redmonddkgamer Posted February 27, 2017 Share Posted February 27, 2017 15 hours ago, raidernick said: All of my mods require kerbal joint reinforcement because they are larger and heavier than any of the stock parts. Without that they will wobble all over the place. You shouldn't be using struts at all. Thanks, didn't know that. I'll try that and come back to you if it doesn't work. Link to comment Share on other sites More sharing options...
redmonddkgamer Posted February 27, 2017 Share Posted February 27, 2017 (edited) 16 hours ago, raidernick said: All of my mods require kerbal joint reinforcement because they are larger and heavier than any of the stock parts. Without that they will wobble all over the place. You shouldn't be using struts at all. T +/- 0: Nominal T + 30 seconds: Mechjeb begins gravity turn to 100km, angles to 80 degrees pitch. T+ 40 seconds: Still nominal, pitch at 70 degrees. T+ 50 seconds: Nominal, navball guidance indicator at 65 degrees. T+ 53 seconds: I accidentally cut off the navball in this screenshot, so I don't know what the pitch was. But the rocket suddenly points straight up, about 87 degrees. T+ 1 minute: This flight has officially gone to excrements. The pitch is at -20 degrees, and the pitch and AoA on the flight recorder are flipping out. I did nothing other than turn on MechJeb's ascent guidance and flight recorder to launch your Salyut 7 to 100 km, 0 inclination. Since I can't post the screenshots here, I'll PM them to you. Edited February 27, 2017 by redmonddkgamer OOPS! Link to comment Share on other sites More sharing options...
redmonddkgamer Posted February 27, 2017 Share Posted February 27, 2017 Here are screenshots of it's wibblyness. http://imgur.com/a/hDhO6 Link to comment Share on other sites More sharing options...
Cheesecake Posted February 27, 2017 Share Posted February 27, 2017 @redmonddkgamer i think your flightpath in MJ is too flat. Edit it to start the gravityturn later (~10km). Link to comment Share on other sites More sharing options...
redmonddkgamer Posted February 27, 2017 Share Posted February 27, 2017 I'll try that, thanks. But if that doesn't work... love it. Hyperedit. 6 minutes ago, redmonddkgamer said: I'll try that, thanks. But if that doesn't work... love it. Hyperedit. I forgot about the censorship... Link to comment Share on other sites More sharing options...
Marcelo Silveira Posted March 4, 2017 Share Posted March 4, 2017 @ragusila For the people trying to add ScienceConverter to Salyut, you can try this code below. Simply adding the modules by copying the stock's science lab would not work properly. MODULE { name = ModuleScienceLab //the ModuleScienceContainer is the 6th module, therefore containerModuleIndex must be 5. containerModuleIndex = 5 dataStorage = 400 crewsRequired = 1 canResetConnectedModules = True canResetNearbyModules = True interactionRange = 5 SurfaceBonus = 0.1 ContextBonus = 0.25 homeworldMultiplier = 0.2 RESOURCE_PROCESS { name = ElectricCharge amount = 10 } } MODULE { name = ModuleScienceConverter dataProcessingMultiplier = 0.5 // Multiplier to data processing rate and therefore science rate scientistBonus = 0.50 //Bonus per scientist star - need at least one! So 0.5x - 5x researchTime = 6.8 //Larger = slower. Exponential! scienceMultiplier = 5 //How much science does data turn into? scienceCap = 300 //How much science can we store before having to transmit? powerRequirement = 4 //EC/Sec to research ConverterName = Research StartActionName = Start Research StopActionName = Stop Research } I also recommend you change the CrewReport and mobileMaterialsLab masks by replacing the original ones with the code below. The new masks will require a crew inside the part and the experiments cannot be triggered by EVA. Spoiler MODULE { name = ModuleScienceExperiment experimentID = mobileMaterialsLab experimentActionName = Run Lab Experiment resetActionName = Reset Lab Experiment useStaging = False useActionGroups = True hideUIwhenUnavailable = True resettable = True resettableOnEVA = True rerunnable = True xmitDataScalar = 0.4 FxModules = 0 usageReqMaskInternal = 4 usageReqMaskExternal = -1 } MODULE { name = ModuleScienceExperiment experimentID = crewReport experimentActionName = Crew Report resetActionName = Discard Crew Report reviewActionName = Review Report useStaging = False useActionGroups = True hideUIwhenUnavailable = True rerunnable = True xmitDataScalar = 1.0 usageReqMaskInternal = 4 usageReqMaskExternal = -1 } Link to comment Share on other sites More sharing options...
raidernick Posted June 19, 2017 Author Share Posted June 19, 2017 (edited) EDIT LINKS REMOVED: VERSIONS OF THIS MOD FOR KSP 1.3 HAVE BEEN REMOVED DUE TO COMPLAINTS OF CRASHING/PROBLEMS Edited July 23, 2017 by raidernick Link to comment Share on other sites More sharing options...
raidernick Posted July 23, 2017 Author Share Posted July 23, 2017 RELEASE v2.9.1 for KSP 1.2.2, 1.3.x Changelog: Update for KSP 1.2.2/1.3.x release Remove dependencies which are now stored in a different file. Dropbox links are available in forum OP or readme here. https://github.com/KSP-RO/SalyutStations/releases/tag/v2.9.1 Removed the 1.3 releases due to bugs in plugins causing crashes. Dependencies have been removed from all of my mods now. You now download them as a separate package. These links are listed in the OP or below. Dependencies_KSP_v1.2.x OR Dependencies_KSP_v1.3.x Link to comment Share on other sites More sharing options...
