000 maxAmount = 50000000}RESOURCE{ name = CondensedDeuterium amount = 100 maxAmount = 500}It's the battery and the fuel for LCARS Impulse Drive..Hint: visit one of the LCARS Stations - there you can refuel..Hope that helps.. Link to comment Share on other sites More sharing options...
RtD>Bondy Posted June 11, 2015 Share Posted June 11, 2015 Ok so i edited a config file for a pod but i cant seem to access the LCARS when launching. Man this is frustrating ! Link to comment Share on other sites More sharing options...
philotical Posted June 11, 2015 Author Share Posted June 11, 2015 If the LCARS window does not open on it's own, then there is something wrong..We can try to debug it..If you tried the following:- confirm, that your KSP version is still 1.00 and not 1.02 (..as the thread title states :-) )- launch several times- check logs for LCARS related errorsand found nothing, then..then, my best guess would beyou have something wrong with the installation..To make sure, launch one of the included LCARS ships - if they do not work, your install is screwed..If they do work, please upload a usable(*) KSP.log file and post a link here..maybe then, I'm able to help you further..* you make my live easier, if you follow this procedure:- start KSP- load your LCARS part in editor- launch it- confirm, that there is no LCARS- close KSP=> go to: /[..]/KSP_win/KSP.logupload this..Thanks in advance..I know it sucks, that it's still on 1.0..I'm just kind of buisy these days....it'll be updated soon..I promise..So if the version is your cause, it's just a temporary thing.. Link to comment Share on other sites More sharing options...
SpyWing Posted June 15, 2015 Share Posted June 15, 2015 Hey dose anyone know how to install this? i just cant understand how to install it and the instructions make no sense to me :/ any help? also which is the latest Lcars Version Link to comment Share on other sites More sharing options...
philotical Posted June 15, 2015 Author Share Posted June 15, 2015 Hey dose anyone know how to install this? i just cant understand how to install it and the instructions make no sense to me :/ any help? also which is the latest Lcars VersionHey i need your help :/ im sorry for being a pain coz im sure you've already been over this, I'm having trouble with 2 things 1st thing is the Lcars Mark II, i know you have a tutorial showing how to do it but i still don't understand it im new to all this and ive tried, when you say - open the config file of your part- add thisI'm not sure where the config is and what im putting in, im trying to get it to work for Voyagerand the 2nd thing is, when i downloaded the ship yards that worked all good until i tried to construct Voyager... i cant put the ship together because the parts wont join up properly, the only time they'll let me join them is if they are the wrong way around, here is a picture to show you Again im sorry to do this to you but i cant think of any other way of getting this to work unless i talk to someone who knows, one last thing im not sure ive downloaded your most recent Lcars or Impules drive mod i dunno im so confused i saw a guy using it on youtube and he was using a teleporter and torpedoes and everything, that's how i found out about you, but i don't know what mod i need for that, or if i already have it but not your most recent oneif you can spare the time to help me id be extremely grateful Hi, welcome to the forums :-)How to install LCARS to a custom part - well - read above :-)If you have trouble with CFG-Files, you might wanna check the KSP wiki, the KSP guids, the KSP new players forums etc..I'd say it makes no sence, if I re-type the whole available KSP docs and forums..Just browse the forums, the wiki and maybe use google to get your info..We all had to do it at the beginning - now it's your turn :-)It's an easy thing to understand - just go and read the beginners guids and stuff..I don't know what video you talk about - there are many on youtube. The video you saw, was probbably made with the old version of LCARS - it had weappons!The new one does currently not have weappons.. Teleporters are there though..LCARS Mark II is made available "as is" and currently only works with KSP 1.0.0!See link in first post titled "Download" (intuitive isn't it :-D )Update is on the way - but has to wait until the new weapon system is written and tested..be patient.About SciFi ShipYard..It is customary to ask such question those guys who actually made a mod - I have no ties to scifi ship yards and I have downloaded it the last time in Sept.2014 - that is outdated by now..In the first post, you will find a link to StarVision's Thread - there you should get expert help..(the picture never showed up btw)Well I hope that was somewhat helpull and good luckLLAP Link to comment Share on other sites More sharing options...
