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Naval Battle Club


astecarmyman

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Ah, yes, but not to the over-engineered missiles designed to kill Dreks, however. :D

Don't get discouraged, it took me like 10 complete redesigns before I made one that can survive those missiles. The ship that shot the missile can be killed by it more than half of the time. The battleship survives one hit almost always but can be killed in two. All of my designs before .25 would be destroyed in one hit.

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BATTLE UPDATE!

Rune's Skunkworks vz Zokesia Sukunkwors

"There can only be one Munar skunk"

Turn 1:

After picking up strange signals around Mun and losing contact with the light destroyer sent for reconnaissance, a priority mission was assigned to the skunkworks to upgrade existing models with significantly uprated munitions and send them in search of news of the lost crew. The light destroyer "Swift" gave honour to her name, completing the refit in record time and making haste for Munar orbit. Upon arrival, the ship detected three signals of unknown origin, so the braking burn was tailored to get an intercept in one orbit with the closest one:

sbLVDPK.png

Upon closing in on it, the crew turned their sensors to maximum resolution and trained them on the target, only to discover some kind of military drone battleship. Seeing as how it ignored hails, and putting the earlier disappearance of the scout and the presence of such and ominous ship together, Kirk Kerman (I kid you not, this is half the reason I can't fail!), the captain of UKSN Swift, saw no choice but to command his gunner, Rozor, to open fire with the main armament. After seeing that the first salvo of three guided missiles did only minimal damage, the crew let go every last one of their birds before finishing the pass, pummeling the drone battleship until they managed to pry open the hull with a lucky shot and disabled the main engines on the threat. Radioing kerbin for immediate support, they retreated to a high inclination orbit to await reinforcements, not before performing some salvage work on the abundant debris field created by the intense engagement. They managed to retrieve some of their own unexploded munitions, even!

n2TCh51.png

4IhECJb.png

Back at Kerbin, all haste was made to launch ships that could deal with this new threat. The latest product of the skunkworks, the though Armadillo-Class Battlecruiser, was hastily completed and armed with the latest generation of weaponry, while the C-crew, the only available with the required experience and specialized training (mainly involving having a name that starts with the same letter), assumed battlestations. This would have to be her trial cruise, and a trial it will be indeed with such crew selection rules. Accompanying her and launching within minutes of difference, UKSN Infatigable (crewed by Bobwin and Macrick Kerman) escorted the new ship, though their ejections were performed in such a way that the arrival at Munar orbit placed them in strategically spaced orbits. From these trajectories they would be able to monitor the enemy response to the loss of one ship in their squadron, and respond accordingly, thus in the end making their insertions an hour and a half apart. It was judged that while this may give the enemy the opportunity to attack each ship when it is far away from support from the others, the spacing would at least save some of the fleet from the fate that befell the first scout sent to protect Munar orbit.

DcRFhOy.png

TE4cuWa.png

Now the only thing left to do is wait for the enemy to act, and hope that the defensive systems work like they were designed to. A fervent prayer to the section of engineering back home is foremost on every kerbal's mind while the anxiously watch their screens.

Persistence File

0TjVEVH.png

nHFMPRP.png

Rune. Good luck on your turn, and sorry for the long wait!

Edited by Rune
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Fluttered orbits, that's something I haven't seen in a long time. Most of the time it's neat increments spaced exactly apart.

That's because you all use hyperedit, cheaters! :P

But seriously, that's part of the scenario Zekes and me set up. I wanted to bring some element of strategic movement into it, so I suggested the additional rule of starting the fleets on LKO and having to return to LKO to claim victory... and it wouldn't be proper if I didn't abuse my own rule, would it? :D Tose orbits are either seriously inclined or directly retrograde, so the ease to which zekes can get to them is proportional to their offensive power and turn order: going for the Armadillo is going to cost him close to a km/s from the closest ship. Zekes is going to suffer to plot the rendezvouses efficiently, and if he doesn't he risks running dry and not being able to claim victory even if he dusts me. In fact, I tried to bring something new in every aspect of warfare: weapons, armor, and mobility. My defensive trick is up next to sink or shine!

Rune. First time modularity is put to the test, I'm incredibly nervous!

