Robotengineer Posted August 2, 2014 Share Posted August 2, 2014 In regards to the hack working or not, its incredibly buggy, to the point of not being usable. I was using stock with the KSO as memory testing, and it still crashed at about 2.2GB's of ram. I think it would be best to just wait till Unity puts out a more mature x64 release. Link to comment Share on other sites More sharing options...
shrx Posted August 2, 2014 Share Posted August 2, 2014 In regards to the hack working or not, its incredibly buggy, to the point of not being usable. I was using stock with the KSO as memory testing, and it still crashed at about 2.2GB's of ram. I think it would be best to just wait till Unity puts out a more mature x64 release.Where did you get 64 bit unity player? It's not in the PlaybackEngines folder:AndroidDevelopmentPlayer LinuxStandalonePlayerAndroidPlayer MacDevelopmentStandalonePlayerBB10DevelopmentPlayer MacStandalonePlayerBB10Player NaclPlayerFlashSupport WebPlayerLinux32HeadlessStandalonePlayer Windows64StandalonePlayerLinux64DevelopmentStandalonePlayer WindowsDevelopmentStandalonePlayerLinux64HeadlessStandalonePlayer WindowsStandalonePlayerLinux64StandalonePlayer iPhonePlayerLinuxDevelopmentStandalonePlayer Link to comment Share on other sites More sharing options...
Robotengineer Posted August 2, 2014 Share Posted August 2, 2014 Where did you get 64 bit unity player? It's not in the PlaybackEngines folder:AndroidDevelopmentPlayer LinuxStandalonePlayerAndroidPlayer MacDevelopmentStandalonePlayerBB10DevelopmentPlayer MacStandalonePlayerBB10Player NaclPlayerFlashSupport WebPlayerLinux32HeadlessStandalonePlayer Windows64StandalonePlayerLinux64DevelopmentStandalonePlayer WindowsDevelopmentStandalonePlayerLinux64HeadlessStandalonePlayer WindowsStandalonePlayerLinux64StandalonePlayer iPhonePlayerLinuxDevelopmentStandalonePlayerYou need the latest version of unity, 4.5.2 http://unity3d.com/unity/download Link to comment Share on other sites More sharing options...
comham Posted August 2, 2014 Share Posted August 2, 2014 This is what open development and playing beta versions as though they were the main game is about. Link to comment Share on other sites More sharing options...
shrx Posted August 2, 2014 Share Posted August 2, 2014 You need the latest version of unity, 4.5.2 http://unity3d.com/unity/downloadOK, thanks. I found the next problem, the Windows instructions tell me to Find "Editor\Data\PlaybackEngines\windows64standalonepla yer\Data\Mono\mono.dll" and copy it to "KSP_Data\Mono"but there is no KSP_Data folder on OS X and I can't find mono.dll.I replaced KSP.app with UnityPlayer but it closes very quickly when I run it and nothing happens. Link to comment Share on other sites More sharing options...
Robotengineer Posted August 2, 2014 Share Posted August 2, 2014 (edited) OK, thanks. I found the next problem, the Windows instructions tell me to but there is no KSP_Data folder on OS X and I can't find mono.dll.I replaced KSP.app with UnityPlayer but it closes very quickly when I run it and nothing happens.You have to right click on the KSP.app and click 'show package contents' then in the contents folder, navigate to each individual folder (data, macOS, frameworks and resources) and replace the necessary items. Also, do this with a completely new install or back up your current one, it might ruin your KSP.app so at least back that up. Edited August 2, 2014 by Robotengineer Grammars. Link to comment Share on other sites More sharing options...
boxman Posted August 2, 2014 Share Posted August 2, 2014 I haven't even tried 64bit because it's basically the same thing as that community hack.The "community hack" was only possible because squad had worked on 64bit behind the scenes. It is because of the work they had done that the "hack" worked at all.Squad just did not believe it was yet ready to be released or even announced due to the stability issues. The community hack proved that alot of people found it stable enough for a release, which is why they finally have released a 64bit client. I am sure if mac version reaches this level they will do the same with that. Link to comment Share on other sites More sharing options...
Eric S Posted August 2, 2014 Share Posted August 2, 2014 I haven't even tried 64bit because it's basically the same thing as that community hack.It's actually a bit better than the community hack, but still not even close to the stability of 32 bit mode in my very limited experience. I don't run into memory limit issues, so it really didn't offer any significant improvements. Link to comment Share on other sites More sharing options...
shrx Posted August 2, 2014 Share Posted August 2, 2014 You have to right click on the KSP.app and click 'show package contents' then in the contents folder, navigate to each individual folder (data, macOS, frameworks and resources) and replace the necessary items. Also, do this with a completely new install or back up your current one, it might ruin your KSP.app so at least back that up.Thanks, I managed to start up KSP with no mods. But when I tried to load KSO and Astronomer's pack, it would not finish loading but freeze at about 80%. So this method does not work for now. Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted August 2, 2014 Share Posted August 2, 2014 Good troll, OP. Anger directed towards entirely the wrong people (you should be railing against Unity, not Squad), not responding to legitimate questions, ignoring facts, cherry-picking arguments.. I laughed. Nice one Link to comment Share on other sites More sharing options...
Slightlylyons Posted August 3, 2014 Share Posted August 3, 2014 You could also argue that 64bit versions of windows are only just now being supported and poorly. It's not Squads fault that apple refuses to release a new os. To everyone else in the world the next thing after 10.9 is 11 not 10.1. Link to comment Share on other sites More sharing options...
zombiphylax Posted August 3, 2014 Share Posted August 3, 2014 Good troll, OP. Anger directed towards entirely the wrong people (you should be railing against Unity, not Squad), not responding to legitimate questions, ignoring facts, cherry-picking arguments.. I laughed. Nice one What's more amazing is he hasn't had to stir the conversation for the last 6 pages... Link to comment Share on other sites More sharing options...
Dodgey Posted August 3, 2014 Share Posted August 3, 2014 What's more amazing is he hasn't had to stir the conversation for the last 6 pages...It's a hell of a band wagon. Link to comment Share on other sites More sharing options...
technicalfool Posted August 3, 2014 Share Posted August 3, 2014 (edited) It's a hell of a band wagon.As far as which versions get 64 bit first, Squad is dedicated to supporting all platforms, and when a stable 64 bit Mac version can be developed, I'm sure it'll be released. I'll hazard a guess and say that Linux got 64 bit first because your average Linux geek is probably more likely to deal with Unity or KSP being a bit glitchy and give useful bug reports and workarounds. In any case, there's not much point in continuing the thread.Brakes activated. Edited August 3, 2014 by technicalfool Link to comment Share on other sites More sharing options...
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