DECQ Posted July 25, 2014 Share Posted July 25, 2014 (edited) After a long break ENERGIA Rocket again with you, the last time it was updated a year ago, and now we can introduce you to the new version, it became a lot of changes although it is not the limit, and the work on the project continues. We express our deep gratitude for the opportunity site http://www.buran.ru/ free to use the excellent work it is from here to take part in large textures and models for add-on. Project team: DECQ Dragon01 Require the installation FIRESPITTER - http://forum.kerbalspaceprogram.com/threads/24551-Firespitter-propeller-plane-and-helicopter-parts-v7-1-(May-5th)-for-KSP-1-0 with it you can change the view version of the Buran fuselage, Tail, wings, as well as mesh on the Buran Engine mout and Entrgia top. To use the manipulator need two plug-ins. MagicSmokeIndustriesInfernalRobotics- http://www.curse.com/ksp-mods/kerbal/220267-magic-smoke-industries-infernal-robotics Manipulator work force KAS- http://www.curse.com/ksp-mods/kerbal/223900-kerbal-attachment-system-kas Magnet gripper. If you want to see the reflection in the glass, also reflected on the radiators set TextureReplacer http://forum.kerbalspaceprogram.com/threads/107471-1-0-4-TextureReplacer-2-4-10-(22-9-2015) version 1.1 1. Changed prices on career mode 2. Added "Buran" T " version 1.2 1.Boosted-DM-tornado- 2 improved rocket version 1.3 1. Completely reworked textures for rocket Energia, added the lower part of the three engines RD_0120, as well as a blank (for future OS-120). 2. Block-A now has as a single piece, and two pairs set in the right direction simulating reality on the rocket ENERGIA. 3. Changed "Buran-T" now he has only one part, and altered texture. 4. At the time removed DM and SMERCH. 5. Added orbiter Buran, it includes / dock port / Parachute / jet engine / manipulators and something interesting ;-). 6. Completely redesigned RD 170 at a real kind 7. Removed dependency "dtobi" plugin. 8. Significantly reduced load-carrying capacity rocket, about two (because of Buran) 9. Removed the horrible lag 10. RD-0120 now has two kinds, one is inclined (Name RSS) and another line (the name of GK) version 1.4 1. Added the beta version of Polus "incomplete". 2. Added the details for an earlier version of the Buran OS120, as appropriate texture to fuselase 3. Slightly modified aerodynamics and weight Buran "requests with the problem of heavy nose" 4. Added a launch pad "first version" 5. Redesigned arm 6.Added three types of fuel-based energy flow fuel version 7. Side blocks, Buran, Polus and BuranT is now joined to the attachment point energy, decoupler is designed for payloads from other add-ons and stock parts. version 1.5 1. Add-processed into a universal system without "glued" blocks and retro motors, amend all (Except Buran) texture. 2. Added details rocket Energia-M / Vulkan / Groza / Zenit2 / Zenit3SL 3. Added a complete set of parts for system rescue Block_A, long version with fuel, a nose cone style Energia-M / Vulkan 4. Added animation for the RD 0120. 5. Added boosters Smerch / DM2 / Vesuvius 6. Redesigned Rocket balance 7. Added own FX of the add-on RealPlume engine Energia (Included in the patch) 8. Add-FireSpitter moved to the list of required add-ons, too many details and textures change with it. 9. Engines RD146 and RD170 is the work of Bobcat, taken from the add-Soviet engines, also taken an add-on for creating MIR space station from the add-Soviet pack. OFFICIAL: 10. Rhe central unit now consists of one part 11. decoupler added to connect blokA in parabloks. 12. Buran / Polius / Buran-T / Decoupler for alternative payload (stock may be a shuttle) to have attachment points. 13. Added support Buran: RemoteTech / Life Support / MechJeb by Marcelo Silveira Maybe I forgot something, it's hard to remember all the changes version 1.5A Add-on MIR separated by ENERGIA folder. MIR has a different size and weight compared with the original work of Babcat, also when two versions they will not interfere with each other. Fixed nodeCollider on Fuselase and Door Buran. Minor cosmetic changes. WARNING: IF YOU START TO BUILD STATION WORLD KNOW WHAT SHE removed when installing the new version. Download ENERGIA: Place the folder "ENERGIA" in GameData https://www.dropbox.com/sh/lxc6ln3eb4q7i8n/AADe3ey7257Wm0SnfdqTTBC2a?dl=0 Download MIR: Place the folder "MIR" in GameData https://www.dropbox.com/sh/nz8vpu0s31e8ts0/AABRd0Ij6vSs3KB3GNg9oJwOa?dl=0 I express my gratitude CRBERUS for the various tests station MIR. CRAFTS ENERGIA ADD-ON: https://www.dropbox.com/sh/i23utmhw6tragak/AACVS0ItN7lMepQaWRvzqXMna?dl=0 all rights reserved. Edited March 23, 2016 by DECQ V1.5A Quote Link to comment Share on other sites More sharing options...
Ralathon Posted July 25, 2014 Share Posted July 25, 2014 Nice models, but most of us don't speak russian. Quote Link to comment Share on other sites More sharing options...
DECQ Posted July 25, 2014 Author Share Posted July 25, 2014 Oh, now fix :-D Quote Link to comment Share on other sites More sharing options...
montyben101 Posted July 25, 2014 Share Posted July 25, 2014 Good luck with buran as most shuttle mods iv seen don't usually get released and are abandoned Quote Link to comment Share on other sites More sharing options...