Edited by Rune
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That's because you all use mechjeb, cheaters! :P

But seriously, that's part of the scenario Zekes and me set up. I wanted to bring some element of strategic movement into it, so I suggested the additional rule of starting the fleets on LKO and having to return to LKO to claim victory... and it wouldn't be proper if I didn't abuse my own rule, would it? :D Tose orbits are either seriously inclined or directly retrograde, so the ease to which zekes can get to them is proportional to their offensive power and turn order: going for the Armadillo is going to cost him close to a km/s from the closest ship. Zekes is going to suffer to plot the rendezvouses efficiently, and if he doesn't he risks running dry and not being able to claim victory even if he dusts me. In fact, I tried to bring something new in every aspect of warfare: weapons, armor, and mobility. My defensive trick is up next to sink or shine!

Rune. First time modularity is put to the test, I'm incredibly nervous!

All i really need to do is cross your orbit for a second. :D I'm pro at minimizing D/V usage (but seriously im at a disadvantage, i may not make it out of munar orbit even.)

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Don't get discouraged, it took me like 10 complete redesigns before I made one that can survive those missiles. The ship that shot the missile can be killed by it more than half of the time. The battleship survives one hit almost always but can be killed in two. All of my designs before .25 would be destroyed in one hit.

I decided long ago to stop trying to create armor that can survive any shot and instead focused on building ships that can survive being broken in two (or more) pieces. I have high expectations for the method, there is even the theoretical possibility that I end up with more ships after an attack, and they will take a large amount of shots to take down in any case. BTW zekes, set the debris limit high if you are so kind! :) Oh, and you have my permission to delete anything already in the save except my ships if you think stuff is cluttered, at least until you start firing and start creating more debris out of my ships, those I would like to keep floating around.

All i really need to do is cross your orbit for a second. :D I'm pro at minimizing D/V usage (but seriously im at a disadvantage, i may not make it out of munar orbit even.)

If you manage to do a flyby interception, I will be awed indeed! I knew I shouldn't save anything in the name of fairness, and fight as hard as I can. I don't have this anywhere near won yet.

Rune. But you know, I prefer it this way of course... I expect you'll do your best to shoot me down! :)

Edited by Rune
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I decided long ago to stop trying to create armor that can survive any shot and instead focused on building ships that can survive being broken in two (or more) pieces. I have high expectations for the method, there is even the theoretical possibility that I end up with more ships after an attack, and they will take a large amount of shots to take down in any case. BTW zekes, set the debris limit high if you are so kind! :)

If you manage to do a flyby interception, I will be awed indeed! I knew I shouldn't save anything in the name of fairness, and fight as hard as I can. I don't have this anywhere near won yet.

Rune. But you know, I prefer it this way of course... I expect you'll do your best to shoot me down! :)

I have set the debris limit to infinite. I can handle it. A

Also... yes i can do flybys. :D this should be interesting.

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Hmm... would anyone fancy a battle? (Pol, with a couple tanks on the ground and a trio of ships in orbit)

Looking at you, Frozen. :P

I have a persist ready if anyone accepts, just a matter of waiting now.

What would the tonnage limit be? I might accept.

(I'd need a few ground units, construction starting ASAP.)

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What would the tonnage limit be? I might accept.

(I'd need a few ground units, construction starting ASAP.)

Probably 3 ships in orbit with a max tonnage per ship of about 200 (I'm generous like that. :P)

For ground, nothing too unreasonable. :P (I'm thinking 2 or 3 tanks with orbit-to-ground strafing runs allowed, if one was brave enough to try it...

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BATTLE UPDATE!

HMS Fury went after Indefatigable.

(FINALLY FINALLY FINALLY I GET TO PROVE GUIDED MISSILES EFFECTIVE!)

2 missiles loosed in the few seconds we were in load distance- they were very low on fuel when they got there.

EpoBp3M.jpg

The first missile was siphoned of most of its fuel, it just bounced lightly, doing some damage.

The second one was more critical.

b7BcNxp.png

No ship left, so all your modules are worthless :D And only about 100 m/s D/V removed from Fury. I could easily do that on RCS with Tiger.

PERSIST:

https://www./?qv29cwpw886yaya

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BATTLE UPDATE!

HMS Fury went after Indefatigable.

(FINALLY FINALLY FINALLY I GET TO PROVE GUIDED MISSILES EFFECTIVE!)

2 missiles loosed in the few seconds we were in load distance- they were very low on fuel when they got there.

http://i.imgur.com/EpoBp3M.jpg

The first missile was siphoned of most of its fuel, it just bounced lightly, doing some damage.

