OverloadUT Posted September 17, 2014 Share Posted September 17, 2014 Hopping in Ping me if you want to collaborate on an official, fully integrated MKS/Karbonite/EL pack with new models and other goodness. I have ideas I would LOVE this. I like that this conversion uses the MKS model for the workshop, but wish that it integrated with the MKS rules, such as efficiency and need for replacement parts and whatnot. Link to comment Share on other sites More sharing options...
Tebryn Posted September 18, 2014 Share Posted September 18, 2014 I have issues with the Ore/Mineral drills, rightclicking them only gives me the ability to deploy and then retract, but no extracting button. Also SCANsat doesn't work for me at all, can use anything function by rightclicking scanners, and nothing shows up in the toolbar either, could that be a general conflict with ORS? Anyone got a lead?sounds like maybe an ORS conflict of some kind for the drills. you will want the latest ORS*_*_*.dll version you have in the ORS folder. You want to have a copy of the 1_2_0 dll in your USI folder (if this is missing, and you don't have ORS v1_2_0.dll in your ORS folder, your USI drills and many other USI modules break). SCANsat should have a copy of the ORS v1_1_0.dll in its plugin folder (removing or changing versions causes your big map to go blank when using ORS overlays)And I think this conversion adds the USI resource extraction method to the EPL drills, so an ORS conflict would likely break them too. Link to comment Share on other sites More sharing options...
SlimJim89 Posted September 18, 2014 Share Posted September 18, 2014 sounds like maybe an ORS conflict of some kind for the drills. you will want the latest ORS*_*_*.dll version you have in the ORS folder. You want to have a copy of the 1_2_0 dll in your USI folder (if this is missing, and you don't have ORS v1_2_0.dll in your ORS folder, your USI drills and many other USI modules break). SCANsat should have a copy of the ORS v1_1_0.dll in its plugin folder (removing or changing versions causes your big map to go blank when using ORS overlays)And I think this conversion adds the USI resource extraction method to the EPL drills, so an ORS conflict would likely break them too.Thanks a lot! I found that my ORS used the 1_1_0 dll, I updated it to 1_3_0. The USI has 1_2_0 but the SCANsat.... was quite confusing. I had 3 folders: SCANsat, SCANassets, SCANdebug(I think I messed up heavily when downloading a zip from the github page). Could you give me a link to a SCANsat zip-pack that contains the correct content? All I've found seems either be missing the plugins folder or comes as a development pack, source or something. Link to comment Share on other sites More sharing options...
RoverDude Posted September 18, 2014 Share Posted September 18, 2014 Thanks a lot! I found that my ORS used the 1_1_0 dll, I updated it to 1_3_0. The USI has 1_2_0 but the SCANsat.... was quite confusing. I had 3 folders: SCANsat, SCANassets, SCANdebug(I think I messed up heavily when downloading a zip from the github page). Could you give me a link to a SCANsat zip-pack that contains the correct content? All I've found seems either be missing the plugins folder or comes as a development pack, source or something.Heads up. First - CRP is not compatible with the latest KSPI. Also, Fractal jumped a version without integrating our changes, so really 0.1.3 is further behind than 0.1.2... which is confusing.I expect these will fall in sync soon (either that, or I'll say screw it and fork and be done with it). Link to comment Share on other sites More sharing options...
Hrizaurg Posted September 26, 2014 Share Posted September 26, 2014 Greetings to everyone in this thread! May I ask you one question, please? I'm a newbie in modding, so I wasn't able to install Kethane mod properly - and Karbonite seems to have much less strange bugs, so Karbonite it is. The only problem is that I'm not able to mine any ore with any kind of drill or auger. I REALLY hoped this particular mode was gonna help - but, alas, it didn't. Every above mentioned feature concerning ore processing - smelting, RocketParts production etc. - works just fine, however, none of the features purposed for ore mining - nither detectors, nor drills or augers - do not show any options awhich would allow me to perform ore extraction. Please, help! What am I doing wrong? I've got all the latest versions of the mods needed, and I'm getting desperate here... Link to comment Share on other sites More sharing options...
dzikakulka Posted September 27, 2014 Share Posted September 27, 2014 Have you considered including KSP-AVC support Wombat? (Tried to search AVC, KSP-AVC but nothing found).This mod is wonderful and I think everyone would appreciate being informed about new version Link to comment Share on other sites More sharing options...
