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[WIP] The Kerbal Enhancement Project


Shinsaka

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The Kerbal Enhancement Project - KEP

Greetings, Kerbalnauts! I'm a long time KSP player and mods user, and since 0.24 an idea was growing in my mind. Inspired by the fantastic STEP mod guide for Skyrim, I wish to create a similar guide for Kerbal Space Program. The purpose of KEP will be to provide a complete and intuitive guideline for new or experienced modders to improve KSP with a solid well-tested mod template.

What KEP will provide?

  • Instructions about how to install and configure a fresh KSP vanilla.
  • Detailed guide about installing and tweaking mods.
  • A list of essential mods to improve the game, regularly updated by the community.
  • An all-in-one patch to fix and rebalance the stock and mods parts.
  • Extended mod packs, each adding different types of content to the base game.

What kind of mods lists will be available?

  • KEP:Core - essential mods and patches that fix and improve the existing content of KSP vanilla or add "should have been included" content. The KEP:Core is used as a base for any other setup.
  • KEP:Extended - optional mods pack that complete the KEP:Core, improving KSP much further by adding new functionalities and content while staying consistent with the base game.
  • KEP:RSS - integration of the Real Solar System and Realism Overhaul projects into KEP.
  • Any other mod pack ideas? Submit yours!

Note that these "mods packs" are not repackages of mods, but installation guidelines and lists of links to recommended mods. The KEP Patch can contain some redistributed parts from mods, but it's for some rare cases.

What the status of KEP ?

The KEP Patch is now available on its own forum thread and on CurseForge.

As the KEP website is not yet open, here is a list of recommended mods that will be part of the KEP:Core and KEP:Extended packs:

Feel free to share your thoughts and suggestions about this project !

(And sorry for my french accent.)

Edited by Shinsaka
More recommended mods (patch v1.5)
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So long as you're abiding by the rules of the various mod licenses, which you should read carefully, good luck!

If you're planning a "mod pack" for KSP, here is some essential reading:

http://forum.kerbalspaceprogram.com/threads/66270-ks-are-they-legal-and-ethical

http://forum.kerbalspaceprogram.com/threads/62956-KSP-needs-a-lazy-newb-pack

http://forum.kerbalspaceprogram.com/threads/61829-MOD-Packs

http://forum.kerbalspaceprogram.com/threads/50048-Assembling-a-Mod-Pack

Edited by regex
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KEP will not propose mod packs like "a zip file with mods inside". It will propose lists of mods, with link to the forum/curse pages. The only downloadable files will be ModuleManager patches. Sorry for the misunderstanding.

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KEP will not propose mod packs like "a zip file with mods inside". It will propose lists of mods, with link to the forum/curse pages. The only downloadable files will be ModuleManager patches. Sorry for the misunderstanding.

Then, by all means, have fun! I figured that was probably your intent anyway. Sorry for the intrusion.

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  • 2 months later...

Hello guys! Sorry for the silence since July but I was busy, and I decided to wait for 0.25 to continue the project. So what's up ?

- As I was thinking about a modding website for KSP, I decided to make one for more games I like to mod. But KSP will be the first game to have guides on the site. Still working on it.

- Don't know if I'll keep the name "KEP". It sounds too much like a copy of STEP.

- Just installed and tested 0.25 and it's very good! Nice to see Spaceplane Plus integrated (it was on my Core mods list) and that some tweaking from my patch are now stock (like the Ion engine and tanks now in Propulsion category, or the Inline Reaction Wheel now size 0). Love you, Squad!

- I have to work on my patch to adapt it to 0.25 for a release on Curse. When it's done I'll open the website with the mod lists and guides.

Stay tuned for more news about the project, and enjoy the Economic Boom!

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  • 2 weeks later...
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