Guest Posted July 25, 2014 Share Posted July 25, 2014 Nice. One thing, though. RD-170 is a single engine with 4 nozzles, not 4 single-nozzle engine. While the setup you have would work for the Zenit 2 and up (it uses RD-170A, which has independently gimballed chambers for roll control), it's a bit unnecessary for the original Zenit booster.Also, are you going to make the Zenit rockets as well? Quote Link to comment Share on other sites More sharing options...
DECQ Posted July 25, 2014 Author Share Posted July 25, 2014 Nice. One thing, though. RD-170 is a single engine with 4 nozzles, not 4 single-nozzle engine. While the setup you have would work for the Zenit 2 and up (it uses RD-170A, which has independently gimballed chambers for roll control), it's a bit unnecessary for the original Zenit booster.Also, are you going to make the Zenit rockets as well?Yes, I know about the RD170, I just was easier to tune the engine with the plugin from dtobi.About Zenith, not at the moment I'm not going to deal with this missile, possible future. Now all the forces left to Buran :-) Quote Link to comment Share on other sites More sharing options...
DECQ Posted July 26, 2014 Author Share Posted July 26, 2014 Good luck with buran as most shuttle mods iv seen don't usually get released and are abandonedIn fact, there is a model Buran, but need to work on it than I do. Quote Link to comment Share on other sites More sharing options...
Sparker Posted July 26, 2014 Share Posted July 26, 2014 It's absolutely beautiful! Please go on working on this project!Is it possible to make the boosters to separate in pairs and separate from each other after that like on real rocket? Quote Link to comment Share on other sites More sharing options...
DECQ Posted July 27, 2014 Author Share Posted July 27, 2014 It's absolutely beautiful! Please go on working on this project!Is it possible to make the boosters to separate in pairs and separate from each other after that like on real rocket? Actually I wanted to do really block A, but the principle is only required for the rocket launch cargo, so I did not separation more realistic. :-) Quote Link to comment Share on other sites More sharing options...
DECQ Posted July 27, 2014 Author Share Posted July 27, 2014 Version 1.1 is available Quote Link to comment Share on other sites More sharing options...
Kerbal01 Posted July 27, 2014 Share Posted July 27, 2014 Wow! will use when i get .24! Quote Link to comment Share on other sites More sharing options...
Tyrador Posted July 28, 2014 Share Posted July 28, 2014 Amazing mod! Energya is one of the sleekest launchers ever built. What's payload maximum tonnage for LKO for this monster? Quote Link to comment Share on other sites More sharing options...
Sunshine Posted July 28, 2014 Share Posted July 28, 2014 Never was a fan of russian tech/rocketry at all, never.But this thing:Just looks awesome! Quote Link to comment Share on other sites More sharing options...
JeffersonFlight Posted July 28, 2014 Share Posted July 28, 2014 Wow really amazing, downloading now cant wait to test it out! Quote Link to comment Share on other sites More sharing options...
Guest Posted July 28, 2014 Share Posted July 28, 2014 Actually I wanted to do really block A, but the principle is only required for the rocket launch cargo, so I did not separation more realistic. :-)Since you're using Dtobi's stuff, you can do this using Smart Parts. Also, any chance of separation rocket clusters?You can see them clearly here. Two groups separate Block A from the stack, then another two split it apart. Quote Link to comment Share on other sites More sharing options...
DECQ Posted July 28, 2014 Author Share Posted July 28, 2014 Amazing mod! Energya is one of the sleekest launchers ever built. What's payload maximum tonnage for LKO for this monster?you mean load missiles? 105 tons Kerbin 200x200 orbit. so I'm working on a modification of the "Vulcan", the capacity will increase :-)Beta test. Quote Link to comment Share on other sites More sharing options...
DECQ Posted July 28, 2014 Author Share Posted July 28, 2014 Dragon01I just do not see the point,I run rocket and forget about it, working on payload :-ê Quote Link to comment Share on other sites More sharing options...
LostElement Posted July 28, 2014 Share Posted July 28, 2014 I'll give this a go. Looks really nice. Quote Link to comment Share on other sites More sharing options...
DECQ Posted July 28, 2014 Author Share Posted July 28, 2014 I am very glad that you like it, thanks guys!!! Quote Link to comment Share on other sites More sharing options...
DECQ Posted August 5, 2014 Author Share Posted August 5, 2014 ENERGIA v1.2 available1.added boosters: Smerch, DM2.Performance improved rocket Quote Link to comment Share on other sites More sharing options...
MaverickSawyer Posted August 5, 2014 Share Posted August 5, 2014 Heh. Now with the tugs and Buran-T, anything's possible. Quote Link to comment Share on other sites More sharing options...
MaverickSawyer Posted August 5, 2014 Share Posted August 5, 2014 Hrm... is there any guide to assembly or demo craft that I can reference? This thing's tough to get assembled right. Quote Link to comment Share on other sites More sharing options...
DECQ Posted August 6, 2014 Author Share Posted August 6, 2014 Hrm... is there any guide to assembly or demo craft that I can reference? This thing's tough to get assembled right.OK, I'll try to create a video for the assembly. Quote Link to comment Share on other sites More sharing options...
MaverickSawyer Posted August 6, 2014 Share Posted August 6, 2014 OK, I'll try to create a video for the assembly.Thanks. This looks like it'll be the workhorse of my heavy-lift launch fleet if I can assemble it. Quote Link to comment Share on other sites More sharing options...
DECQ Posted August 10, 2014 Author Share Posted August 10, 2014 I figured out how to shoot a little video tutorial here Quote Link to comment Share on other sites More sharing options...
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