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Now that 0.24 is out and we're all having a blast,

I thought now would be a good time to speculate and try to predict things that could possible be added in 0.25

off the bat my hopes would be KSC management. and planet detection and locating mechanics

possibly start out with a basic base that you can use funds to improve,

improving the tracking station to allow detection of planets further out

start without the SPH and be tasked to fund and construct

maybe even limits of the size of rockets you can build, until the launch pad is upgraded

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I've seen the base upgrading thing suggested before...and honestly, it's a great idea. Starting a fresh space program with a fully equipped space center is a little odd from a gaming perspective. Though what buildings would get upgrades and what would those upgrades do for those buildings, I wonder...moreover, which buildings wouldn't be there at the start and need to be built? The observatory, I guess, would be the most obvious building that would need to be built initially to find farther out planets and moons...upgrading it would allow you to see the very smallest or farthest out celestial bodies...but then, I've always kind of hoped for orbital telescopes to become a thing as well. Hmm...maybe that's how you upgrade your observatory, by sending out an orbital telescope to orbit 'round kerbin...then the final upgrade would be a telescope orbiting kerbol, the sun @.,@

I don't know, but other than that, I feel like now's the prime time for an overhaul to the aerodynamics and spaceplane parts...since SSTOs are rather important with the funding thing.

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