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How to import a 0.23.5 Career save into 0.24 Science Mode


AlexinTokyo

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It can be a bit disconcerting to have Funds and Reputation suddenly imported into a 'Classic Science Mode' save.

And it seems that the contracts may be set way above the ability of the available starting funds to complete.

So here's how to import your 0.23.5 save into 0.24 in the new ScienceTM mode:

If you haven't ever loaded the save in 0.24:

  1. Make a backup of the persistent.sfs file in the save folder (that has the same name as your save).
  2. Open the original persistent.sfs file.
    This is a text file, and can be opened in your text editor of choice. In Windows, Notepad is fine.
  3. The beginning of the file will look something like:
    GAME
    {
    version = 0.23.5
    Title = YourSave (CAREER)
    Description = No description available.
    linkURL =
    linkCaption =
    Mode = 1
    Status = 1
    scene = 5
    flag = Squad/Flags/YourFlag


  4. Change this to:
    GAME
    {
    version = 0.23.5
    Title = YourSave (SCIENCE_SANDBOX)
    Description = No description available.
    linkURL =
    linkCaption =
    Mode = SCIENCE_SANDBOX
    Status = 1
    scene = 5
    flag = Squad/Flags/YourFlag


  5. Start KSP and load the save - it should appear as a science mode save (a beaker in a sandbox) rather than a career save (the familiar line graph)
  6. Go to the RnD center and check that all parts are unlocked in all nodes. If an unlocked node has locked parts, click on them to unlock them. This costs nothing.
  7. This should allow you to play on as normal.

If you have loaded the save in 0.24

  1. Make a backup of the persistent.sfs file in the save folder (that has the same name as your save).
  2. Open the original persistent.sfs file.
    This is a text file, and can be opened in your text editor of choice. In Windows, Notepad is fine.
  3. The beginning of the file will look something like:
    GAME
    {
    version = 0.24.0
    Title = YourSave (CAREER)
    Description = No description available.
    linkURL =
    linkCaption =
    Mode = CAREER
    Status = 1
    scene = 5
    flag = Squad/Flags/YourFlag
    launchID = 1


  4. Change this to:
    GAME
    {
    version = 0.24.0
    Title = YourSave (SCIENCE_SANDBOX)
    Description = No description available.
    linkURL =
    linkCaption =
    Mode = SCIENCE_SANDBOX
    Status = 1
    scene = 5
    flag = Squad/Flags/YourFlag
    launchID = 1


  5. Find the section of the file that starts:
    	SCENARIO
    {
    name = ContractSystem
    scene = 7, 8, 5, 6, 9


  6. Delete this section down to the final closing brace (}) before the next SCENARIO
  7. Find the section of the file that reads:
    	SCENARIO
    {
    name = Funding
    scene = 7, 8, 5, 6, 9
    funds = 10000
    }


  8. Delete this section down to the final closing brace (}) before the next SCENARIO
  9. Find the section of the file that reads:
    	SCENARIO
    {
    name = Reputation
    scene = 7, 8, 5, 6, 9
    rep = 0
    }


  10. Delete this section down to the final closing brace (}) before the next SCENARIO
  11. Start KSP and load the save - it should appear as a science mode save (a beaker in a sandbox) rather than a career save (the familiar line graph)
  12. Go to the RnD center and check that all parts are unlocked in all nodes. If an unlocked node has locked parts, click on them to unlock them. This costs nothing.
  13. This should allow you to play on as normal.

I will update this if I discover any other tricks needed. Please feel free to ask for assistance if this doesn't work 100%.

Edited by AlexinTokyo
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That's certainly how I did it. I will add how to do it if you loaded it first, but I needed something to eat before writing it.

OP updated to include how to port a 0.24 Career save into a Science Mode save.

Again, please let me know if this isn't 100% effective.

Edited by AlexinTokyo
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Someone should sticky this, I would suggest. I saw at least two other posts asking this question already.

I want to tie up some loose ends in my 23.5 save, and just start over in contract/career mode. It seems nothing I have been doing can be afforded in the new version. I would guess this might have been normal upgrade behavior, but my understanding is that the science sandbox was added back later in the process. So that's probably why it converts to new career.

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  • 2 months later...

Will you be forever stuck with the money and reputation counters showing up if you do this after loading it?

Aside from unlocking parts for no cost, are there any other ways to tell if it worked correctly?

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