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[showcase] Post your .24 re-usable designs here!


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I must admit, I have fooled around a bit with this idea. This is awaiting that I finish the 0.24 download for the monopropellant engines for the pod. The idea is that everything gets back to the runway for 100% recovery value (Not good anymore to just do a ballistic reentry anywhere).

hJaMbFW.png

Rune. Then again, half the designs on R-SUV are SSTOs, I think I have 0.24 covered.

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I must admit, I have fooled around a bit with this idea. This is awaiting that I finish the 0.24 download for the monopropellant engines for the pod. The idea is that everything gets back to the runway for 100% recovery value (Not good anymore to just do a ballistic reentry anywhere).

http://i.imgur.com/hJaMbFW.png

Rune. Then again, half the designs on R-SUV are SSTOs, I think I have 0.24 covered.

Hi Rune,

Is there any point in using pre-made craft in career mode??

I'm confused having not played career at all.

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Hi Rune,

Is there any point in using pre-made craft in career mode??

I'm confused having not played career at all.

If you have the same career going on since there is a career mode as such, and have heard you can pick funds mid-way through an existing save, yes, there is. That ship was built in my 0.23.5 career save, which is the only one I play! You just have to move ships to the save folder like you normally would. :D I also took a bit of inspiration from DARPA's XS-1 program for a reusable flyback booster.

Now if you don't have the tech tree cleared, you might have more issues (it's quite mid-tree in fact, with parts from all main branches), but that science is done since a long time ago, and honestly, I don't see the point of grinding Mun biomes again with the same ship in the same mission. YMMV, of course.

Rune. I've had three main saves in KSP since 0.18. One lasted about two weeks and fell to bugs, so really just two.

Edited by Rune
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If you have the same career going on since there is a career mode as such, and have heard you can pick funds mid-way through an existing save, yes, there is. That ship was built in my 0.23.5 career save, which is the only one I play! You just have to move ships to the save folder like you normally would. :D I also took a bit of inspiration from DARPA's XS-1 program for a reusable flyback booster.

Now if you don't have the tech tree cleared, you might have more issues (it's quite mid-tree in fact, with parts from all main branches), but that science is done since a long time ago, and honestly, I don't see the point of grinding Mun biomes again with the same ship in the same mission. YMMV, of course.

Rune. I've had three main saves in KSP since 0.18. One lasted about two weeks and fell to bugs, so really just two.

Ok I see now. Thanks for clearing that up mate.

Sandbox forever!!!

MJ

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I must admit, I have fooled around a bit with this idea. This is awaiting that I finish the 0.24 download for the monopropellant engines for the pod. The idea is that everything gets back to the runway for 100% recovery value (Not good anymore to just do a ballistic reentry anywhere).

http://i.imgur.com/hJaMbFW.png

Rune. Then again, half the designs on R-SUV are SSTOs, I think I have 0.24 covered.

nice aesthetics there

- - - Updated - - -

Not in .24 yet, but I've been fiddling with non-air-hogging SSTOs lately:

http://youtu.be/MfeOnNCM1Nohttp://youtu.be/AzYRkhXza_E

By non-air hogging you mean no intake at all? (I envy you)

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Ok I see now. Thanks for clearing that up mate.

Sandbox forever!!!

MJ

No problem! And I would give career a try, if only once. Science is just a hoop to jump, and the limited part selection makes you rethink the way build from the ground up. I found it a very refreshing experience being a veteran of KSP by then! And now with funds and some goals to pick ideas from... suffice to say I'm already rescuing guys on SSTOs :)

Rune. Surprisingly smooth installation, I only had to boot the game about four times to get stuff to work. :D

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No problem! And I would give career a try, if only once. Science is just a hoop to jump, and the limited part selection makes you rethink the way build from the ground up. I found it a very refreshing experience being a veteran of KSP by then! And now with funds and some goals to pick ideas from... suffice to say I'm already rescuing guys on SSTOs :)

Rune. Surprisingly smooth installation, I only had to boot the game about four times to get stuff to work. :D

Well, if it improves my building and design skills then I'm all for it!