SpyWing Posted June 18, 2015 Share Posted June 18, 2015 Alright so ive been for for awhile with this and still cant seem to get it to work, ive looked up instructions and everything and this is what i have so far try to get Lcars to work for Voyager, dunno if thats right tho, well it still dosent work so guess im missing something PART{name = voy_saucermodule = Partauthor = Starvision// --- asset parameters ---mesh = model.muscale=1rescaleFactor=36// --- node definitions ---node_stack_bottom01 = 0.0, -2.33518, 0.0, 0.0, 0.0, 1.0, 30node_stack_top01 = 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 30node_stack_top02 = 0.0, -3.08451, 0.0, 0.0, 1.0, 0.0, 6// --- sounds ---sound_warp = running// --- editor parameters ---TechRequired = experimentalRocketryentryCost = 25000cost = 100000category = Podssubcategory = 0title = Voyager Hullmanufacturer = Starfleetdescription = The main section of Voyager. Creates plasma for the warp drive and also includes thrusters for VTOL activities. // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollisionattachRules = 1,0,1,1,0// --- standard part parameters ---mass = 100dragModelType = Defaultmaximum_drag = 0.6minimum_drag = 0.25angularDrag = 0.25crashTolerance = 800maxTemp = 5000fuelCrossFeed = TruebreakingForce = 1000000breakingTorque = 1000000// --- SAS parameters ---// --- internal setup ---CrewCapacity = 7vesselType = ShipINTERNAL{ name = Voyager}MODULE{ name = ModuleCommand minimumCrew = 1}MODULE{ name = ModuleLight lightName = light2 useAnimationDim = true lightBrightenSpeed = 2.5 lightDimSpeed = 2.5 animationName = LightAnimation useResources = true}// --- Engine Stuff ---RESOURCE{ name = Warp Plasma amount = 500000 maxAmount = 500000}MODULE{ name = ModuleGenerator isAlwaysActive = true OUTPUT_RESOURCE { name = Warp Plasma rate = 500000000 } }MODULE{ name = ModuleGenerator isAlwaysActive = true OUTPUT_RESOURCE { name = ElectricCharge rate = 80000 } }RESOURCE{ name = ElectricCharge amount = 50000000 maxAmount = 50000000}MODULE{ name = ModuleSAS }MODULE{ name = ModuleReactionWheel PitchTorque = 120000 YawTorque = 120000 RollTorque = 120000 RESOURCE { name = ElectricCharge rate = 0.01 }}MODULE{ name = FSengineSounds engage = SciFi/Sounds/sound_warpstart power = SciFi/Sounds/sound_voy_bridge flameout = SciFi/Sounds/sound_warning powerPitchBase = 1.0 thrustAddedToPitch = 0.0 powerFadeInSpeed = 0.7 powerFadeInDelay = 0.0 powerVolume = 2.0 engageVolume = 1.8}MODULE{ name = ModuleEngines thrustVectorTransformName = thrustTransform exhaustDamage = False ignitionThreshold = 0.1 minThrust = 0 maxThrust = 5000 heatProduction = 100 fxOffset = 0, -8.51542, -1.49597 PROPELLANT { name = Warp Plasma ratio = 0.1 DrawGauge = True } atmosphereCurve { key = 0 500 key = 1 500 }}MODULE { name = LCARS_ImpulseDrive RESOURCE { name = ElectricCharge rate = 0.1 }}MODULE{ name = ModuleRCS thrusterTransformName = RCSthruster thrusterPower = 450 resourceName = Warp Plasma atmosphereCurve { key = 0 75 key = 1 75 }}MODULE{ name = ModuleScienceExperiment experimentID = surfacescan experimentActionName = Scan Area resetActionName = Delete Scan Data reviewActionName = Review Scan Data useStaging = False useActionGroups = True hideUIwhenUnavailable = True rerunnable = True xmitDataScalar = 10.0}MODULE{ name = ModuleScienceExperiment experimentID = enterprisestatus experimentActionName = Captain's Log resetActionName = Delete Log useStaging = False useActionGroups = True hideUIwhenUnavailable = True resettable = True xmitDataScalar = 10.0 FxModules = 0}MODULE{ name = ModuleScienceContainer reviewActionName = Review Mission Data storeActionName = Log Data evaOnlyStorage = False storageRange = 1000.0}MODULE{ name = ModuleDataTransmitter packetInterval = 0.01 packetSize = 0.5 packetResourceCost = 1000.0 requiredResource = ElectricCharge DeployFxModules = 0}MODULE{ name = LCARS_ShuttleBay volume = 450 } MODULE { name = LCARS_CargoBay maxTonnage = 200 } MODULE { name = LCARS_CloakingDevice } MODULE { name = LCARS_StructuralIntegrityField } MODULE { name = LCARS_FuelTransfer } MODULE { name = LCARS_CrewQuartier } MODULE { name = LCARS_TransporterSystem } MODULE { name = LCARS_WeaponSystems } MODULE { name = LCARS_PhotonTorpedo } MODULE { name = LCARS_TractorBeam } MODULE { name = LCARS_SensorArray }} Link to comment Share on other sites More sharing options...
