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Unable to confirm Kerbin spin-up


UmbralRaptor

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From 0.12 through 0.23.5, Kerbin had a sidereal day of 21600 s (6 h), and a solar day of ~21650.6 s. On the pad, at a distance of ~600,072 m above Kerbin's center, your "orbital" speed was 174.6 m/s (really 174.55 m/s).

Sunrise0235-2a_zpscb0b7a0b.png

Sunrise0235-2b_zps965d3bb5.png

Sunrise0235-3a_zps0688838f.png

* Solar System:

- Kerbin's Solar Day is now exactly 6 hours long (sidereal day is now 59 seconds shorter).

But as of 0.24.2, the rotation rate appears to be unchanged.

Sunrise-0242-1a_zps284d7ce6.png

Sunrise-0242-1b_zps6b486d9d.png

Sunrise-0242-7b_zpsd00f09c5.png

Sunrise-0242-8a_zpse0641d61.png

Sunrise-0242-8b_zps7cef4f15.png

1) With the described spin-up to a ~21541 s sidereal period, the expected speed on the navball in orbital mode is 175.0 m/s. Obviously this is not the case.

2) Over 7 Kerbin days, the sunrise becomes later by ~5 m 54 s. That works out to 354 seconds, or ~50.6 s per day. Perfectly consistent with a UT clock keeping 6 h sidereal days when the solar day remains 6 h 0 m 50.6 s.

Any thoughts?

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You're comparing things a day after the starting epoch. Fast forward to 10 days, or 100 days, or 10 years after the starting epoch and check again.

EDIT: I missed the bottom part of your post under all the pics. Sorry about that. I don't know about orbital speeds but it seems reasonable that they're small enough to not tick the digit. I'm no rocket scientist though...

Also, the big change should be that now sunrise at KSC is always at exactly the same (Kerbin) time, whereas in 0.23.5 it wandered around the clock. I seem to recall them saying it still wanders, only much slower now.

Edited by 5thHorseman
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You're comparing things a day after the starting epoch. Fast forward to 10 days, or 100 days, or 10 years after the starting epoch and check again.
A 50-51 s per day difference would be noticeable, as would ~0.5 - 0.6 m/s on the pad. Edited by UmbralRaptor
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  • 2 weeks later...

Looking at Kerbin's Knowledge base in the game, it says that kerbin's rotation period is 5h 59m 59s, so I suppose Squad messed it up and only shortened the sidereal day by one second.

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