I will have a go. Cheers Rune.

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Thats pretty cool, but it doesn't look very re-usable. Why is there a cockpit (A heavy one at that,) on a part that is clearly going to be abandoned?

I use a cockpit so that I can "abandon" the part after it lands on the runway. :wink:

JHgIRdD.jpg

xUBOdow.jpg

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I only got a few hours yesterday before I had to go to bed (sadface), but I did manage to get a low-tech, light-capacity Single Stage Lifter working. Just stick it under a (small) payload, go to space, and then ride the parachutes back to as close to KSC as you can manage.

https://dl.dropboxusercontent.com/u/13276416/KSP/First%20Lifter%20YAY.craft

Picture shall be coming later if I remember.

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I only got a few hours yesterday before I had to go to bed (sadface), but I did manage to get a low-tech, light-capacity Single Stage Lifter working. Just stick it under a (small) payload, go to space, and then ride the parachutes back to as close to KSC as you can manage.

https://dl.dropboxusercontent.com/u/13276416/KSP/First%20Lifter%20YAY.craft

Picture shall be coming later if I remember.

nice! so, low tech, you mean fuel lines or no fuel lines? coz if no fuel lines rep 4 u

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I have to confess, everything I've build pre-contracts has been focused on re-useability. Now with costs, most of my rockets have been built around the disposability principle. Everything is being built with as many SRBs as I can cram on each stage!

I've nearly unlocked turbo-jets so, SSTOs from my catalogue will get some play soon.

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I'll soon have a science-ready SSTO made in 0.24, but for now I've been using a little flying-wing crew shuttle that runs off an LVN. I call it the CTV-13 Sagan.

It uses a pair of non-reused LFBs to get into orbit, but the Kerbals I recover from a runway landing plus any contracts completed cover the cost.

Xz189IO.png

VfXR111.png

I can recover up to two stranded Kerbals (for contracts) at once with this, plus it has the potential to go on Munar missions and land on Minmus.

Plus, it looks really cool, and glides (almost) like an infiniglider.

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I'll soon have a science-ready SSTO made in 0.24, but for now I've been using a little flying-wing crew shuttle that runs off an LVN. I call it the CTV-13 Sagan.

It uses a pair of non-reused LFBs to get into orbit, but the Kerbals I recover from a runway landing plus any contracts completed cover the cost.

http://i.imgur.com/Xz189IO.png

http://i.imgur.com/VfXR111.png

I can recover up to two stranded Kerbals (for contracts) at once with this, plus it has the potential to go on Munar missions and land on Minmus.

Plus, it looks really cool, and glides (almost) like an infiniglider.

That looks really cool! I'm totally stealing the body design, I'll have you know. Besides, I have a feeling the flyback booster I posted in the last page (which I just tested successfully and is more or less done) could take it up in a reusable single stage to put all the parts back at the runway and make serious money out of rescues. Comes in at under 8.5mT?

Rune. It would also comply the "no nukes in atmo" guideline.

Edited by Rune
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That looks really cool! I'm totally stealing the body design, I'll have you know. Besides, I have a feeling the flyback booster I posted in the last page (which I just tested successfully and is more or less done) could take it up in a reusable single stage to put all the parts back at the runway and make serious money out of rescues. Comes in at under 8.5mT?

Rune. It would also comply the "no nukes in atmo" guideline.

Go right ahead. :P

I believe it weighs about 9 tons, though I'm not 100% sure. In any case, I'm going to try and make a 3-Kerbal SSTO using a similar design, then a much bigger one with science gear onboard and room for more Kerbals.

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I'll soon have a science-ready SSTO made in 0.24, but for now I've been using a little flying-wing crew shuttle that runs off an LVN. I call it the CTV-13 Sagan.