philotical Posted June 18, 2015 Author Share Posted June 18, 2015 (edited) LOLI have to ask it..did you even read this post..http://forum.kerbalspaceprogram.com/threads/86169-1-0-LCARS-Mark-II-Dev-and-Support-Beta-Release-%2829-04-2015%29?p=2010262&viewfull=1#post2010262Oh wait - it's probbably my fault..The old LCARS wiki on github is NOT FOR MARK II!!!!!It seems I have not removed that old link to that old wiki in first post - my bad - sorry for the confusion..link is gone now..Mark II does not have an own wiki by now..only the infos in this forum thread are relevant.To be clear this time:What you have in this cfg is outdated stuff from last years LCARS version beta 9.Beta 9 is no longer supported and does no longer work. it will work on KSP version 0.24 - but not for 1.0.0 and above!You MUST use the cfg noted in the post above (follow link)..nothing else will work..LCARS is in developpment and CFGs are subject to change...Since last august, those CFGs have changed quite a bit.That is why the old wiki is outdated..I just have no time to write a new one..Since no one (except you) did read it anyway..So - only follow those instructions and you are good to go..http://forum.kerbalspaceprogram.com/threads/86169-1-0-LCARS-Mark-II-Dev-and-Support-Beta-Release-%2829-04-2015%29?p=2010262&viewfull=1#post2010262good luck..Edit: PS:when I said "read the wiki" in my last responses, I was talking about this one..http://wiki.kerbalspaceprogram.com/wiki/Main_PageThe official KSP wiki - it explains most things to know about installing mods and changing CFG files.. Edited June 18, 2015 by philotical Link to comment Share on other sites More sharing options...
flori1994 Posted June 22, 2015 Share Posted June 22, 2015 An update to version 1.0.2 would be great Link to comment Share on other sites More sharing options...
philotical Posted June 22, 2015 Author Share Posted June 22, 2015 An update to version 1.0.2 would be greatWelcome to the forums.. :-)It's in progress - please bear with me a little longer.. Link to comment Share on other sites More sharing options...
flori1994 Posted June 22, 2015 Share Posted June 22, 2015 Welcome to the forums.. :-)It's in progress - please bear with me a little longer..Yes, a welcome for someone who had joined the forum about 3 to 4 years ago. But thanks. Ok, i hadn't done anything in these years, so it is late although appropriate. Link to comment Share on other sites More sharing options...
SpyWing Posted June 23, 2015 Share Posted June 23, 2015 Hey thanks philotical for replying and have the patients to help must think im the biggest idiot by now but ill check out those links you sent - - - Updated - - -Oh and one last thing to sort out my confusion, if you can (no biggy) can you please send me the link to the latest version of LCARS Link to comment Share on other sites More sharing options...
flori1994 Posted June 23, 2015 Share Posted June 23, 2015 (edited) Hey thanks philotical for replying and have the patients to help must think im the biggest idiot by now but ill check out those links you sent - - - Updated - - -Oh and one last thing to sort out my confusion, if you can (no biggy) can you please send me the link to the latest version of LCARS the last version dont work with the newest version of KSP you would need the 1.0.0 version Edited July 10, 2015 by flori1994 Link to comment Share on other sites More sharing options...
