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riles

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Everything posted by riles

  1. The design I was using at the time had the wheels body mounted, then i tried mounting to the wings and fixing the front gear, I was having the same issues regardless for what ever reason. I was trying to use COM and COT to line the front wheel up as much as possible.
  2. Thanks everyone.... I tried a diffrent design and seem to be doing better, Does anyone know of a link that can explain the FAR building tool??
  3. I dont know if this is a issue with a MOD or the game; But as soon as I start to go down the runway the craft suddenly turns right and crashes. If I use SAS it just goes in multiple directions in what appears to be an attempt to make corrections but this also leads to crashing. I have FAR installed and I would suspect this might be the issue but have never had the issues in the past, design changes dont seem to have much of a effect. Thank you for the help or advice!
  4. Im not a good player at all, but I have really enjoyed Far and Near, Both seem to be more intuitive to me. I dont know the math or modeling required to make this stuff works but man I really enjoy that I have something closer to home to play around with
  5. Of course it will, From this point on we will not talk about the original issue of people offering feedback on the new update and that's OK!
  6. Havinf issues with the Gear falling through the runway, Anyone know of a fix?
  7. Any time I load up a ship i am told that my resources are depleted despite having a large life support can or not.
  8. Seem to be having an issue with atmospheric radial decoupler use. What ever stage I am trying to get rid of with radial decouplers just collapse into my ship. I have tried the separating rockets but those simply rip off and cause additional damage. I have no proof that this is due to near but I don't know what else to attribute it to, Is anyone else having these issues? I am thinking of going back to far, I love the idea of more realistic aerodynamics but seem to be having issues with my rockets
  9. Very cool but I seemed to be confused, do you have to pilot and nav the ship yourself or is this all done behind curtains?
  10. Maybe the solution is to pay kerbals upon return of mission or loss to help keep budgets easy to manage
  11. What one of these Dll is for 32x? Im having way to many issue with 64x right now
  12. I was just talking about how this was the next logical step with a friend last night
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