It uses a pair of non-reused LFBs to get into orbit, but the Kerbals I recover from a runway landing plus any contracts completed cover the cost.

http://i.imgur.com/Xz189IO.png

http://i.imgur.com/VfXR111.png

I can recover up to two stranded Kerbals (for contracts) at once with this, plus it has the potential to go on Munar missions and land on Minmus.

Plus, it looks really cool, and glides (almost) like an infiniglider.

what engine is that at the back? also, if you wanted to go efficiency over style, replace the two clipped cockpits with the cheap ones

Edited by oarum
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Go right ahead. :P

I believe it weighs about 9 tons, though I'm not 100% sure. In any case, I'm going to try and make a 3-Kerbal SSTO using a similar design, then a much bigger one with science gear onboard and room for more Kerbals.

Well, the SSTO won't be the first to use that wingform ^^' My version makes orbit almost on the turbojet alone, but I also got 9mT in the end. Still, I'm going to do also a monoprop-only upper stage spaceplane with a docking port and more RCS in the place of the turbojet, because this is slightly too clippy/airhoggy/verticlimber for me, and I already have too many SSTOs on the fleet. Still, a proof of concept... that can make orbit twice on a single fuel load, almost certainly.

Dcj6QGs.png

@oarum. That seems to be a clipped nuke, which seems a bit excessive given the size of the ship and the little fuel it carries. I mean, look at the delta-v readout on KER, and I'm using monoprop engines... (BTW, the new KER code is gorgeous, that is showing a weird isp because of the nuke, yet it gives the correct deltaV because I have no air, using only the monopropellant for the simulation).

Edit: if you want to check my version out to compare the tiny differences, I'll be glad to send by PM.

Edit of the edit: Well crap, here I was trying to go all sensible. The SSTO version is less than 30K funds, the boosted version 80K (Duh, it becomes a behemoth in parts compared to that tiny SSTO that gets 100% recovered and uses tiny amounts of fuel!). Still, the boosted version looks capable of cismunar flights, >1,5km/s on RCS!

Rune. Holy mother of T/W.

Edited by Rune
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I'll soon have a science-ready SSTO made in 0.24, but for now I've been using a little flying-wing crew shuttle that runs off an LVN. I call it the CTV-13 Sagan.

It uses a pair of non-reused LFBs to get into orbit, but the Kerbals I recover from a runway landing plus any contracts completed cover the cost.

http://i.imgur.com/Xz189IO.png

http://i.imgur.com/VfXR111.png

I can recover up to two stranded Kerbals (for contracts) at once with this, plus it has the potential to go on Munar missions and land on Minmus.

Plus, it looks really cool, and glides (almost) like an infiniglider.

where's the oxidiser?

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The answer is in his post:

Actually, while mine does indeed only use liquid fuel and monopropellant (and I like that about it, it will make good use of the oversized monopropellant depots in my stations!), ScriptKitt3h's original model appears to make use of a nuke for in-space propulsion, which suggest there is some LFO tank clipped inside there somewhere.

Rune. It's officially adopted as one of the few reverse-engineered designs in my fleet, BTW. And I'm totally shameless about it! :P

Edited by Rune
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Actually, while mine does indeed only use liquid fuel and monopropellant (and I like that about it, it will make good use of the oversized monopropellant depots in my stations!), ScriptKitt3h's original model appears to make use of a nuke for in-space propulsion, which suggest there is some LFO tank clipped inside there somewhere.

Rune. It's officially adopted as one of the few reverse-engineered designs in my fleet, BTW. And I'm totally shameless about it! :P

Aye! The Sagan is heavily clipped, with the LVN running off of an LFO tank clipped inside the body. However, the jet fuselage parts are emptied via tweakables, since the shuttle doesn't neex too much extra fuel.

Also, Rune, nice SSTO! I'll have to finish mine (which will be both same size and scaled up) soon.

(Also, the base fuselage is actually an old prototype ship I had made back in 0.22, and then abandoned.)

Edited by ScriptKitt3h
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