ChickenBot448 Posted July 31, 2017 Share Posted July 31, 2017 This may seem like a stupid question (it probably is) but is the Salyut station docking port compatible with the soyuz docking port (not just the one included with the mod but the soyuz spacecraft in the Soviet spacecraft mod)? Link to comment Share on other sites More sharing options...
Cheesecake Posted July 31, 2017 Share Posted July 31, 2017 1 hour ago, ChickenBot448 said: This may seem like a stupid question (it probably is) but is the Salyut station docking port compatible with the soyuz docking port (not just the one included with the mod but the soyuz spacecraft in the Soviet spacecraft mod)? Yes, it is compatible. Link to comment Share on other sites More sharing options...
ChickenBot448 Posted July 31, 2017 Share Posted July 31, 2017 11 minutes ago, Cheesecake said: Yes, it is compatible. Well that makes me very happy. Off to go make my Soviet space station! Link to comment Share on other sites More sharing options...
HeyThisIsntFallout Posted August 28, 2017 Share Posted August 28, 2017 Is there some sort of tutorial I can watch or read? I'm having a hard time fitting Salyut decouplers and tanks together. I see no YoutTube walkthroughs and the terms "tutorial" and "walkthrough" are not used in this thread. Link to comment Share on other sites More sharing options...
raidernick Posted August 28, 2017 Author Share Posted August 28, 2017 no Link to comment Share on other sites More sharing options...
TOA Posted February 17, 2018 Share Posted February 17, 2018 New to the game; got Salyut7 in a nice circular orbit, proud of it! and many many thanks to the volunteers who support this mod!! it's amazing. Link to comment Share on other sites More sharing options...
raidernick Posted April 2, 2018 Author Share Posted April 2, 2018 UPDATE v2.9.2 Changelog: Update gold, silver and black foil texture. These texture now use reflections and specular and should look way better than before Update craft files for changes to proton scale and new parts Required Dependencies below: KSP 1.2.2: Dependencies_KSP_v1.2.x KSP 1.3.*: Dependencies_KSP_v1.3.x https://github.com/KSP-RO/SalyutStations/releases/tag/v2.9.2 Link to comment Share on other sites More sharing options...
serg1983 Posted April 21, 2018 Share Posted April 21, 2018 (edited) when you try to load and run a craft from Salyut Stations (Salyut/Almaz),a message POPs up, "the device size is unknown!"there is no information about the size of the device .open it in the Vehicle Assembly Building for evaluation by our engineering Department " what could be the problem Edited April 21, 2018 by serg1983 Link to comment Share on other sites More sharing options...
raidernick Posted April 28, 2018 Author Share Posted April 28, 2018 UPDATE v2.9.3 Changelog: Replace reflection plugin with Textures Unlimited support, this is the new dependency! Required Dependencies below: KSP 1.2.2: Dependencies_KSP_v1.2.x KSP 1.3.*: Dependencies_KSP_v1.3.x https://github.com/KSP-RO/SalyutStations/releases/tag/v2.9.3 Link to comment Share on other sites More sharing options...
Fenyx Posted June 13, 2018 Share Posted June 13, 2018 How about "Zvezda" ISS module (solyut 9/mir 2)? Will this module be in this mod? Link to comment Share on other sites More sharing options...
raidernick Posted June 13, 2018 Author Share Posted June 13, 2018 8 hours ago, Fenyx said: How about "Zvezda" ISS module (solyut 9/mir 2)? Will this module be in this mod? my packs are soviet packs, zvezda was not made during the time of the soviet union. Link to comment Share on other sites More sharing options...
Fenyx Posted June 14, 2018 Share Posted June 14, 2018 Clear.. And what about the "MIR" (Salyut 8) station? Link to comment Share on other sites More sharing options...
Cheesecake Posted June 15, 2018 Share Posted June 15, 2018 On 6/14/2018 at 9:25 AM, Fenyx said: Clear.. And what about the "MIR" (Salyut 8) station? There is another MIR-Mod (Bobcats mod). I don`t know if there is a working download anywhere. Link to comment Share on other sites More sharing options...
raidernick Posted June 15, 2018 Author Share Posted June 15, 2018 On 6/14/2018 at 3:25 AM, Fenyx said: Clear.. And what about the "MIR" (Salyut 8) station? already exists and most modules were built in the 90s and therefore not soviet Link to comment Share on other sites More sharing options...
Deltac Posted June 15, 2018 Share Posted June 15, 2018 1 hour ago, raidernick said: already exists We're having a hard time finding where it's available. Link to comment Share on other sites More sharing options...
Fenyx Posted June 22, 2018 Share Posted June 22, 2018 On 6/16/2018 at 1:50 AM, raidernick said: already exists I can not found this mod :-( Link to comment Share on other sites More sharing options...
raidernick Posted September 12, 2018 Author Share Posted September 12, 2018 UPDATE v2.9.4 Changelog: Update for KSP 1.4.X Required Dependencies below: KSP 1.3.*: Dependencies_KSP_v1.3.x KSP 1.4.*: Dependencies_KSP_v1.4.x https://github.com/KSP-RO/SalyutStations/releases/tag/v2.9.4 Link to comment Share on other sites More sharing options...
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