Jump to content

[1.8.x - 1.12.x] Salyut Stations (Salyut/Almaz) - 8-26-21


raidernick

Recommended Posts

15 hours ago, raidernick said:

All of my mods require kerbal joint reinforcement because they are larger and heavier than any of the stock parts. Without that they will wobble all over the place. You shouldn't be using struts at all.

Thanks, didn't know that. I'll try that and come back to you if it doesn't work.

Link to comment
Share on other sites

16 hours ago, raidernick said:

All of my mods require kerbal joint reinforcement because they are larger and heavier than any of the stock parts. Without that they will wobble all over the place. You shouldn't be using struts at all.

T +/- 0: Nominal

T + 30 seconds: Mechjeb begins gravity turn to 100km, angles to 80 degrees pitch.

T+ 40 seconds: Still nominal, pitch at 70 degrees.

T+ 50 seconds: Nominal, navball guidance indicator at 65 degrees.

T+ 53 seconds: I accidentally cut off the navball in this screenshot, so I don't know what the pitch was. But the rocket suddenly points straight up, about 87 degrees.

T+ 1 minute: This flight has officially gone to excrements. The pitch is at -20 degrees, and the pitch and AoA on the flight recorder are flipping out.

 

I did nothing other than turn on MechJeb's ascent guidance and flight recorder to launch your Salyut 7 to 100 km, 0 inclination. Since I can't post the screenshots here, I'll PM them to you.

Edited by redmonddkgamer
OOPS!
Link to comment
Share on other sites

@ragusila For the people trying to add ScienceConverter to Salyut, you can try this code below. Simply adding the modules by copying the stock's science lab would not work properly.
 

MODULE
{
	name = ModuleScienceLab
//the ModuleScienceContainer is the 6th module, therefore containerModuleIndex must be 5.
	containerModuleIndex = 5
	dataStorage = 400
	crewsRequired = 1
	canResetConnectedModules = True
	canResetNearbyModules = True
	interactionRange = 5
	SurfaceBonus = 0.1
	ContextBonus = 0.25
	homeworldMultiplier = 0.2
	RESOURCE_PROCESS
	{
		name = ElectricCharge
		amount = 10
	}
}
MODULE
{
	name = ModuleScienceConverter
	dataProcessingMultiplier = 0.5	// Multiplier to data processing rate and therefore science rate
	scientistBonus = 0.50	//Bonus per scientist star - need at least one! So 0.5x - 5x 
	researchTime = 6.8		//Larger = slower.  Exponential!
	scienceMultiplier = 5		//How much science does data turn into?
	scienceCap = 300		 //How much science can we store before having to transmit?		
	powerRequirement = 4	//EC/Sec to research
	ConverterName = Research
	StartActionName = Start Research
	StopActionName = Stop Research
}

 

I also recommend you change the CrewReport and mobileMaterialsLab masks by replacing the original ones with the code below. The new masks will require a crew inside the part and the experiments cannot be triggered by EVA.

Spoiler

MODULE
{
	name = ModuleScienceExperiment
	experimentID = mobileMaterialsLab

	experimentActionName = Run Lab Experiment
	resetActionName = Reset Lab Experiment

	useStaging = False
	useActionGroups = True
	hideUIwhenUnavailable = True 
	resettable = True
	resettableOnEVA = True
	rerunnable = True
	xmitDataScalar = 0.4
	
	FxModules = 0
	usageReqMaskInternal = 4
	usageReqMaskExternal = -1
}
MODULE
{
	name = ModuleScienceExperiment	
	
	experimentID = crewReport
	
	experimentActionName = Crew Report
	resetActionName = Discard Crew Report
	reviewActionName = Review Report
	
	useStaging = False	
	useActionGroups = True
	hideUIwhenUnavailable = True	
	rerunnable = True
	
	xmitDataScalar = 1.0
	usageReqMaskInternal = 4
	usageReqMaskExternal = -1
}

 

 

Link to comment
Share on other sites

  • 3 months later...
  • 1 month later...

RELEASE v2.9.1 for KSP 1.2.2, 1.3.x

Changelog:

  • Update for KSP 1.2.2/1.3.x release
  • Remove dependencies which are now stored in a different file. Dropbox links are available in forum OP or readme here.

https://github.com/KSP-RO/SalyutStations/releases/tag/v2.9.1

Removed the 1.3 releases due to bugs in plugins causing crashes. Dependencies have been removed from all of my mods now. You now download them as a separate package. These links are listed in the OP or below.

Dependencies_KSP_v1.2.x OR Dependencies_KSP_v1.3.x

Link to comment
Share on other sites

  • 2 weeks later...
1 hour ago, ChickenBot448 said:

This may seem like a stupid question (it probably is) but is the Salyut station docking port compatible with the soyuz docking port (not just the one included with the mod but the soyuz spacecraft in the Soviet spacecraft mod)?

Yes, it is compatible.

Link to comment
Share on other sites

  • 4 weeks later...
  • 5 months later...
  • 1 month later...

UPDATE v2.9.2

Changelog:

  • Update gold, silver and black foil texture. These texture now use reflections and specular and should look way better than before
  • Update craft files for changes to proton scale and new parts

Required Dependencies below:

https://github.com/KSP-RO/SalyutStations/releases/tag/v2.9.2

Link to comment
Share on other sites

  • 3 weeks later...

when you try to load and run a craft from Salyut Stations (Salyut/Almaz),a message POPs up, "the device size is unknown!"there is no information about the size of the device .open it in the Vehicle Assembly Building for evaluation by our engineering Department " what could be the problem

Edited by serg1983
Link to comment
Share on other sites

  • 1 month later...
  • 2 months later...
This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...