Hrizaurg Posted September 28, 2014 Share Posted September 28, 2014 Have you considered including KSP-AVC support Wombat? (Tried to search AVC, KSP-AVC but nothing found).This mod is wonderful and I think everyone would appreciate being informed about new version Thanks for quick answer, friend! I've installed the plug-in, and it found newer versions for 4 mods I have i my GameData folder. To avoid any mistakes, I've gone and deleted my KSP folder completely, re-installed the newer versions, and imported my saves into the fresh-out-of-the-oven KSP folder. Still, after all the effort I put to this, it was to no avail. Same problem persisted. I've done a complete check on all drills and augers on all types of deposits - none of them mine me any ore. I built a hovercraft able to get any kind of drill needed to the closest ore deposit:My hands were literally shaking with suspension when deployed the drill, but...The darn thing just won't give me the "Extract Ore or whatever" option! Not to worry, I said to myself. There are 2 more drills to go! One of them at least MUST work! But...Same here, only this Tiny Auger won't even extract Karbonite - and not surprisingly)Without any hope for success, I gave a try to a Kethane drill as well... Well, what did I expect? It's not even Kethane ore deposit anyway... Wasn't even worth a try. But there's still hope! I've got a Kethane-Ore-Deposit nearby, let's get my hovercraft there! Well, I've pretty much ran out of options. Karbonite mod drill on a Kethane mod deposit, prob'ly?Nope... The Kraken is laughing at my futile efforts.So, what might the problem be here? Let me put it straight this time:Problem: The drills won't mine ore. No kind of drill, no kind of ore, from 3 different mods.System: Windows 8Mods installed: Output_log file: https://yadi.sk/i/iI5VgYIHbhqSsSave folder: https://yadi.sk/d/XxIes2SabhqZ7 Link to comment Share on other sites More sharing options...
RoverDude Posted September 28, 2014 Share Posted September 28, 2014 Assuming you have MKS, which drill are you using? Do you have space for ore? What happens when you right click said drill? Link to comment Share on other sites More sharing options...
wasmic Posted September 28, 2014 Share Posted September 28, 2014 Is your drill placed low enough? I believe it has to go a certain distance into the ground to work. Link to comment Share on other sites More sharing options...
BigD145 Posted September 28, 2014 Share Posted September 28, 2014 It looks like Karbonite .41 broke some of this. "ORSModuleRailsExtraction" is now "ORSX_ModuleResourceExtraction". There's also "ORSX_AnimationGroup". There are likely other things. Link to comment Share on other sites More sharing options...
Hrizaurg Posted September 29, 2014 Share Posted September 29, 2014 Assuming you have MKS, which drill are you using? Do you have space for ore? What happens when you right click said drill?Nope, I didn't use MKS, there were 3 drills: Kethane small drill, Karbonite radial drill, Tiny Auger (not sure which mod is this one from - IPL, I assume)Is your drill placed low enough? I believe it has to go a certain distance into the ground to work.Yes, I totally made sure of 4 things: I have enough energy, I've got an Ore container, my drills are placed at the Ore deposits and hit the ground properly.It looks like Karbonite .41 broke some of this. "ORSModuleRailsExtraction" is now "ORSX_ModuleResourceExtraction". There's also "ORSX_AnimationGroup". There are likely other things.Seems that you, sir, are right! After uninstalling Karbonite and all its buddies from GameData, Kethane started working properly, now I at least can mine Ore from Kethane deposits with IPL augers! Such a nice feeling) A pity, though, that this problem makes Karbonite unavailable - I started to like their handy hover engines:( Thanks a bunch to your friendly community! After so many years on the Web, I wasn't even expecting so much help) You are great! Link to comment Share on other sites More sharing options...