The second one was more critical.

http://i.imgur.com/b7BcNxp.png

No ship left, so all your modules are worthless :D And only about 100 m/s D/V removed from Fury. I could easily do that on RCS with Tiger.

PERSIST:

https://www./?qv29cwpw886yaya

I'm surveying the debris field right now. All crew accounted for and in command of their RCS-powered control section, all two drive pods operational (they have begun their rendezvouses on their independent RCS propulsion), I see three intact fuel tanks to pick up (I'm going to end up with more delta-v) and at least one of the guided missile pods all the missiles accounted for too! So yeah, the Infatigable will fight again. Good thing the pieces are moving with at most 10m/s relative, this is going to take a while...

Edit: Infatigable (I knew that was going to be a prophetic name) is taking shape (again) nicely. No rest for the wicked! I am lacking ports for all the weapons on the way in fact! This is what I meant by "more ships than you have missiles for", now you are facing a light corvette. Which brings me to the question... what ship should I attack with now? This is lightest on the fleet right now of course, but this turn it is being very busy picking all the pieces of itself. Oh, and the name, Infatigable, is in Spanish, I'm not writing it wrong. There is a similar misunderstanding with how my nick is pronounced and whether it means anything I'm sure... :)

4H98boO.png

Rune. Complex salvage work ahead!

Edited by Rune
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I'm surveying the debris field right now. All crew accounted for and in command of their RCS-powered control section, all drive pods operational (they have begun their rendezvouses on their independent RCS propulsion), I see three intact fuel tanks to pick up (I'm going to end up with more delta-v) and at least one of the guided missile pods all the missiles accounted for too! So yeah, the Infatigable will fight again. Good thing the pieces are moving with at most 10m/s relative, this is going to take a while...

Edit: Infatigable (I knew that was going to be a prophetic name) is taking shape (again) nicely. No rest for the wicked! I am lacking ports for all the weapons on the way in fact! This is what I meant by "more ships than you have missiles for", now you are facing a light corvette:

http://i.imgur.com/4H98boO.png

Rune. Complex salvage work ahead!

Wow, I should put more ports on my ships.

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Wow, I should put more ports on my ships.

It was built from the ground up to do this trick. Every tank was capped by two docking ports, for example, and I only used small-ish fuel tanks. And mind you, building your ships with docking connections as central structural elements won't work very well towards structural strength. This is what I started with, the biggest piece there was left flying around. I think there is some extra fuel tank to add another fuel tank section and the other two guided missile pods, otherwise I won't be able to milk this for all it's worth:

llkhj7V.png

Rune. Also, part counts goes nuts. That destroyer was 595 parts for 75mT at the start of the engagement.

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Did... did you just re-assemble a ship out of the wreckage?

I'm in the middle of it, yeah. And every docking feels a bit more awesome than the last. It worked, my secret weapon worked! Just like I meant it to, too. Believe me, I understand why zekes declared her dead. Lots of debris at the beggining of my turn.

Rune. Now finding the fuel tanks might be trickier. The are classed as debris, so lots of possible targets.

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Also, I finally finished my 'Britannia' Class Battleship

http://i.imgur.com/PQ9rJ6p.png

374 parts and 117 tons. Armed with two traditional I-beam missiles and two Mono propellant I-beam missiles as well as four SRB missiles.

I wouldn't spin-stabilize RCS missiles, since you might get some stability, but you already have that with the gimball on the engines automatically, and you loose the ability to steer it during the final meters to correct. I usually impact at about 45º to the target because I'm doing so... watch the direction the target starts moving up on the screen when you close in, turn hard that way, and you can actually turn misses into hits some times.

Rune, am i allowed to do a modular ship?

Also, what is better for a weapon, the structural pylon or I-Beam?

Sure! One of the main things behind me doing this battle was to both try myself and show off to others the concepts that I come up with during my militaristic build sessions. This one is going spectacularly well, so I am indeed happy that I'm giving people ideas. In fact, head to my skunkworks, where and older, lightly armed version of the destroyer is, and you can look under the hood to see how I built it. It can certainly be improved upon, I already have a few ideas, so let's see what you come up with! Ass to warheads, compare weight I think: the heavier one stands a bigger chance of not blowing up before the part it's hitting does.

Rune. The fuel flow to the Nerva drive pods, in particular, is a work of art in the new ones... no fuel lines and three attachment options instead of one!

Edited by Rune
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