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Naval Battle Club


astecarmyman

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http://s000.tinyupload.com/index.php?file_id=83009612875124547352

I took a page from your book and aimed right up the Thermal exhaust port of the Undine. It took me a long time to get comfortable with this shot, I didn't want to have to fire a second volley since it would mean running out of missiles AGAIN. At best I expected to take out 3, or maybe all of your engines. Instead I watched and mashed the F1 key as the entire rear of the ship opened up like a flower. I haven't had much luck with the missiles carried by the Mk. 24s in a while, mostly due to better armor designs and stronger joints. But when they manage to find an opening or hit something soft they shred everything they touch. Must be some sort of wedge effect caused by the angled I-beams. The only trade off is that they take up much more room than the standard pocket I beam, and even more than a girder. Maybe I can work on that, and improve the TWR by adding a few more sepatrons...

15061861248_71c33460db_z.jpgscreenshot33 by [email protected], on Flickr

15245323861_ebf910b2ff_z.jpgscreenshot34 by [email protected], on Flickr

15248413485_5285aa4f12_z.jpgscreenshot36 by [email protected], on Flickr

15225413876_9d8722518b_z.jpgscreenshot37 by [email protected], on Flickr

15061858548_974a027bb4_z.jpgscreenshot38 by [email protected], on Flickr

15245320491_5483747b09_z.jpgscreenshot39 by [email protected], on Flickr

15061856738_1ff710ac2b_z.jpgscreenshot40 by [email protected], on Flickr

Edited by Turd
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I can try that. I've never used a weapons mod before. What are the rules?

I wanted to do a Capture the base style game. Only BD Armoury could be used on Aircraft and AAA Sites for defending the base. I was thinking 4 medium tanks (10t-20t) Two aircraft and a base with AAA Capabilities. The rules are: You cannot destroy the base, only capture it, Only BDA can be used on Aircraft and AAA/ SAM Sites, All AA Sites, Tanks, and Aircraft must be destroyed to take an opposing base, Only tanks can take a base. That sort of thing :P

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I wanted to do a Capture the base style game. Only BD Armoury could be used on Aircraft and AAA Sites for defending the base. I was thinking 4 medium tanks (10t-20t) Two aircraft and a base with AAA Capabilities. The rules are: You cannot destroy the base, only capture it, Only BDA can be used on Aircraft and AAA/ SAM Sites, All AA Sites, Tanks, and Aircraft must be destroyed to take an opposing base, Only tanks can take a base. That sort of thing :P

I tried out that mod and found the weapons to be absurdly powerful. Why can't we do the same thing with stock?

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http://s000.tinyupload.com/index.php?file_id=83009612875124547352

I took a page from your book and aimed right up the Thermal exhaust port of the Undine. It took me a long time to get comfortable with this shot, I didn't want to have to fire a second volley since it would mean running out of missiles AGAIN. At best I expected to take out 3, or maybe all of your engines. Instead I watched and mashed the F1 key as the entire rear of the ship opened up like a flower. I haven't had much luck with the missiles carried by the Mk. 24s in a while, mostly due to better armor designs and stronger joints. But when they manage to find an opening or hit something soft they shred everything they touch. Must be some sort of wedge effect caused by the angled I-beams. The only trade off is that they take up much more room than the standard pocket I beam, and even more than a girder. Maybe I can work on that, and improve the TWR by adding a few more sepatrons...

https://farm6.staticflickr.com/5555/15061861248_71c33460db_z.jpgscreenshot33 by [email protected], on Flickr

https://farm4.staticflickr.com/3895/15245323861_ebf910b2ff_z.jpgscreenshot34 by [email protected], on Flickr

https://farm4.staticflickr.com/3872/15248413485_5285aa4f12_z.jpgscreenshot36 by [email protected], on Flickr

https://farm4.staticflickr.com/3841/15225413876_9d8722518b_z.jpgscreenshot37 by [email protected], on Flickr

https://farm6.staticflickr.com/5565/15061858548_974a027bb4_z.jpgscreenshot38 by [email protected], on Flickr

https://farm4.staticflickr.com/3902/15245320491_5483747b09_z.jpgscreenshot39 by [email protected], on Flickr

https://farm6.staticflickr.com/5558/15061856738_1ff710ac2b_z.jpgscreenshot40 by [email protected], on Flickr

I can't get the game to work. Every time I load up our save and take control of my ship, the game crashes.

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So removing Kerbpaint seemed to get it working again. :\

--------------------------------------------------

-BATTLE UPDATE-

Thunder Child took a retaliatory shot at Hardcheese.

YfULZ0M.png

The MkII Hades-class torpedo seemed to bounce off the Hardcheese's armour, but on closer inspection it seems one engine and the probe core were knocked loose. I think Hardcheese has had it.

nnFJfLQ.png

Having expended only one of four heavy torpedoes, Thunder Child became a prime target. She descended to high Duna orbit just outside Ike's SOI in hope that the remaining TCS ships won't be able to reach.

hVFWoIH.png

Persistent

Edited by daemonCaptrix
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Sorry about that.

---------------------

Does anyone else want to do a space battle?

Well, I took it to the shop, and it turns out the RAM sticks were damaged. So they replaced them, but unfortunately they were missing 4gig RAM sticks,

and all I got were 2 2gig sticks. Now I have 2gigs less RAM :(

I will be able to do battles still but nothing with 1000+ parts.

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Try shooting down an aircraft from someone elses computer?

You realize that dmp is not stable enough yet for this to be viable right??

Aircraft cannot be in flight when passing persists.