BigD145 Posted September 29, 2014 Share Posted September 29, 2014 Seems that you, sir, are right! After uninstalling Karbonite and all its buddies from GameData, Kethane started working properly, now I at least can mine Ore from Kethane deposits with IPL augers! Such a nice feeling) A pity, though, that this problem makes Karbonite unavailable - I started to like their handy hover engines:( You can just change the ORS version to ORSX in the cfg. It's not hard. Link to comment Share on other sites More sharing options...
Nori Posted September 30, 2014 Share Posted September 30, 2014 (edited) So looked at the config and there wasn't that many changes.~edit see below Edited October 1, 2014 by Nori Link to comment Share on other sites More sharing options...
Viragos Posted October 1, 2014 Share Posted October 1, 2014 Just a quick thing, the Tiny smelter has the same available volume for resources as the Full sized smelter. (500 metal etc.) Link to comment Share on other sites More sharing options...
Nori Posted October 1, 2014 Share Posted October 1, 2014 (edited) Ok, so after some more testing of the updated EPL config I realized I missed something. So if you used the last one please download this one or the Augers won't work.https://www.dropbox.com/s/6yio49rq116fn25/EPL-Karbonite-Conversion.cfg?dl=0@Viragos, not sure what config you are using as I'm not seeing that reflected in the files. Here are the relevant entries. title = Blast Furnace Mk. II RESOURCE { name = Metal amount = 0 maxAmount = 160 } RESOURCE { name = Ore amount = 0 maxAmount = 2048 } RESOURCE { name = ScrapMetal amount = 0 maxAmount = 250 } title = Blast Furnace RESOURCE { name = Metal amount = 0 maxAmount = 320 } RESOURCE { name = Ore amount = 0 maxAmount = 4096 } RESOURCE { name = ScrapMetal amount = 0 maxAmount = 500 } title = Miniature Blast Furnace RESOURCE { name = Metal amount = 0 maxAmount = 80 } RESOURCE { name = Ore amount = 0 maxAmount = 1024 } RESOURCE { name = ScrapMetal amount = 0 maxAmount = 125 } Edited October 1, 2014 by Nori Link to comment Share on other sites More sharing options...
Viragos Posted October 2, 2014 Share Posted October 2, 2014 Strange, I looked at that same file and mine showed the Miniature Blast furnace with 4096 Ore and 320 Metal. Must be something in mine that glitched, I'll fix it thanks. Link to comment Share on other sites More sharing options...
Nori Posted October 3, 2014 Share Posted October 3, 2014 Not sure if anyone is interested, but I made a config to add some useful inflatable parts.Basically it adds a inflatable metal module and another ore one.$PART[OKS_Storage_RocketParts]:FINAL{ @name = OKS_Storage_Metal @title = Inflatable Storage Module (ISM) - Metal !MODULE[USIAnimation]{} !RESOURCE[RocketParts]{} RESOURCE { name = Metal amount = 0 maxAmount = 1 isTweakable = True } MODULE { name = USIAnimation deployAnimationName = Inflate inflatable = true inflatedResources = Metal,2125 }}$PART[OKS_Storage_RocketParts]:FINAL{ @name = OKS_Storage_Ore @title = Inflatable Storage Module (ISM) - Ore !MODULE[USIAnimation]{} !RESOURCE[RocketParts]{} RESOURCE { name = Ore amount = 0 maxAmount = 1 isTweakable = True } MODULE { name = USIAnimation deployAnimationName = Inflate inflatable = true inflatedResources = Ore,2500 }} Link to comment Share on other sites More sharing options...
