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Kerbal Economy Enhancements


zyngawow

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Kerbal Economy Enhancenments

The Kerbal economy as I see it is quite lousy, there's not much to it. Sure, you can get contracts and spend funds on rockets, but that isn't all there is to a space agency! This is my first mod, and suggestions are of course welcome. Pull requests are very welcome too.

Screenshots (one for now)

Q8aa4LAKjBam.png

Features

Wages, based on:

TACLS's prices

Astronaut salaries in real life

Percentage of salary spent in food in real life (avg. 15%)

Planned features (there's more to come!)

You'll need to engineer the parts you research. This means, you'll have to pay funds to unlock them even if you spend the science.

You'll have to compensate the family of the kerbals you kill.

You'll have to pay to fire kerbals.

Reputation will influence research cost. Better reputation means better scientists.

Kerbals with merits have higher wages. Merits = first in space, first to the Mun...

Download

1.0.0-alpha on KerbalStuff, for KSP 0.24

Support

If you have any issues, please report them on GitHub

License: GPLv3. Summarised here: https://www.gnu.org/licenses/quick-guide-gplv3.html

Edited by zyngawow
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Sounds interesting, I was thinking we needed more uses for our money.

Only thing I'd suggest for would be changing the name from "Funds" as IMHO this is an absolutely horrible word for the currency.

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Sounds interesting, I was thinking we needed more uses for our money.

Only thing I'd suggest for would be changing the name from "Funds" as IMHO this is an absolutely horrible word for the currency.

It's the official name for the currency, I *might* consider changing it if a nice name comes up.

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Would it be possible to have situations that add funds? For example if I foot the bill to put a communications satellite network into orbit, then have some amount of funds added per month for fees for accessing this network?

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It's the official name for the currency, I *might* consider changing it if a nice name comes up.

Sorry, wasn't really suggesting your mod needs to be the one changing the name. Just stating my disgust for the current name.

edit: Whatever it's changed to, IMO it should work in both singular and plural vernacular, unlike the current "Funds".

Edited by Tolos
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Would it be possible to have situations that add funds? For example if I foot the bill to put a communications satellite network into orbit, then have some amount of funds added per month for fees for accessing this network?

Sure, it is possible, and might be something neat to have. I would implement it as a type of contract. I myself like to play with a lot of mods, so you can expect me to add support for other mods too.

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Sure, it is possible, and might be something neat to have. I would implement it as a type of contract. I myself like to play with a lot of mods, so you can expect me to add support for other mods too.

Thats the way I'd see it working too. Have a contract or series of contracts to place the sats into orbit, maybe even at a loss. Then your plugin could check to see if the contracts had been fulfilled and add funds if true.

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Would it be possible to have situations that add funds? For example if I foot the bill to put a communications satellite network into orbit, then have some amount of funds added per month for fees for accessing this network?

This please! An example would setting up a communications network for remotetech with a periodic payment scheme dependent on the fraction of kerbin's surface receiving constant coverage.

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Question, are the salary payments based on whether the Kerbal is hired or only required if they are on mission? Reason I ask, I usually spam the hire button to have a bunch of Kerbals ready to be launched and this mod could give a reason to actually choose a few instead of spamming (which is good).

I'm definitely going to try this plug in, I just can't since I'm still at work for the next 5hrs. ;.;

Also, suggest maybe putting the [0.24] tag in your title for reference?

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Sure, it is possible, and might be something neat to have. I would implement it as a type of contract. I myself like to play with a lot of mods, so you can expect me to add support for other mods too.

I play with remote tech and am currently spending my own money on launching com sats. Maybe you could use the comsat mod in combo with this?

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Question, are the salary payments based on whether the Kerbal is hired or only required if they are on mission? Reason I ask, I usually spam the hire button to have a bunch of Kerbals ready to be launched and this mod could give a reason to actually choose a few instead of spamming (which is good).

I'm definitely going to try this plug in, I just can't since I'm still at work for the next 5hrs. ;.;

Also, suggest maybe putting the [0.24] tag in your title for reference?

Yes, the salary is based on whether the kerbal is in flight or not. If in flight, they cost 1200 funds, whereas if they're only recruited, they cost 600 funds per day. I'll add the [0.24] tag to the title, I missed that. By the way, for the next version, the cost of the kerbals will start depending on the kerbals. Dumber kerbals are cheaper, and less dumb kerbals are more expensive. I'll add a benefit to intelligent kerbals soon too.

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I like it. Perhaps a future integration with FinalFrontier

Since you plan on utilizing merits, I think it would be neat to see if you could hook into that somehow.

I think Final Frontier just uses KSP's "merits". KSP keeps track of who goes into space first and that sort of things. That means, that integrating it with Final Frontier is just integrating it with KSP.

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I think Final Frontier just uses KSP's "merits". KSP keeps track of who goes into space first and that sort of things. That means, that integrating it with Final Frontier is just integrating it with KSP.

Talk to Neriad. He\She offered me integration with my mod, I think it is likely that the same offer would go to you.

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