- - - Updated - - -

Try shooting down an aircraft from someone elses computer?

You realize that dmp is not stable enough yet for this to be viable right??

Aircraft cannot be in flight when passing persists.

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You realize that dmp is not stable enough yet for this to be viable right??

Aircraft cannot be in flight when passing persists.

- - - Updated - - -

You realize that dmp is not stable enough yet for this to be viable right??

Aircraft cannot be in flight when passing persists.

He's talking about using a weapons mod that lets you create automated anti-air turrets that can shoot your opponent when you're not there to control them. (Though I have yet to see this feature)

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He's talking about using a weapons mod that lets you create automated anti-air turrets that can shoot your opponent when you're not there to control them. (Though I have yet to see this feature)

There's another problem with that. Stock armor designs would become irrelevant, only the team who has the most missiles.

There IS a reason this thread is stock :P

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I'm not sure, but BD might have been the reason my game was crashing. I removed it along with Kerbpaint.

Not going to get involved in to whether or not this idea would work but it's true BD is prone to a lot of bugs. I've had to downgrade to an older copy of the mod as the new one doesn't allow me to rendezvous :/

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So removing Kerbpaint seemed to get it working again. :\

--------------------------------------------------

-BATTLE UPDATE-

Thunder Child took a retaliatory shot at Hardcheese.

http://i.imgur.com/YfULZ0M.png

The MkII Hades-class torpedo seemed to bounce off the Hardcheese's armour, but on closer inspection it seems one engine and the probe core were knocked loose. I think Hardcheese has had it.

http://i.imgur.com/nnFJfLQ.png

Having expended only one of four heavy torpedoes, Thunder Child became a prime target. She descended to high Duna orbit just outside Ike's SOI in hope that the remaining TCS ships won't be able to reach.

http://i.imgur.com/hVFWoIH.png

Persistent

The torpedo probes are for the SAS modules on the torpedoes. The ship is still functional as long as one engine is operable, they are closely aligned with the center of mass and SAS can handle any torque. The version I've been mucking around with the last few days also has backup vernier thrusters. (EDIT Wrong ship, forgot we were talking about a Mk 24 and not a Mk 28.)

I'll make sure in a few hours and make my move.

As for the game issues... I always keep a backup copy of each modded game and one un-modded one on my hard drive, and another set on a flash drive. KSP is just to volatile to not have backups.

Edited by Turd
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My Status:

Punchbeat: Operational

Blowfist:Operational

Hardcheese: Non-operational

Fizzlebeef: Unarmed

I sent Punchbeat after the Thunder Child. I put on the brakes a little late and ended up too close to deploy the big torpedoes... Instead of turning the ship around and pulling back in an agonizingly slow manner I chained up two volleys of the small torps hoping to soften up the target a bit, and gain a bit of distance... It worked. After four hits the Thunder Child was reeling in space with bits of soft armor flying everywhere. I fired up the nuclear engines and killed all relative velocity between Punchbeat and the target. I set two big torpedoes loose... And was semi disappointed... Until suddenly secondary explosions rocked the Thunder Child! Upon close inspection the main hull is mostly intact, but all fuel and electrical parts have been completely annihilated.

I will upload the save after I have a chance to move my ship. I'm too pooped right now.

15292998942_b824ee792b_z.jpgscreenshot81 by [email protected], on Flickr

15293386865_d612e2d9ef_z.jpgscreenshot82 by [email protected], on Flickr

15106800238_614efcf60a_z.jpgscreenshot83 by [email protected], on Flickr

15106674850_1d968b98c8_z.jpgscreenshot84 by [email protected], on Flickr

15270352686_cd11d27e9c_z.jpgscreenshot85 by [email protected], on Flickr

15290238221_8f9befbf5e_z.jpgscreenshot86 by [email protected], on Flickr

15290237821_f021e7cf53_z.jpgscreenshot87 by [email protected], on Flickr

15106673640_2206d35257_z.jpgscreenshot88 by [email protected], on Flickr

15270351016_284d39ebd3_z.jpgscreenshot90 by [email protected], on Flickr

15292995832_69f3eaf841_z.jpgscreenshot91 by [email protected], on Flickr

15293383605_0d35d1c078_z.jpgscreenshot92 by [email protected], on Flickr

15292995022_0411251e22_z.jpgscreenshot93 by [email protected], on Flickr

15270349176_b719013bb5_z.jpgscreenshot94 by [email protected], on Flickr

Edited by Turd
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Finally (sorry) - Battle Update!

Whirligig doesn't have enough delta-V left to reach any of your ships on its own, using its remaining monopropellent engines. Future versions of the Shepler will use Vernors instead, to remedy this problem. For now...

bqqwIsj.png

Lennon comes to Whirligig's aid. It makes the two large burns required to match orbits with SlagCheek, then departs.

RxgPgWm.png

Whirligig makes the final maneuvers on its own. The orbit SlagCheek is in is too low for time warp, which was annoying. It spent two orbits to rendezvous.

SaUbPBF.png

Since I'm basically out of fuel, I set most of the munitions on the Whirligig to fire all at once. The result is a spectacular fireball and the destruction of SlagCheek.

1cRW3BG.png

Though Whirligig has 4 missiles left, the recoil from that many weapons at once put it sub-orbital. I burned the rest of the mono to re-establish orbit. Whirligig is out. It's just Lennon and SteakFace now.

Edit: Hang on, that's not right, the regular Spade should be there too, landed.

Edit2: I edited it back in, is that alright?

PERISISTENT

Edited by sdj64
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