philotical Posted July 1, 2015 Author Share Posted July 1, 2015 Sorry for the delay guys, I was in hospitalHad to undergo a severe imergency lung operation last weekthey said, 2 days later I would have been dead..Hail medicine..I know LCARS is cool but to live is actually also cool (if you know what I mean)I'm still officially on sick leave for an other 3 weeks - I can't give you any eta right now....but at least I'm sitting at my desk right now - so it can only get better..thta's the news for now..bye Link to comment Share on other sites More sharing options...
flori1994 Posted July 5, 2015 Share Posted July 5, 2015 (edited) My God. Well, I'm glad you still find yourself among the living. Real Life of course has priority.But is there a way to downgrade back to 1.0.0 from 1.0.4 to use your last version until you have competed the update? Edited July 5, 2015 by flori1994 Link to comment Share on other sites More sharing options...
philotical Posted July 6, 2015 Author Share Posted July 6, 2015 Thanks my friend - I do my best to get back on track soonThat is a steam question - right?"normal" KSP is no problem, just open the old install..for steam - I have no idea - sorry.. Link to comment Share on other sites More sharing options...
flori1994 Posted July 6, 2015 Share Posted July 6, 2015 (edited) yes my ksp is bought via steamok i can downgrade but only to version 0.90<---solvedhow does i install the mod to the voyager from the [1.0.4] SciFi Shipyards [v3.0]?<--solved but no weaponsby the way i found out why lcars is not working in 1.0.4. it was the wrong ship, when i use every ship from you it worksdoes this works?TractorAssembly_GameObjects = BackLight,FrontLight PhaserBanks_GameObjects = thrustTransformTorpedoTubes_GameObjects = thrustTransform// a list of GameObects, that are actually present in the model. If you don't know the exact name(s), leave it empty. Edited July 14, 2015 by flori1994 Link to comment Share on other sites More sharing options...
crasher925 Posted August 1, 2015 Share Posted August 1, 2015 are the photon torpedoes working yet? Link to comment Share on other sites More sharing options...
flori1994 Posted August 1, 2015 Share Posted August 1, 2015 No. No weapons are working. Link to comment Share on other sites More sharing options...
BinaryBad Posted August 3, 2015 Share Posted August 3, 2015 Sorry for the delay guys, I was in hospitalHad to undergo a severe imergency lung operation last weekthey said, 2 days later I would have been dead..Hail medicine..I know LCARS is cool but to live is actually also cool (if you know what I mean)I'm still officially on sick leave for an other 3 weeks - I can't give you any eta right now....but at least I'm sitting at my desk right now - so it can only get better..thta's the news for now..byeWoah, sorry to hear that Philotical. Hope you make a speedy recovery. As you say, updating this mod (awesome though it is) has to take a back seat while you recover. Take care, dude. Link to comment Share on other sites More sharing options...
Gojidoh Posted August 22, 2015 Share Posted August 22, 2015 How do you re open the lcars panel if you closed it? Link to comment Share on other sites More sharing options...
SpriteCoke Posted September 20, 2015 Share Posted September 20, 2015 Sure hope nothing serious has happened, feels like its been a while. Well, guess it's time to hibernate again. Fax me when there's an update. Link to comment Share on other sites More sharing options...
RRFroste Posted December 3, 2015 Share Posted December 3, 2015 The Aurora is not in the download. Link to comment Share on other sites More sharing options...
Jeb-head-mug kerman Posted July 10, 2016 Share Posted July 10, 2016 Where is the download? Link to comment Share on other sites More sharing options...
HUCrazy Posted November 2, 2016 Share Posted November 2, 2016 (edited) How do I install this Plugin? I click on the download link and it just takes me right back here. It's annoying. Edited November 2, 2016 by HUCrazy Link to comment Share on other sites More sharing options...
Cheesecake Posted November 2, 2016 Share Posted November 2, 2016 4 hours ago, HUCrazy said: How do I install this Plugin? I click on the download link and it just takes me right back here. It's annoying. As you can see the Thread is old and not yet updatet (last Version for 0.90!?). So I think the downloads are broken and this isn`t working in KSP 1.2.x Link to comment Share on other sites More sharing options...
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