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Naval Battle Club


astecarmyman

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I don't know why he changed that one. I'm keeping the rules in storage and changing them myself. Once the thread becomes overfilled for the third time I'll open it.

Much more aggressive looking than before.

SAGYGcI.png

Edited by Spartwo
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The rules really need a revamp,

I have a question about the rule 8 ( 8- Players are not allowed to intentionally edit the orbit of enemy craft via any method other than weapons fire (because there's gonnabe some recoil when your ship gets hit with an I-beam, I mean come on).)

is it allowed to build a missile That intentionnally alter the ship's orbit, i e a slow and heavy missile

That would be legal, as it is a weapon, and you are firing it :wink:

But they do need revamps in other sections, ESPECIALLY the "Root Part" area.

Honestly I think it should be that the ship, as long as it has some kind of control, should just override that rule. (The other ones about power, weapons and engines would still apply)

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The confusion is the same here. I'm late as usual, bu the idea I had is, since it's the Battlecruiser's turn to move anyway, I'll dust something with the half the 1.25m munitions on my fleet, then leave you a final turn with two legal, fully armed ships around, and the corvette I put together. You can see how you play your last turn then, won't make a bit of difference since both should be capable of shooting down whatever remains. But we have to clear that rule next time, if I am to fight someone. That, and turn order as Frozen Heart says. What ship's turn would it be if my reassembly move was legal? Ships can change tonnage... In that case, I'd houserule that turn order for the ships in one fleet is decided beforehand, and any ships needing to do serious salvage work can/have to skip their turn in order for other ships to act without having to forgo all attacks that turn. Or something to that effect, so that hit ships can forgo their turns in favor of undamaged ones.

Rune. Hell of a weekend. Good kind of hell. :)

Should we call this battle a draw, and try a new one with more clear rules... and ships with higher D/V on my part :P

Woah, How'd I miss this? Well if I get some time I'm sure I can throw something together :wink:

http://i.imgur.com/ijBkmMI.png

I love destroyers <3

That's awfully BIG for a destroyer :P

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Can I provide Destroyer Escort for you? I'm working on arming her :) I originally based her off the Kiev but design issues ensued and now it's a VTOL pad :D

allright, But the part count might be a bit restrictive, there is no end in sight ATM for the Kentucky... she's about to pass 1400... and the weight :D

H3pWCBW.jpg

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Me or you? :huh:

I can't tell if you're telling me something. I looked at the rules, I still can't see anything banning them.

Me, me! I thought that was clear it was an oversight on my part. Damn you, intonation-less text!

Should we call this battle a draw, and try a new one with more clear rules... and ships with higher D/V on my part :P

That would be a way to go. Still, I might play one more turn anyway before calling the draw, just to test my 1.25m munitions, and if a certain maneuver is within delta-v. How about doing something similar on Minmus, if you are so worried about delta-v? And let's see, I would edit the rules... wait, they are already edited, apparently with our battle in mind. Shall we go manned for the sake of roleplay? You know, active ship is defined as: manned thing capable of power, movement (RCS/Ion included), and weapons fire. A fight to the death! That is, the way to kill ships is going to be killing the poor kerbals... Oh, and to avoid "stealthed carriers in a destroyer battle", only the original ship names allowed, so you can't spawn lots of tiny fighters as they break up.

And I liked the mobility thing we did, what did you think about it? Going by your delta-v comments, I am assuming you found that part challenging, so it could be a thing.

Also, the salvage rules might become a problem here (since I'm obviously gong to build something redundant as always). How about clarifying that so you can only salvage parts of a dead ship? Something like: As long as there is an active ship somewhere in the debris field (similar orbit, considering during the maneuvers everything is going to move around), the goodies are "contested" and not pickable by anyone. Or only the owner? Scratch that, it sounds really cool that you can leave a ship guarding the debris of an enemy ship and to pick stuff up the enemy has to blow up the guardian ship first..

So pick tonnage and number of ships! Oh, and this time first turn should totally be yours.

Rune. I'm starting to know what I'm doing. I think.

Edited by Rune
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Me, me! I thought that was clear it was an oversight on my part. Damn you, intonation-less text!

That would be a way to go. Still, I might play one more turn anyway before calling the draw, just to test my 1.25m munitions, and if a certain maneuver is within delta-v. How about doing something similar on Minmus, if you are so worried about delta-v? And let's see, I would edit the rules... wait, they are already edited, apparently with our battle in mind. Shall we go manned for the sake of roleplay? You know, active ship is defined as: manned thing capable of power, movement (RCS/Ion included), and weapons fire. A fight to the death! That is, the way to kill ships is going to be killing the poor kerbals... Oh, and to avoid "stealthed carriers in a destroyer battle", only the original ship names allowed, so you can't spawn lots of tiny fighters as they break up.

And I liked the mobility thing we did, what did you think about it? Going by your delta-v comments, I am assuming you found that part challenging, so it could be a thing.

Also, the salvage rules might become a problem here (since I'm obviously gong to build something redundant as always). How about clarifying that so you can only salvage parts of a dead ship? Something like: As long as there is an active ship somewhere in the debris field (similar orbit, considering during the maneuvers everything is going to move around), the goodies are "contested" and not pickable by anyone. Or only the owner? Scratch that, it sounds really cool that you can leave a ship guarding the debris of an enemy ship and to pick stuff up the enemy has to blow up the guardian ship first..

So pick tonnage and number of ships! Oh, and this time first turn should totally be yours.

Rune. I'm starting to know what I'm doing. I think.

actually, that's a good idea... if the kerbal died the ship is dead... it means i can go back to simpler craft than the Dreks :D I think this sounds good, I'm in! Just as soon as I make a new ship....

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actually, that's a good idea... if the kerbal died the ship is dead... it means i can go back to simpler craft than the Dreks :D I think this sounds good, I'm in! Just as soon as I make a new ship....

Sure! I'll also build something new for the occasion. This time I have a feeling it is going to be a very even thing! Tell me the tonnages and stuff you pick up, and as always, lots of patience with me! :)

Rune. Let's keep it to a medium (3-4) number of smallish ships? I don't have an awesome computer, just run of the mill. ^^'

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Sure! I'll also build something new for the occasion. This time I have a feeling it is going to be a very even thing! Tell me the tonnages and stuff you pick up, and as always, lots of patience with me! :)

Rune. Let's keep it to a medium (3-4) number of smallish ships? I don't have an awesome computer, just run of the mill. ^^'

that sounds good... i'll probably make a modular ship too :D

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I think i won't build any boat, my game crashed when i loaded your Queen Elisabeth

Not if you can keep the part count of your naval vessels under 800 (for large ships). It took a while, but I finally got the hang of removing the unnecessary parts. :P

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