BigD145 Posted October 3, 2014 Share Posted October 3, 2014 What, like Baha's expanding containers? Link to comment Share on other sites More sharing options...
Nori Posted October 3, 2014 Share Posted October 3, 2014 What, like Baha's expanding containers?No, like the OKS ones, or the rocketparts one that are in this mod. Link to comment Share on other sites More sharing options...
Firespark Posted October 5, 2014 Share Posted October 5, 2014 Help! I have downloaded all your files and for some reason i cant find out how to detect Ore using any of the sensors! No EPL sensors lets me scan, even though i can use the new parts. I have no idea whats not working and/or why. can i please get some suggestions of things i can try please Link to comment Share on other sites More sharing options...
BigD145 Posted October 5, 2014 Share Posted October 5, 2014 "all your files" doesn't actually say anything. Please describe exactly what you did and what you have installed in your gamedata folder. Link to comment Share on other sites More sharing options...
thefarelkid Posted October 6, 2014 Share Posted October 6, 2014 I'll chime in with the same issueas Firespark. I first installed Extraplanetary Launchpads, then I installed Karbonite, then the patch in this thread (I elected not to add the Wombat parts as it says it's optional.) The part that scans for ore (Magnetometer) is not clickable when attached and launched. None of the Karbonite drills have the option to mine ore, and even the augers from EPL are not clickable either. (by clickable, I mean you cannot get a menu to pop up on screen like is common for so many parts.) Link to comment Share on other sites More sharing options...
Nori Posted October 6, 2014 Share Posted October 6, 2014 I'll chime in with the same issueas Firespark. I first installed Extraplanetary Launchpads, then I installed Karbonite, then the patch in this thread (I elected not to add the Wombat parts as it says it's optional.) The part that scans for ore (Magnetometer) is not clickable when attached and launched. None of the Karbonite drills have the option to mine ore, and even the augers from EPL are not clickable either. (by clickable, I mean you cannot get a menu to pop up on screen like is common for so many parts.)Much more useful. Thanks. The patch I provided should go in to replace the existing one from the download on the first page. It goes in GameData\ExtraplanetaryLaunchpads\EPL-Karbonite-Conversion.cfgYou do need Module Manger too (karbonite comes with it, but best to verify that the DLL is in gamedata).Lastly, please verify that the EPL-Karbonite-Conversion.cfg file has the following: (the key part is the name = ORSX_ModuleRailsExtraction)//=====Drills=======@PART[Auger]{ MODULE { name = ORSX_ModuleRailsExtraction powerConsumptionLand = 2.5 extractionRateLandPerTon = 1 resourceName = Ore unitName = Ore Extractor extractActionName = Extract Ore stopActionName = Stop Ore Extraction resourceManaged = False resourceToUse = ElectricCharge } }@PART[SmallAuger]{ MODULE { name = ORSX_ModuleRailsExtraction powerConsumptionLand = 2.5 extractionRateLandPerTon = 1 resourceName = Ore unitName = Ore Extractor extractActionName = Extract Ore stopActionName = Stop Ore Extraction resourceManaged = False resourceToUse = ElectricCharge } }@PART[TinyAuger]{ MODULE { name = ORSX_ModuleRailsExtraction powerConsumptionLand = 2.5 extractionRateLandPerTon = 1 resourceName = Ore unitName = Ore Extractor extractActionName = Extract Ore stopActionName = Stop Ore Extraction resourceManaged = False resourceToUse = ElectricCharge } } Link to comment Share on other sites More sharing options...
thefarelkid Posted October 7, 2014 Share Posted October 7, 2014 Yep, that sure did it! Augers and Karbonite drills will drill for ore now! Now to colonize Kerbol System! Thank you Nori! Link to comment Share on other sites More sharing options...
Kroopz Posted October 8, 2014 Share Posted October 8, 2014 So... .25, huh? Wiping my modlist again... Already am thinking about writing a script for an autoupdater Link to comment Share on other sites More sharing options...
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