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[Showcase] Show Us Your Rescue Designs! 0.24+


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So, it would seem rescuing kareless Kerbals from orbit is actually going to be a very common thing. I had already made three rescue missions to Kerbin orbit before I even went to the Mun!

This showcase is very simple! Show off your interesting designs for getting those silly stranded kerbals safely home!

I'm personally most interested in Low-Tech designs, but anything goes!

This thread is not necessarily stock-only, but please don't post ships that are made of nothing but mods.

Here's my current Low-tech rescue ship, which carries a good deal of science equip along, and retains a decent protion of its equipment for landing.

Q2Tizdm.jpg

Since the stranded Kerbals are always in a roughly 100km round orbit, I have been considering building and launching a pod station of some sort with several small return pods that can simply leave the station grab the Kerbal, and drop home, without new launches.If anyone has something awesome along those lines, I would love to see it!

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  Camaron said:
So, it would seem rescuing kareless Kerbals from orbit is actually going to be a very common thing. I had already made three rescue missions to Kerbin orbit before I even went to the Mun!

This showcase is very simple! Show off your interesting designs for getting those silly stranded kerbals safely home!

I'm personally most interested in Low-Tech designs, but anything goes!

This thread is not necessarily stock-only, but please don't post ships that are made of nothing but mods.

Here's my current Low-tech rescue ship, which carries a good deal of science equip along, and retains a decent protion of its equipment for landing.

http://i.imgur.com/Q2Tizdm.jpg

Since the stranded Kerbals are always in a roughly 100km round orbit, I have been considering building and launching a pod station of some sort with several small return pods that can simply leave the station grab the Kerbal, and drop home, without new launches.If anyone has something awesome along those lines, I would love to see it!

I just did one of those on a White Dart. Then again, I ported my save so I have more than 1.2k extra science and the tree fully done already... it's all capitalism and judging from now on!

GTHPAbP.png

Rune. Harman sure got home in style, and cheaply.

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None of these are early tech and only one is cheap. This is career mode so you need to be thinking about what tech you have and how much stuff costs. If you time your launch properly you can save a Kerbal with this or something very similar:

http://i58.tinypic.com/10o16zc.jpg

Adding a battery and doing some part clipping is a bit of a necessity. Four boosters will give you some breathing space. You do not need solars.

edit:

Here's another simple design that will not only save a kerbal but also make them EARN THEIR WAY HOME. Slackers. Just hanging out in orbit.

2rqhvtk.jpg

Yes, it has rescued a kerbal and sent them to two biomes on the Mun before returning home in a single mission that took two days. The craft costs about $58,000.

http://i61.tinypic.com/qznbs0.jpg

Edited by BigD145
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  BigD145 said:
None of these are early tech and only one is cheap. This is career mode so you need to be thinking about what tech you have and how much stuff costs.

This album shows Jeb performing the mission to orbit Kerbin at the start of a new career save. After reaching orbit, I was given a mission to rescue Patton Kerman. I then used Patton to pilot the booster back to the vicinity of the KSC for recovery. Meanwhile, Jeb headed off to Minmus.

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Here is my rescue launcher. Adwig, Lofred and Rodrigh are the first 3 kerbals i rescued from Kerbin orbit.

They bravely volunteered to lead all upcoming rescue and emergency missions, regardless when or where.

NInVn1H.jpg

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I used rockets for rescue missions up until today. After unlocking the correct parts I've build a nice two Kerbal SSTO plane for just over √30k. Total fuel cost after recovery: less than √400 :D

screenshot1.png

screenshot2.png

Edited by Tex_NL
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I've used an LVN-powered Flying-Wing Shuttle, that I call the CTV-13 "Sagan".

(I have a ported over save from 0.23.5, so I have a maxed out tree w/ a decent amount of pre-generated funding/sci points.)

VfXR111.png

Xz189IO.png

The twin LFBs carry it up into LKO, and the LVN circularizes. (And yes, I know there's an intense amount of part clipping. It's there to improve the look.)

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  Tex_NL said:
I used rockets for rescue missions up until today. After unlocking the correct parts I've build a nice two Kerbal SSTO plane for just over √30k. Total fuel cost after recovery: less than √400 :D

K, now I need the code for the tick. I'm never writing Funds again!

