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The Capital ship and the Dockyard


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If you request, I shall be willing to try to make an up-to-date .craft of the ship and dockyard! :)

Turn speed to 2x in settings!! For best experience! (got low framerate while capturing video)

This Dockyard was made via EPL, not hyperedit!

EDIT:

Here's the part file for the Dockyard, install the ubiowelding mod, and after installation, go to the ubioweld folder and place my file called "Structural" inside the 'Parts' folder.

It should have this address: UbioWeldingLtd/Parts/Structural/SSTE3-3

Keep in mind that the part file has a gazillion attachment points and is a PAIN to move around, when you first place the dockyard in the sph, select it, wait, and when the attachment points are shown, press the 'w' key ONCE, wait a bit, then leftclick. Now it should be placed in the correct direction. Avoid moving it around too much, and placing extra parts onto it shouldn't be a problem.

With some patience, you'll get a dockyard running at 30-50 fps :)

Use either HyperEdit plugin to get it into orbi OR be awesome and build it with Extraplanetary launchpads :D!,

Tip; when you choose the orbit for a large dockyard like this, place it in an orbit around a low-g body like Minmus to get down the orbital speed <100m/s. This way you reduce a lot of lag, since the unity engine have in my findings trouble keeping stable and high fps in a 2000m/s orbit around kerbin. Lags like ....e.

Edited by SlimJim89
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O-Dock Industries approves of this design and would like to make inquires in regards to the technology used to achieve Minmus orbit. :wink:

I used EL to achieve it, the ship you see docking is a part-stripped version of the ship that can carry a smelter/part-producer and a metal bin storage tank and two ore drills. It also has an extendable arm with an orbital construction pad, which is sealed throughout the ordeal from kerbin takeoff until in the desired position of construction. It is locked down since it would otherwise sway around heavily after you've landed on Minmus, where you mine ore and construct the dockyard at.

You then lift from Minmus(after 5years with a 16man crew working onit) with all the weight of the dockyard allocated in the pad, which is 1000 tons. The ship itself weights around 250t dry and 400t wet. You lift slowly with VTOL engines and get the desired ascent inclination, then you slowly proceed to get a wide orbit around Minmus. Then you unlock the Orbital Pad, gently rotate it facing up, and Release the ship from the pad. After that you have a 4000 metal to convert to any other rocketparts you wish to use to build extendable parts to the dockyard!

It was tricky to balance an extra 1k tonne weight at the front of my ship, all rear VTOL engines had to be suspended while the front engines could push the ship upwards, then let the RCS position the ship, then hit main drives, this part is easy since the pad is aligned exactly at the center of the ship mass, so the extra 1k tons only affect the TWR.

I recently discovered that, the slower a station or ship is orbiting a body, the better framerate you get!! Hence the choice of Minmus, where I orbit at 30-50m/s speeds =).

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There are simply no words sufficient to describe just how incredibly awe-inspiring that dry dock is! Same goes for the ship. Bravo, sir! How many parts and how much mass? I must know!

~60 parts for the dockyard, where a lot of subparts are docking ports, hab modules, and control modules, lights and such. Weight is around 1000 tons.

The original part count before the weld clocked in at around ~2950 :)

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Here's the part file for the Dockyard, install the ubiowelding mod, and after installation, go to the ubioweld folder and place my file called "Structural" inside the 'Parts' folder.

It should have this address: UbioWeldingLtd/Parts/Structural/SSTE3-3

Keep in mind that the part file has a gazillion attachment points and is a PAIN to move around, when you first place the dockyard in the sph, select it, wait, and when the attachment points are shown, press the 'w' key ONCE, wait a bit, then leftclick. Now it should be placed in the correct direction. Avoid moving it around too much, and placing extra parts onto it shouldn't be a problem.

With some patience, you'll get a dockyard running at 30-50 fps :)

Use either HyperEdit plugin to get it into orbi OR be awesome and build it with Extraplanetary launchpads :D!

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I thought UbioWelding wasn't working in 24.2. Was is updated, or am I just mistaken?

Yeah forgot to add that, I'm creating my parts in a 23.5 ksp folder then I export the stuff to my 24.2 one.

But you don't need to *weld* with this, It's an already welded part, I suppose you could place the part file anywhere besides the ubioweld folder.

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