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  Tex_NL said:
√ = square root = unicode 221A

It should be alt251 but sadly that doesn't work for me. I just copy and paste it.

Yes, I have looked into it, and still can't get it work. Am I lacking fonts or something? It's frustrating. All I get is ¹ when I use short, and nothing in the long one (or I don't know how to use the long one, more likely).

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  Rune said:
Yes, I have looked into it, and still can't get it work. Am I lacking fonts or something? It's frustrating. All I get is ¹ when I use short, and nothing in the long one (or I don't know how to use the long one, more likely).

If you are using Windows:

'Start Menu'->'Search programs and files' enter charmap

or you could just run charmap.exe which lives in system32\

With some scrolling down you should find √ in both Arial and Courier New - which are default fonts iirc - and in many other font files :)

Of course, you still end up just copying and pasting but at least you can make your own √ on demand instead of having to find one online (and wait in all day for it to be delivered no doubt only to find they have sent the wrong parts. I remember once I ordered a box of '!'s only to receive a box of '|'s and '.'s with some assembly instructions :( )

Edited by ecat
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√

For Windows, Hold Alt, and while still hokding, type 2, 5, and 1. (Then let go of Alt). This ONLY works with numpad numbers, and not the linear numbers above the letter keys.

...And hopefully that's the last post needed on how to make the Radical symbol. Enjoy!

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  Camaron said:
√

For Windows, Hold Alt, and while still hokding, type 2, 5, and 1. (Then let go of Alt). This ONLY works with numpad numbers, and not the linear numbers above the letter keys.

...And hopefully that's the last post needed on how to make the Radical symbol. Enjoy!

Yeah, not really...

  ecat said:
If you are using Windows:

'Start Menu'->'Search programs and files' enter charmap

or you could just run charmap.exe which lives in system32\

With some scrolling down you should find √ in both Arial and Courier New - which are default fonts iirc - and in many other font files :)

Of course, you still end up just copying and pasting but at least you can make your own √ on demand instead of having to find one online (and wait in all day for it to be delivered no doubt only to find they have sent the wrong parts. I remember once I ordered a box of '!'s only to receive a box of '|'s and '.'s with some assembly instructions :( )

That IS slightly less annoying, but only 'cause I use win+R to save time. I am going to end up putting one on my sig to copy. And by "scrolling" I think you mean "search with its unicode". :wink:

Rune. Now if I knew why I can't get the unicode to work using the ALT+221a or ALT+251 keys, I would be happy.

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  Camaron said:
Are you on a laptop, Rune?

Nope, full (spanish) keyboard, and I'm using the numpad to do the stuff. That might be the answer, but long unicode should still work even if my keyboard is slightly different, right? And you go about that by pressing ALT+the code sequentially, including the letter, right?

Rune. Sorry to the OP for the mayor derailment! I'm learning stuff!

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Neither ALT+221a or ALT+251 work for me <shrug>

Anyway, moving further off topic.

According to Kerbin history they had no real need for currency, their system of science and exploration first worked fine. As time passed and safety improved the reduction in fatalities resulted in ever longer queues of Kerbals waiting for their chance to fly off into space. These Kerbals became prone to fits of boredom and we all know how dangerous a bored Kerbal can be.

In an effort to to alleviate the growing boredom it was decided to give the waiting Kerbals something to do. Counting was suggested as a suitable activity and to make things more interesting a number was assigned to each and every rocket part. Imaging combinations of rocket parts that yielded the smallest or largest total number became a popular activity and, much to everyone's relief, the boredom problem was solved.

All numbers need a symbol of some kind to differentiate them from other similar looking, sometimes identical numbers that in fact have a totally different meaning. What to call the new numbers soon became a topic of heated discussion. Remembering a science fiction story of a race of pink creatures who invented something called currency and went on to invent numerous mechanisms which ensured the value of this currency would continually decrease over time - a story with a very sad ending by the way, they decided on √ the symbol they used for square root. Not only would this be amusing in the context of the story, it would also act as a very practical reminder of what can happen if you allow people to simply invent numbers according to whim and fancy.

:)

Edited by ecat
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